Thursday January 31, 2013 10:34
PSO2 Vita Promo Trailer (Long Version)
After the Vita version releases, the Vita players will first get to experience a new story quest and a new boss called the “Chrome Dragon.” Apart from this, there’s also mention of a side story coming along as well.
In an interview with Dengeki PlayStation Magazine, Kimura mentioned how story quest chapter 9 is coming first to the Vita. Along with it comes the Chrome Dragon, whom will also show up at Emergency Trials. If you are a PC player, you’ll have to go on the Vita/PC shared blocks to fight him.
New scans from Dengeki were posted online that revealed some future plans for the game. Upd: They want to expand the premium features to include additional “space” for premium users to enter within normal blocks. They also want to add a feature where premium users can reuse the Aesthetics counter for a set amount of time. The magazine asked if they were going to add any new classes, races, and weapon categories. Although they plan to do so in the future, they can’t discuss any details for now.
(There’s some placeholder text data for Dewmans in the game, but we really don’t know for sure if they’re coming.)
- Category: Phantasy Star Online 2, PSO2 Vita
- (17) Comments






Anon
January 31st, 2013 at 12:06 pm
OMG kuna’s voice wth is that? Sounds like a squealing cat D:
I’d like something more like Juri’s.
pso2love
January 31st, 2013 at 12:31 pm
Am i hearing another vocal track? is that song part of pso2′s ost?
Ricardo
January 31st, 2013 at 12:33 pm
It probably will get added after the Vita version players join in.
IndigoNovember
January 31st, 2013 at 12:44 pm
Hmm, just noticed that tiny Newman ears have been added. When did this magic happen?
Favil
January 31st, 2013 at 2:02 pm
I’m willing to bet that Kuna and Gettenhardt (sp?) are Dewmans.
Manta
January 31st, 2013 at 2:43 pm
If you want to fight Chrome Dragon while playing the PC version of PSO2, it will be possible during emergency code on the PC+Vita blocks
by : Keii twitter
Remius
January 31st, 2013 at 3:58 pm
Another emergency code
jesus christ
-Z-
January 31st, 2013 at 5:39 pm
feeding all this crap to the vita version sounds like they’re afraid nobody will d/l it otherwise. /swt
Remius
January 31st, 2013 at 5:46 pm
its the same as the PC version.
Although i think sega is rightfully retarded for choosing Vita instead of PS3, like Guild Wars/BnS/FFXIV is doing…
Marik
January 31st, 2013 at 6:12 pm
Playing at home: PC
Playing on the go: Vita
At work or such: Smartphone
Remius
January 31st, 2013 at 8:45 pm
I dont know why anyone would play this game on a smartphone.
Vita was a good idea for that reason because it’s free to play i guess. But Monster Hunter has been that way forever, without a freemium model
Myau
January 31st, 2013 at 9:28 pm
@Remius Portable was on psp so it makes perfect sense pso2 would follow to the vita since they did not bring the portable titles over to the vita so atleast they can still count on the portable fans to download this on the vita. Monster hunter was like portable in the sense you bought the game and could play it online for free so this is no different since its free to play online and on top of that its free to download. Portable titles are popular in japan so you should just accept that they want the business of all the people instead of just the ones that play games at home.
Myau
January 31st, 2013 at 9:31 pm
^^
and games like FF14 and GW are not as instanced as pso2 is so it would be harder to enjoy those on the go so they chose consoles where people can focus on the content like if they were on a pc.
gia
January 31st, 2013 at 11:07 pm
I like the song during the trailer… I wonder who sang it?
Anonymous
February 1st, 2013 at 4:19 am
I have no idea whats the deal with dewmans. With the system PSO2 has now, they will be humans with different 2% stat roll and maybe an ability to recolor skin. That way of thinking goes for extra weapons and star tiers as well. Unless they are going to add new gameplay mechanic, its nothing but a quantitative change.
Concerning emergencies abound, I speculate that they were not happy with constant multiparties turning into 24/7 grinding fests. So they were adding exclusive single content like clones and parallel areas, and then also adding more value to emergencies (like how chocolate cave contains dicadas and extra amounts of rare enemies).
Personally, running mpas for some time period really devalued the game experience for me. I went back to playing on my own and joining the groups only for emergencies, as its much more interesting this way.
Remius
February 1st, 2013 at 5:31 am
Well i used to think Free Areas were a decent way of giving us PSO-ish level gameplay while also keeping with the PSU-Style mission gameplay. Instead, it’s starting to seem like the only reason Free Areas exist are so Sega can shovel client orders into the game that require fetch quests.
Emergency Missions were looking like a good idea when the game first started, but now are just like Free Areas and everything else — poorly executed. The concept seems to be a random “gift” for the playerbase, every now and then something fresh shows up for you to run for a while. But everything is so slow and boring in comparison that it’s really the only thing people want to run anymore.
It seems like they are building all their content around how easy it is for them to tweak small numbers and “ATTEMPT” to get better response from the players. A few more spawns in this EM here, a few more rare enemies in this EM there. When what they should be doing is giving us stuff to DO instead of stuff to either a) wait on, or b) Pray for.
Remius
February 1st, 2013 at 5:54 am
And yeah, Race on this game is basically a pointless, it’s lost absolutely any shred of meaning it’s had inbetween the last titles. No unique traits/animations/abilities and there aren’t even class boosts anymore, even though Fi/Gu/Te require 30 freaking levels to unlock.
Unless Dumans were some kind of transform ability (which sounds unlikely because refrigerators probably wouldn’t be able to do it), another race on this game would be no different than just adding new presets to the character creator.