Friday April 24, 2009 17:38
The Big Push: Tips
The Big Push is today’s newest mission for Shred The Darkness. Its not certainly hard and there are 3 rounds. You essentially are a team of four preventing enemies from entering a blue box on the ground. The enemies have a new AI system where smaller enemies will immediately run to the blue box unless they are provoked by an attack.
The bigger enemies will more likely try to attack the players themselves, but still can move towards the blue box. There are also switches you can push to temporarily block yourself from the enemies. Ranged attacks work best against this situation.
On the bottom right corner of your screen will be a Defense Gauge. Anytime an enemy runs into your blue box, you will hear a whistle. If the enemy stays too long inside the box, the defense gauge will turn yellow and begin ticking off one by one.
In Block one your team should mostly consist of gunners. Here there will be many ICE enemies so bringing fire elemental weapons is a pretty good plan.
Light elemental ranged weapons do very well here. Megid gets thrown alot so be careful with that. The strategy here is, similar to soccer, have one person closer to the blue box and the rest of the team farther away. The Deljeban/Delsaban will initially run straight to the box. So be sure to pay attention to them. The “goalie” could focus on these because your team mates may become distracted by the Dilnazen.
Dark elemenetal ranged weapons do well here. Remember to equip Sleep/Resist if you have one. Have your team split up into two, and just be sure to quickly check up on the other side just in case (if your a gunner). You have two sides to defend. The olgohmon will most likely run to the box but they are easy to kill.