Friday December 2, 2011 05:59
PSO2: More Default Character Designs
Hello, Sakai updated today talking about the concepts behind the character designs and showed off some more costume for the default characters. In addition, the main theme and opening movie for PSO2 is almost complete. It’s not a song per say, but rather an orchestral recording. If all goes well, he may be able to show it to you before the end of the year.
In PSO you weren’t really able to completely change the costume for your character. So each class had to have their own characterizations (and personalities) as much as possible. In a sense you could say the PSO classes were designed like characters of a fighting game.
PSU introduced the concept of changing clothes on a character. Putting on a combination of clothes became an important point for customization. But with this concept, the overall figure of the characters seemed too similar as if they lacked a part of their individuality.
In PSP2, the clothes and parts were still based on PSU, however they added one piece outfits for the default characters as well as aimed for a design direction closer to PSO. These outfits tend to let the default characters stand out apart from the story characters. This idea continued on in Infinity.
In PSO2, the goal of these costumes is to design them with the freedom as a scifi fantasy online game and create equipment the armed forces “Arks” would wear. While adopting the concept of Phantasy Star Online, the art team used their experiences from PSP2 and PSP2i to create these default costumes.
There are lots of new costumes other than the character defaults which they haven’t shown yet.
In the last post, Sakai received differing opinions about the new icons ranging from how they were easy to understand to how they were still difficult to decipher. Even the development team exchanged similar concerns and opinions. But the corrections made towards Alpha Test 2 doesn’t just stop at the icons, the overall interface underwent some changes too. It may be difficult to respond to all the feedback, but while reflecting the views of the development team, they want to also make something that sympathizes with the concerns made by the players. He thanks you all for sending your opinions.
Now as for today’s porori images, Sakai will show a different pose than the ones shown in the email newsletter and some new default character designs.
Fonewearl Costume.
Fonewm Costume
Focaseal Costume
FoCast Costume
- Category: Phantasy Star Online 2
- (25) Comments













Para
December 2nd, 2011 at 11:30 am
I really do hope you can change clothes.. Not a fan of the Jester look.
December 2nd, 2011 at 11:50 am
Yes you can change your clothes to whatever you want
December 2nd, 2011 at 12:35 pm
All the outfits are one-piece, right? A lot more PSOish, I like that.
December 2nd, 2011 at 12:56 pm
ideally they’ll have one piece and multi piece sets.
i have a feeling they will, i think psp had one piece and multi piece sets.
December 2nd, 2011 at 2:20 pm
All the new costumes in PSP2 were one piece. I believe this is the trend they will stay with in PSO2
PSO2 Costume Selection
December 2nd, 2011 at 2:44 pm
Just curious. Do u think they will have special outfits that hou will actually have to buy with something like guardians cash? Or will all the outfits be an option for every player?
December 2nd, 2011 at 4:31 pm
I think that’s pretty much guarenteed. Also, Arks Cash.
I’m also very disappointed in Sakai for the lack of checkpoint in his imagery so far.
December 2nd, 2011 at 5:00 pm
http://bumped.org/psublog/wp-content/uploads/2011/12/PSO2-costume-teaser.jpg
the cast on the upper right its a medabots? xD ( similar)
December 2nd, 2011 at 8:21 pm
@Magus
Reminds me more of a combination of MegaMan and Gundam Zabanya.
http://gundam.wikia.com/wiki/Gundam_Zabanya
Anonymous
December 3rd, 2011 at 4:48 am
Kinda sad its all one piece… everyone are going to look the same…
But people seem to like it only because PSO had it…?
December 3rd, 2011 at 6:45 am
@ Anonymous
No, not exactly. I actually was one who liked the idea of individual pieces in PSU, but I just ended up disliking the majority of them (/fashion sense.) I didn’t prefer them because of PSO, I prefer them because they always seem to look better than those other ones in my perspective. Besides, there are surely going to be lots of different costumes in this game.
DanijoEX
December 3rd, 2011 at 8:59 am
At least the default costumes are appealing for the most part.
X-com RAcast
December 3rd, 2011 at 4:14 pm
I hated PS0 custom it sucked everyone looked the same but in psu/psp2 it was awesome
=Hanto=
December 4th, 2011 at 2:59 pm
lol, I’m sure in the end the’ll have aton of DLC outfits, I mean look at Psp2i. I mean yeah most of them where for females but…
December 4th, 2011 at 4:24 pm
Our clothes patterns are very nice
hunter’s clothes does seem to dremcast with pso ado.
HACKER HUNTER
December 5th, 2011 at 10:08 am
PSp2i had so many female outfits but funny thing is not many Females play PS but anyway I can’t wait to play this
December 5th, 2011 at 11:01 am
“not many females play PS” he says, after the whole “breast adjustment was mostly asked for by females” thing. psssh.
then again, also silly is the whole “letting players have more options for dressing their character took away individuality” remark. it’s like game devs live in a backwards universe, when they say things like that.
the whole “shift back to 1piece outfits” thing is something I found annoying in PSU; neverminding the whole cash/lottery dependance thing on 95% of the things not available offline, the whole “lol no you can’t just use the part of this that looks good you have to use the whole thing” bit is stifling. it’s not uncommon to wander through a lobby and see a large number of people dressed identically and they’re not even trying to be.
and I find myself wondering if they’ll start the “fixed look” one piece things with this too, meaning you have to use default outfits if you want customization, meaning that one way or another everyone’s going to look strangely familiar. :/
December 6th, 2011 at 12:03 am
this sounds like a dumb reason as to why they only do one piece sets but it could be because of clipping issues
ex: in vindictus you mix and match armor however you like, but there are a lot of clipping issues with certain armor match-ups, like wearing a frilly/puffy skirt with a tight jacket or something, the skirt usually clips through the jacket.
i’m guessing with all one piece outfits, it will be easier to control clipping issues, but it’s just a guess
December 6th, 2011 at 9:19 pm
They could make different versions of each peice so that they would mesh together much better
December 6th, 2011 at 11:20 pm
If you are curious, the whole one-piece costume thing goes way back to an old article when developing PSP2, where they found one-piece outfits were more cost efficient to do (and I guess they cut down on development time) than making individual parts.
So there must be something about individual parts that makes the Sega Development team anxious that they want to avoid it.
December 7th, 2011 at 2:39 pm
Thanks for keeping us posted on pso2 info Ricardo, definitely looking forward to this game. I wouldn’t put it past SEGA to sell interchangeable versions of parts as dlc (albeit as a set); in pspo2i they only sold one piece clothes but I think people would’ve preferred if they could mix and match those items with existing clothes.
December 8th, 2011 at 9:36 am
Indeed and it ticked some of us off to see NPCs running around Little Wing with parts mixed that we couldn’t even mix. >_<;;
Reo Suzumiya (GeoSword)
December 8th, 2011 at 3:50 pm
@Temprus
That was to keep those NPCs visually unique. If you looked like them, that would make having a customizable character pointless. That’s how I see it at least.
December 9th, 2011 at 5:48 am
Well, only two of the NPCs even did that. Even Kunoh was just your basic player character made NPC (despite how she was in PSPo originally).
December 9th, 2011 at 5:10 pm
“keep the NPCs unique”… at the expense of letting players look unique, reo?
what’s the point of customizable character if you can’t actually customize it because the devs are afraid you might have a result that looks like one of the NPCs?
and given the whole “here, have the costumes of the NPCs” thing sega has done, the arguement doesn’t hold water.