Phantasy Star Portable 2: New Details

psp2

[ ファンタシースターポータブル2 ]

1up.com and ign.com spilled the details of the upcoming Phantasy Star Portable 2.  The new details include:

  • Takes place 3 years after Phantasy Star Portable
  • Your custom character works for "Little Wing" and not The Guardians
  • More complex missions
  • Twice as much story as the previous game
  • Brand new character redesigns
  • A new "evade dodge" move.
  • Charged weapon ranged shots
  • Shields that can damage enemies if you parry.
  • Shields use the left hand slot.
  • Infrastructure mode via Internet Multi-mode
  • Multiplayer only missions
  • Chat and Lobby Actions [1]
  • Common Storage Box [1]
  • Searchable Partner Cards
  • Import Save Data from the original Phantasy Star Portable [2]

This sounds great and this also reveals what that mysterious new Sega RPG was about. According to the Famitsu scans, you can clearly see that it matches directly with the silhouette on Sega's NewRPG site.

It seems PSP2's producer: Takai, wanted to give players the choice of using stylized default characters, though you will still be able to customize the look and feel of your character including their face, body, and clothing.

Phantasy Star Portable 2

This weapon matches perfectly with the NewRPG silhouette

 

beast psp 2

Beasts get a new more brutish look!

 

newman female design

Newmans can steer towards a magical girl look!

 

youthful anime

More anime-ish styled faces

[scan 1 and scan 2]

[via 1up]

ファンタシースターポータブル2

Mysterious New Sega RPG on August 20th

Sega put up a new page of a mysterious new RPG with two silhouettes of characters soon to be revealed on August 20th. But on August 18th, the new RPG is non other than Phantasy Star Portable 2.

sega new rpg

 Phantasy Star Portable 2 | August 20th, 2009

This seems to follow Sega's new marketing campaign. Every time they are about to announce a new game, they place a teaser site with a character silhouette in the background. The first two were revealed to be a WiiWare title and a Nintendo DS title.

The last teaser campaign ended up into another Puyo Pop sequel. This was displeasing to hopeful fans considering the character silhouette was modeled similarly to Amy from the Sonic The Hedgehog franchise.

[via newrpg]

 

The Magashi Plan: Guide

shredthedarkness

The Magashi Plan

The Magashi plan is a solo mission where if you die the game is over. Lets run through some of the more challenging blocks.

*This post will auto update backwards as information gets added.

Equipment recommendations

  • De Colte Line for Megid
  • Dark Elemental Line Shield
  • Light Elemental Ranged Weapon
  • Ice Elemental Ranged Weapon with Freeze Status Effect
  • Stun / Resist for Bil De Vear

General Tips

  • Pick up all healing items including monomates and dimates.
  • Try not to waste trimates, they don't drop very often.
  • Bringing a gun with you can help against flying enemies.
  • FighMasters can use Tornado Dance through most enemies.
  • Take advantage of enemy boundaries. See where they disappear.

Block C-2

After April 24th, you'll meet up with Leo and Tonnio. For their own enjoyment of not helping you in battle, they will always pick the route you don't choose. To reach Block C-2 you will pick the route that requires the #2 gate key, which is the red gate off to the side.

magashi-plan-block-c-2

Block C-2 is extremely easy to exploit because of the way it's set up. There is a monster barrier right behind the entrance door. As you enter the block there will be two Bil De Vears. Now you can just go in and fight  or we can take the easy way and stand behind the door.

block-c-2-behind-the-door

The Bil De Vears will disappear right as they enter the door behind you, so you can use this to your advantage.  Rangers can shoot long distance weapons like shotguns. Techers can cast long distanced technics, fighters can also use guns or slicers to shoot unless your a FighMaster.

block-c-2-carriguine-above

After your done there's a red weapon unequipper gate at the bottom path. Instead of going in there to kill the Carriguine, stay at the top level and shoot from above. I have found that he doesn't throw Megid from here, but better be safe than sorry.

carriguine-cant-megid-here

Once its dead, run down to the lower path to trigger the next area. Again, we can exploit this by running back upstairs and shooting across the lower path with long distanced weapons or technics. You can alternatively shoot from the lower path but the Carriguine tends to cast Megid.  Once you kill them all you'll reach up to Magashi.

Magashi plays just like he does at Il Cabo Base, he's a little bit easier, but he tends to block your attacks.