Sunday September 23, 2012 20:46

PSO2 JP: QA Corner

Posted by Ricardo

TGS Grande Finale! Sakai, Kimura, Sugenuma, Mashiyama did a question and answer session from the fans. Today’s post will combine information gathered by 4Gamer and Famitsu that covers the 3rd and final day of TGS. 4Gamer also updated their page so some information has been added.


Hmm Kimura dyed his hair over night..

The QA Session gives you a glimpse of concepts and ideas the developers are thinking about.

One of the questions brought up the concern over whether you’ll be able to charge technics through the touch screen. Since the Vita version is still in development, for now it doesn’t support this feature. They’d like to try having it available for the official release.

The next question wondered whether the Vita version will support custom button configurations like the PC version. It may not be possible to do all the buttons, but for some of them they could let you try customizing them. They’ll also think about having menu shortcuts via touchscreen.


Vita and PC players can play together in the same ship, but only certain blocks are designated for them. This chart above shows you the basic layout on how blocks will be set up.  Vita+PC blocks are green, and PC exclusive blocks are light yellow. The Vita version also supports teams, and just like before, you can see the team chat no matter what block you are on.


Unfortunately, you can have one account per memory card since the Playstation Network account is tied to the memory card. If you want to sign in under another account, you have to get another memory card. Certainly you can purchase multiple characters under the same account with Arks Cash.

You can download and play the game for FREE from the PlayStation Store. One question asked if you can play PSO2 offline, but this version of the game is also exclusively online.

They hope they can set up national gaming events like the Infinity Grand Prix for both PC and Vita players but it is currently undecided.

There was a question that asked if it was true that when you evolve your mag it transforms into a girl. Though it looks like the person who asked confused mags with PSU’s partner Machines, they said if there were enough demand they could implement it.

Previous AC Scratch content will return but you may see some changes, this could be something like a slightly different color variation or upgrades.

When asked if there’s going to be a Lillipa Suit, they said they’ll do it.

For subclasses, you get all passive and active skills, but know that certain skills are dependent on the weapon category. For example, weak bullet will need Assault Rifles to use that skill. Some things won’t apply, like if you were using a wand, you can’t perform a step attack. They will even add more weapons that can be used by all classes just in time for the subclass update. According to 4gamer, in addition to that 20% stat boost you inherit from your subclass, your “stat up” passive skills are applied 100%.

They want to improve the game in various ways but particularly the quest counter and how you meet up with other parties. They haven’t decided yet on how they want to do it, but they want to address things like how you can’t enter the party because its full since other players brought NPCs or something. For example: An idea could be to change the quest counter rules for each block. (Comment: Like you won’t be able to invite NPCs on a certain block.)

They have already started concepts on new weapon categories and classes.



51 Responses to PSO2 JP: QA Corner


September 23rd, 2012 at 4:43 pm

Interestingly no one brought up the topic of having more of the NPCs in-game to interact with or bring out on new client orders? Maria and Sara are two of the NPCs I would like to see in the ARKS lobby, but I guess that issue is either pretty low-priority or non-existent for them.

Also, yes please to the MAG evolving to humanoid partners.


September 23rd, 2012 at 5:02 pm

No more NPCs in certain Blocks?? No more having to settle for some bs MPA because someone decided they'd flood the map with their friend's AIs?? Yes please, and dear All Knowing Rappy God I love you Sakai.


September 23rd, 2012 at 5:17 pm

well, at least I won't have to trip on elitist putzes from PSO-W if they do make such blocks. they can all take their allergy to NPCs and get out of the rest of the gameworld.

it's really funny when I hear them go on their anti-NPC tract because the only time I've ever had a problem due to using NPCs was when dealing with the GODDAMN SNOWCATS, but they're still annoying with actual players anyway.


September 23rd, 2012 at 5:19 pm


to make that thing with the subclasses not a stupid restriction they're going to have to add a lot of stuff. too bad it'll probably be all rares so you can only have them by spending insane amounts of meseta and then bankrupt yourself the rest of the way with doudou's sadistic RNG.


September 23rd, 2012 at 5:21 pm

addendum to the addendum:

when I say "can only have" I mean in context of "people who lack the time and patience to farm and lack the luck to just randomly get". before any of you try to attack that point. :P


September 23rd, 2012 at 5:26 pm

@Panther: Extra NPCs are unlocked to appear in the lobbies throughout the story (like Patty, Tea, Matoi, …), it's possible that NPCs like Maria and Sara could be added eventually in future chapters.


September 23rd, 2012 at 5:34 pm

in all blocks except the solo play blocks, npcs should simply be booted if a human player wants to join a party. so a party should still be joinable even if it's 4/4 if there's npc characters in it, simply by just joining it.


September 23rd, 2012 at 5:36 pm

@panther, i'm assuming those npcs such as maria and sara may be introduced to the lobby once more matter boards are completed.


September 23rd, 2012 at 6:01 pm

Soooo… more "All-Class" weapons to be made available. Fair enough, even if I still think they'll have been better off sidestepping the whole issue with a Type Extend system via a unique Sub Class skill tree. Either way, this certainly makes it more palatable.


September 23rd, 2012 at 6:13 pm

@ -Z-

The dislike to NPCs extends to JP players too, mostly in farming MPAs where more real people sticking together = more mob spawns and bigger codes as well. NPCs don't count as an actual person whatsoever when it comes to mob spawning amounts and code scaling.

(example : Rockbear attack code with 1 person is 1 Rockbear, with 4 Real people it becomes 2 Rockbears, with 1 Person 3 NPCs its still 1 Rockbear as the 3 NPCs don't count whatsoever to how the code works)

The example also goes towards scattered MPAs as well where people run all over the darn place instead of sticking together, since code scaling is based on amount of people in a certain radius of the code (area wide ones like avoids though scale based on amount of real people (not NPCs) in the entire area)

I can also say I'm semi against NPCs.. but only when farming NPAs are involved where real people there is more important then some person with 3x NPC wasting space.

Just people need to learn if they are gonna run solo with triple NPC or several npcs in a free field or something thats being used as a farming MPA, to passwordlock their MPA so they step into one of their own.


September 23rd, 2012 at 6:33 pm

Also they should make some all-class usable non-rares as well, maybe have them a tad weaker then other non-rares with the same requirements but have them usable by all classes. Maybe a whole new line of 1-2-3* and 4-5-6* weapons that would deal with the whole "Doodoo and All-Class Rares" issue.


September 23rd, 2012 at 8:33 pm

Or they could not be stupid and just let subclass weapon types be used, but have higher stat requirements. It seems like the obvious solution, I don't know why they want to make it so arbitrary.

Also, I really hope Mags stay Mags. They're way more interesting.


September 23rd, 2012 at 8:49 pm

your assertion about whether they count or not is incorrect. while they don't count in terms of cranking up how many bosses jump out at once, I've seen clear differences in how many mobs I get with and without NPCs, both in terms of regular enemy spawns and interrupt events. case in point, the typical requirement to end a EC:Elimination in caves when I'm using NPCs is nine. without, I've had as low as four to clear one.

and there's no reason that someone using NPCs should be forced off into a corner all by themself. it's no more the job of people who haven't gathered a party to keep track of what other players are farming on a given day than it's the job of the farming people to keep track of what everyone else is trying to do on a given day. you don't have to play my way, but that doesn't mean I have to play yours, either. if I'm running through a stage with my NPC entourage, there's no reason for me to have to be forced to never see other people; just because I'm working "alone", why should I be unable to get revived when a SUPRISE BOSS! interrupt goes bad?

as for your second post, the whole "should make non-rare universal weapons" thought has generally been my point if they're going to adhere to this obnoxious "can't equp your subclass's weapons even though you could use PAs and such with them if you could so go get a universal weapon" thing. doudou, the market, and rares is just a nasty combination to have to tangle with. like if you had ragne plus both GODDAMN SNOWCATS to deal with at once, it's a recipe for pain.


automatic crap like that is obnoxious in it's own right. especially if someone's gathering their bonus FUN points off friendpartners; then the leader has to stop and boot the unwanted player and go get their FP back out… and then another (or possibly the same!) unwanted player forces their way back in. and you can't go do that if you're dealing with an end-of-quest boss or such. then you end up with people locking their parties one way or another to keep you out. at which point you still can't join that instance if the cap is full.

it's funny how MMOs are regularly set up to allow for a range of playstyles and then people come along and insist on trying to squeeze half of them out. funny in a sad way.


September 23rd, 2012 at 9:31 pm

@ z

just telepipe if there's a surprise boss. infinite revives, and you don't have to run back to the boss.

you have to reload back into the stage but that's it. you should just make it a habit just in case nobody revives you.

i don't really get why you want to work alone but still want to be in a multiparty area. i'm guessing there's more reasons than just being revived, because i just solved your problem with that so ya.


September 23rd, 2012 at 9:35 pm

also technically if enough likeminded players joined the solo block, all multiparties would simply be larger mixes of AI, with less human players.

you can get your fun points if you want by playing in the solo block, and still mingle with whoever wants to play the way you do.

no big, everybody wins.

Roast Beef

September 23rd, 2012 at 11:06 pm

>Telepiping for surprise boss

There's this thing we like to achieve and it's called "S-rank". In order to achieve this solo/with NPCs you cannot die. Ever.

(Yes, I know about the mag's revive A device. I have it, and it barely ever activates.)


September 23rd, 2012 at 11:15 pm

Oh, Sakai finally booting all the npc trash that's been filling MPAs? Good riddance. Nothing breaks my day more than having one MPA for a free field and it being full and having slots filled with smelly bots.


September 24th, 2012 at 12:33 am

"There was a question that asked if it was true that when you evolve your mag it transforms into a girl. Though it looks like the person who asked confused mags with PSU’s partner Machines, they said if there were enough demand they could implement it."

they sure get their priorities straight. sigh


September 24th, 2012 at 1:15 am

Unless its clearing a quest for a client order that requires an s-rank, its pretty much a moot point what rank you get in a quest, surely?

Roast Beef

September 24th, 2012 at 2:37 am

It affects the amount of bonus meseta you earn at the end of the quest.


September 24th, 2012 at 3:21 am

NPC issue, is not really an issue.

MPA is the issue, for whatever reason they decided to make MPs better than SoloP, which is a bad idea.

Too many people complain about NPCs, but guess what they're part of the game that people use for various reasons.

I use them to save slots for the my Team, so that they don't have to run into the whole I can't find a good MPA.

But guess what, people still complain thinking they're entitled going as far as pm people that honestly they should not be.

Hell, I start a Free area by myself with my NPC group, trying to fulfill COs by myself. But people start joining the area, following me. Then all of a sudden the area get's full and people start pming me to get rid of the NPCs in a nasty way.

You know what I say every single time, screw you. Why should I have to give up an area I started, that is locked, for a bunch of idiots who think they're high and mighty?

I bet you alot of people have come across this situation.

The system needs to be reworked,

Hell I would go as far as remove MPA altogether just to spite people because I find people who complain about NPCs incompetent.


September 24th, 2012 at 3:35 am

@ Drekko

You can lock people from entering your multiparty… The second option under the password field does that. This is what you're supposed to do if you're trying to do things by yourself and want nobody joining.


September 24th, 2012 at 3:37 am

I'll also add that while NPCs increase spawns and code requirement amounts, they do not add to PSE Burst spawns, so it would be better if you had real players if only because of that.


September 24th, 2012 at 4:18 am

"Oh god i make a party in a multiplayer game and people join it! WTF IS WRONG WITH YOU ALL!"


September 24th, 2012 at 4:31 am

Roast Beef how much meseta do you get for s ranking?


September 24th, 2012 at 5:42 am

They should just add an extra party option to autoboot or not one of your bots in case a player wanna join it. That fixes everything…

Then it's up to the players to use the game features accordingly… *looks at Drekko*


September 24th, 2012 at 6:12 am

I browsed PSO-W one time and read what people think about NPCs in MPAs. Truly sickening…


September 24th, 2012 at 6:32 am

plant> and as you see, it's oozing out here too.

wordfilter> and then your rank goes down, as roastbeef mentioned. way to miss the point. and if you don't get why I would want to not be butting heads about what to do while working on a quest that contains multiparty areas (which, and I know this might be hard for you to understand, is MOST QUESTS IN THE GAME), I can only suppose you've had extreme luck with party members. I've had as many real people who dragged me down on a time limit or such as I've had helpful people. and 'scuse me if I don't feel that I should be restricted to just a couple possible blocks because asshats like you don't like to see me using NPCs.

zynetic> you can… but using NPCs and thus having a full party does the same thing with less screwing around and the benefit of extra damage being dealt to things in the meantime. shock amazement, they actually do something! and unlike PSU's bots they're not completely incapable of getting out of their own way! maybe rather daft when it comes to NPC forces, but they're outnumbered anyway, and friendpartners expand the options further.

durrdurr> nice strawman. got a few more while you're proving your name is a hint at your IQ?


September 24th, 2012 at 6:34 am


for what it's worth I usually have my party set "friend only", but the point remains.


September 24th, 2012 at 6:38 am

"durrdurr> nice strawman. got a few more while you’re proving your name is a hint at your IQ?"

Talk about strawman.


September 24th, 2012 at 6:56 am

@Roast Beef: Yeah but one death is ~10% less of the overall meseta reward (Up to a max of 3 deaths) and lets face it, 300-600 meseta isn't going to break the bank when one hardmode weapon sells for 800 at least (And bosses typically drop 1-4 of them + alot of meseta crystals)

I never use the npcs, the one time I did I had such a horrid floating continent spawn pattern, it wasn't even funny and all they did was die alot.

But yeah, as people have pointed out, if you don't want other people and their party's full of npcs, just lock other party's out, its not hard guys….


September 24th, 2012 at 8:33 am

@-Z- @Drekko I can't understand why you would want to play a game in which the entire concept is based on player cooperation, and not want to cooperate. The more people you play with in MPA the more benefits you reap.

@-Z- I have had no trouble beating any of the quests, time limit or not, completely solo including both the fangs. In fact when you take NPCs with you mobs and bosses have more health and deal more damage, and since the AIs are stupid and frequently die it actually makes it MORE difficult to beat the quests.

To each his own I guess. If you want to play with NPCs fine, but at least lock your quests so the rest of us don't have to hear you complain how an MMO won't let play by yourselves.


September 24th, 2012 at 8:53 am

Why shouldn't they have Blocks where NPCs are restricted? We already have designated farm Blocks, which is pretty much what they should add those restrictions to imo. I'll say the same thing I said back when they added levels next to the Block names, tis just suggestive segregation. Players who want to accomplish one thing will go to Block A, while players with different mindsets will go to Block B. There is absolutely nothing that's been mentioned in this idea that says they're going to force you to play a certain way.

Also, there's no telling how many/few Blocks will receive NPC restrictions. My guess is they'll only restrict it to a few, so the whole "I shouldn't be forced to only play on a few Blocks because you don't like my NPCs" part that was tossed around earlier seems kind of moot.


September 24th, 2012 at 11:03 am

Instead of block restrictions why don't they add an option on party creation to disable NPCs…?


September 24th, 2012 at 11:32 am

@SlipperySlope: The problem is how some players tell others to get rid of NPCs/get out of the MPA. It's just plain verbal abuse sometimes. Moreover, it only ever happens with westerners, I've yet to see a Japanese player get angry because somebody took NPCs with him.

(I think) Drekko's point was that he creates a multiparty area, people come over and start bossing him around. It shouldn't be necessary to isolate yourself from the entire community (by the means of creating password-locked MPAs) if you only want to complete a task or two. If a party doesn't like that he runs around with NPCs, then the party that DOESN'T like it should leave and join another MPA. Not the other way around.


September 24th, 2012 at 11:52 am

@Plant There is no way to know if the MPA you're joining has NPCs or not. You can see individual parties, but not an entire MPA.

If people are telling him the party is full and more slots are needed because actual players wanna join, he should dismiss his NPCs or pass lock himself in an exclusive MPA.

People bitching are always wrong no matter what, but their point was valid if the extra slots were needed.

I still didn't see any disrespectful player like that, but maybe that's because I'm in ship 6…


September 24th, 2012 at 12:43 pm

@Plant Most JP players stick to party chatting. And the NPC issue is actually a big one with them from my understanding. Granted they don't take it to the extremes that western players do and start screaming and cussing to remove them immediately, but a lot that I've ran with still talk in Party about it.


September 24th, 2012 at 12:49 pm

@ -Z- Well, In my experiences (and a few tests with NPC amounts early on) I found the NPCs don't effect any of the codes, or spawn rates that I've ran into. Maybe things have changed since then? Or maybe my tests weren't thoroughly done right, but still…

I have no problems with NPCs personally except in a few rare cases (code rescue with Lilipas and NPCs spamming AOEs killing the poor thing being one…) Though I'm still semi-against them as well as I still find real players more valuable (I'd rather be fighting alongside fellow human beings rather then machine AIs after all since this IS an mmorpg :C … even if the AI NPCs would be better then a few of them…)

If I start up a MPA and people join with tons of NPCs I really wouldn't care. Except in the above code rescue case where I should tell people to get the code then keep a ways away from it so the NPCs don't fail the code :<

Honestly NPC forces/techters tend to be better supports then any player I've come across. (Since people seem to only care about damage damage damage… but that's another topic.)

It's just my point of view and am not trying to be rude/obnoxious/a typical PSO-W elitist so chill -Z- :C

People need to chill.


September 24th, 2012 at 2:43 pm

@ Plant, because the JP are polite enough not to mention it directly to you. Often they will "just deal with it," or find another MPA. The issue has been brought up to Sakai numerous times.


September 24th, 2012 at 4:29 pm

most of what I tend to hear in this is "STOP PLAYING THIS GAME IF YOU WON'T PLAY IT MY WAY".

designated farm blocks? since when? all I've seen is suggestion labelling with regard to which region/difficulty and solo/party play, for the sake of attempting to optimize where you find parties. oh, and level based suggestions, for a while in between sega's constant changing of block names.

I'm not the one complaining here, in case you forgot. you guys are the ones having a temper tantrum because people are playing in a manner inconsistent with your own.

now see. I have a couple people I party with regularly, but they're not around all the time, and I work with them because I know them from outside the game. what I've seen of the english community, generally amounts to 75% jerks, 15% people who don't understand it's a bad idea to draw attention to yourself given we're not really wanted on the .jp servers, and the remaining 10% decent folk who don't feel they need to control how everyone else plays the game. that means I'm unlikely to seek out english speakers or even make it obvious that I'm one. but my .jp language skills are poor, and since my comp is crap I have to run the game in low res, thus all the text is hard to read anyway. so… that leaves me with my NPCs, which while not the smartest have made the difference at times, and I don't have to worry about them doing things like ditching in mid bossfight, or doing their damnedest to seize control of the run, or anything else. if there's an urgent mission up, and I want to do it, you can be sure I'll be finding a party with room and joining it. but even then I tend to do things my own way, like going zipping aside from the group in the urban mop-up mission to scout for interrupts, etc.

I'm used to trying to solve problems for myself, and then seeking help once it's become clear I can't in a given situation.

yes. it's an MMORPG. however, that doesn't mean that I have to seek out every single player in the game. and not having need or desire for the entire playerbase at my heels does not mean having some need to be stuffed in a box and cut off from all contact, either.

I cannot understand why so many of you seem to have it in your head that it has to be a matter of extremes, either leeching around in 12 player farming sessions all day or hiding in a passworded/no multiplay box all day. there's a wide array of methods allowable within the intended boundaries of the game as set by sega (IE things that don't involve hax, RMT, etc), and I think it's really kind of sad how, especially loudly from the westerners, people seem to feel they should decide which of those are allowable, as if they have some right to make decisions for sega. the devs aren't always right, but it's still their game to make the rules for.

and nibelung, I wasn't talking about sega doing the forcing. I'm talking about the people here, pso-w, etc, who want to do the forcing.

to sandy> my remark against NPC forces was in regard to the fact they REALLY do not know when to heal. "what's that boss? the monsters are dead, but you're down to 10HP? here, have some shifta!" and all that.


September 24th, 2012 at 4:29 pm

goddamn, the walls of text y'all are getting out of me.


September 24th, 2012 at 5:38 pm

Wow i totally agree with you -Z-


September 24th, 2012 at 5:49 pm

@ -Z-

I honestly didn't know you made a remark against NPC Forces.. but also they tend to at least heal me or try to a lot more often the actual players do.

Side note I'm testing Force/Techter NPC clones with Megiverse on it (I finally got the PA disk after spending some meseta on it lol) and so far I've noticed it spams Megiverse alot so that might partially deal with the lack of Resta issue… though doesnt work if your not in the Megiverse AoE range ;-;

When it comes to the forcing topic here, people should be able to do what they are allowed to do in the game (allowed as in legally of course, no hacks/exploits/etc.).

Sure we are all entitled to our own opinions and stuff, and entitled to share them at times as well and disagree with other's opinions… but not to force our opinions on others.

Right.. we should just drop this crap :C

Anyhow new topic… I wonder if they will make the PS Vita PSO2 outfits myshop-able as well… there's a few of em I'd want lol.


September 24th, 2012 at 6:00 pm

Yeesh….lots O drama went on in here. Anyways, it would be nice for them to bring those Partner Machine designs (loved my 401 red maid) but it would also be nice for them to take a different approach while using the PSU PA idea.


September 24th, 2012 at 10:19 pm

When you say only 10% of people are decent and imply everyone who visits a certain site is an elitist putz, it generally attracts attention. Wouldn't it be better to just avoid saying rude or insulting things in the first place and just talk about the matters at hand?

And even then, who cares if people disagree with you? Is an argument going to win them over and give everybody a case of the happy feelies? I just don't see the need for people to be so melodramatic. It's a video game, meaning people probably play it to have fun so what's the point in bickering? We're all here because we have something in common so why don't we try and focus on that? Everyone is generally making a good point here, so…

The game is pretty fun, isn't it? For the most part, things are going well. Maybe some things need addressed, but that's the nature of software.


September 24th, 2012 at 10:55 pm

> "Unfortunately, you can have one account per memory card since the Playstation Network account is tied to the memory card. If you want to sign in under another account, you have to get another memory card. Certainly you can purchase multiple characters under the same account with Arks Cash."

So wait… I read somewhere that you can play your PSO2 character both on the PC version and Vita version. If that's true, how does that work out here?


> "You can download and play the game for FREE from the PlayStation Store. One question asked if you can play PSO2 offline, but this version of the game is also exclusively online."

So I presume that the purchased version of PSO2 for Vita will have special features not found in the freely downloadable version on PSN?

Clotho Buer

September 25th, 2012 at 1:40 am


1: If you have multiple accounts, which is the case for some people, you can't have them on the same memory card. That's what it means.

2: The game is free. Period. No charge to download. You want the extra stuff, that's in the Cash Shop.


September 25th, 2012 at 2:01 am

To the MPA and NPC thing..where is the problem and why should SEGA make extra blocks? The MPA should only count REAL players for it and NPC's doesnt matter at all. Even if the MPA is 12/12 NPC's can still join the area..but only one Echo,Zeno and so on..


September 25th, 2012 at 7:54 am

@wtf123 Do that and then it just means that you'll have 12 people running around with a small army of their friend's AIs. You'd just be adding a lot more loading and whatnot to the game for something that they have a good idea of solving anyway.


October 1st, 2012 at 7:45 pm

"Honestly NPC forces/techters tend to be better supports then any player I've come across. (Since people seem to only care about damage damage damage… but that's another topic.)"

"I honestly didn’t know you made a remark against NPC Forces.. but also they tend to at least heal me or try to a lot more often the actual players do."

@Sandy: Ouch, that hurts my pride as a Force. You obviously haven't met me in-game (Yakugo).


October 1st, 2012 at 7:46 pm

–or rather I should say "partied up with me."

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For KWT – 2nd by terminating the download directly, its possible to terminate the download because the game and the download IP are 2 different IP, the game IP usually are 210.129.209.*:* where the * is random number, but note that the game will try to re-download again if u do this if u re-enter the lobby by any way, including from Campship
(04/18/2014 @ 1:00 pm)
For KWT – 1st depend on ur connection wait for the download to get finish and do not changing block u can check the bandwith usage of ur connection to determine it finish or not, normally PSO use 0,13kb/s with no people around up to 5-8kb/s with people around
(04/18/2014 @ 12:59 pm)
For KWT – i had the same problem, its downloading Promotional movie to show on the widescreen
there is 2 way to solve the problem

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