Wednesday October 3, 2012 04:41
PSO2JP: Subclasses Arrive October 10th, 2012
The Subclass System plans to arrive on October 10th, 2012! You can choose a subclass when you clear a specific client order. Once attached, your subclass’ technics, skills, and photon arts are available for use. Let’s check out a sample of the different combinations you can try.
Hunter + Techer
With this combination, you can use technics. You can assist yourself in battle by casting shifta and deband.
Force + Hunter
With this combination, you can roundup enemies. Use “Warcry” to attract enemies towards you while casting AoE Technics.
Fighter + Gunner
With this combination, you can chain with striking weapons. You can take advantage of the chain system by utilizing the Double Saber’s gear.
Gunner + Ranger
With this combination, use Weak Bullet and Chain Trigger together and aim for maximum damage!
All Class Weapons?
If you use Hunter + Ranger, you can use an all-class enabled assault rifle (bouquet rifle) to apply weak bullet to your target. You can then switch to a striking weapon and attack its weak point directly.
So far the the cap has been at level 40, but with this update, by completing a specific client order, you can now reach to level 50. Very Hard difficulty quests will be added. As the name implies, you’ll have fight against formidable opponents.
Within this difficulty you’ll also see different colored “rare bosses.” These are much stronger than normal bosses. You can even acquire items that drop exclusively from them.
A new interrupt event will be added to the game, but this one is kind of different. What on earth is this strange mysterious creature known as Mr. Umblla? If he’s satisfied, a special reward is in store, but if you make him angry…
With this update, new and popular weapons from the Phantasy Star series will be added to the game. Ten star rare weapons will finally make their grand debut. We can also enjoy the various combinations the subclass system provides for us with brand new all-class weapons. New PAs and New Technics are coming too!
ベルクヴェルガー Berkverger (Wired Lance)
ディッグピラー Digg Pillar (Partisan)
マジカルウォンド Magical Wand
マダムノアマガサ Madame Umbrella (Sword)
ヴァーダービット Vardha Beat (Talis)
The update on October 10th, 2012 will add several tweaks to the way the game’s economy runs. These are outlined below.
Problem 1: Party Rooms that stay up for an extremely long time:
Some players discover random maps where the layout is efficient in such a way where they continue to play it for long periods of time (even in the case of several days). Doing so hinders the “charm” of random maps, and falls into the trap of monotonous gameplay. You lose the opportunity for a once in a lifetime chance in meeting other players. It creates a problem by widening the differences between long time players and newcomers.
Proposed Solution:
- After the room is created and four hours have passed, enemies and interrupt events will no longer respawn.
- This applies to Multiparty areas, and some single party areas.
- New parties will be blocked from joining a particular room mid-way if 3 hours and 30 minutes have passed.
Problem #2: Getting Rare Items in Player Shops:
Players feel the enjoyment and accomplishment of finding rare items is lost since currently, rare items do not have any restrictions (aside from being bound to owner). Players focus on buying expensive rare weapons in player shops rather than finding one in the field. It becomes a high priority to quickly gain lots of meseta by going around and around in a specific field and selling those drops to an NPC. They buy the rare item, the price rises, and inflation occurs.
Proposed Solution:
- Lower the amount of meseta you would earn from selling items to NPCs.
Again, the selling price for weapons and units to NPCs will decrease. To compensate for that, you can sell 1 star weapons at a higher price so that new players won’t feel too hurt by this system.
- Weapon drops 7 star (or higher) will have 25% ~ 45% elemental attribute attached.
- Special weapons when decided by the Tekker will have 25% to 50%. elemental attribute attached.
- The meseta value rare enemies and boss enemies drop will increase.
In the future (or in some other update), the amount of meseta needed to grind weapons will decrease.
Problem #3: The Game’s Economy:
Since the selling price is currently too high when selling to NPCs, it tends to create inflation. If it continues to stay in its current form, there’s concern that the average price for items in Player Shops will steadily rise. The economy would become harsh for new and returning players. Meseta’s value will decrease and the joys of acquiring it is lost.
Proposed Solution:
- 10 star or higher weapons/units and Lv. 11 or higher disks will not be tradeable,
- You can not trade nor sell these items in your player shop either.
- This applies only to the items that are introduced on or after the 10.10.2012 update, and will not affect the items that were released before then.
- This will not affect any future weapons 9 star and below, or disks level 10 or below.
Regarding Exploits on the Field
They have confirmed cases of exploits where players would move at an abnormal speed and defeat a wide range of enemies all at once. They have taken steps to ban the accounts but ask you use the wicked user form to report them. They ask you do not contact nor cooperate with them. They are building a detection system, and based on the results of that and your reports, they can ban the accounts.
- Category: Phantasy Star Online 2
- (131) Comments





















Jack
October 3rd, 2012 at 12:45 am
That umbrella reminds of Yukari's umbrella from touhou project.
Anonymous
October 3rd, 2012 at 1:18 am
Anything pointing towards the possibility that rare bosses actually have new attacks or is it just stat boosts?
Nibelungenlied
October 3rd, 2012 at 1:32 am
Seeing as how the only information we have atm on the new bosses comes from the promotional video, I doubt we can really answer that Anon.
I'm actually quite curious as to the whole Cthulu guy Interrupt. My guess is he'll probably require a certain item/PA/tech to be displayed to make him happy.
Sip
October 3rd, 2012 at 2:13 am
At last something interesting
. Anyway, I looking forward to a "decent" client order in order to unlock VH.
That kind of kill collect xx bla bla or blu blu kinda sucks
Ciel
October 3rd, 2012 at 2:32 am
for subclasses can you level ur subclass up at the same time as ur main class?
Mastermind
October 3rd, 2012 at 2:52 am
Subclasses are the dumbest idea ever. Not even blizzard would have an easy time balancing 1 class and then Pso2 team thinks they can just apply it without any thought. What a bunch of morons with no sense of what makes a game good. Totally breaking the game balance is not a good feature. Its things like this that throw me off a videogame. Guess that will be another week/month not playing.
Seldon
October 3rd, 2012 at 3:30 am
is there a way to put english patch in the game after this update without having pso2 crashing????
Gokuroro
October 3rd, 2012 at 3:32 am
@Mastermind
I don't see what's the problem even if it does unbalance the classes. For starters, we (still?) don't have PVP, so other people having better stats than you wouldn't affect that. Second, sure it will be faster if you do more damage, but it shouldn't matter that much since it needs skill to play it, due to its action-based game style. And third, if someone really need to have the best stats, they could just change to the "best" class combintation available, since you can change the classes as needed.
That said, I don't think unbalance IN THIS GAME would be much of a problem, since you're not forced to stay on the same class during all the game.
Triplicity
October 3rd, 2012 at 3:40 am
Joining the ranks of Fish on a Stick and Spardan on a Stick: DIGG ON A STICK
Aquila
October 3rd, 2012 at 4:33 am
We can't forget Guardine on a stick!
Is the English patch screwing up for anyone after applying this update?
Beta
October 3rd, 2012 at 4:44 am
@Mastermind
I disagree on you with this. Reason being is because this game doesn't support PVP. (PSO PVP was really crappy, so I don't think they're going to incorporate it…) There isn't any real balance issues. Also, if you've gotten to the late game already, you'd notice that everyone gets 3 to 4 shot by everything no matter which class you are. I'm pretty sure if you're not going full on tank that all the damage from the monsters will add up and sub-classing will be balanced.
Mastermind
October 3rd, 2012 at 5:19 am
It's not about PVP guys. It's about equal attractiveness of classes and class combinations. Now the game wasn't very balanced with 1 class yet so I hoped they would put their priority on that, but it seems balance isn't their first priority.
Balance is a key element to any game. When the game is not balanced then it is simply broken. Balance doesn't just mean balance among the players, but it also means balance between you and the enemies. If the enemies are a cakewalk than that obviously means the game is unbalanced in the sense of the players being too overpowered in comparison to the enemies. Now tell me with a straight face that a gunner/ranger isn't going to be an overpowered class.
Anyway i'll defenitly admit that being powerful doesn't equal having fun. Another class may be alot more fun to play with so people's choice would go to those picks as well, but it would have been better if all classes were equally attractive when it comes to power.
Gokuroro
October 3rd, 2012 at 6:16 am
Thinking business-like, I think only people who do a LOT of research or can maximize all the classes (and then try out every combination) will be able to really tell if stuff is balanced enough. And going by that thought line, people doing the research probably only play to be the best (going back to the previous PVP points) or already have had played for at least 300h.
Sure, for old players it may be a little bit of a show stopper, but probably those already found their "best" class to play or are already getting away from the game.
Ksogaijin
October 3rd, 2012 at 6:46 am
This may be the first worthy update in a while, however it has some shitty aspects too:
- 10+ stars items and weapons and lv11+ techs/PAs aren't tradable NOR sellable via player shops
- Mesetas earned by selling junk weapons/units will be decreased
This is utterly fucking dumb. Ruins completely the point of having a shop and earn mesetas.
Beta
October 3rd, 2012 at 7:05 am
@Mastermind
Trash mobs aren't supposed to be a challange. The bosses are supposed to be. But if the fight is long and drawn out, it's not very fun. Rangers/Gunners take just as long to solo bosses like the other classes. I believe Hunters take the longest to solo because they don't really have any buffs. The game is supposed to be team based though, so of course it'll be helpful to be able to mark them with a weak bullet and a chain trigger. I believe it's still balanced.
Mastermind
October 3rd, 2012 at 7:14 am
@Beta
"Trash mobs aren't supposed to be a challenge"
Durr, o really? Well you sure have an eye for good gamedesign don't you?
Basically that's the whole problem with the game to begin with. If you think it's good that bosses are the only challenge, then I don't really know what other games you've been playing, but that makes for a terribly boring experience for 70/80% of the time.
-Z-
October 3rd, 2012 at 7:18 am
we're so sorry your upbringing on stupidly hard games didn't prepare you for games that are capable of being fun for people who have lives.
maybe you should try wizardry online where you can die permanently, maybe that'll create enough "challenge" for you?
ksogaijin>
source for these claims?
Beta
October 3rd, 2012 at 8:14 am
@Mastermind
Attacking someone's taste for game design… Have you played the late game yet? I've already stated that in the late game unless you build very tanky that you get 3 or 4 shot by trash mobs. Of course the enemies are easy to dodge but they do tons of damage. Enemies get tankier in late game. The flying birds in Flouting Island for example are very tanky and deal big amounts of damage if you don't dodge their laser. Next time when you respond, can you not attack someone and actually support what you mean more cearly?
Anon
October 3rd, 2012 at 8:28 am
C'mon -Z- (ZEEEEEEEEEEEEEE!!!11). The game is NOT hard.
How many times people have to tell you that? Maybe you're just not good at action games with timing and sh!t.
You can't go all derpy and sarcastic saying people have no lives just because they are not as bad as you.
@Mastermind The game is unbalanced even within classes. One weapon is always the best one in almost all situations. And they enforced that by the way they designed some skill trees. Some may say the FIghter class is designed to use all weapons… then they add something called Deadly Archer and BOOM… there goes all your balance down the toilet. Just accept it. Play what you like/want and live with it.
Gokuroro
October 3rd, 2012 at 8:30 am
Where's the like button for the comments? Damn…
Beta.like++;
Nibelungenlied
October 3rd, 2012 at 8:38 am
If it's not one thing it's another. First RAs got Q~Qed at, now it's the Fighter's turn, next it's gonna be a GU/RA. Guess no one every thought about the any class/TE that will do massive damage due to Poison Ignition (which is spammable btw), or the tank FO/HU who can activate Guard Stance without it effecting his T.Atk at all and thus roflstomp anything in a 10 yard radius. Seriously, as far as your balance issues go it seems to be that you all just haven't looked into the classes enough.
@Anon Z isn't saying that this game is hard. "we’re so sorry your upbringing on stupidly hard games didn’t prepare you for games that are capable of being fun for people who have lives." He's saying that this game is in fact the opposite, learn to read before shooting off.
As far as subclassing ruining the game, it'll be quite the opposite. And if you really look at it, most of these classes were meant built around the possibility of subbing with another (see the /TE point or the FO/HU point).
Manta
October 3rd, 2012 at 8:46 am
Ricardo Look : http://www.4gamer.net/games/120/G012075/201210030…
Mastermind
October 3rd, 2012 at 8:52 am
Sigh, and that is why PSO2 will never become a massively appealing game with a great longevity for many.
Ok sorry for bashing your personal individual tastes, but when it comes down to it, you guys(Beta) are defending things just for the sake of defending while you know my suggestions would not make the game worse. I emphasize again, "will not make the game worse". Will not make the game worse.
Do you get it now? Defend something when it's a dumb idea but all i'm asking for is polish and improvements to the stuff you guys allready like. I really hate to debate with people like this because it's useless. Why don't we just say, "Okay, we get that it would make the game more satisfying/thrilling/tense or whatever, but the game is fun now as it is to me".
Anyway, i'm out in this conversation.
Anon
October 3rd, 2012 at 9:04 am
@Nibelungelied
I think most people who "QQ" about balance here are talking about how fast bosses can be killed. To kill or not to kill is not a question anymore. It will always be killed, the question is how fast it will die (one's e-peen size is inversely proportional to the time it takes to kill a boss solo).
Considering this, against bosses the /TE you mentioned doesn't work, because main bosses can't be poisoned (maybe Quartz?). The FO/HU is not a concern, because really good FO's don't get hit.
Then if we consider "farming" potential, yeah your suggestions are pretty good. I myself had not really analyzed them before.
About -Z-: this guy is annoying as f*ck calling ppl l33tists and no lifes since day 1, just because his current PC can't run the game properly and he was (and maybe still is) having problems with the timed quests. Maybe his PC is the real problem, maybe he is plain bad. I really don't give a F***, but he insists to not admit the game is easy and some enemies are retarded (e.g. digs, kraadas, rappys or any other small "filler").
Reading again, maybe he really meant the game is easy this time. But I still won't believe that until he says it in black and white.
Manta
October 3rd, 2012 at 9:21 am
http://www.youtube.com/watch?v=sXZ_9No6JQU
-Z-
October 3rd, 2012 at 9:21 am
nibel> largely what I'm sayin'. the game ain't super hard, but it's irritating listening to people who seem to have been raised on IWTBTG and touhou, n' think everything should be like that.
n' most people who talk about balance in MMOs haven't a clue what they're talking about. especially since most companies maintain the idea of game balance as "the player has to be horribly weak", and MMO players have in large numbers been convinced to believe it.
I mean sure, anybody can be hax powerful if they minmax their mag like crazy and get their +10'd top-of-the-line rare gear loaded down with high end abilities and whatnot(I was looking at various stuff on that pso2uploader thing last night, some of these people have insane luck with ability transfer…), and exploit their strongest skills, doesn't mean everyone's going to. doesn't mean everyone should have to. cookiecutter stuff gets boring.
there'll always be something that can be exploited if you're willing to cripplingly overspecialize for it. hell, the english PSO franchise "community", if pso-w is any example, actively wants to do that; just go to their PSU section and try to debate the value of wartechter (which was about as "all-rounder" as you got, though slanted in favor of tanking) and watch the fireworks as the majority begin ranting about how it's worthless because it doesn't do high damage rapidly.
ranger here, for example, if you build with an eye towards subbing and all, and don't hurriedly make your mag into the class-specific equip req fixer a lot of people do, won't within current boundaries become capable of the kind of hax damage that one video shows off. weak bullet remains a powerful tool if you get it in the process, but doesn't blow the game wide open. and THIS is a thing the devs seem to be keeping an eye out for; keeping the game set up so that you're not completely worthless without a specific setup. twinkers will be hax, but at some point a curveball might be thrown that makes them less effective than they thought.
@Ricardo Look – the only thing on there that's not already in ricardo's post are the two gunslashes.
speaking of that, was there a weapon called "vraolet" prior to PSzero? because I think it's funny that neither thing with that name in PSO2 looks anything like PSzero's if there wasn't.
Blaze
October 3rd, 2012 at 9:48 am
Oh sega going ass backwards already….
MorelikeStupidMind
October 3rd, 2012 at 10:03 am
Stopped reading when I see the word "Blizzard". You should just stop playing PSO2 completely because its Japanese and not American like WoW and dont bother to post, cos nobody really wants to read your crap around here.
Mastermind
October 3rd, 2012 at 10:24 am
Of course close minded people don't wanna be open to different point of views. As i've said, my suggestions would never break your game, it would make it better. It's funny how you are making differentiation between western and Japan game design. Remind yourself that the japanese industry isn't going so well in the west. That's not just because of culture differences believe me, but quality as well.
Anyway do your thing. I'll visit my friends there occasionally and do some time attack runs while im there.
Sandy
October 3rd, 2012 at 10:36 am
After playing techter for awhile and realizing how horrid of a class it is by itself, and yet how great it will be with other classes, makes me wonder if they put the whole subclass balance into consideration first before single class balance.
I'll wait till subclasses are out and try all combinations myself to decide what's effective and what isn't, instead of complaining about stuff now.
Mastermind
October 3rd, 2012 at 10:53 am
Yeah true. I'm playing techer now so I know that i'm kind of underpowered at the moment as well. But for some reason, because the game is kind of easy at the moment, it does feel more engaging playing with a weaker class that is also a close combat class. But yeah it sucks being weaker than the rest in that proces so i would suggest that these fixes should take place.
-Z-
October 3rd, 2012 at 10:58 am
see, you think your ideas will make the game better but you don't KNOW this for sure. that's going to get you challenged/ignored a lot.
anyway color me irritated having gone over sakai's blog post. it's like working in the MMO industry kills brain cells.
Anon
October 3rd, 2012 at 11:40 am
I don't think Mastermind ever gave any idea. Just said the classes should be balanced. Some stuff are clearly not.
The most exorbitant being WB, solo and in parties.
Put 2 rangers and you have 100% uptime of WB. Party with 3x damage o/
Solo you kill most (if not all) bosses under a minute.
Deadly Archer PA doing extremely high damage for something that's not a grab or any kind of slow PA. Another case of killing most (if not all) bosses in 1 or 2 mins. This one requires a lil' bit more skill to hit weak points, but still…
Wired Lances extremely bad against bosses (they are not very good against mobs too to compensate for that). Maybe using Heavenly Fall may work in some situations…
No hit stun for daggers unless you're in the air AND with at least 1 level gauge/gear (as if the extremely short range wasn't enough).
I'm too lazy to think about other points now. But there are more…
Nibelungenlied
October 3rd, 2012 at 12:35 pm
@Anon Just gonna shoot some of those points down.
1) RAs can't regenerate PP as well if they have WB active, which means that you either stack a lot of PP+ or you waste your WB shots so you can regenerate faster.
2) Deadly Archer is the only notable thing that DS really has going for it, just like WB is what RAs are known for. You've also got to remember that Deadly Archer is only going to work if the boss is slow enough to stand right in front of you the entire time (hence why a Solo FI Banshee video isn't up).
3) There's a HU on Ship 10 who has hit 5k on a Transmizer with Heavenly Fall. As far as Wired Lances not being good at mobs, I'm guessing you've not spent much time in a party with a Wired Lance user seeing as how that weapon is ALL ABOUT crowd control.
4) The whole thing for daggers about needing to be "in the air and having at least one gauge"……..derp, that's what they were made for. I've yet to see a smart Dagger user sitting on the ground against an enemy when (s)he could be juggling it for the next 3 mins.
I'll go ahead and finish the rest of your "Well this class is OP" argument for you by doing the rest of the classes. Let's begin, shall we?
5) There is a video of a HU using no units, and doing over 300 damage per hit of Speed Rain on a QUARTZ. Speed Rain is 5 hits, therefore in the time it took this player to swing his partisan 5 times he's done ~1500 damage (and the skill takes all of what, 3 seconds max?). Add into that the fact that this player is not using any form of Units, which means he's not getting a boost from the Abilities/Set effects they would offer.
6) There have been NUMEROUS accounts of Sword HUs Just Countering bosses to death. Sure it takes them longer, but you add into the fact that not only are they dealing their own damage but also reflecting the bosses damage?? "OMG THAT'S SO OP Q~Q" -_-
7) GUs have three major things that you can min-max around to deal excellent damage: Zero Range Advance (1, implying that there will be more later), Chain Counter, and Chain Finish. Now with all three of these, you have a Chain Counter that offers roughly 4 seconds between hits before the Chain ends, a massive boost to the Chain Finish, and even further damage if you're up close. I've recorded somewhere in the range of ~5600 on a Ragne's back myself, with a 72 hit chain and using the Sneaky Shot PA. Also note that I can use 2-3 of these PAs in the time it takes my Chain Counter to vanish, therefore allowing for A LOT more damage.
8) FOs have access to Photon Flare. For those that do not know, Photon Flare is a skill that turns your HP into added T.Atk. So at the cost of 30% of your HP (if Photon Flare is maxed), you get an additional 200 T.Atk. Shoots up your damage just a teensy little bit eh??
9) As I pointed out in my earlier argument, TEs have access to Poison Ignition. Poison Ignition; increases state (poison) damage by 30%, increases the damage caused by the ignition to 300%, and decreases the cooldown to 30 seconds. Throw Poison on a weapon, or even use a darkness tech like Megid, and you've officially got yourself a nuke TE. Add into that that you have to put points into Dark Mastery just to even be able to use Poison Ignition, and behold massive damage.
tl;dr: Don't blame the classes and say that they're unbalanced. Any class can be unstoppable if you use it correctly. Instead of wagging your finger at the devs to fix everything, instead wag it at yourselves for not figuring out how to min-max it yourself. If you don't like being min-maxed, then wag your finger at the people who did it because "they're ruining your gameplay" -_-
Sandy
October 3rd, 2012 at 12:53 pm
Poison doesn't work for the most part on bosses… with Catadran/Catadransa being noteworthy exceptions (poison is godly vs them) and Quartz Dragon (it has a different effect and lowers the defense of the part that you end up poisoning) so TE doesn't have much in the line of bossing material alone. (Poison Ignite doesn't work on Quartz, have yet to test it on Catadran/dransa though, too busy matterboarding)
-Z-
October 3rd, 2012 at 1:02 pm
brain twitch here:
"This applies only to the items that are introduced on or after the 10.10.2012 update, and will not affect the items that were released before then."
given no 10* items or level 11+ discs have been released prior to that update, I find the fact he felt this should be called out strangely suspicious.
-Z-
October 3rd, 2012 at 1:07 pm
oh, and nibel. prepare for the "but nobody uses photon flare because it doesn't last as long as Hu/Fi stances" line. because people seem to not be familiar with Nanoha. "「LOAD CARTRIDGE」" *boom*.
Blaze
October 3rd, 2012 at 1:18 pm
Why are people supporting that 10* and what not can't be traded now? Oh wait they assume everyone can play hours on end as they do trying to grind threw the games terrible drop rates. I don't see how buying them in a player show deems the game pay to win lol.
Nibelungenlied
October 3rd, 2012 at 1:34 pm
@Sandy I wasn't trying to use it solely as an example of boss slaying, though I suppose if I wanted to then I'd do something along the lines of; "PP Convert is essentially lawl tech spam for 30 seconds" or something along those lines. My point remains the same though.
@-Z- I'm well aware that someone will Q~Q about it, because this is the internet where people are never happy and anyone with a different opinion than you has apparently slept with your mother. I was just putting that out there so I could stop the majority of people from complaining.
@Blaze They're making them non-tradeable because it won't effect the game's economy. It'd be the same as me saying "Three years from now, there will be a massive demand for yogurt. However the government has already taken control of all the yogurt, and will ration it out accordingly." In my extremely weird scenario, you don't have to worry about yogurt being too pricey or too cheap because it'll be controlled. Same as the new gear in this case.
-Z-
October 3rd, 2012 at 1:48 pm
pretty much. and that whole rediculous claim of a "sense of accomplishment" from finding a rare, when it's more of a sense of relief that you're done hunting it. being able to buy stuff from others isn't "pay to win", it's "counter your abysmal luck with patience in a manner the RNG can't drag out for months" :/
h
October 3rd, 2012 at 1:52 pm
If you ask me people are just going to try to sell affixes for more because they still want to make money off random loot…
That information sounds so iffy, a sudden change in game mechanics doesn't seem like such a good solution but whatever it's their game.
Sandy
October 3rd, 2012 at 2:16 pm
I seriously don't see anything good happening with nerfing junk item meseta sell rates, after all that is what it is all ment for when you don't have a myshop to pawn off affixes left and right.
And besides, the main income nowadays is TA rewards, but not everyone can do TA S ranks for the steady meseta it gives and a lot of those who can also tend to have myshop as well or use myshop alot, thus prices will only still get worse.
Good going game… might as well save all my meseta now and farm the shit out of the next week.
Mastermind
October 3rd, 2012 at 3:21 pm
@Nebulinglied
I respect your knowledge. But you are missing the point. So all the classes are closely balanced according to how you use them and spend your skills. You make a good point and you are probably right, but the fact that doing so can make you overpowered in comparison to the enemies is where I have a problem with.
As i've said in my previous post, this is not solely about PVP and difference among the players. It's also about how the player is compared to the enemies.
Maxing your character to perfect state shouldn't do that in the first place. It should make you powerful yes, but not overpowered. So my suggestion would be to compensate and have enemies behave more aggresively.
A good example of where this is executed well are the Kingdom Hearts series (well some of em). The player is overpowered with the craziest moves, but because the enemies are at the same level of skill/behaviour, it doesn't feel like you are overwpowerd.
Blaze
October 3rd, 2012 at 3:29 pm
>“sense of accomplishment”
right more like I'm glad I don't have to grind for it anymore.
http://www.pso-world.com/forums/showpost.php?p=28…
lol post of the day
-Z-
October 3rd, 2012 at 3:53 pm
I don't know, slavemind. I don't feel too overpowered on average.
but then, I have a level 40 ranger who doesn't make the world die by looking at it. I'm not twinked to hell and back. not being obsessively bent on being THEBESTTHEBESTTHEBEST will do that. and then you get to be challenged without the game having to be imbalanced for the purposes of making it hard for the biggest twinks.
and that all said, my longstanding bias against disney makes me have trouble taking your post seriously once you call up kingdom hearts as a good example of anything. but that is, again, me being biased.
xyolixis
October 3rd, 2012 at 5:03 pm
Yeah, i mostly solo or play with 2 friends, i still don't understand most of the game mechanics, but i have fun. You guys should be more like me. You guys as in the qq ers, play for fun damnit, play for fun. Pff pff pff P.F.F.!!!!
Mastermind
October 3rd, 2012 at 5:03 pm
What's with the personally offensive name calling lol. Are you feeling offended talking about a videogame because that says alot about your level of intellect. Kinda not worth even reading from there so thanks for your poor contribution. Maybe you'll be a good boy next time ^^
Nibelungenlied
October 3rd, 2012 at 5:32 pm
@Blaze Totally. We're essentially going to numb down the amount you can earn if you aren't premium, meanwhile the premium people will still be able to afford all that jazz. As far as EVENTUALLY coming to lessening the grind cost, that doesn't help much if they're not implementing it at the same time as the meseta nerf. Instead of us taking an hour to earn enough meseta to grind to a +4, it'll now take a week to earn that much -_-
weeaboo
October 3rd, 2012 at 5:34 pm
Lower the amount of meseta you would earn from selling items to NPCs.
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
nothing good will come of this. getting a shop will just become even more necessary, or getting into a guild that does timeattack.
i hope mobs/bosses actually drop a good amount of meseta
nope
October 3rd, 2012 at 6:04 pm
>I’ve recorded somewhere in the range of ~5600 on a Ragne’s back myself, with a 72 hit chain and using the Sneaky Shot PA.
wwwwww
-Z-
October 3rd, 2012 at 6:19 pm
no, slavemind. I'm poking generic fun at the name of your choice while happening to disagree. says a lot about you that you're using that to skip out on paying attention. just "tl;dr"ing would probably sound better if you want to express that you can't be bothered to read. ^^ at least you wouldn't sound like your ego was bigger than some countries.
@wordfilter – I totally agree with you. (wow, that's gotta feel unthinkable) the only way I can fathom this being anything other than a complete lack of game economy knowledge is the idea that sega is making a cash grab.
Nibelungenlied
October 3rd, 2012 at 6:44 pm
@nope Because you know my play style? Chain counter max + Chain Finish Max + Zero Range Advance 1 = Damage. Have fun trying to poke holes in an argument you probably don't know anything about though.
Anon
October 3rd, 2012 at 6:50 pm
@Nibel I'll not even bother to answer dat post. I was trying to accept and come here with a reasonable answer, but then you came and tried to imply the chain may be something good for a GU solo. Sorry I'll not even bother and it seems you really don't know about efficiency (A.K.A. DPS the sh!t out of bosses).
Jesus you try to say killing a boss with counters is OP, even if downing it bare hand is probably faster. That's why I didn't add something like there are HU's builds that are literally immortal against melee and almost immortal with mate half-line. Those are nice powerful builds. Stuff like that should exist. But they lack damage. What is OP and imbalanced in this game is stuff that allow you to obliterate BIG bosses in seconds.
OMG 1500 damage for a long and with NO PP regen PA. You can't be serious about most of your points…
Anyway, I'll not enter in details now, if you want it ask me and I may give a proper answer tomorrow. Now I need to play some borderlands 2 before I go to bed ppl are waiting for me.
Anon
October 3rd, 2012 at 6:52 pm
About the meseta nerf and not being able to buy the new rare weapons: I think this will screw the game and make it even more "grindy". Just like those endless PSO1 hunts for rares. I think I found only 1 rare shield (dat red shoulder) in the whole year and people would call me h4x for that. Never found a legit red partisan etc.
But we will have to wait and see if it will be ok or not.
nope
October 3rd, 2012 at 7:33 pm
>Because you know my play style? Chain counter max + Chain Finish Max + Zero Range Advance 1 = Damage. Have fun trying to poke holes in an argument you probably don’t know anything about though.
wwwwww. people do more than quadruple your damage
-Z-
October 3rd, 2012 at 7:55 pm
feels kinda pso-w in here all of a sudden.
ShadowDragon
October 3rd, 2012 at 8:20 pm
Some of these "proposed" solutions are very questionable.
I hope some of these are not set-in-stone changes.
Ricardo did Sakai's blog say these were "possibilities"/"proposals" or is it implied these are set-in-stone changes?
Mr. J
October 3rd, 2012 at 8:22 pm
Hahaha PSP2's fucking retarded "can't trade s-ranks" system returns.
That meseta nerf won't mean much when you have nothing to spend it on because nobody can sell anything of worth.
Roast Beef
October 3rd, 2012 at 8:31 pm
>State of the Arks Address
All of this.
Bullshit. All of it.
They'd have to raise the rare drop rate at least 20 times before it would make any sense.
yup
October 3rd, 2012 at 8:43 pm
@ nope LOL I hope thats not your max damage. I can do over 11,500 with HU alone.
I've seen a RA in Night Arks take down Rockbear on hard mode in 3-5 seconds. And you still think this game is balanced?
yup
October 3rd, 2012 at 8:51 pm
@nope
Sorry, my bad, my comment was directed at Nibelungenlied not you.
Avy
October 3rd, 2012 at 8:54 pm
@ Roast Beef: Agreed.
roni
October 3rd, 2012 at 9:14 pm
what would be nice if more choices at ゴミ recycle shop — way too much money spent on AC scratch giving unusable items
and i dont see why not allow trade on new items!! not sale ok, and if that, then allow us to sell "bound" items . plz
sorry if negative . lov the game no matter ^_^
Toxic
October 3rd, 2012 at 9:52 pm
Looking at what Segas going to do to the game's economy, Sega clearly doesn't know how supply/demand works. Unless if they don't want non-premium players to buy anything from player shops. If you're a non-premium player and want that red shrine maiden outfit, get ready to grind overtime. Even when the price drops to 1-2million, due to supply/demand of course.
-Z-
October 3rd, 2012 at 9:54 pm
@shadowdragon – the way sakai's post was structured is "here's some proposals that I rejected and here's the one I decided to go with", with each point, with the obligatory "I felt this would hurt the players least" crack. which as many have noted, is a crock o' dung. there's two ways of looking at the idea he went with as far as trying to fix the economy; either he's making a cash grab to get people buying shop permits, or he's got no understanding of the problem or how economies work.
prices aren't high JUST because people can make a bunch of money. they're high because of this AND people can charge however much they want for any given item.
so someone decides they want a stupid price for something. well it's rare, so people want it. someone wants it enough to pay whatever the price is. so the greedy punk selling it gets the sale, and you get a wave of ME TOO!ers pricing it the same because the other guy sold it for that much and they don't want to make less money per sale. and then one of them, maybe the first one, goes "how much more can I charge and still get someone to buy?" and jacks it up more. and eventually someone desperate buys, and so on so forth. and then you have these people with lots of money. and when they get new stuff others in that section want, they set a price that excludes the less-funded people and the expensive stuff and the money shuffle between those rich guys. but anybody who's not lucky and doesn't get the better drops, even if they buy a vend, it's trouble enough to get up that kind of money to buy the stuff the people up top are shuffling around. and they are presented with the standard trigger of impulse shopping, the chance that what they're looking at might not be there if they wait and make more money so they won't be broke from buying it, and boom, they're broke again. and the whole "if you use it you can't vend it" thing exacerbates the problem because then rares being sold are either A: going to be taken out of the market enforcing the rarity that helps the greedy guys keep prices up, or B: bought only to shuffle the money from rich guy to rich guy. and if it's B. then that price is likely to go up and keep the cycle going.
and then you factor in RMT/goldbots. which provide an "easy way out" on gathering the money to get at anything in the greed-inflated market. the greedy putzes and the goldbots feed into eachother, further exacerbating the issue because there's nothing limiting how high prices can go.
so you wind up with two possible answers; one is to bankrupt everyone. that makes everyone pissy and fails to change anything, just put a delay on sales because the greedy do not change their prices, once they've gotten a taste of how high they can set them. the other is pricing restrictions. but nobody in the industry seems to have the brains to aim at this one. hell, sakai even says in his blog post he thinks that it wouldn't help, even though he thinks that making it harder to earn money somehow will.
and don't get me wrong; there's plenty of legit folks (that is, people whose idea of "the right price" is not "the absolute highest I can find someone desperate enough to pay") in the market. thing is that they get overshadowed by the greed-driven, who buy out the stock for the purpose of then reselling higher. scalping is, as anyone who has ever collected anything IRL knows, everywhere. and as long as there's nothing in the system to combat it, you have a mess.
now, if we take into account 6* items… every weapon class has fifteen non-rares. if we go just from the google docs spreadsheet… grab as a random weapon class…. doublesaber. there are 20 rare doublesabers shown there. so rares outnumber the nonrares. and the rares tend to end up exceeding the best stuff currently, 5 star stuff, in raw attack, plus there's that hidden skill bonus people keep mentioning. so with a rare you're going to be better armed even before talking abilities. just talking from plain grinding. and the better rares are rather rare (whoa), so they sell high on principle. and then you put this into a situation where prices can keep climbing to the cap, and the prices are going to skyrocket. especially given that you wind up needing them after a certain point if you expect to get anything done.
it's basic MMO stuff, that prices rise with the bankrolls of the rich oldbies. there are no good money-sinks that can do anything with that in PSO2, and the only thing making the current ones bigger sinks would do is screw the newbs and other low-funding types. as people riding the cap hunt rares, they get more and more money, that's just how it is.
the only way to prevent this natural funding creep from making a marketplace that's useless to newer people or those who can't dedicate long periods to moneygrinding is to implement upper limits on prices on a per-item basis. some sort of multiplier of the price that gets chopped down to create the price you get when NPCing something.
supply and demand can only do just so much against inflation in an MMO context.
and now I'm out of thinking power for the night, so that's the end of the Wall O' Text. gods I need to learn how to not be longwinded.
Someone
October 3rd, 2012 at 10:46 pm
>Mastermind
>playing techer
>underpowered
Woah woah woah what? Can't find a good party to play with? Techer is the ultimate support class if you build it right. You save your teammate's time of drinking pots and their money for buying pots. You buff their atk, def, crit, and even reduce their received damage, while still being able to deal a considerably high damage to the mobs/bosses.
>weaker class
>close combat class
With the right abilities one your equipments, you can fight just as well as a Fo. Yes, your T-Atk is about 100 points lower, but at the same time, your S-Atk is significantly higher. While Fo has to use gunslash/talis to recover PP, you can deal a much higher damage output with wand gear and recover PP 1.4 times faster than others. Besides, what's the fun of standing in one place and click your mouse? You might as well play some flash games.
>it sucks being weaker than the rest
Why don't you play some other classes then? No one is telling you to be a masochist. If you don't like it, change. I you do like it, deal with it. If techer gets buffed, the subclassing system is just going to make it an OP subclass.
Roast Beef
October 4th, 2012 at 1:54 am
@Someone
>Fo/Te PP regen comments
You're forgetting Charge PP Revival, something the Techer DOESN'T have. Considering the best way to down something as either class is to chuck techniques at it, Techers get the shorter end of the stick there because, even if you have a higher PP regen, charging and firing a technique freezes your PP bar, while a Force can keep regenerating while still firing techniques.
Nibelungenlied
October 4th, 2012 at 2:19 am
@ Anon
You're the one who was crying about everything being OP. I'm merely helping your argument out by pointing out the "OPness" in all of the classes.
@nope & yup, who I'm assuming are the same troll
I was using my damage as an example, not to wave my epeen around. Of course it's not max damage, seeing as how that's always done with what you all call the "haxx" WB. Also recall that I said I hit this "2-3 times in the time it takes my Chain to disappear", giving me anywhere from ~11200-16800 in about 4 seconds. Please go back to pso-world
Gokuroro
October 4th, 2012 at 3:46 am
Doesn't really matter what they do regarding economy, the only reason there's inflation is because the money doesn't ever get out of players' hands. People get money from monsters and selling useless stuff in NPC shops (increasing the player meseta quantity). When people DO find not-so-useless stuff, they sell (when they can) at the player's shop, which, while not increasing the meseta around, doesn't decrease it either. It is visible that the ONLY thing holding some of the player-meseta-inflation is the grinding system. If they lower the price of that, everything will just skyrocket.
So, what do they need to do to hold that inflation?
1) make it so that players will spend meseta on NPC shops (not only grinding), by perhaps making healing items harder to find (which does not really help much);
2) allow users to meseta-buy level 1 ability adding items (this will make many people go bankrupt trying to put their stuff to ability lv 5;
3) take a comission out of every player sold item;
4) take out the minimum of 1050 for each sell, this way the stuff that sells the most will start to go cheaper as well, possibly pulling down the rest of the stuff.
Those are only some ideas, but they were possibly overlooked and it seems the fact that inflation is basically the number of meseta per player in a server was also overlooked.
Nibelungenlied
October 4th, 2012 at 3:56 am
There's already a commission on the items, but it's so lawl that players can afford to put junk items up for 10,499,999,999 just because the tax won't do anything. Imo, a higher tax on player sold items is all you really need to keep people from doing putting a bunch of items up for ridonkulous amounts of meseta.
Kane Fire Blade
October 4th, 2012 at 4:26 am
well this is a pain of an update this means no more rare weapons or female outfits for me! only rare weapons i see way to cheap are 7* and thats cause they still dropped on hard mode! so now all the players that don't use arks cash to get player shops will have no money!
Kane Fire Blade
October 4th, 2012 at 4:48 am
This is how PAY 2 WIN games are born!
ShadowDragon
October 4th, 2012 at 5:02 am
-Z- nice diatribe there man. My question was to Ricardo, I wasn't asking for a rant about Sakai's blog.
Manta
October 4th, 2012 at 6:02 am
Ricardo Look New Boss o.O
http://www.pso2-uploader.info/uploda/src/up20894…. http://www.youtube.com/watch?v=6BAYKvH58xU&fe…
Roast Beef
October 4th, 2012 at 6:06 am
That new boss thing has been shown for quite a bit now…
I think everyone's already seen it o.o
Anonymous
October 4th, 2012 at 6:12 am
@Nibelungenlied LOL again are you kidding me?
I was pointing out that your damage is garbage. I wasn't trying to show off at all. The fact that you thought that only proves your ignorance. People are out doing you by 3 to 4 times especially RA.
In the time it takes you to do 16800, RA or FI can do 50000-70000.
Jesus learn2 PSO2.
yup
October 4th, 2012 at 6:13 am
@Nibelungenlied LOL again are you kidding me?
I was pointing out that your damage is garbage. I wasn't trying to show off at all. The fact that you thought that only proves your ignorance. People are out doing you by 3 to 4 times especially RA.
In the time it takes you to do 16800, RA or FI can do 50000-70000.
Jesus learn2 PSO2.
weeaboo
October 4th, 2012 at 6:16 am
ricardo
i love you man. thanks for making information clean easy and accessible. even if that information isn't necessarily what we wanna read.
Nibelungenlied
October 4th, 2012 at 6:49 am
@yup "LOL I hope thats not your max damage. I can do over 11,500 with HU alone." /tucks epeen
As I said, go back to trolling pso-world.
Anon
October 4th, 2012 at 7:32 am
Doesn't matter what's Nibel's damage, if a specific class can kill the strongest bosses 2~3 times faster than any other just by stacking attack and PP, the sh!t is wrong.
First of all don't come saying that sh!t is "minmaxing" 'cause what a mofo has to do to get that is just stack one stat.
Second of all "minmax" is a completely different thing. Dunno who was the @#¨$*#! who began to call it "minmaxing" to begin with.
And third of all don't run upon my ear saying the sh!t is right and balanced, 'cause it's not. (that doesn't make the game less fun though)
IamGodsGift
October 4th, 2012 at 7:50 am
Please assist me with this question. I just want to make sure I'm understanding this correctly. Soooo… People will not be allowed to trade any 10*+ weapons?
Anon
October 4th, 2012 at 8:29 am
@IamGodsGift No. Everyone will have to find its own equipment. But it seems the weapons will always have an element attribute… I guess? If that's true, at least once you find your weapon it will serve you well instead of the useless no-element rares we find now.
Ricardo
October 4th, 2012 at 9:00 am
@Anon: Meaning if a weapon does come with an element, it will have that range.
Gokuroro
October 4th, 2012 at 10:52 am
Ricardo:
Is there ANY comment on pure classes (Fo/Fo, for example) using 2 different (premium only
) skill tree?
Ricardo
October 4th, 2012 at 11:23 am
Premium skill tree?
Gokuroro
October 4th, 2012 at 11:39 am
Sorry, I meant buying a second skill tree.
The question is really if something was said about being able to use the same class as a subclass. The points for that would be using 2 complementary skill trees and having a higher boost on the same stats.
Is there any word about that being possible?
Anon
October 4th, 2012 at 12:49 pm
Aw then there will still be useless rares D;
NOW I'm pissed with these news…
Nibelungenlied
October 4th, 2012 at 1:43 pm
>Doesn’t matter what’s Nibel’s damage, if a specific class can kill the strongest bosses 2~3 times faster than any other just by stacking attack and PP, the sh!t is wrong.
First of all don’t come saying that sh!t is “minmaxing” ’cause what a mofo has to do to get that is just stack one stat.
Second of all “minmax” is a completely different thing. Dunno who was the @#¨$*#! who began to call it “minmaxing” to begin with.
And third of all don’t run upon my ear saying the sh!t is right and balanced, ’cause it’s not. (that doesn’t make the game less fun though)
"Min-maxing is the practice of playing a role-playing game, wargame or video game with the intent of creating the "best" character by means of minimizing undesired or unimportant traits and maximizing desired ones." We never said you're min-maxing stats. You're min-maxing on the skill tree. As far as everything not being balanced, did you completely disregard the wall of text I did showing how any class can be OP if you do it right?? -__-;
@Gokuroro There's been no news regarding that as far as what I've seen, though I highly doubt it'll be included.
Nilok
October 4th, 2012 at 1:54 pm
You know how you balance the game for a better challenge leading up to bosses? MORE ENEMIES. I swear I feel like I'm fighting 1v1 on most maps with a few exceptions. Whether I'm soloing or running in a group of 12, there are so few monsters I only really have to watch 1 at a time. My AoEs kill the 1 or 2 stragglers.
It's very rare that I feel like the map is trying to overwhelm me. Add to the number of enemies so people start to feel like they're getting rushed down a bit. I'm not talking about making it like dynasty warriors, just make it so we actually feel like we're being assailed. these small groups of enemies that run up to you just to get clobbered are a joke. This will also help with drops and money as more enemies SHOULD lead to a better drop rate without increasing the frequency.
I have to say though, I agree with people saying not to try to up the overall difficulty. Making the fighting a bit more hectic and increasing rewards a bit is one thing, but while some of us dont find much challenge in the core gameplay, others would up and quit if the game got much harder for them. it's not really right to adjust the game to meet the demands of people who optimize their skill trees and have the acuity to push a class/ability to its limit.
I still think that(as of now) there is no class that is so good that the other classes truly fall behind. There are certain styles and configurations that this game favors and some that dont seem as essential as others, but you have to remember this game is still young and they're looking to have this game last another 5-10 years. Personally I dont see that happening at this rate, but hypothetically, if they do keep adding content and the level cap increases to the standard of 200, think of the implications of the current damage cap of 9999 per hit.
if this cap remains, weak bullet will become moot as high level characters with top end rares will undoubtedly approach that damage cap unassisted. I think that in the end, fighter will remain a strong class while GU and RA fall behind as the massive damage bonuses they get with their abilities become less and less effective due to the caps.
At the same time, other classes that seemed to pale in comparison will slowly catch up as the abilities that made GU and RA lose meaning. Obviously this is just conjecture for now, but it seems to me that DPS classes will eventually taper off a bit and classes more attuned to survival will begin to show their worth.
Anyway the bottom line is in a game that's supposed to continue to get content updates for years to come, worrying about early game balance is kinda like looking at the ugly duckling. You think it's a duck. it's ugly for a duck, but giving it time to develop you find it's a different animal altogether.
The economy is a different monster though, and spewing nonsense about capping sale prices and limiting the rate at which meseta is gained sounds a lot like absolving a free economy. make drops a bit more frequent so people dont feel so compelled to buy stuff. making drops more common will devalue them and make them sell for less. same can be said with tekker success rates. make it a bit easier to grind. increase success rates and INCREASE the cost. yeah you sink more money into grinding/adding attributes per attempt, but with far fewer attempts, it will still devalue high grinds without oversaturating the economy with meseta. This will also lead to more people grinding since they dont have to fear failure so much. I've seen people sink millions of meseta and hundreds of grinders into just getting one 9* to +10. When you're faced with odds like that, why WOULDN'T you opt to buy one that was already there?
Right now the economy favors the lucky. What you want to do is make it so the economy favors the patient.
Luke
October 4th, 2012 at 2:59 pm
Unless you lower the price of grinding, rise the rare drop rate, and put a percentage based tax, I don't see anything good from Sakai's blog. If he wanna deal with inflation, he has to make money disappear via NPC shops, tax and stuff like this. He has to force uber rich people to use their money, or force them not to use their money to win even more money. Limiting the amount of gained meseta delays the problem IMO; the uber rich will stay uber rich, and the average/poor will make less money. You have to balance more or less the gained meseta and the destroyed meseta.
People may put loads of meseta in gear if they are unlucky and stuff like this. IMO, if the (good) rares' droprate raises, or/and abilities and gear are easier to grind, the supply will be adjusted or even higher than demand; thus making the prices fall. It wouldn't do anything about the game being too easy though; we would see lots of maxed-out players, but it's the "less worse" way. Or do the reverse: make rare and money really hard to get. But you still have to purge the overwhelming mass of money in the riches' wallet somehow.
I saw in some games a ten percent tax on the price of the stuff you put in store. It could be a good beginning (with an higher tax that is), making the tax more important the richer the player is for example; forcing them to use their money somehow to lower the tax. Stuff is that they could rise the price of the items accordingly, but such rise would lower significantly the demand.
Tl; Dr?
Anyway; before attempting to clean and reform the economics in this game you have to find a way to purge the incredible amount of money in-game, then limit the access. Because if you only lower the money created, you just went back to Victorian era, with uber richs always rich, and poor always poor.
Sandy
October 4th, 2012 at 3:26 pm
So much text walling since I last looked here…
@Nilok – You must be really darn lucky then, every time I run solo in skylands I always come across 6-7 spawning seto sadinians at the same time, and their aggressiveness is a bit too much for one person to take with them attacking en masse… (lets just say sometimes I win, sometimes I get chain stun locked to death)
To me skylands does feel like dynasty warriors sometimes… except the AI isn't retarded…
On The Rares Topic – To me I actually find rares undesirable due to the expensiveness of grinding/affixing them, not having a myshop and npcing all the darn drops I find being the only way I can make meseta (TA isn't an option for me yet as there is no way I can S rank them). And cause of inflation and the way rares are, the only +10 rares I'd ever use if I could would be the top end ones, and those are far too expensive for a non myshoper to even think about getting, and since the affordable rares arn't as good as a cheaply affixed and grinded 5* weapon, I opt for the cheaper method instead and spend less meseta then on getting rares Doodoo'ed on.
Honestly concerning the economy in this game, I feel like 80% of the problem has to do with the people themselves setting the prices, being greedy and crap, I doubt any change to the economy currently will be any good right away.. in fact it will be down right painful for a long time, and since TA isn't getting nerfed at all it seems, the reality is that the economy still proceeds to get worse as the true main method of earning the quickest possible meseta isn't even touched. It's almost like Sakai wants to force everyone to be able to S rank TAs to get the meseta to survive in this game ._.
Anon
October 4th, 2012 at 3:40 pm
@Nibel
Your wall of text is mostly wrong and you know it.
I'll just cite #8:
"8) FOs have access to Photon Flare. For those that do not know, Photon Flare is a skill that turns your HP into added T.Atk. So at the cost of 30% of your HP (if Photon Flare is maxed), you get an additional 200 T.Atk. Shoots up your damage just a teensy little bit eh??"
200 T-Atk giving ~20% damage while WB gives ~300% damage (no boss should survive much more than its 1 min duration). Yeah pretty balanced. (FFS!)
"Minmaxing" is just a slang. Don't even know how that would pop up on Wikipedia. It's a slang for the obvious "I think I should focus on the stuff I like here duh". Go full damage. Go full tanky. Whatever you choose, it's nothing fancy or special and it shouldn't be named as if it was. It's not even an exact technique, since "best" is subjective in this context.
@Nilok
Sorry I didn't read all your post and you probably made some good points about the economy etc., but damage is not capped at 9.999 anymore. Don't even know if it ever was or just the interface wasn't able to display the full number. Today I hit a Quartz beak for 14.275 with a lvl 9 Raging Waltz (someone else's WB ofc).
-Z-
October 4th, 2012 at 3:54 pm
shadowdragon – nice job missing the part where I answered your question before I started rambling. sorry you're averse to having anyone else but ricardo tell you something even if there's nothing different to be said.
Nibelungenlied
October 4th, 2012 at 4:31 pm
@Anon Totally, I'm 100% wrong. Golly gee mister, I wish I knew as much as you.
But since you like to post up stats, take into account that a FO can regenerate PP by Charging their Techs, gets extra damage for Charging techs, and add that up to the damage that Photon Flare adds. So yeah, pretty balanced ffs.
As far as the min-maxing goes, doesn't matter if it's slang or not. Doesn't matter if "best" is subjective. What matters is that the only players you see doing insane amounts of damage are the people who min-max, so once again; hate the players, not the game.
Anon
October 4th, 2012 at 4:41 pm
Yeah the players who understand that if they want to kill fast they should go all offensive and forget defense, since in this game you can be naked and survive if you train your evasive maneuvers enough. It's like saying we should use a bigass hammer instead of wet paper balls to break a wall faster and then give a fancy name to it.
Econ
October 4th, 2012 at 5:11 pm
There is one thing I see happen in MMOs time and time again: Someone is selling an unpopular rare for a high price. That rare sits on the market for a long time. After some time goes by, instead of lowering the price, the seller actually raises the price! Shortly after the price increase, the rare finally sells.
Why does this happen? This could be for a couple reasons:
1. The Apple phenomenon. Take an item no one wants (like tablet PCs), raise the price and they sell like hotcakes (I realize that the brand name has a lot to do with it).
2. Real world economics does not apply to MMOs. One has to remember that the amount of mmo money is infinite and easy to obtain compared to a real world cash.
I'm leaning to #2 myself and I think game companies need to stop trying to apply real economic theory to video games.
Roast Beef
October 4th, 2012 at 6:18 pm
@ Econ
The problem with PSO2 is that people chance on said unpopular rare much more often, so it's actually cheap on the myshops.
Just saiyan'
velocity7
October 5th, 2012 at 5:48 am
@Econ: You could try looking at EVE Online a little bit for real-world economics in an MMO. Seems to be quite interesting over there.
Luke
October 5th, 2012 at 6:51 am
@ Myself, as a complement:
To be specific, maybe a tax for the usage of the shop (less likely since it's premium), requesting the seller to pay a certain amount of money in order to put an item in the shop, whether one manage to sell it or not.
This is the kind of tax I saw in some games: you have to pay 10% of the price of the item you sell in order to put it in the shop. So that if you want to sell an item at 60k, you have to pay 6k beforehand. If you sell it, you get your money back, if you don't, the money is lost for you.
Either way, some money has been destroyed in the process, and is more "bearable" for the seller since he would get the invested money back if he manage to sell.
SliperySlope
October 5th, 2012 at 7:24 am
@Nibelungenlied So you're saying that if players are allowed by the game itself to to do ridiculous amounts of damage it's not the game's fault, it's the players?
That is the biggest bullshit statement I've heard all day.
So if the game is balanced why can't Techer put up as much damage as Ranger? Even if you min max it will never happen. No class can put up as much damage as Ranger as long as they have WB. If they nerfed WB then the game would be better balanced. Everyone has known this since Open Beta. That's why most of players play Ranger.
Nibelungenlied
October 5th, 2012 at 7:38 am
@SliperySlope
Any of the "1 min kill" videos that you see include the following; Weak Bullet, Weak Hit Advance 1&2 maxed, Standing Snipe maxed. Those players are min-maxing around WB, that's why they deal massive damage. Take a regular RA who only put the 5 mandatory points into Weak Hit Advance 1 so they could unlock WB, and it's a completely different story.
As far as TEs not hitting as high as RAs, 1) TEs are a support class. 2) TEs can go just as high thanks to the 300% damage (same as WB! o.O) they get from capping Poison Ignition. Not to mention that Poison Ignition is; spammable (30 sec CD at max) and deals extra poison damage. Combine that with the Poison Mastery skill and you have a class that can poison almost anything (excluding most bosses as has been pointed out) and pretty much one shot it as soon as it's been poisoned.
Nibelungenlied
October 5th, 2012 at 7:42 am
@Luke Kind of going to work off what you've said.
In many games they actually do implement the kind of tax that you're talking about, but there's another feature as well that they use along with the tax to get rid of in-game currency; a timer. So say you put up an item for 1,000,000 for 24 hours. At 24 hours let's say the tax is 10%. For 48 hours, the tax would go higher and so on and so forth. This makes it to where players HAVE to set items at a reasonable price, otherwise they're simply throwing currency away for the sake of throwing it away.
Luke
October 5th, 2012 at 8:28 am
@Nibelungenlied: Well, I'm not the kind of player who throws currency for the sake of throwing currency, so… But the idea of having the tax getting higher and higher with time isn't bad. I maybe would like to add a little twist: a daily fee. A fee one would have to pay daily for the items put in shop being shown.
However, this is unlikely to happen, since shop is a "Premium" component. Let's try to tell people who paid real money that they have to pay another fee to use the shop "for the sake of the game's economy". They wouldn't want it, despite this being good for the game.
Well, this has also something to do with the fact that best items with best stats are so hard to obtain, that people would rather spend money to look good than spend money to hit harder.
Gokuroro
October 5th, 2012 at 9:20 am
@Luke:
What about then adding that cost to the BUYER instead of the SELLER?
This is how real taxes work isn't it? You pay the object price + x% of it.
So if you sell your item for 1000, it would actually cost something like 1100 for the buyer.
Luke
October 5th, 2012 at 9:59 am
I though about it.
The thing is that the seller that is fucking rich in this game (real life too, but anyway), problem being that they never ever use their money. Buyers (often non-premium users) use almost every time their money, while the ones selling stuff, frequently premium users (with lots of costumes) generates and concentrate huge amounts of money.
My point is that you have to find a way to absorb the huge amount of money sleeping in the hand of few players, then find a way to lower and harmonize the money gained by all players.
And actually, it's almost always the buyer who pays the tax. Sellers afflicted by the tax put the price tag even higher to compensate. This, or putting an obvious tax for the buyer are alike on many points. The main difference, and the most important one for me, is that you are actually digging into the sellers' wallet with my proposition beforehand, rather than directly dig into the buyers wallet.
Sandy
October 5th, 2012 at 10:01 am
@Gokuroro – That's kinda how myshop works now, the price you see up includes the tax.
(For example, minimum price you can set is 1k… the tax rate is 5% so buyers will see the cost as 1050)
Upping the tax even further would cause people to make less if charging the same total amount.. but it would likely cause prices on stuff to go up as people will set it for the same initial pre-taxed amount.
Angel
October 5th, 2012 at 10:37 am
Taxes for Buyers… instead of taxed for sellers? what an stupid game economic idea, no wonder why all the items are so overpriced
Luke
October 5th, 2012 at 12:40 pm
And no wonder why sellers don't give a shit about it. They are not even afflicted by this tax. Or they are rich enough not to care. Just flipping the tax on the right side of the balance would already give this game's economics a bit of hope.
Anyway, when I say something not correct, go ahead and correct me: my economy classes are behind me.
-Z-
October 7th, 2012 at 8:27 am
behold the underlying illogic: the sellers are greedy, so the buyers must be punished.
nevermind how it's no skin off the seller's ass if they don't sell, whereas in the real world not moving product means not paying your bills, thus they have no reason to lower prices.
and even if they were to put the tax on the sellers, because there's no pricing restrictions they would just jack the price up more to compensate.
.
Luke
October 7th, 2012 at 8:40 am
I think it's more like "The sellers are greedy, so the buyers must be punished" (unless your statement was ironical, my irony sensor is broken lately).
IMO, and what I saw, is that even if they put the price higher, the sellers pays the tax. And that's important. Especially given the fact that big sellers are the richest people in game. The fact they never use their money creates inflation, and so on. It wouldn't be a problem if the money could flow around more freely, limiting the gap between ultra riches, and ultra poors.
In a game, there's a twist compared to real life. In real life, if there's lot of inflation, you can't destroy money. In a game, you can. That's why I think destruction of the money can and should occur in PSO2, via tax systems and such.
Developers here are thinking like if they were in real life: "There is too many money? Let's try not to let people make too much money." In a game, you have much more freedom. It should be: "There's too many money? Fine, let's destroy some first, then limit the incomes."
It's so simple I wonder why they didn't though about it: you take the 5% tax you used to put on buyers, and you put it on sellers. End of the story. It's not perfect, but it is better than what we have as of today.
Forzando
October 7th, 2012 at 1:18 pm
Couldnt sega force the seller to sell with in a set amont, like a 6* couldn't be sold for more then 5,000 or whatever, but dependen on what abilities,element, and grinds the price could be set higher, and sega could change the amont if a item gets popular or how rare/unrare it becomes?
Nibelungenlied
October 7th, 2012 at 2:08 pm
They'd have to code in set restrictions, as well as variables for each ability etc. Ultimately it would be useless, because they can't account for the combination of abilities.
Yanagi[Ship6]
October 7th, 2012 at 5:16 pm
After reading most of the wall of text above I just wanted to say something, whether you choose to read it is up to you.
1. Yes, Rangers are friggin busted
2. Techer is a horrible class until it gets Force abilities from subclass, yes. Leveling my techer to 40 two weeks ago was a painful process until poison mastery and ignition. (totally spammalicious)
3. Hunters are awesome when you learn to block, lol.
Now, personally I don't actually care about how economy works in this game.
With those points out of the way, this is how I feel about all of the things above. This game is MEANT to be broken, take down Mr. Quartz in 20 seconds consistently? Yeah, why not, wing, wing, tail, nose, stun, dead. If there wasn't WB, how would you do ranking stuff? farm for ridiculous rare items that weekly only has 900 drops?! (Yes I am looking at you Quartz Caliber)
I am on a japanese team with two good japanese friends and they are workers, not NEETS Like my self that can't find a job and stay at home playing a computer game for 18+ hours (sigh…). so ya RA makes it easier for people like these who only have A. limited time in a day to play, B. not alot of people to play with to actually you know? unlock everything? get rares they want. and get on with the story. So please people by all means, help eachother out, not critize how broken the game is. Think monster hunter style, did you have WB maxed when you were only level 10? could you have done 70000 when you were level 10? how long did it take you to get to level 30 without EXP+ or stuff like that?
PS (I think in mon hun2, uhh whatever dragon's name was… oh fetalis or something, me and my buddies farmed in 3 minutes. and that guy was a beast).
Angel
October 7th, 2012 at 6:17 pm
Too complicated, when the solution is really easy, Enough Tax for the Seller, a tax that can make them think twice in the moment they are gonna set their prices so this will prevent ridiculous prices, and limited time to show the item on store.
Tigredor – 1,000,000
tax – 100,000
i.e. time: 1 weak
If this item is not selled in this weak, next time, the seller will lower the price, so he will not lose another 100,000. Also this is a way to destroy some of that excessive meseta from rich people.
And without affect the buyer, cause tax for buyers is the most stupid thing i have seen so far in games.
Angel
October 7th, 2012 at 6:19 pm
-.- misspelled week*
Forzando
October 7th, 2012 at 8:03 pm
Don't you think if there taxed they'll just trade sell to people, meaning you'll need premeam to get anything good?
Forzando
October 7th, 2012 at 8:14 pm
That could be said for what I said to though.
TaigaUC
October 7th, 2012 at 10:07 pm
Those balancing changes are typical, common examples of bad solutions by incompetent game designers who are trying to fix silly problems resulting from their poor game design. I'd hoped they'd learned from their mistakes and improve, but it doesn't look that way.
Personally, I enjoy gameplay where I feel I am improving on my personal abilities in some way. Other than some boss encounters, I don't feel I'm getting enough of that from PSO2 anymore.
There's too much reliance on random chance for nearly every aspect of the game. They keep adding goals, but the path to those goals is what they really need to improve upon. It doesn't matter how many layers of goals or gameplay they add, if they all rely on random number generation and meaningless repetition.
How does getting lucky with a randomly generated number constitute personal achievement? Does it makes people feel special to obtain something others don't have? But individuality has zero influence over the result, it could have been anyone. People don't improve themselves to receive rares or successfully upgrade – it's entirely luck-based. All the player does is waste time gathering funds and initiating the random number generation process.
Sorry, but that's not satisfying or rewarding to me at all. As stated by others, it's more like relief than satisfaction. Anyone lucky could spend far less time to get the same results or better.
SEGA needs to focus on improving the core gameplay. They could give players more control by removing random number generators and replacing them with systems that players actually have significant control over… but if these changes are any example of the kind of "improvements" they have planned, I honestly can't see them giving us more control any time soon.
Angel
October 7th, 2012 at 10:23 pm
@Forzando: that would be true if the most of the player base were Premium Users with the ability to Trade, but its not, so this rich and overpriced sellers just have the option of use the player shop, get taxed and then what i said comes to scene.
Also, the other people who is rich and has Premium will not buy overpriced shit, thats why they are rich cause they are just selling not buying.
Nilok
October 7th, 2012 at 10:43 pm
Damage was definitely capped at 9,999 in earlier versions of the game. Clearly the cap was raised. I assume it's 99,999 now.
-Anyway making set prices for items takes all semblance of play controlled economy out of the game. Anyone who thinks it's hard to do this though may have suffered head trauma. In any case, to reiterate, the real issue with the economy is the fact that being lucky is all it takes to make a small fortune. I was able to get a few 9* weapons to +10 with no failures, but I've also spent millions on failed attempts.
Most people have extremely bad luck though and lose tons of weapons meseta and grinders trying to make upgrades. To get meseta out of the system, these upgrades need to cost much more but be a bit easier to get so people dont opt to buy gear and feel a bit more comfortable trying to make their own. Increase the drop rates as well. Decrease the demand and increase the supply. With the increased NPC prices, meseta becomes more valuable and gear becomes less valuable. The economy will balance out.
Void/Null
October 8th, 2012 at 9:55 am
@Nilok: The damage cap during the Alpha test 2 was over 9999, however, the damage was always shown as 9999, even if it surpassed that. This was proven by checking the max damage at the visiphone. It's the same as now, with the numbers showing 9999, but it deals damage higher than what's shown.
-Z-
October 8th, 2012 at 10:09 am
the game already has values for various combinations of upgrades, element %s, and abilities. standard mechanism for RPG shop NPCs is there's a list of prices for everything, and then that's chopped down by some percentile or multiplier to create the price you get when you NPC something. that's why if you go buy something off an NPC you get rooked upon selling it back.
to implement price caps reasonably you'd use a given multiplier on that base value.
I think the thing sega doesn't get is that the drop rates drive the inflation a lot. rarer items always cost more because it's more work getting them; rares outclass non-rares and therefore are more desirable, but the drop rates ensure that many people will never find a given weapon on their own. progression ensures that a number of rares are only useful if you get them before you could equip a better one.
sega and gear progression are a bad mix, too. looking back over PSU, and looking at PSO2, sega has a thing for ensuring that after the first few levels you will be statted for gear you won't see untill you're even higher level, by which point most of it will be junk to you. perfect example, by the time you're in hard tunnels, 1~3* gear is vendor trash for you. you need 5~6* stuff, and you're more than ready to equip it. yet that stuff is almost as hard to find as actual rares usually. it's going to be bizzare in VH when the best stuff you find 90% of the time is 3*. neverminding that as it is, our sole examples of 3* gear is inferior to the weaker 5* gear, but has equip requirements almost as high as the stronger 5* choice. and it's nearly as rare. it doesn't even have a hidden bonus to make up for it, either.
I question the logic of sega's thinking with the market in general. they've made a scenario where rares are THE things to use, and thus THE things to sell, but don't want them to be common on the market. so they're assured to have crazy prices. but since they don't want high prices… they make it hard to earn money legit and AC-lessly, but don't do anything to take the wind out of the sails of those high prices.
starting to think it's 100% cashgrab logic. hell, even if they added an NPC that sold blank 7~9* rares at high prices at least there'd be some implication of trying to take money out of the system and thereby actually fix the inflation problems. anyone looking to optimize would still have to farm or buy to have rares to their liking, but people with bad luck could at least try to stay relevant in gameplay.
add in NPC functionality to get these started on elements and abilities, and you could start sucking out even more money from the system AND drive down player market prices via added competition. if someone can (potentially) get themself that soul'd, power 3~4 ardillo (or whatever) for even slightly less than buying it from someone else, then the market will shift to not be beaten by NPCs. (and yes I'm aware that's an insane suggestion no company would ever implement)
the totally untradeable 10*+ gear and level 11+ discs are just… BS. it simply means that most people will never obtain that 10+ gear that will likely be all-but-critical after a couple more cap increases, and there will be a lot of people who'll hit 100 and never have the best PAs/techs, which will divide the playerbase more by feeding the powergamers who won't associate with people whose characters are "sub-optimal".
Nilok
October 8th, 2012 at 11:48 am
@Void/Null ah, that makes sense. I was really concerned about us being able to hit the damage cap so early – glad those fears were unfounded.
@ -Z- I'm pretty sure Sega's take on it is you can spend real money for better drop rates. Additionally, they seem to strongly believe people enjoy this game enough to have no issues with playing the same missions for weeks on end for one crucial drop. If you looks at the changes they're making seem to be trying to make the game MORE grindy and favor RNGs even more than before.
It seems like they dont have much interest in addressing the more casual gamers (read: does not spend 12-24 hours a day on the game), which is odd seeing as they're the majority of the community
Unhappy Camper
October 8th, 2012 at 1:40 pm
If you dickweeds want to wave your penises over ego-pumped opinions, take it to a discussion board. The comment box is meant for stuff relevant to the blog post.
Sandy
October 8th, 2012 at 3:30 pm
@ Unhappy Camper – All I see is mostly discussions over economy issues in game and possible outcomes due to the State of the Arks proposed fixes which are in the blog post here. Also I don't see that much e-peen waving here. (maybe back when people were arguing over class op stuff but not so much anymore)
I see most of these opinions as relevant to the post, and your comment being the least relevant.
@ -Z- Your gear progression example is if someone skills attack/def and levels mag for that certain class, if someone (example, myself) doesn't have any s-atk on a mag, and levels a hunter with s-def skill maxing in mind to equip high end units for defense, and tanking and such, the person won't even be able to equip the best 5* weapon at level 40. (which I can't as a hunter, I'm forced to use ability/DEX rares/lower stat required rares to make up for it)
In fact I find the progression for armors to be rather bad at the moment as a lot of even the higher end non-rare armors can't be used without heavy def stating on mag/class, and quite a few rares can't be used without the same.
Then again with the upcoming subclasses and the 20% carried over stats from subclass, this will make your progression thing relevant to even non properly stated mag/skill users.
-Z-
October 8th, 2012 at 5:29 pm
even before I started skilling up my stats and/or heavily boosting my mag stats, I was still ending up able to equip better things that will drop for where I am with a given class' levels. >> and it remains a point that so far, stat progression VS drop progression is whacked out. the subbing bonus will of course make it worse.
but I will agree that armor progression is terrible. at the same time, I've rarely gotten armor I couldn't use for stat reasons via actually running quests. most any units I have that I can't yet use came from the player market.
and while hunter types get all the love in terms of toys and possible setups, they get totally screwed on armor. the jumps in required S-DEF seem to be considerably worse than for the other two DEF types. and yet at the same time they also get bonuses for equipping (rare) sets outside their type, that are nigh impossible to equip within their useful lifespan (defense gains VS enemy power) unless you've built a mag solely for that, which hamstrings it's use other ways; unless you're level skipping it like a boss you'll end up with a PB that's crap for you (unless it's getting to be pure tech, because everybody benefits from PP regen)… even with the subclassing it's kinda weird to expect a hunter/fighter to wear quartz set when you look at the base stats. it doesn't help that most every skill with more than one rank is largely "all-or-nothing" in it's benefits; either max or ignore.
-Z-
October 8th, 2012 at 8:21 pm
*gear shift*
http://www.pso2-uploader.info/uploda/src/up21566.jpg
that's kinda annoying. hope nobody was impatient for the new sword, partisan, ice, or light discs.
Reducto
October 9th, 2012 at 4:20 am
Please implement a 255 character limit for comments.
Roast Beef
October 9th, 2012 at 6:33 am
@ -Z-
They were all the things I was waiting for
(the sword discs and light tech that is)
._.
-Z-
October 9th, 2012 at 11:38 am
admittedly so was I. *pat* more the chop than the surf in the case of the sword stuff, but all the same.
Roast Beef
October 9th, 2012 at 5:19 pm
Well yeah Over Ender WAS the best Photon Art for Swords in PSZ..