Thursday January 31, 2013 00:20

PSO2 JP: February 2013 Tidbits

Posted by Ricardo

Shougai posted information from the latest Famitsu Connect!On which shed some light over Advance Quests.

Advance Quests:

  • Available from Class Level 45+
  • You’ll use an item called “Advance Capsule” each time you accept the quest.
  • For example, there could be a quest that has 1 person use 10 Advance Capsules to go through the quest.
  • Upd: You can acquire element pyroxene stones in Advance quests.

How to Acquire Advance Capsules

  • You can purchase Advance Capsules in the shop. (1 for 50,000 Meseta)
  • You could also acquire Advance Capsules in Advance Quests. (Details Unknown)

Advance Capsule Payment Process

  • When you accept the quest, you can pay 10 capsules for 1 person.
  • For example, if there’s four people, it would require 40 capsules.
  • The Party leader could choose to pay for all party members if they want to.
  • Each person in the party could pay 10 capsules to cover themselves or the party leader pays 40 capsules to cover everyone.

Kinds of Advance Quests

  • There’s three types of Advance Quests (so far…)
  • Forest, Caves, and Desert.

Types of Advance Capsules

  • Advance Capsule A = Forest
  • Advance Capsule B = Caves
  • Advance Capsule C = Desert

Advance Risk

  • As you clear each advance quest, your advance risk will “rank up” which will increase the boosted enemy rate and enemy level (Lv 56+).
  • Also there will be some exclusive rare drops, (it’s uncertain if this is the result of the enemies having higher levels.)
  • The advance risk that you’ve accumulated will reset after 7 days.

Advance Quests are sort of like an evolution to Guardians Boost Road, and it will be coming sometime in mid-February.

Pyroxene shop screen

UPD: Pyroxene (Magic Stones) Shop Update

  • UPD New magic stones “Fire Pyroxene Agni” and “Wind Pyroxene Vayu” and “Earth Pyroxene Prithvi
  • Trivia: Agni is the Hindu deity for Fire and Vayu is the Hindu deity for Air/Wind. Prithvi is the Hindu goddess for earth. (This would imply there will be more stones based on each element)
  • Upd: You can acquire these stones in Advance Quests. There’s three types so far, Fire, Wind, and Earth.
  • There are also new weapons in this shop that require other “weapons” as materials to be traded in.
  • Pyroxene Shop will have a 10 star weapon called Lava Seeker*, a different colored version of Messer Agate.
  • “Messer Agate” and “Fire Pyroxene Agni” can be used as exchange materials.
  • The process seems to be, trade a lower ranking version of a weapon you don’t want, to get a much stronger, higher ranking version of said weapon.
  • Trade Iku-tachi to get Kaku-tachi.
  • Trade Seitenweise to get Seitenheise
  • Trade Metalisolidum to get Metalignis
  • (Certain Weapon) +  (Element Pyroxene) = Higher Ranking version of that weapon.
  • According to the screenshot, you need 90 Fire Pyroxene Agni and 1 Messer Agate to get a Lava Seeker.

Magic Stones Upgrade List [Warning: Speculated List]

メッサーアゲート Messer Agate + (Fire Pyroxene Agni) = Lava Seeker
イクタチ Iku-tachi + (Wind Pyroxene Vayu) = Kaku-tachi
セイテンバイセ Seitenweise + (Wind Pyroxene Vayu) = Seitenheise
シュミットール  Schmidtore + ???? = Komlotore
メタリソリドム Metalisolidum + (Earth Pyroxene Prythvi) = Metalignis
イシュライ Ishurai + (Wind Pyroxene Vayu) = Surukrai
ルストデバイス Rusty Device + ???? = Old Device
グラヴェルコア Gravel Core + ???? = Olavacore
ディブルカーン Divulcan + ???? = Divulnigel

Future Speculated Weapons to be Pyroxene’d

  • Tundra: Vyefrost, Cruel Froga, Cruel Coffin, Cornelia
  • Mines: Block Bellow, Belk Welker, Noise Bullova
  • Skylands:  Jade Racion, Gramasciento, Tourmalinka
  • Ruins: Ruins Charm, Latria Rain, ‘Plosion, Fossiletrix

[thanks Manta]

New! How to get Abducted (As described by the Development Team)

  • Whenever you get good results on certain quests, it increases your chances of Abduction
  • However, if you cancel the quest before you clear it, your chances decrease.
  • A shortcut to getting abducted is to clear quests back to back.

Commentary on getting Abducted (As described by Shougai)

  • Whenever you S Rank Time Attack Quests, there’s a possibility you may get abducted when you start the next TA quest.
  • If you do what’s called a “Retire Marathon,” your chances decrease.
  • A “Retire Marathon” is a phrase coined by the Japanese community where you  repeatedly cancel and accept a quest.
  • (Now of course people have used the “Retire Marathon” method to get abducted so it may not be that much of a decrease?)

[via shougai]

 

PSO2 Augmented Reality

You can select from a variety of animations and take pictures alongside your character in Character Portrait.

Kuna Singing

Kuna (Voiced by Eri Kitamura)

She’ll be performing with her band on stage at the Arks Lobby.  In one of the cut-scenes she stylishly spins around and teleports somewhere. Aside from her, there’s this mysterious girl with blue hair.

chrome dragon 3

What’s her relation to the Chrome Dragon?

139 Responses to PSO2 JP: February 2013 Tidbits

Remius

January 25th, 2013 at 3:36 pm

500,000 per quest run? No way to acquire through the stage themselves? In market equivalence this is priced worse than the latent ability update when it launched.

Are PSO2′s updates and systems designed by a group of interns or some shit?

Haha this game…of all the ways they could make their Premium Set look better, they just keep making dumb decisions

Ricardo

January 25th, 2013 at 3:43 pm

Well 50,000,I get what you’re saying now. and yes you can acquire it through the stage but we don’t have much information about that yet.

White Glint

January 25th, 2013 at 3:53 pm

50k per capsule seems over exaggerated when some adv. quest is 10 capsules per entry…

Conspire

January 25th, 2013 at 4:01 pm

Yay! This makes me happy. Who wants me to pay their way?

Only if you have a +10 non-welfare 10*, btw.

Remius

January 25th, 2013 at 4:07 pm

@ Ricardo

Well the price wouldn’t mean anything if you were able to acquire them in regular stages (like PDs or grinders). It was a cool feature in PSP2 since you could find them pretty much anywhere, so when you became the correct level you were stocked up for a few mission runs.

Meseta on PSO2 has been nerfed hard for everything except TACOs though.

Guess we wait for info now.

…OR, all just enjoy the one time Conspire actually makes sense; poor people are screwed on this one

Conspire

January 25th, 2013 at 4:26 pm

It’s not even hard to make meseta in this game, y’know.

50k a capsule is nothing.

Anon

January 25th, 2013 at 5:55 pm

Yes, it is expensive Conspire. And VERY. 500k per run PER person.

1st: while u r running it u r not making much money like on TA’s or doing some searches on the market or w/e.

2nd: it will be harder to find ppl to actually want to run with u, since they will have to pay 500k. Sometimes it’s hard to find ppl to play TA (and I can solo all of them), which gives a meseta prize.

3rd: can you imagine if it actually IS hard as they r promising? There is a risk of paying 500k (2mil for a full party) for NOTHING.

This is really fucked up. I expect these quests to have at least 500k worth of drops each run or else…

Conspire

January 25th, 2013 at 5:57 pm

500k per person is nothing.

Seriously, people. You guys might be too stupid to understand how to make money in this game, but not everyone is. Stop the “amg too expensive” poor people whining already.

Poor people!

Anon

January 25th, 2013 at 6:01 pm

Maybe for some zombie who stays connected to the game 24/7, ppl that made lil’ fortunes early in the game and AC scratchers.

But for anything that’s not in one of those groups it IS expensive.

Anonymous

January 25th, 2013 at 6:54 pm

Can’t wait for more cries about advanced missions giving nothing but crap (read: unwanted) rares.

raiden55

January 25th, 2013 at 6:57 pm

It’s obviously pretty easy to earn tons of masetas if you have access to the market… but not everyone have a premium account or get lucky with 3 days market pass.
This thing is ridiculous, I hope the Japanese will make it loud that it’s too much…

Zynetic

January 25th, 2013 at 8:19 pm

I personally see a 30 day shop as the minimum monthly subscription fee. If you don’t have that, you’re really restricting yourself, in my opinion.

Once you DO have a 30 day shop though, all you have to do is play and meseta will just come rolling in. You make more playing Market Star Online and playing with the market, but just playing and checking your affixes gives you enough money (souls, attack affixes, etc).

Personally, I’ll only be paying the 500,000 meseta fee if the quest are good and/or they DO have good loot tables, but we’ll have to see. It’s not really much every so often, but if I’m spamming it those costs are gonna add up, lol.

Anon

January 25th, 2013 at 8:30 pm

@Zynetic that’s what I’m talking about. 2mil may be nothing, but if you wanna play advanced quests let’s say 10 times a week you’ll need an income of at least 1mil EVERY day just for those quests.

Anonymous

January 25th, 2013 at 8:38 pm

Conspire should be banned from using a computer.

Myau

January 25th, 2013 at 8:55 pm

Conspire’s wish has come true an actual money sink for him if the drops are worth it.

@Zynetic i agree with you 100% but i am sure alot of people do not just because this is suppose to be free 2 play lol

Anon

January 25th, 2013 at 9:00 pm

Dodo already is a real good money sink.

Emiya

January 25th, 2013 at 9:01 pm

At most 500k per Advance Quest run? Oh… okay.

Ricardo

January 25th, 2013 at 9:11 pm

To make it sound as nice as it can, (yes I know this is an obvious money sink), we don’t know yet if other quests have different costs. Like Forest requiring 5, Caves requiring 10, and Desert requiring 15. However if all three quests are 10, at least you won’t have to pay full price each time since you will get some back within the quest.

patchy

January 25th, 2013 at 9:51 pm

get high-end gear, get famous, ask people “if you want me in your party, pay for my entry, muahahahaha”
nope, i don’t think it will work

Anonymous

January 25th, 2013 at 10:58 pm

With SEGAs current mindset about this game, I doubt “advanced quest” will be anything more then more number increases(i.e. nothing at all) and you could still extremely easily steamroll it with a +10 6* or anything close in attack power.(Seriously, why ginding is even in this game at all is beyond me)

Best case scenario, it actually is a challenge and takes skill to beat, and isn’t completely linear like TAs; but even with that, I wouldn’t pay 500k a run if they drop rates from the quest themselves aren’t very high.
Don’t have the patience to farm meseta that much(normal or TAs) for each run, and SEGA isn’t getting a cent of my money for shops until they start to please me to an acceptable level.

SEGA has honestly gone mad. Take good concepts, degrade them to worthless level, then charge mountains of cash for them seems to be the theme they’re going for in this game, probably what this will be too.

Beta

January 25th, 2013 at 11:40 pm

Yay inflation?

Tsacar

January 26th, 2013 at 12:19 am

This sounds incredibly tedious, on the individual level. Economically, though, the idea is quite clever. Perhaps after they destroy everyone’s savings, and the elite players are as flat broke as the noobs, they can nerf TACO’s, too. They need to go. They don’t get any more fun after the thousandth time.

Anon

January 26th, 2013 at 12:30 am

These will have to be some really addictive quests to get the riches broke.

Remius

January 26th, 2013 at 1:09 am

Why the hell are they so focused on Money Sinks?

Meseta is just as useless as it’s always been. 10*+ is still untradable and 10< is worthless to waste time upgrading. Hell, most 10*s are worthless to upgrade. If they did Latent Abilities RIGHT, then this wouldn't be the case. It's like they're trying to sink it only for the sake of it not being avaliable otherwise. Just more ways of giving you next to nothing for way too much.

@Anonymous

They haven't gone mad.

I think anyone who's grown up with MMOs long enough has seen this trend and knew exactly how PSO2 was going to end up the moment they announced it was Free to Play. While i don't fault them for going F2P, I completely despise them for so blatantly insulting the playerbase with this drastic change in the gameplay model. I honestly would pay monthly to re-experience PSU than to ever pay Sega's non-effort towards improving this game.

I personally predicted this game would devolve into deep F2P tactics at some point…but Sega has wasted NO time in doing so.

It isn't really a surprise from a Sega Standpoint. But i just never expected to play a Dungeon Crawler that has such a blatant disregard for its own core mechanics like PSO does.

Arika

January 26th, 2013 at 1:57 am

Rather than the PSU GBR. THis is more similar to PSU’s GC quests where you need to pay real money to enter. mix with the dengeki quest that boost for next stage.

The thing is that this will clearly be for real hardcore person because it will reset every 7 days and you might wanna combo it during this period.

Anon

January 26th, 2013 at 1:58 am

I myself wouldn’t pay to play a game just like PSO1 or PSU again. I think this one is better than both and it’s ok right now.

Try to solo darker’s den then call me back. Yes, upgrading is worth it. You’ll be a weak shity wet paper ball if you don’t upgrade ur stuff.

Anonymous

January 26th, 2013 at 2:56 am

Even with never grinding units, and being in fury most of the time, most mobs are FAR too stupid and/or slow that they could hit you(much less kill you) unless you’re just paying zero attention. The few that aren’t that retarded, would be no fun with only scratch damage.

The only reason for upgrading weapons is just to kill the brain-dead cannon folder mobs that could never touch you faster, so you don’t waste more of your time.

All PSO2 has going for it is core battle system, graphics, and character customization.
Difficulty, special systems, engagement, quests, weapons, etc, it has all fallen flat on its face in terms of, then rammed itself deeper into the ground.

Anon

January 26th, 2013 at 4:22 am

As I said, solo darker’s den, then you’ll have my respect (if you do that without grinding, since it’s totally unnecessary of course…).

More difficult content is coming you’ll just have to wait.

Remius

January 26th, 2013 at 4:24 am

@Anon

You could say the same thing for any stage. The only reason I ever get killed in almost any map is just blatant disregard for my own safety. Defense Stance usually throws that out the window. Besides, solo’ing the hardest map in the game doesn’t magically make the game not stupid easy. It just means you’re trying too hard to find a challenge. In any other situation, a (constantly updated) action game wouldn’t require you to handicap yourself in order to feel like your extra gear has a purpose. It’s okay to challenge yourself, but no this game has zero difficulty curve. And hey, I wouldn’t be able to take up your offer even if i wanted to. I haven’t been abducted once since the Darker Den’s release. Just another one of the drawbacks of this stupid era of the Magical Fun Roulette.

Upgrading weapons is, yes, entirely useless. Not only because the failure curve is absurd, but because the reward curve is even worse. Latent Abilities are a TERRIBLE attempt at carrot-sticking. Not only do the weapons that are supposed to have abilities (every PSO-based weapon in the game) not have them, but they’re Tiered in a way that makes the first Latent Awake an asinine waste of time and money.

But mostly because all depth to fighting in this game lies about 50% in your weapon type and 49.9% in your Photon Arts. Your weapon does next to nothing when it comes to killing stuff except make numbers grow. You could literally pick up a regular weapon drop in any map, in any mode, and be PERFECTLY fine.

Anonymous

January 26th, 2013 at 10:25 am

they’re focusing on money sinks because they haven’t figured out that the only way they’re gonna fix the market is to nerf TA order payouts to hell, cap market prices, and bankrupt EVERYONE. which is, unfortunately, a combination that would also kill half the playerbase.

and why is anyone bothering to argue with conspire? he’s clearly just a troll.

Volt_Opt

January 26th, 2013 at 2:16 pm

I can see valid complaints about the difficulty and weapons and such if you’ve reached the absolute end of what PSO2 has to offer. I myself find nothing wrong with these things. I barely play anymore, but that’s mostly because of school and being in another beta. When I do come back, I’m still wowed by what it has to offer, mainly because everything is still new.

On the issue of the capsule price, what the hell are you spending your meseta on to keep yourselves under 500k? I have no issues earning it without boosts. All you have to do is sell everything you don’t want or need and you’ll be fine. Then again, I don’t know what the late game is like, so my oppinion is mostly irrelevant.

Zynetic

January 26th, 2013 at 2:21 pm

Late game = dressup

an0n

January 26th, 2013 at 2:46 pm

holy, meser agate price suddenly went up to 700k at ship 9

Remius

January 26th, 2013 at 3:06 pm

@Vol_Opt

it isnt much different, really. The reason people stay poor is because there are very specific ways to make money. Either you’re clearing TACOs or you’re selling items. If you aren’t doing either of those, the game doesn’t give you meseta for pretty much anything. Bosses still drop meseta in the teens.

sibladeko

January 26th, 2013 at 4:02 pm

“Meseta is just as useless as it’s always been. 10*+ is still untradable and 10< is worthless to waste time upgrading. Hell, most 10*s are worthless to upgrade."

What?
I sort of get your lack of difficulty complaints but ?what? to meseta being useless.
4-5 slot equipment creation doesn't pay for itself you know!
Then again I guess you consider that useless if you consider upgrading your weapons useless, I mean I totally have the time to waste to go through VH maps with stock weapons cause the game is too easy (no I don't have time to do this, like in any MMO, I want numbers so I don't spend 3x the time going through a map.)
Of course the other use for meseta is freaking dressup, and I'm pretty sure that appeals to the majority of the playerbase.

Also how does this make their premium set look better?
The two main ways to get more numbers in this game has always been your weapon and your equipment slots.
FALZ more or less broke the power levels right out the window, I'm pretty sure since you were all abusing 4-5 Falz per run that every single foreigner in ships 2 and 4 has multiple copies of Falz weapons.
Uprading one of those honestly makes you deal more damage than 90% of people running non-Falz weapons.

How does that make premium look better?

Anon

January 26th, 2013 at 5:22 pm

The game is NOT supposed to be hard ALL THE TIME. What makes you think you should have a hardcore challenge when in a MPA or a group of friends? It’s 12 ppl FFS, do you want them to give every enemy an AoE (near)insta-kill like Falz had on PSO1? That’s the only way to make sure a full party fails a mission, because… moons.

Yes, most enemies are stupid with their initial roar and shit that allows you to shut them before they start to actually move, but I’m pretty sure there will be faster and more aggressive enemies soon. The first “prototype” of that are the pre/dicahdas.

I’m pretty sure a lot of ppl complaining about difficulty here can’t solo TA’s too and have like 200+ deaths. If the game is so easy why you died that many times?

And I have to quote this: “The only reason I ever get killed in almost any map is just blatant disregard for my own safety.” –> YOU DON’T SAY?! Of course it is, what else would it be?

Remius

January 26th, 2013 at 5:38 pm

I said Meseta is useless because you don’t need it to accomplish anything.

Of course, nobody is dumb enough to run around with 3* weaponry while playing maps. But at the same time, you could waltz into a Player Shop and buy many 9* weapons for the price of a single loot sell trip. The stronger weapons in the game are indeed quite powerful, but the power they supply is rarely needed for any mission.

The only (yes, only) benefit a 12* weapon has over a 3* weapon is attack damage. By this logic I >personally< find it utterly pointless to waste grinds on any equipment on this game that isn't the current highest tier weaponry. But none of that matters because Meseta can't buy you 10*+ gear. It can only upgrade it for you. Until you reach that point, I honestly don't see the point in upgrading anything.

The way this game is structured, a weapon becomes completely obsolete the moment one with a stronger atk value surfaces. So to me, by extension, Meseta isn't really all that important to me. It's just my opinion though.

THK

January 26th, 2013 at 5:39 pm

Wow Remius if you’re that sour on the game, why do you still play?

Anon

January 26th, 2013 at 5:42 pm

You know currently 9* are better than 10* since you can buy many copies of them to reach 50 element right? Almost all the 9* lambdas are stronger than 10* if you manage to element grind them at least 20 element above the 10*.

Remius

January 26th, 2013 at 5:51 pm

@ Anon

“And I have to quote this: “The only reason I ever get killed in almost any map is just blatant disregard for my own safety.” –> YOU DON’T SAY?! Of course it is, what else would it be?”

Being killed while disregarding my own saftey and being killed with my guard up are two completely different things…

Increasing difficulty isn’t about killing you in one hit. It’s about providing a consistent challenge for the player. It’s about allowing you to put on your best gear and go all out, but still be on equal terms with your opponents. Taking what they’ve learned into consideration. It really isn’t that complicated.

You could think of ways yourself to make enemies significantly more dangerous than they currently are. Faster speed, less warmup/cooldown on attacks, better dodging and spacing, better aggro priority, better aim, less idle time, bigger spawns. They don’t need “NEW” enemies to do any of this stuff.

What you’re talking about (solo) is just the equivalent of a team of 12 people going into an MPA with all their armor off. The game isn’t hard, you’re just handicapping yourself.

sibladeko

January 26th, 2013 at 6:06 pm

Element at the moment is negligible, because it’s not a flat damage percentage increase like psp2i.
50 element doesn’t give you +50% damage against an enemy weak to that element.
If it did give a percentage bonus than yes, investing in 9 stars for element increase would definitely be worth it.

@Remius
“The way this game is structured, a weapon becomes completely obsolete the moment one with a stronger atk value surfaces.”
Did you just basically state one of the most obvious rules of MMOs, and indeed almost any level-based game with equipment progression in existence?
I mean…of course?
I don’t know what I’m supposed to say to this, because it’s absolutely true?
I sold my MithrilBlade for a Regal Cutlass 20 years ago in FFVI?
I mean FFVI is by no means a hard game, by using your arguments I should have waited for Crystal Swords before bothering to spend money on weapons.
I totally could have done that, and I could totally conclude by extension that Gil is worthless once I got Excalibur, but I don’t think that’s being fair at all.

sibladeko

January 26th, 2013 at 6:11 pm

And again I don’t see how this setup makes Premium more desirable either.
Since the best weapons are more or less unbuyable with worthless meseta, nor are they buyable directly with cash, everyone is sort of forced to farm for them regardless.
Again, Falz broke the power levels in this game pretty hard, every non-premium user above 40 has Falz weapons by now, so I guess they have something to spend their meseta on, which by extension makes meseta useful again.

sibladeko

January 26th, 2013 at 6:37 pm

Like the argument I’m seeing is:
Meseta is worthless
Meseta is hard to get unless you farm TACOS or sell stuff through Premium
Premium users have tons of meseta
This new patch screws over the poor because it favors premium users by offering them more chances for more powerful equipment than non-premium users.

The points I’m seeing absolutely ignored are:
Everyone above 40, meseta or no meseta, premium or no premium, by now has Falz weapons, which are the strongest weapon types for their class in the game.
The simple act of +10ing an Elder Rod lets you deal more damage than 80% of the people not using Elder Rods.
This is not expensive to do.
If you somehow don’t have an Elder weapon, the existence of them has crashed the 9* market into the ground, so you can buy cheap 9* weapons by the bucketloads.
Game difficulty is low (actually, you do go over this point, but I don’t get how it ties into your above argument at all, if anything it just contradicts it.)
Because game difficulty is low, having more power exclusive to premium users or rich people sort of means jack to normal users, because they can just rock their +10 Elder Rod and feel strong anyway.

Conclusion:
Unless the advance quests are some mind-blowingly fun carnival ride, in the end they are just means to an end, aka getting higher numbers.
(Un)fortunately with Falz, there’s really little meaning to someone poor to grind for higher numbers, as they already feel strong anyway, what with the low difficulty and free 10* equipment.
I don’t see the problem?
If you’re one of those sperglords like the FOFI on our ship who solos VH TA in 6 minutes solo and has full 5S armor and you want to grind Advance quests with your 1 billion meseta, fine.
if you’re a nonpremium poor user who only has enough meseta to upgrade the first and only Elder weapon they have, maybe you can only run Advance Quests once a week.
Is that bad?

I don’t see anything harmful to a non-premium or poor user at all.

genius

January 26th, 2013 at 6:55 pm

“everyone at level 40 by now has elder weapons”

WTF?!

Remius

January 26th, 2013 at 6:56 pm

Sorry, i guess I wasn’t too clear on that. I was mostly alluding to the fact that Rares do not have any secondary or unique function that makes them useful outside the basic function of the weapon. Which essentially makes the concept of Star Rarity on PSO2 pretty stupid. Pretty much every throwback rare that appears in PSO2 is only popular for that very reason. They all had memorable functions that usually kept them in your inventory way longer than they would be otherwise.

FFVI is a bit different…you didn’t have to spam a map to acquire a weapon, you just had to either find the chest, kill the boss, or buy it from the shop that had it. You also had to spend Gil for survival reasons, and you had to supply your entire team with equipment. So no, gil wasn’t worthless.

And even in FF6 weapons were not linear. On the FF6 wiki, the weapon directly above your Regal Cutlass 20 years ago (Rune Edge) was able to consume MP to deal critical hits. Other weapons casted spells. Other weapons used HP for calculating damage, others

blablahlongpost tl;dr

yeah it’s a basic function of MMOs for equipment to increase and old equipment to become useless. But RPGs, action-RPGs (PSO, PSO2) or MMORPGs like (World of Warcraft), it’s also a basic principle to apply some sort of concept to your weapon.

And with FF6 as an example, Strength alone was not the determining factor in effectiveness with many enemy types. PSO2 is the complete opposite.

this is irrelevant to meseta. I just wanted to clarify though since you mentioned it.

sibladeko

January 26th, 2013 at 7:00 pm

@genius, unless you have been living under a rock, every single non Japanese person I know from Ships 2 and 4 abused the living bejeezus out of the multiple Falz run exploit for the past month.
The fact that Sega did not ban any of them, and only fixed the exploit in the most recent patch, indicates to me that it wasn’t just foreigners doing this either, it was probably so widespread they decided it was better to let it fly instead of banning 50%+ of their userbase.

A simple look at Team rare rankings per week once Falz was introduced per ship was all the circumstantial evidence needed to see that tons of people were doing this.

genius

January 26th, 2013 at 7:07 pm

i was apart of the falz exploit and barley got any rares from him. Not everyone partook in the exploit as well and to say that EVERY lvl 40+ player has an elder weapon is ridiculous. I myself am still looking for elder fists as a drop from him. I still even see people using latira rain, wolga hands and the ruins tails instead of elder rod, rifle, and hands. If everyone has them why are players still using weaker weapons? I think you mean every lvl 40+ player has a staff of adaman lol.

sibladeko

January 26th, 2013 at 7:18 pm

@Remius
Yeah, I agree with the lack of extra attributes giving you little reason to hold onto old things as being pretty shallow.
And yeah the reason you’d hold onto multiple weapons at all is usually cause of multiple weapon types, there’s little reason to hold onto two swords if one is weaker than the other.
The ability creation/transfer system, as much as I love it, sort of generifies this too, as you can just put what you want on the best weapon you have, though I know someone who actually made a separate weapon for each status effect in the game.
Maybe if element actually mattered on weapons people would bother.
Latent ability is more of a fancy hat rather than an actual reason to keep a lower weapon around, you risk spending more grinding it three times especially if it’s a 9* than just a grinding a 10* Elder once.

That being said I don’t think this makes me feel like I was robbed by Sega, nor does it make me feel like I should go and buy Premium to get stronger.
If anything right now in this game there is an abundance of power in the hands of all users, premium or non-premium, that feels like it has no where to go.

That being said, I admit that I like the fact now that most of my meseta is going toward silly clothes rather than “essential equipment you need to get stronger” as is the case in many other MMOs.

sibladeko

January 26th, 2013 at 7:24 pm

@genius
It is an exaggeration, but on the flipside, I’m curious how many times you ran Falz, as our team refused for a while to exploit it until we broke down around New Year’s.
Even if you got pure garbage, running 3-5 Falz per Falz announcement for half a month was a crapload of pyroxene, which all translated into Lucky Raise units or 250% tickets.

AoSoul

January 26th, 2013 at 7:31 pm

@anonymous, upgrading weapons are no essential in normal and hard mode. You can easily get pass with that I can understand. However once you enter VH mode I’d like to see you solo some bosses like Crystal draal in less than 10 minutes. Not only that, but if you don’t upgrade why the hell would anyone not want to kick you off their map? Itd be like playing with a darn bot, unless you have weak shot im pretty sure no one wants to play with you ass.

Skills in the game can keep you alive for however long you want heck you can try to solo darkers den and still not die. However you *WILL* run out of time, It takes an average player with regular gear to solo a ragune lvl 50 at 15-20 minutes assuming their gear is below par. 2 sub par players can do in less than half the time minutes, and yes its a curve. Not only that you would have to fight zesh, the tankiest boss there is, id like to see you kill one of them in less than 20 minutes without upgrades. Then gawanada which I don’t care about so much, will vary… But around 5-10 minutes. The rest of the map has a crap load of mobs with a crap load of life and damage, and there are flying missles that can kill you one hit. I’d Like to see some one survive for 60 minutes for the matter. Not just standing still, never the less if you plan to casually play its true grinding is not necessary for Normal or Hard mode.

@Poor people, every 2 days TAs will reset and you can make 400k off the VH, and about 240k off H and well lets just ignore the normal mode, i doubt any one does that. that makes a total of 640k, and that is alot. However you are correct that if you plan to go once a day you will need 500k at minimum. and if you were to cut up profits from TA to amount needed you would get this, 320k/500k. Meaning you would only get a little over half the amount you would need in one day. Although I can say this much, after this patch passes Meseta will have a change of value in the market, whether it inflate or deflates god only knows >.>

AND YES WE ARE POOR! BUT WHAT OF IT?! I’ve been spending all my money on the cosmetics. I plan to stop buying things randomly now.

From Ship 10 AoSoul aka character name 青Soul

Anon

January 26th, 2013 at 7:42 pm

rofl you guys are funny. If you don’t know how much extra damage element gives, stay quiet. 1 element gives around the same damage as 8 atk (12 if the enemy is weak against the element). It doesn’t need to be a percentage to make a ラムダフェイルノート 50elem. deal more damage than a メーレンネンカ with only 20 (maybe even 30).

And in NO action game you’d die if you are with your “guard up”. If you died, it’s because you missed a dodge, didn’t look what was around you or w/e. That’s exactly how it works in PSO2 or any other action game.

genius

January 26th, 2013 at 7:53 pm

@sibladeko i didn’t run too much but got at least 6 excubes out of it no real rares except adamans and 1 leg unit.

sibladeko

January 26th, 2013 at 8:05 pm

@Anon
Truthfully I’ve given up figuring out element because my own tests always gave less damage than the formulas said, I used to make 50 element weapons to sell off.
Somehow I doubt you have a Meerennenka to actually test this, however I have a 23 Fire Guwanda double if you’re using dsabers.
If you’ve got a 50 Lambad Failnote (inside joke name) I’d like to test damage values, as they are are like 6million+ meseta here and thus not exactly easy to get to 50.

Remius

January 26th, 2013 at 8:07 pm

@ Anon

Lol…

You’re absolutely right. That IS how it works in PSO2. And thats why the game is so damn easy.

Action games combat your ability to dodge their moves by changing up their patterns and using new combinations on you. PSO2 just throws the exact same enemies at you for 55 levels and just requires you to not get hit, which is trivial by the time you hit lv20.

And LOL@ “Everyone Has Falz Weapons”.

Yeah, dude you’re completely underestimating these droprates. There is something seriously wrong with that statement.

sibladeko

January 26th, 2013 at 8:26 pm

@Remius
I’m not underestimating drop rates, I didn’t even use 250% tickets to get my Falz weapons (and I’m still missing the type I want the most, I know luck is fickle)
I’m just saying that people who abused multiple Falzes for the full month it was in definitely have more than a single Falz weapon, we only abused it for half and we made out pretty well.
genius said he got 6 excubes and a unit.
6 excubes is 120 pyroxene which is what, 20-30 runs at 4-6 pyroxene a run?
At 3-5 Falz per announcement that’s like what, 7-10 Falz announcements?
It’s sort of obvious he didn’t run it many times at all, since when it was first announced they were mashing that emergency like crazy.

sibladeko

January 26th, 2013 at 8:28 pm

@Remius
Like I’ll revise my statement, anyone serious about doing Falz runs has at least one Falz weapon.
Of course if you’re totally casual then yeah you’re not going always going to stumble into a 10* weapon, but that applies to any game.
If he didn’t have time to do Falz runs it’s sort of obvious he wouldn’t have time to grind for any other good weapons in the game in the first place.

sibladeko

January 26th, 2013 at 8:35 pm

Like I’m 100% serious when I say Falz broke the power ceiling and the economy for a lot of weapon categories.
You have the strongest rod, the strongest rifle, the strongest fists, the strongest wiredlance, the strongest launcher, the strongest wand and then you have the second strongest tradeable partisan (all class), strongest tradeable partisan, strongest tradeable tdaggers, strongest tradeable gunslash, all in a boss that people found out to abuse within a week to get 5 runs per emergency.

Plus 4-5 runs (so slightly more than a single run if you’re abusing) on average got you an Excube cause of pyroxene conversions, and all the best rare up items (lucky raise units, 250% tickets) were Excube only.

It was a pretty self perpetuating farm cycle.

Anon

January 26th, 2013 at 8:46 pm

This is the discussion we have since the beta (not changing AI for higher diff), and it’s kinda old actually. That’s a flaw of course. But you can’t just come and say the game is easy as hell and grinding is not needed because of that.

Cyclonadas are kinda hard if u r not fast enough to break the “chastity belt”.
Adding new enemies is ok to increase difficulty. Of course revamping AI of all enemies would be better, but we don’t know if that will happen or not in the future (and it will be a huge flaw if not).
But difficulty is not completely broken just because of that.

@sibladeko No, I didn’t farm for a Meerenennka, but a friend did the tests with it with me.
I had a “failnote” 50 tho (4mil each here) and changed to a noise bullova now, because I raised it to 38elem and it’s stronger at this level.

Anon

January 26th, 2013 at 8:50 pm

Oh and not everyone had time to spam fake accounts and find ppl to farm DF that way. So, you should not take that as the “standard” way of running falz last month.

Conspire

January 26th, 2013 at 8:57 pm

I found another three 10*s in the last week. Including those sexy big metal ball wired lances that I’ll never use because I don’t play HU, but I like the idea of lugging big balls around.

If you’re having a hard time with the RNG, you just don’t know how to exploit game mechanics so that things actually drop for you. Just sayin’.

Mr. J

January 26th, 2013 at 9:37 pm

Oh Conspire, you so funny.

Remius

January 27th, 2013 at 1:23 am

he gets an A for effort at least

Conspire

January 27th, 2013 at 2:01 am

Sigh, here I am, gracefully and prettily bringing you all of the doctrine to make yourselves not-poor, and yet, all you do is constant reject my kindness.

I mean, most rich people want to keep it all a secret.

But woe be me! How could I ever be optimistic in thinking that poor people could ever change their mentality? They are eternally stupid, after all! And they would prefer to sit in their own feces and urine instead of miraculously spiraling to riches!

Poor people!

Myau

January 27th, 2013 at 3:13 am

poor conspire he can’t figure out he is just boasting. If your mechanic is using excubes to get rare boosts then that’s no secret. And you shouldn’t be too hard on the poor people it’s not their fault they haven’t figured it out being poor and all. You used to be poor and could always end up poor again just sayin :P

Conspire

January 27th, 2013 at 3:18 am

Who uses rare boosts?

Like.

Ever.

What. Stick your head in the toilet or something.

Poor people!

Anonymous

January 27th, 2013 at 3:23 am

Got an umbrella from nab time attack II yesterday. This will be a good addition to the collection of other tenstars I did jack nothing to get, like ruin charm and rocking ball that just dropped somewhere around while I was crawling out of the telepipe during the first 20 minutes of ruins exploration. If anything reminds me of feces and urine, its comments section there. Smells like home.

Anonymous

January 27th, 2013 at 3:28 am

What’s this about poor people?

http://i.imgur.com/wh2KP0x.jpg

Anonymous

January 27th, 2013 at 3:45 am

Only 1,727 bil?
Ahahha. Poor people!
[write in different derogatory term there]

*whips baldness coated in rose bronze

Jack

January 27th, 2013 at 3:47 am

^ Lol’ed

Echidna

January 27th, 2013 at 4:03 am

I am the poor of my people
Pyroxene is my body, and FUN is my blood
I have sold over a thousand of daylight scars
Unaware of grind success
Nor aware of AC
With stood pain to synthesize power III
Waiting for scratch items to drop in the price on market
I have no regrets. This is the only path
My whole life was waiting for a decent PSO2 update

weed420

January 27th, 2013 at 8:30 am

speculated: Ruins charm, Fossil tricks

yeah fuck those 2 are the ones missing from all rares from ruins for me

i really hope its the pink ones for the blue ones tho…or i’ll blaze more weed

Remius

January 27th, 2013 at 2:06 pm

The new popstar girl has relation to the chrome dragon

*throws hands up*

Anonymous

January 27th, 2013 at 2:14 pm

What’s this about poor people?
http://i.imgur.com/wh2KP0x.jpg

nice meseta ac player

Anonymous

January 27th, 2013 at 2:33 pm

So how much meseta does Conspire have anyway? Better be more than that 1.7 billion.

Amazed by Stupid People

January 27th, 2013 at 2:34 pm

For the first time I agree. This game is too easy. It feels like its a game for kids.

Coming from a long history of action games like Devil May Cry, Ninja Gaiden and beat them ups like Dynasty Warriors, Ninety Nine Nights, Fighting games like Soulcalibur, Streetfighter, Virtual Fighter and RPGs like Dark Souls and Dragon’s Dogma and TERA etc etc…

They should make the game as follows:

1. all normal attack combo chains must be Just Input to perform or your character will whiff the attack. Applies to Techs and Ranger weapons as well.

2. no invincibility frames lying on the ground (so mobs can pound on you forever)

3. all jumps will give you a 1.5 sec recovery unless you Just Input another jump to recover instantly.

4. you will take double damage during a dash or dodge if you are hit during the execution.

5. your resta or star atomizer will also heal enemies.

6. your attacks will damage all allies and npcs.

7. enemies will also be able to Just Guard or Quick Recover

8. when you die, all your equipment will -1 in upgrade.

9. you get more exp alone than in parties (share the xp).

10. when you die, all the hate from the monster is not resetted,

Ps: still not very hard IMO but its enough to show who are the real Pros…

Remius

January 27th, 2013 at 2:47 pm

Most of those are just overcompensation and would be terrible ideas.

1) PSO2′s removal of the timed attack and the new implantation of Just Attack was actually a great idea. It doesn’t really do anything.

2) This can actually be looked into. Just like in PSO, being knocked down actually is preferrable in this game since it means you can’t take anymore damage. But unlike PSO, you can now block, evade and Defense Stances exist. So there should be some penalty (aside from DPS) for falling in harder modes. But Sega will never change this.

3) That’s a stupid idea imo. Adding more cancels doesn’t add depth.

4) Also a dumb idea. The whole point of a dodge is to avoid damage.

5) Also a dumb idea. If anything, enemies should begin healing themselves.

6) Terrible idea. Absolutely terrible idea. Griefing and complaining players everywhere, 80% of the population will lock rooms with NPCs.

7) Great idea, although certain enemies already do this.

8) Stupidest idea ever. Once again, adding tedious punishments doesn’t add depth. That’s whats currently wrong with the Grinding system, and why everyone hated PSU’s and loved PSOs/PSP2s.

9) I agree with this, although i’d rather they just nerf the EXP reduction on fighting higher lv enemies.

10) I guess? they could just alter some enemies to only focus squishies and low-hp players instead.

Most of those are just trying to layer on popular concepts from fighting/action games without actually improving anything.

Remius

January 27th, 2013 at 2:59 pm

I should add:

The difference between DMC and Ninja Gaiden and its cancel combos is that they’re basically the result of becoming skilled enough at the game to use them to your advantage. PSO already has them but doesn’t need them because you progress through Gear and EXP.

What Devil May Cry does with its highest difficulty mode is greatly increase the aggression and strength of its enemies, but also gives them the ability to Devil Trigger, which completely changes how the player has to go about completing rooms of enemies.

Killing enemies too fast in DMD mode causes the whole room to Devil Trigger. Also, stalling or taking too long causes them to Devil Trigger. So the game basically forces you to be skilled in killing things in order to complete the stage, instead of just unleashing all your unstoppable cancel combos at once.

PSO and PSO2 already has something like this in its enemy designs. Savage Wolves will debuff themselves if you kill their leader. Pan Arms will split and turn into a different enemy after taking enough damage. Nano Dragons will drastically increase in strength if allowed to kill other enemies.

PSO2 could take these concepts to their advantage if they want. I personally think a good idea is that Darker Enemies could begin infecting natives on the map, increasing their boost level the longer you fight them.

Anon

January 27th, 2013 at 3:56 pm

Remius man, u made me remember all that stuff. Like nano Dragon killing others that I had to turn my DC on and play a lil bit of that. Damn(!) so many things they could have added to PSO2′s mobs AI it’s kinda funny thinking of it now.

It’s actually really stupid comparing to a game from 10 years ago. They shouldn’t release a sequel and not taking note of those special stuff. You know what, now I’m kinda pissed at PSO2′s depth and all I can do is hope for that kind of stuff on the future 8C

anon

January 27th, 2013 at 5:07 pm

why do i have to grind myself to vh mode to have the game be a challenge? you people amaze me.

Anon

January 27th, 2013 at 5:38 pm

Because otherwise noobs will be pushed away from the game. Most ppl don’t want to be roflstomped since second 1 and one of their goals with PSO2 is to “spread the word” about the franchise to as many ppl as possible as they stated many times.

cshard

January 27th, 2013 at 8:12 pm

@Remius: Congratulations for jumping to conclusions about Kuuna. Unless Ricardo’s source is wrong, he wrote: “Aside from her, there’s this mysterious girl with blue hair.”. So there’s actually two new NPCs at least arriving soon.

Remius

January 27th, 2013 at 10:55 pm

@cshard

Oh man, it really doesn’t even matter. Mysterious loli girl in chapter 1, “tsundere” lead girl, crazy android girl, cute newman twins girls, bubblegum pop idol girl, little sphere robot girl, scientist girl, “mysterious” “blue hair” girl….

…come on.

Hey! I bet she’s like, the “guardian” of the Chrome Dragon or something. Or from some parallel universe, or maybe from THE FUTURE where the Chrome Dragon is ravaging her home town and shes the only survivor out of all her friends.

Or, maybe she has like some mark on her chest that turns her into a Duman. Or maybe half her soul is the Chrome Dragon. Or maybe she has blue hair because she’s from some super magical hidden bloodline with magical powers.

You know. Something like that.

Shugo

January 27th, 2013 at 11:19 pm

Perhaps Kuna’s song is the one to soothe this savage beast?

Remius

January 27th, 2013 at 11:27 pm

YES. Now you guys are getting it!

Just think of the most cliche, tropey plot theme ever. That’s PSO2.

Conspire

January 27th, 2013 at 11:37 pm

Guys I’m too poor. Stop being so rich everyone!

eripsnoC

January 27th, 2013 at 11:39 pm

^ This guy

Conspire

January 28th, 2013 at 12:03 am

He doesn’t even have my avatar, children.

Anyway, unlike SOME people, I don’t pour $10,000 a month into AC cash. In fact, I average $0 a month for cash.

So I think it’s reasonable that I don’t have a billion.

Yet.

-flips hair-

Remius

January 28th, 2013 at 12:19 am

Conspire have you thought about going into standup

Conspire

January 28th, 2013 at 12:26 am

I know that rich people are just naturally funny!

In addition to naturally smart, pretty, witty, attractive, kind, generous, loving, mature, clever, resourceful, charming, vigorous and positive!

But of course, we can’t ALL go into stand-up comedy, even though we’re all naturally talented at it as a discourse of being rich.

So no, I better not.

-sparkles prettily-

Tsacar

January 28th, 2013 at 3:33 am

Conspire:
You tell em’ – Bro.

Anonymous

January 28th, 2013 at 3:39 am

I endorse difficulty suggestions. Heres my five cents.

1. All PAs and technique disks allow you to use them only for limited amount of tries. If you fail just input, it will subtract five counters instead of one.

2. Weapon has durability. Higher stars weapons have lower durability. Its not possible to repair, so it will vanish after breaking. Shooting and throwing weapons also have ammo count that you have to stock up in campship.

3. You don’t have any invincibility frames at all. Every enemy has a powerful followup against flying player or player lying on the ground.

4. Jumping is reduced in power and will create a huge aggro. Every enemy has a powerful special attack against jumping move.

5. During any action, including attack, enemy counteraction will instakill you.

6. Resta and star/moon atomizer don’t exist anymore. Only clones use them.

7. Friendly fire will also deal triple damage. Killing another player in such a way will kick him out of the quest instantly. Probably also disable this quest for him for the next 20-30 minutes.

8. Enemies can execute special stun and instakill moves if you attack them while they are guarding. Guarding includes all permanently sturdy parts like shields. All enemies have enrage counter, so if they will live long enough, they will start regenerating and their speed and other battle parameters will start growing. There is no cap for that. There is also no bonus for killing enraged enemy.

9. You will lose one level if you die. If requirements for equipment are not met, it will explode in your face, doing permanent max hp damage and leaving huge scars on the face that aren’t possible to remove and they glow bright in the lobby.
If you get too much scars, your character will get completely wiped. All of this applies to all possible death cases in the game.

10. Partying creates a severe exp reduction. In multiparties, exp might actually get drained fast, if the multiparty is too big. Deleveling by such means is also affected by exploding events in (9).

11. If you die with your telepipe open, enemies will start climbing up to the campship, and if they succeed, quest will be cancelled, and you will die.

11. Emergencies are forced, you WILL be teleported to one, if it happens. If you log out during emergency, you will die and wont be able to initiate any quests for two hours. No 15 minute preparation, because its a goddamn emergency, not a field trip.

12. If certain performance quota was not met for the ship overall, ship will be turned off as destroyed for 8 hours. All players will be considered dead there, whether they were logged in during emergency or not. Events in (9) and (10) of course apply.

13. No items or meseta drop during the quest. You will get some, if you will finish the quest successfully with rank A or higher. Meseta will be deducted for a poor performance.

14. Meseta reduction also concerns failing codes. Failing rescue or protect will also kill player or lead to other logical penalties that are cumulative and grow in geometric progression.

14. If you don’t have enough meseta to pay up for poor performance or failing a code, ARKS ship will turn off your photon shield and PP, because freeloaders are not welcomed. That means all damage will instakill you with a slight chance of instant wiping. Mag will be turned off too, you will have to restart the quest to get a new one. At the same time all furniture in myroom will be sold at vendor price to cover the debt. Equipment in storage will be automatically put up on the market.

Anon

January 28th, 2013 at 3:56 am

ROFLMFAO I LOVE the comments section!

Herp

January 28th, 2013 at 4:04 am

Wow, you guys are really mad, why are you complaining about this stuff when it will probably be obsolete in a month? MMO’s change get over it. Poor person with an Elder Rifle +10 here

moarsi

January 28th, 2013 at 6:14 am

@Anonymous Are you a masochist or something? Seriously, almost all those ideas sucked!

Remius

January 28th, 2013 at 7:08 am

@Anon

some of those are so ridiculous that i can’t tell if you’re being funny or not.

Remius

January 28th, 2013 at 7:09 am

Okay after actually reading it, yeah he’s trolling

genius

January 28th, 2013 at 11:18 am

that list was super funny lol

Conspire

January 28th, 2013 at 12:51 pm

Anon is rich enough to suggest those ideas while I’m so poor!

Conspire

January 28th, 2013 at 2:40 pm

I know I am still too poor! That’s something I will fix now!

Thanks for motivating me to ruin the Ship 8 economy more! -proceeds to do so-

sibladeko

January 28th, 2013 at 3:58 pm

Man I was too busy going on tangents and how I don’t feel they require me to pay for premium that I didn’t notice Eri Kitamura NPC.
This means Eri Kitamura voice ticket right?
This is what I’ve been waiting 6 months for.

Remius

January 28th, 2013 at 4:39 pm

@Sibladeko

Oh, forgot about that.

Yeah you’re right they dont require you to pay for premium at all. The point I was making is, the fact that premium exists is one of the biggest reasons behind everything sloppy about this game.

Sega could have easily taken a more modest approach to coaxing people into premium content, but instead they just chose the full Crapware F2P approach, which is “stretch every gameplay element as far as it can go to create stress”, which hopefully makes you submit to the cash shop.

PSO2 doesn’t force your hand as hard as other games, but in an attempt to accomidate the F2P model into Phantasy Star Online’s gameplay, they’ve begun breaking everything that makes Phantasy Star what it is.

In a nutshell, PSO2 is way more about AC scratch and cute NPCs to attract players vs. actual well-designed gameplay content. PSO2 (unlike PSO, PSU, even PSP2) doesn’t waste any of its time on ACTUAL Quest missions or Event missions. They just slap a new fetch quest on Xie and call it a day.

So it isnt surprising that people bitch about how boring it is.

Remius

January 28th, 2013 at 5:01 pm

^^

And most importantly, what this means is that PSO2 is probably gonna quickly fall victim to the fate of all F2P games that are just like it…. another one will release that offers something similar, and people will naturally flock.

Free to Play games like this always follow the same trend. An easy example, if Blade and Soul was to release F2P over here, it would immediately make PSO2 look really…really bad.

Anon

January 28th, 2013 at 5:50 pm

Did you play Blade and Soul already? What do u have to say about it?

Anon

January 28th, 2013 at 5:54 pm

What I heard about it is: lag has a big influence in the speed you play. Skills will take more time to be “casted”. That’s a big disadvantage IMO, and makes me blacklist some games.

Remius

January 28th, 2013 at 10:29 pm

I havent played Blade and Soul yet, i’ve only looked at videos.

The game whores the hell out of female avatars, but the game looks nice at least. The exploration factor looks pretty
awesome. The point is, if it was Free to Play, it would immediately be competing with PSO2. And lets face it — any english version of a Sega game vs. people who’d rather not halfass their localizations is probably gonna lose.

Just spectulation anyway. It doesn’t do much for Phantasy Star hardcore fans. But the things that PSO2 pushes — cute oufits, hair/boob physics and character customization — aren’t really all that groundbreaking in terms of modern MMOs. It’s just groundbreaking for the Phantasy Star series.

And it isn’t even groundbreaking for Phantasy Star, honestly. What PSO2 gained in model alteration it lost big time in clothing customization.

Anonymous

January 29th, 2013 at 5:06 am

@moarsi
Are you a bad player or something? Dude before me said that his list is not making the game hard enough, so there should be a better challenge for real pros out there. All of this is necessary to separate casual kids from the elite.

Remius

January 29th, 2013 at 5:08 am

pro vs. noob is about to be the new paradigm here

Amazed by Stupid People

January 29th, 2013 at 7:29 pm

@ Remius :

1. The current Just Attack system simply increases the damage done. Im talking about the need to input your commands within a frame window to make it “connect” and thus offering more of a challenge. At the moment you can just hold a button or key to make your character attack 3 times in a row or nonstop.

3. That is a stupid remark. The purpose of implementing that is to stop people from hopping around like monkeys or behave like some creature that have a pogo stick as their feet. In fact, I wished they had a stamina bar and jumping/dashing would require that.

4. Also a dumb remark. The point is not about punishing dodge. The purpose is to punish people who abuse the ability anyhow.

5. Also a dumb remark. If a restorative phenomenon heals objects located within its area, why would it only just heal players?

6. Terrible. Absolutely terrible remark. I did not say it would not come with an anti-griefing mechanism. They can always implement something like this: If you kill an ally, you will take double damage from all sources for 10 minutes and you will be unable to leave the area, go back to campship or log out. If you disconnect, you will lose half of all your money on the character and in the bank. If you kill another ally within this period, the effects will be doubled.

8. Stupidest remark ever. Once again do you even think what Im talking about? The reason for the -1 in upgrade is to discourage death as a fast way to go back to campship etc and to give you more usage of the grinders. At the current moment, once you have a +10 weapon, you dont need to touch the weapon anymore and your grinders will pile up. I did not say they shouldnt make it easier to grind. In fact they should make it a lot easier to succeed, just that this method keeps the grinders going in a more reasonable way than failing. The current idea of spending money and grinders to fail on an upgrade is just stupid.

Most of these ideas arent about layering from popular concepts. But hey if you wanna touch on this, then look at WoW, it took all the good stuff from many games and put them all together (which made them rather successfully for some time btw)… its not that bad an idea is it (aside from the cartoony look which i totally hate etc) Im just sharing from experience which parts I feel would make the game a whole lot better and last longer on the fun factor… just look at the korean mmorpgs in recent years, TERA, C9, Blade & Soul etc… they are heading in the right direction.

@Anon: Your ideas from 11 onwards (esp monsters going up the campship) is ingenius! I love it! :P

Anon Fan (previously Amazed by Stupid People)

January 29th, 2013 at 7:34 pm

Im glad I opened my big mouth and did that post because I get to hear some cool ideas which Ive never thought about before :)

Anon

January 29th, 2013 at 8:36 pm

Yeah right C9 is awlsawme OMGAWD. ALL that korean games are *claps insanely*

TERA as well woooow.
Can’t say much about Blade & Soul, but you guys are ridiculous. It’s like punishing the player for every single mistake is the cure. You are worse than anything at trying to discover what well designed difficulty progress means.

Anon

January 29th, 2013 at 8:36 pm

*those

TaigaUC

January 29th, 2013 at 11:05 pm

That advance quest system sounds like the worst thing ever. It’d be nice if there was more to this game than running around beating up enemies for item drops and blowing virtual and real life money on random number generators.

It’s like everything revolves around those two systems. That, and struggling to make your character not look generic or like a rainbow clown (a common problem in MMOs). Can’t they think of anything else to do? And the average review score on 4gamer continues to fall.

Anon Fan

January 30th, 2013 at 2:27 am

Fine. To be fair, how about offering various difficulty modes then? You will have normal, hard and expert difficulty with different reward systems? Im sure it will be able to satisfy more players that way? I think some mmorpgs already have that…

Ps: regarding punishing the player, just look at games like Dark Souls, they severly punish the player for every mistake they make but look at how popular it has become? Seriously, you havent really gamed if you havent awaken your inner [ M ] ! :P

Anonymous

January 30th, 2013 at 8:46 am

Inner M doesn’t really help in our case. You are pretty M already if you run through the same location fighting the drowsiness in hopes to get that one item that will require grinding to +10 and it will still become obsolete two weeks later.

What is called difficulty in the game currently can’t be even considered as actual difficulty. Its more of a level range. The difference between player on normal and player on very hard is that normal player won’t see differently colored enemies on rare occasion. Well, and rare short locations full of differently colored enemies.
At level 20 you can’t pick “harder level 20 location”, neither you can take “easier level 50 location” at level 50. If you take something easier, its because its lower level. Harder is not even possible to take on, due to level restrictions.
I mean, its not only an issue with how challenging the game is. Its an issue with what THE gameplay, with what you really do through the game. You played through normal, you did it all: even dark falz event can be played at level 20! If you did dodge panther on normal, you will do it fine on VH. There are no extra moves, you won’t meet more than 1-2 bosses at once in multiparty area, you won’t see more vile map layouts, and on level 50 you do the same stuff you did 25-30 levels ago, on the same maps, but now with less space for mistake and more gear check.

Its even more funny, if you ever saw galfurs in Naberius time attack 1 which jump at you so abnormally often, that they are harder to deal with than the boss itself. Or tranzexia’s Divine Buster. Or sudden aggression increase for Dagash, some time after Floating continent update. I mean, it looks like monster behavior is actually adjustable, and the whole “difficulty” system you have now is made bland on intent.

Thats why I don’t believe that “advanced quests” bring anything new there. It looks like predefined custom maps with enemies of higher level than you, so players will be allowed to meet overleveled enemy, and developers will still required to do jack about qualitative difficulty changes.

I didn’t want to complain so much, now when we have dedicated lamenters in every news article, but oh well, the point is a point.

Anon

January 30th, 2013 at 6:13 pm

1) Dark Souls is not as fantastic as ppl fantasize. Good game, but not THAT great. Some aspects of it are still exagerated (can’t pause wtf). And the character walks so slow I always imagined a granny inside that armor.

2) Its model wouldn’t work in a PSO game. If you think it would just because both games have an action combat system you seem to be one of those fans that think they can solve all problems on current games with simple “solutions” they come with after 5 mins of “deep analysis”.

3) Minecraft is popular and is shit. Revolutionary, but shit (IMO).
CoD is shit. Just shit.
Tibia, Runescape, etc. can’t even be called games anymore.
Do I have to come with more examples of popular and shitty games?

4) Bitch please, I play video games since 1993.

Anonymous Fan (Anon seems to be somebody else)

January 30th, 2013 at 7:47 pm

@ Anon: Wow you started gaming in the 90s when Ive already gamed for over a decade in my twenties? Impressive! No wonder you know ->So<- much!

Shugo

January 30th, 2013 at 9:02 pm

Wow, so many people don’t want to be known?

(Or as Conspire would say “Look at all these poor people, can’t even afford a name!!! Ohohoho -flips hair-”)

Remius

January 30th, 2013 at 9:20 pm

@Amazed by Stupid People

Lack of a real quoting system here is making this too much trouble to reply to.

Anyway look, you can call them “stupid” remarks if you want, but there’s a reason no game on earth does any of that stuff you mentioned anymore — they are dipshit ideas…

Punish you for jumping? Precise inputs to do basic attacks in a combo-based game? Using a healing magic heals your opponents? Dying magically breaks your weapons? Murder your own teammates just so the game will have the chance to penalize you if you do?…All this would indeed make the game harder, but that doesn’t help anything because they are retarded ideas. Nobody wants to play a videogame that punishes you for playing it, which is basically the #1 issue with Korean-style F2P MMOs in the first place.

Popular action games that are well-known for their unforgiving difficulty don’t have to try and include over-the-top methods of punishing the player. They take what they were doing from the first level and make it better. Your ideas could work and probably would work in a game that was built around them. But for Phantasy Star, those ideas would almost certainly murder this game for anyone who didn’t happen to be a masochist. Everything you mentioned in that post just sounded like random things to piss people the hell off for no good reason. That’s called Fake Difficulty, and it never works well in game design. At least not when you want people to consistently enjoy your game.

But most importantly, most of those are system changes in order to make current enemies harder. That’s the kind of lazy shit that gets Sega into these holes in the first place. It isn’t the players who need fixing; it’s the enemies. Devil May Cry has the most broken evasive mechanics in any action game i’ve ever played, but the game still manages to be maddingly difficult when it wants to.

Beta

January 30th, 2013 at 11:00 pm

@Shugo
OH GOD YOU’RE RIGHT. Conspire is too rich to even be talking to us peasants. For all we know, he could of hired one of the anons to do it!

Anonymous Fan

January 31st, 2013 at 12:27 am

@ Remius : you diss me for saying your remarks were stupid but you have no qualms saying that my ideas were stupid. How ironic. I stopped reading from there on.

Ps: now I realised why people wanted to kill your clone… gee…

Anonymous

January 31st, 2013 at 1:32 am

I can personally vouch for the retire Marathon method. I got abducted while I was solo farming an SSPN Launcher in Lilipa TA VH. Never finished one of them – just cleared area 1 and reset.

Conspire

January 31st, 2013 at 1:56 am

I think the game should punish people to an extreme!

Only, you can pay not to be punished!

That way, we can get rid of all of the poor people.

Poor people!

Ohohohohohohohohohoho!

Manta

January 31st, 2013 at 3:45 am

Beta

January 31st, 2013 at 8:10 am

@Consipre
You Sadist you!!! Poor people only people! Hire more anons plox!

Mikeh

January 31st, 2013 at 9:13 am

Lol @ conspire, prolly did the same as me and dumped a buttload of money into AC Scratch for Free Mesets showers and then merched the meseta he made. Do you TACOs, Loot all your loot and sell it and farl VH Ruins. Thats the fastest money you can make non-AC and I can easily tell ya Conspires just spent a wack on AC or hes acting like an internet tough guy

Conspire

January 31st, 2013 at 9:53 am

I told you all, I spend an average of 0 bucks monthly on this game. The few shops I get from AC are gifts from my devoted fans.

AC scratch is seriously a rip-off. 2 bucks, for on average, 200k? Really? Anyone who plays AC scratch is an idiot, but thanks for being the idiots who make me rich.

-laughs prettily-

Conspire

January 31st, 2013 at 9:57 am

And the hilarious part is that I already wrote a guide to making 10m a day with a free shop, but all of you still act oblivious.

Poor people!

Sandy

January 31st, 2013 at 10:17 am

The hilarious part is people continue to feed Conspire’s trolling… when will people learn the #1 rule of the internets.

Do not feed the troll.

Beta

January 31st, 2013 at 12:21 pm

@Sandy
But, but… trolls need homes too! They can’t just live under bridges all day! And the first rule of the internet is we don’t talk about the internet. Silly.

Remius

January 31st, 2013 at 4:02 pm

@Anonymous Fan

I “dissed” you for saying my ideas were stupid…well okay. And i explained quite clearly why i said they wern’t good ideas in my opinion. Sorry i meant no personal offense, but you know how that goes around the internet

And people wanted to kill my clone? Oh god, you have no idea how happy that makes me. I hope i’ve murdered countless numbers of you.

Mikeh

January 31st, 2013 at 4:21 pm

I just felt like making it known that the #1 way yo make meseta is AC straight up. Though he is right scratch are useless, but I sold some software, and had $500 extra I could easily part with.

If you buy AC, buy a shop, maybe a mag, new character, skill trees, functional stuff, and only scratch if you have a ridiculous disposeable income

Conspire

January 31st, 2013 at 9:17 pm

What. AC Scratch is EASY to make money off of?

For $500, you get 250 scratches. Which means, about 50m for 200k a piece. Maybe 100m if you’re lucky.

Yet at about, say, 10 bucks an hour, $500 is about 50 hour’s worth of work. I get 5m in an hour’s worth of economy tweaking. So using real life cash is like, 5x less efficient than just playing the economy.

AC Scratch players are just retarded.

Period.

Anon

January 31st, 2013 at 9:31 pm

ROFL no, u can’t Conspire STFU.
If you could consistently PROFIT 5mil per hour you’d be a billionaire already and we all know you’re not. shhhhh

Beta

January 31st, 2013 at 9:41 pm

Wait. Was that Conspire being serious for a second?!

Conspire

January 31st, 2013 at 10:08 pm

1 billion at 5m an hour is 200 hours.

Do you people really think I have that much spare time?

Poor people!

Anon

January 31st, 2013 at 10:54 pm

shhhhhh
I’ll shush all the non-billionaires around here… just because I can hahaha \o/ . /|

Remius

January 31st, 2013 at 11:20 pm

we sure do have alot of “economists” here

Anonymous

February 1st, 2013 at 8:25 pm

Honestly its just data, a bunch of 0′s and 1′s

Get a job and stop arguing amongst each other since it is just a game after all

Peace

Anon

February 1st, 2013 at 8:49 pm

Well, all you learned through your life is just data.
Your genes are just data.

STFU and do ur work.

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