Character: Wolff

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Rarity Faction  Law
Class Archer Element  Wind
Idola  Lupus Fates  Law
 Chaos
Date 2018/12/11 Race Elf
Illustrator   CV  

Character Stats

  HP ATK DEF SPD
Lv.1 1601 61 58 63
Lv.40 4334 204 189 213
Lv.60 5736 278 256 290
Lv.80 7138 352 323 367
Lv.100 8540 426 391 444

  HP ATK DEF SPD
Lv.1 2051 70 63 71
Lv.40 4784 213 194 221
Lv.60 6186 287 261 298
Lv.80 7588 361 328 375
Lv.100 8990 435 396 452

  HP ATK DEF SPD
Lv.1 2501 78 69 79
Lv.40 5234 221 200 229
Lv.60 6636 295 267 306
Lv.80 8038 369 334 383
Lv.100 9440 443 402 460

  HP ATK DEF SPD
Lv.1 3051 88 77 89
Lv.40 5784 231 208 239
Lv.60 7186 305 275 316
Lv.80 8588 379 342 393
Lv.100 9990 453 410 470

  HP ATK DEF SPD
Lv.1 3851 103 88 103
Lv.40 6584 246 219 253
Lv.60 7986 320 286 330
Lv.80 9388 394 353 407
Lv.100 10790 468 421 484

Normal Attack

Marking Shot (マーキングショット)
Power 50 (65) Target Single Enemy
Element Value Req. Element Value Cost
Effect
  1. 20% chance to [Mark] the target (4 turns)

Twin Marking Shot (ツインマーキングショット)
Power 80 (104) Target Single Enemy
Element Value Req. 3 Element Value Cost
Effect
  1. 20% chance to [Mark] the target (4 turns)

Skills

Blade Shoot (ブレードシュート)
Power 140 (182) Target Single Enemy
Element Value Req. 4 Element Value Cost
Effect
  1. Increase damage by 30% if target has [Mark]

Cool-down: 5

 

Swordsman’s Display (剣客演武)
Power 210 (273) Target 3 Random Hits
Element Value Req. 6 Element Value Cost
Effect

[Slowest Priority]

None

Cool-down: 5

Blade Shoot (ブレードシュート)
Power 140 (182) Target Single Enemy
Element Value Req. 4 Element Value Cost
Effect
  1. Increase damage by 30% if target has [Mark]

Cool-down: 5

 

Swordsman’s Display Reformed (剣客演武・改)
Power 210 (273) Target 3 Random Hits
Element Value Req. 6 Element Value Cost
Effect

[Slowest Priority]

  1. 40% chance to [Mark] targets (4 turns)

Cool-down: 5

Lightning Shoot (ライトニングシュート)
Power 140 (182) Target Single Enemy
Element Value Req. 4 Element Value Cost
Effect
  1. Increase damage by 30% if target has [Mark]
  2. 30% chance to inflict [Numbness]

Cool-down: 5

 

Swordsman’s Display (剣客演武)
Power 210 (273) Target 3 Random Hits
Element Value Req. 6 Element Value Cost
Effect

[Slowest Priority]

None

Cool-down: 5

Elemental Blast

Absolute Final Nemesis (絶・ラストネメシス)
Power 380 (532) Target Single Enemy
Element Value Req. 8 Element Value Cost 8
Effect
  1. Increase damage by 15% if target has [Mark]

True Final Nemesis (真・ラストネメシス)
Power 390 (546) Target Single Enemy
Element Value Req. 8 Element Value Cost 8
Effect
  1. Increase damage by 15% if target has [Mark]
  2. Lowers target’s Defense by 10% (4 turns)

Lightning Arrow (ライトニングアロー)
Power 390 (546) Target Single Enemy
Element Value Req. 8 Element Value Cost 8
Effect
  1. Increase damage by 15% if target has [Mark]
  2. 55% chance to inflict [Numbness]