Friday August 31, 2012 06:02
PSO2 JP: New Weapon Categories and New Classes Update (September 12th, 2012)
On September 12th, Phantasy Star Online 2 will release three new classes, and five new weapon types, as well as new interrupt events, new features, and customizations. September 12th is the first part of the “New Power” update. Now that we have it from the official site, some information has cleared up. Expect new weapons, new classes, new photon arts, and new techs!
Sakai also updated today so the entire post has some extra tidbits of information.
Fighters are a new class that excels with lightweight weapons. Their forte is super short distance combat. To start this new class you must be level 30 in Hunter and clear a client order.
New Skills
- Brave Stance: Damage decreases when attacking the enemy from behind, and damage increases when attacking the front of the enemy.
- Wise Stance: Damage decreases when attacking the front of the enemy, and damage increases when attacking the enemy from behind.
Weapon Types: Knuckles, Double Sabers, Twin Daggers, Gunslash
Gunners excel at lightweight ranged distance weapons. Their forte is short to mid distance combat with overwhelming attacks, not giving the enemy any chances when they counter attack the enemy.
New Skills
- Chain Trigger: Increase the chain count by attacking the area you applied this skill to.
- Chain Finish: Based on the chain number, your PA damage increases.
Weapon Types: Twin Machine Guns, Assault Rifles, Gunslash
The Techer (techter), a high powered healer who holds the strength to battle along the front lines. Techers even have higher S-DEF than Forces. Using normal attacks in battle is one of their strong points. They have a skill that allows them to expand the range of their Shifta, Deband, and Resta, which allows them to provide support while battling in the front lines. They can even use light, dark, and wind technics.
Though Techers may have lower T-DEF than forces, they make up for it by having higher S-ATK and S-DEF.
New Skills:
- Territory Burst: For a limited time it increases Support Technics effect range.
- PP Convert: In exchange for decreasing your Max HP, it increases your PP recovery rate.
Weapon Types: Wand, Talis, Gunslash.
ブレイクル Breackle
Knuckles feature quick and high powered attacks. You can cancel your attacks by using the swaying motion. If you use this feature skillfully, you can continue to attack while staying in the same spot.
ロックナックル Rock Knuckle
If you continue to make combos, the Knuckle gear can increase the speed of your attacks. This weapon category doesn’t have a guard action.
What about Guarding?
The new weapon categories don’t really have a guard action, however, there’s a spin move for twin daggers, and a sway move for Knuckles. You can use those actions as a means to evade while staying in the heat of the battle.
クォーツカリバー Quartz Calibur
The Double Sabers are a melee type weapon that allows you to gain the most number of hits. It doesn’t have an evasive action* per say, but if you make use of the gear, you can perform a “Kamaitachi” a whirlwind attack of sorts that can also increase the given damage.
(*The use of the term “Evasive Action” is sort of misleading on the part of Sega. The term is officially used by the game to describe dodge/dash/mirage evasions. According to the video, Double Sabers can indeed dash around in battle. Possibly this term is referring to the “SHIFT” action where unlike Knuckles and Daggers, you can’t use it to evade attacks.)
スピルティア Spirtia
A super aggressive style is this weapon type’s main feature.
朧 Oboro
Twin Daggers are weapons that are specialized towards fighting in mid-air. If you manipulate them well, you can continue to stay up in the air like a ninja. The Twin Dagger gear has an effect where depending on how long you stay in the air, the attack power rises. Hunters who had difficulty attacking flying enemies should switch and try out this new weapon category. The true value of this weapon type comes into play through aerial dogfights.
What about Guarding?
The new weapon categories don’t really have a guard action, however, there’s a spin move for twin daggers, and a sway move for Knuckles. You can use those actions as a means to evade while staying in the heat of the battle.
バンシーズロアー Banshee’s Roar
The weapon that embodies stylishness. All of its attacks and actions are stylish. You can attack while avoiding all the enemy’s attacks with great finesse. With Twin Machine Gun’s gear, you can maintain high attack power as long as you avoid getting hit.
レガリア Regalia
For normal attacks, their attack power is high even when you don’t use any technics. With the wand gear, normal attacks have a tech explosion effect applied.
So even when you don’t have enough PP, you can still give a good amount of damage. From short to long distance combat, this weapon category is good for all ranges.
コンサイコン Consycon (Konsaikon)
Defend the Naura Cake Shop!
Those familiar with the series will know the Naura Cake Sisters who seem to cross space and time with their cake shop! Their containers have scattered across the area. You must protect these containers because depending on how many you save will affect the available products you can buy when the trial is complete.
Capture the Enemy!
Instead of defeating the enemy, you must now capture them! You must lead the enemy to a capture device installed somewhere in the area. If the enemy enters within range of the capture device, you access a switch until the gauge is maxed. However if the enemy leaves before you complete it, you may fail the trial.
Evade the Vis Bolt
The Darkers have a weather weapon system called Vis Bolt that can strike the area. It’s not a specific player that’s being targeted, it’s ALL players. If players get hit too many times, they can fail the trial. However, you can control the frequency of the Vis Bolt strikes by attacking designated enemies.
Friend Invitation System
You can invite friends who have not played PSO2 before. When your friend first reaches class levels of 10, 20, 30, and 40, you and your friend can receive items! You can exchange these items for cool stuff at the Badge Exchange Counter in the Shopping Lobby.
Yes the moment you’ve been waiting for. The recycle shop has been updated and will now allow for any item in the AC catalog to be traded for specific items. For example, in the screenshot above, the Color Change pass wants 14 AC scratch items. There’s also a Mag Color device, and a Rappy Mag Evolution Device.
There is now a Mag Color Changing device, this lets you change the color of your mag to any color you want! You can get this item in the Recycle Shop.
クロノスケィス/ナハト Chrono Scythe/ Nacht
ブラッディアート/ナハト Bloody Art /Nacht
ドリルナックル/ナハト Drill Knuckle /Nacht
H10ミズーリT/ナハト H10 Missouri /Nacht
ウィンドミル/ナハト Windmill /Nacht
シャト Sato
You can order the Premium Package through Play-Asia to receive special item codes.
3 New Classes
- Fighter, Gunner, Techer
5 New Weapon Types
- Double Sabers, Twin Daggers, Knuckles, Twin Machine Guns, Wands
New Interrupt Events
- Naura Cake Shop, Vis Bolt, Capture the Enemy
New Rare Items, New PAs
New System Update
- Friend Invitation System
- Daily Client Orders
- Mag Color Change
- Tundra, Mines, and Floating Continent Normal Difficulty Quests
- Eased the levels you have to be to accept some high level quests. Some quests in hard mode will accept a wider range of levels than before.
- Recycle Shop Tradeable items increased.
- Improved Other Systems
Late September Update
- Ship Transferring System, More Team Functions, and Story Quests
Nei Claw Nacht (Wired Lance Item Code)
Inside September 13th issue of Weekly Famitsu
Double Saber Concepts!
Twin Dagger Concept
Knuckle Concepts
Twin Machine Gun Concepts
Wand Concepts
- Category: Phantasy Star Online 2
- (50) Comments



































IJ
August 31st, 2012 at 1:15 am
YYYYYYYYYYYEEEEEESSSSSSSS! GUNKATA!
Kinaya
August 31st, 2012 at 1:43 am
My body is rdy!
Man Gunner looks so bad ass with his moves ty Ricardo!
weeaboo
August 31st, 2012 at 2:29 am
knuckles look weaker than i expected. it's disappointing. i was pumped about the attack motion speed increase, but it doesn't look like it increases regular attack speed that much. i'm assuming it effects photon art attack speed more. i was hoping for at least a 200% attack speed increase…
honestly the twin sabers look like they could be the next sword. the whirlwind thing is nice.
after it gets two bars you press shift, and then you get a slicing aura that just hits whatever is around you. you can see this because the buttons flash when the character does something. it doesn't really last that long though…
daggers seem like they're more focused on single targets. i'm pretty sure they'll be good for bosses but they don't look like they have any crowd control at all.
probably the trippiest thing was seeing wand and it's basic attacks. it looked like it was casting techs or had some kind of tech effect with each hit.
mech guns seem fun but i couldn't tell if monsters slowed down too when you did the bullet time stuff. i hope they do, because if they don't it'd be really frustrating to get hit while your character goes bullet time.
weeaboo
August 31st, 2012 at 2:31 am
the gears definitely add a next level of uniqueness to each weapon though. if they continue to give gears to every new weapon category, i'll be pretty impressed.
diorJETS
August 31st, 2012 at 3:11 am
They'll improve so much with this update. I doubt my RA will be 30 by the 12th so sadly, no Gunner for me. I'm really only interested in the Fighter and Techer classes anyway. Twin Dagger looks really fun, has lodsacombos and even a relaunch attack. Hopefully it isn't mash A to combo though.
Wonder what the Rappy mag is all about, no doubt something crazy. I'll probably buy the Premium since it comes with everything I need.
Thx sega
Dycize
August 31st, 2012 at 3:41 am
The mechguns looked so hype. Man those floaty aerial dodge moves, and the ripple effect on some PAs… It's all I hoped for it to be and more.
We didn't actually see much of knuckles…
The double saber whirlwind action seem like it allows to "slide" as it activates, making it some sort of emergency offensive dodge, which I like, a lot.
Twin daggers, same as knuckles, but the PAs look niiiice those quick movements…
So that's what the whole "addelement" thing people datamined for wands back then huh? I wonder how that thing works, exactly. Also the attacks felt pretty heavy hitting.
Gunner really looks like it'll be super fun, and the new code avoid (wondered if they were going to add a new one) seem much better than the actual code avoid.
And finally, cakes, on my battlefield? It's more likely than you think.
antidote
August 31st, 2012 at 3:53 am
Thank you Sega!
All the new classes have such stylish moves haha. Especially gunners!
Love all the new updates! Totally looking forward to them
X-shunin
August 31st, 2012 at 4:35 am
Being a Gunner will be more fun then ever! Can't wait to start collecting ALL Twin Guns!
Sherlock
August 31st, 2012 at 5:47 am
@weeaboo: Twin sabers are very different from double sabers. I'm still keeping my fingers crossed, hoping for twin sabers to be added in the near future (I actually suggested that in the survey but who knows if they actually read it).
In the meantime I'll enjoy using twin daggers, I suppose.
Ion
August 31st, 2012 at 7:28 am
Do we know if switching costumes will override the mag recolor device? If it did, that'd suck (._.) .
natchu96
August 31st, 2012 at 7:35 am
I can't wait to be able to actually play this . . .
Ksogaijin
August 31st, 2012 at 7:38 am
Why are they waiting till october to release Vhard and level 50 cap =/ this is stupid.
psokid
August 31st, 2012 at 8:12 am
Sooo I totally take back everything I had said about gunners before… We get some DMC/Bullet time style moves. I can't wait!
Anon
August 31st, 2012 at 9:38 am
@Ricardo: When they say the double saber doesn't have an evasive action, I think it means they don't have block or an extra "dodge" like knuckles and twin dagger. But the class itself still has the basic "step" like a HUnter right? Regardless of the weapon being used.
Ricardo
August 31st, 2012 at 9:50 am
When they wrote that it doesn't have an evasive action, it's misleading because that term is used for step and dodge roll actions. I saw initially from Shougai that they thought double sabers had no urgent evasion but now they removed that from thier notes. so it probably means their extra action can't evade.
Yuki-chan
August 31st, 2012 at 9:51 am
SEGA,M SHUT UP AND TAKE MY ARKS CASH
Yuki-chan
August 31st, 2012 at 9:55 am
The Chrono Scythe is actually Girasole from PSO1
http://www.pso-world.com/images/items/BB-GIRASOLE…
KosenHagane
August 31st, 2012 at 10:09 am
If the GG issue is over im going back in so badly, im just 4 lvls away from having my level ready for gunner style… and as i said in the video comment…:
SEGA!! SHUT UP AND TAKE MY MESETA!!! ° A°
-Z-
August 31st, 2012 at 3:03 pm
the video seem to have, as usual, allayed a number of concerns.
one wonders how many will do Hu-Gu subclassing to pretend to be dante.
if that explosion with the wand hits is defined by the techs you have set, I'd say someone was reading my notes on what I thought would be an interesting gimmick to put on slicers if we ever get them. hurr hurr hurr.
still don't see myself using knuckles a lot. maybe ingame impressions will change that.
though that all is irrelevant untill I fix this malware problem. damn you, siliconera, learn to vett your ads!
-Z-
August 31st, 2012 at 3:03 pm
…okay so that formatting failed.
Kosmos
August 31st, 2012 at 9:27 pm
Aww, nothing about lvl50 cap? Nothing to do again
Ganymede
August 31st, 2012 at 10:20 pm
@Kosmos – Nothing to do? Ummm… New classes? New Weapons? There's plenty to do.
Pierre
September 1st, 2012 at 10:54 am
so will the switching to a new class mean that we will be stuck in the forest again until we gain some levels?
Ricardo
September 1st, 2012 at 10:59 am
Yes but this time all areas will be normal difficulty.
Ren
September 1st, 2012 at 11:32 am
No! Not that! Anything but that! Not Forest! No! Noo! Nooooooooo!!!!!
ShadowDragon
September 1st, 2012 at 12:20 pm
I… i think I just joygasmed.
Ganymede
September 1st, 2012 at 12:34 pm
Did I see a Cast with a Flame Garment type armor set in there? *hopeful*
I loved Flame Garment in PSO… maybe they will add another throwback like Aura Field? Or Chu Chu Fever XD
-Z-
September 1st, 2012 at 4:47 pm
ren> if you're really desperate to avoid the forest you could do client orders on your higher leveled class and turn them in with the lower leveled one. it's likely less efficient than just playing it but it's something. and if you have a bunch of meseta you could buy the loots for franka's orders off the market. it's bankruptcy waiting to happen but it's also something.
Airy-Fairy
September 2nd, 2012 at 12:14 am
I made some translations of japanese word on this movie, and you could find my journal by the word "airy-fairy pso2"
Please forgive my unfamiliar English.
woooha
September 2nd, 2012 at 7:31 am
twin machine gun , double saber and gunners.. cool ! gonna play those classes ^^ and cant believe the speedy updates ! i just EXP FULL-ed
needed a content update ^^
Anonymous
September 2nd, 2012 at 2:21 pm
"Tundra, Mines, and Floating Continent Normal Difficulty Quests
Eased the levels you have to be to accept some high level quests. Some quests in hard mode will accept a wider range of levels than before."
OMG FINALLY GOD, seriously new weapons are cool also, but they really needed to fix the gaps between certain levels… I don't even wanna level my other characters because the lv20-30 gap sucks!
Anonymous
September 2nd, 2012 at 2:24 pm
@ren, levelling from 1 to 20 is not that long especially if you get 3 friends to do it with you…
you should be more pissed at the lv20-30 part of the game which they are fixing in their update
…okay I can't wait for these updates anymore.
-Z-
September 2nd, 2012 at 3:08 pm
ricardo>
when I saw the "no urgent evasion" comment, first thing that came to mind was "can't dodge-cancel anything". maybe that's what it meant? *shrug*
/late
Ren
September 2nd, 2012 at 4:28 pm
@ -Z- and Anon(7:24pm) Haha I know. I'm just tired of Forest :. Tundra is a let down for me…needs a frozen lake where you skid around as well as yer enemies (makes for some hilarious moments) and a Sonic Adventure Ice Cap Zone avalanche
. Seriously, these mission fields need more interaction…I'm starting to feel a PSU vibe…which is not good.
Sandy
September 3rd, 2012 at 6:26 am
On one hand I can't wait for something new to do with these new classes… On the other… I'm dreading having to visit Doodoo to upgrade stuff again ._.
-Z-
September 4th, 2012 at 3:38 pm
ren> and why the hell not?
anyway the thing to remember is the limits imposed by the game generating maps anew once there's noone left in them. interactive setpieces are hard to mix in with that. more stuff like the river in the dagan hunt would be nice though; the map can still generate fairly randomly around it, after all.
sandy> and that's why they need to crank out more non-rare weapons so that doudou's thievery can be less an obstacle to survival. or at least make the rares a bit easier to upgrade in their last levels; fighting the random number god isn't a challenge, it's just tedium, and when it's particularly harsh there's a problem motivating oneself to struggling along it. right now the "+10'd rare weapon" titles seem the dividing line between ordinary folk, no-lifers, and people who cash excessively. that's uncool.
on-topic with classes and weapons, I guess maybe we can suppose new weapons call for new classes with the way sega's handling things. what'll the next batch be, I wonder. a shield-specializing Vanguard? a slicer-ready PS4 throwback Esper who uses more stuff out of the skilltree than techniques? some kind of bow/laser/whatever sniper?
yes I'm hung up on certain stuff, let me dream
but really, I do wonder…
deus_diabolus
September 5th, 2012 at 3:48 am
so why the heck didnt they just wait to give us the guuda skellas till now and we coulda kept them as knuckles?
-Z-
September 5th, 2012 at 5:29 am
that's… a good question. one I'm sure has the jp people wwwwwwwwwwwwing away.
Angel
September 5th, 2012 at 10:33 am
@-Z- ehm lol i used 500k meseta on buying all my armor gear(rare gear) and upgrading to +10 everything and puting powerIII and vol soul on one of the pieces… just 500k meseta, u should just be an extremely bad lucky guy, and i dont cash or play nonstop
-Z-
September 5th, 2012 at 10:46 am
from what I gather, most people don't get out that cheaply.
sounds more like the random number god wants to have your babies.
Sherlock
September 5th, 2012 at 12:06 pm
Just aim for Vol Soul + Power II instead, much easier and saves a lot more Meseta while all you lose is just 10 S.Attack (well, 40 if you're talking about 4 pieces of gears).
Getting +10 is another thing though. I got a 9-star unit to +10 within 100k, while it cost me more than 300 to get an 8-star to +10. And my Zanba took forever to get to +10, I didn't even bother to calculate how much I spent.
Currently have Vol+PowerII on weapons, rear, and legs, aiming for arms next. Probably not worth it in the long run but hey, I didn't even bother changing units until I reached Snow Banther anyway so I'll probably stick to those units even after level cap increases.
Sherlock
September 5th, 2012 at 12:12 pm
I've got pretty decent luck with Trolldodo, but not so much on gear drops. Been hunting King Yetis for the past one week but I still don't see any Couleur Coffin while my friends have already gotten their share.
Nilok
September 5th, 2012 at 2:01 pm
My luck is all over the map. I got Quartz Soul, Aim I and Power II on a 9* Spear in one try and got it to +10 for under 100k. my Launcher took over 1.2mil to get similar results without even applying abilities.
Drop wise I never get what I want and I rarely get the really high demand drops. I HAVE gotten two of those 9* Spears as well as twp 9* Talises from Vol Dragons (one right after the other) and a fire arms. Most everything else has been the kinds of things you can't easily get rid of without practically giving it away.
-Z-
September 5th, 2012 at 2:54 pm
rare armors are easy-peasy to +10 though. the weapons…. grah, doudou steals so much money. sounds like he's going "hahaha, what money?".
Nilok
September 5th, 2012 at 3:21 pm
yeah that's true. I don't think 9* armors even get into the danger zone for risk and iirc the maximum loss is always -1. compare that to 9* weapons which hit danger by +5 and hit -2 and eventually -3…it's not even the same game when it comes to armors vs weapons.
-Z-
September 6th, 2012 at 10:25 am
given the likely sort of level caps the game may have in a year or so from now, it seems a bit terrifying that the rare weapons NOW are as prone to being utter b*bleep*s to upgrade, given the comparitive dearth of non-rare things beyond a certain point.
and given past experiences I'm inclined to worry sega will forget to make it easier to upgrade the current rare stuff when higher class things come along.
Anon
September 6th, 2012 at 2:41 pm
People will not upgrade current stuff when new (and better) stuff is available, the same way people don't upgrade tunas and microphones to +10 now.
-Z-
September 8th, 2012 at 10:54 am
people will upgrade what they can use if they're looking to perform as well as they can for the point they're at.
tunas and mic stands don't get upgraded to +10 because they're novelty items, not things you're expected to be using seriously.
I'm not sure you even have a point with your messed up "logic" there. it's like you're under the impression that players pop into existance at the level cap and never need anything but THEBESTTHEBESTTHEBEST gear in the game. if that's honestly how you're thinking then you're one of the cancers killing MMO communities.
Renvalt
September 8th, 2012 at 7:58 pm
@Z: Regarding this….
"one wonders how many will do Hu-Gu subclassing to pretend to be dante.
"
I declare myself guilty as charged. Except I'll be using Gunslash-Twin Gun combo to at least not be Dante 100% (if anything, more wannabe-Nero than Dante).
Kane Fire Hero
September 11th, 2012 at 10:10 am
Was hopping we get the sub job system and maybe some team content this month