Wednesday October 10, 2012 06:12

PSO2 JP: Call of Mortality Update (10/10/2012)

Posted by Ricardo

Today’s update.

Class and Weapon Update

  • Class Level 50
  • New Photon Arts
    For Wired Lance, Knuckles, Twin Daggers, Double Sabers, Gunslash, Assault Rifle, Twin Machine Guns.
  • New Class Skills
  • New Technics: Fire / Lighting / Wind / Dark

New Skills

The following Skills have been added to the skill tree: (unfinished/researching)

New Fighter Skills

  • チェイスアドバンス: Chase Advance: Bonus attack damage is given to an enemy inflicted with a status effect.
  • チェイスバインド: Chase Bind: When attacking an enemy inflicted with a status effect, the bind status effect may occur.
  • ハーフラインスレイヤー Halfline Slayer:  When HP is less than 50% S-ATK and R-ATK increases.
  • デッドラインスレイヤー Deadline Slayer:  When HP is less than 25% S-ATK and R-ATK increases.

New Hunter Skills

  • アイアンウィル:  Iron Will: You may be left with 1 HP, if you receive damage that would normally incapacitate you.
  • フラッシュガード1  Flash Guard: S-ATK and R-ATK damage reduced.
  • フラッシュテックガード Flash Tech Guard: T-ATK damage reduced.
  • ガードスタンスバーン Guard Stance Burn: When the Guard Stance skill is used, it will restore the burn status effect. 
  • ガードスタンスポイズン Guard Stance Poison: When the Guard Stance skill is used, it will restore the poison status effect.
  • フューリーSアップ1 Fury Stance Up 1: During a fury stance, S-ATK and R-ATK increases.
  • フューリーSアップ2 Fury Stance Up 2: During a fury stance, S-ATK and R-ATK increases.

New Ranger Skills

  • トラップサーチ: Trap Search: Discover hidden traps
  • スタンディングスナイプ2: Standing Snipe 2
  • ミラージュショット Mirage Shot : Load a Mirage bullet to the Launcher to inflict the mirage status effect.

New Gunner Skills

  • ゼロレンジアドバンス2Zero Range Advance 2
  • オートメイトデッドライン Automate deadline

New Force Skills

  • フォトンフレアアドバンス Photon Flare Advance: When the Photon Flare skill is used, T-ATK increases further.
  • アイスマスタリー2 Ice Mastery 2
  • フレイムマスタリー2 Flame Mastery 2
  • ボルトマスタリー2 Bolt Mastery 2

New Techer Skills

  •  ライトマスタリー2 Light Mastery 2
  • エレメントウィークヒット Element Weak hit: Additional damage given to the enemy’s weak element.
  • ダークマスタリー2 Dark Mastery 2
  • ウィンドマスタリー2 Wind Mastery 2

 

New Rare Enemies

Burn Doral

 

Rogbelt

These are just a portion of the rare enemies.

Very Hard Difficulty:

  • Forest (Arks Quest: Lv 40+ \ Free: Lv 41+)
  • Caves (Arks Quest: Lv 41+ \ Free: Lv 42+)
  • Desert (Arks Quest: Lv 41+ \ Free: Lv 42+)
  • All Emergency Quests (Lv 41+)

Client Orders

  • New Client Orders, New Daily Orders

System Update

  • 10 Star Weapons/Units and Lv 11+ PA/Technic disks added.
  • You can not trade or sell 10 star or higher weapons/units or Lv 11+ PA/Technics to other players. Because of this, weapons/units higher than 10 star and level 11+ disks will not have bound to owner settings.
  • After creating a room and four hours have passed, interrupt events and enemies will no longer respawn. (This applies to MPA and some single party areas.)
  • You can not create a party to join a room mid-way after the room has been created for more than 3 hours and 30 minutes.

たれツインテール(Hanging Twin Tail)

A new female only default hairstyle was added to character creation.

Balance Changes

  • The price for Weapons and Units sold to NPCs has decreased.
  • 7 star+ weapons will drop with 20 ~ 45% attribute percentage.
  • Weapons decided by the Tekker will have 25 ~ 50% attribute percentage.
  • Boss enemy dropped meseta value has increased.
  • Reduced the number of data needed for the レベル制限解除試練・Ⅰfirst Level Cap Client Order.

 

88 Responses to PSO2 JP: Call of Mortality Update (10/10/2012)

Rockmanshii

October 10th, 2012 at 1:40 am

Good luck with school.

cshard

October 10th, 2012 at 2:05 am

*notes the irony of them talking about unbound 10* weapons when you can't sell/trade them in the first place.

ValleyTrax

October 10th, 2012 at 2:48 am

"7 star+ weapons will drop with 20 ~ 45% attribute percentage"

YES, maybe finally I can get that Tarnada.

Angryrati

October 10th, 2012 at 2:53 am

And the nightmare-ish 41+ level up requirements were true after all. How is the exp in VHard? Can't play atm.

Shirokami

October 10th, 2012 at 3:04 am

Waiting for permissions fix…

raiden55

October 10th, 2012 at 3:09 am

subclasses are not on this patch ?

Ricardo

October 10th, 2012 at 3:23 am

yes they are

Anonymous

October 10th, 2012 at 3:40 am

Ranger got Standing Snipe 2 and trap vision. *-*

Shirokami

October 10th, 2012 at 3:40 am

Can anyone upload pso2.exe pso2launcher.exe and pso2updater.exe?

Mine got all corrupted because of permissions…

Ryoga

October 10th, 2012 at 3:43 am

Ranger got Standing Snipe 2 and trap vision. *-*

PokeminMaster

October 10th, 2012 at 4:05 am

Does anyone know what Techniques were added to the game? I'd really like to know XD

Ion

October 10th, 2012 at 5:28 am

Gunner got Automate Deadline which seems to be the same as Automate Halfline except it triggers at 25%. Odd that they gave that to Gunner rather than Hunter who actually has the life to go from 100% -> 25% unlike the Gunner who usually doesn't and will simply go from 100% -> 0% .

Techer got Element Weak Hit, Wind Mastery 2, Light Mastery 2, and Dark Mastery 2.

Ranger also got Ability Up 3.

Force always had Tech Charge Advance 2, you should take that off the list Ricardo.

evangel

October 10th, 2012 at 5:57 am

i can download the patch, can someone upload it please T_T

evangel

October 10th, 2012 at 5:58 am

can't*

Someone

October 10th, 2012 at 8:06 am

@evangel No

Elemental weak hit sure adds a lot of viability to Te as subclass, even if it's just a 10% increase, but now I'm torn between going for full Fo cannon build or Te support build.

Anonymous

October 10th, 2012 at 8:41 am

………….

deadline slayer……………

shit just got real.

anonymous

October 10th, 2012 at 8:43 am

playing hunter+fighter actually seems interesting now. you could purposefully go 25% and then play keep away with sonic arrow and gunslash. wondering how high damage gets with those both maxed, and if halfline stacks with deadline.

-Z-

October 10th, 2012 at 9:02 am

@valleytrax -

that's not drop rate. that's how much elemental attribute rares come with. we all wish it was droprate. :P

Zoku

October 10th, 2012 at 9:29 am

Do rare enemies only appear on Very Hard difficulty?

Mazarushi

October 10th, 2012 at 9:36 am

Gunner is waaaay more fluid, not sure if you want to post this up Ricardo but it seems like the gear doesn't drop immediate to 0 after being hit. There's timed attacks added to the secondary dodge, and the timed attack circle for normal attacks has been dropped drastically in time. I can shoot in midair now for an entire battle now vs before it was only about 5 seconds.

-Z-

October 10th, 2012 at 10:53 am

so I was snooping around on that pso2 uploader and then I saw this:

ttp://www.pso2-uploader.info/uploda/src/up21802.jpg

look at the atk power, then look at the requirement to equip it. and then go look up ardillo on ye olde PSO2 google docs spreadsheet.

yes, that's right, the strongest 6* sword is inferior even to the sword that was the strongest from the introduction of hardmode untill now… but has an equip requirement that's 110 points higher.. even with subclasses, it's left as a last resort for those who the RNG hates, whom can't find rares.

I feel kinda queasy having sega confirm my main fear about 6* weapons; that just like 3* they're ultimately vendor trash because the cost to use them outweighs the benefit of doing so. especially in the face of those 10* things that are most likely superior to even the best of 9*, but only the no-lifers and the extremely lucky will ever see; cue new division in the playerbase and twinkers crapping on unlucky folks even more. *sigh*

the queasyness might just be a bad hotpocket but it's still rather nasty to see this all.

genius

October 10th, 2012 at 10:54 am

@zoku yes

-Z-

October 10th, 2012 at 12:21 pm

also, if bosses are giving more money, it doesn't seem like it so far.

Sandy

October 10th, 2012 at 12:30 pm

Just hit level 41 gunner.. requirement for level 42 = 2.8 million exp… near twice my current total exp… not sure if glitch.. or intended…

Dnd

October 10th, 2012 at 12:32 pm

Bosses are giving more meseta out, the few times i've done big vardha today have netted about 20-25 drops of meseta ranging from 35-45+ per crystal

Even with the (80%?) nerf to vendor trash, I've not really noticed a huge drop in meseta gains overall, I imagine in very hard the meseta gains are even better

-Z-

October 10th, 2012 at 12:33 pm

some jp person charted out the cost. the level requirement curve goes batshit insane. I think they intend to not have anyone but no-lifers and people who buy lots of EXP boosts reach 50 within the rest of the year or something. :| I haven't seen a game where you hit that "to gain the next level you need more EXP than it took to go from level 1 to where you are" point since SMT:imagine, and at least there it was limited to the last few levels to 99. I do hope the jp playerbase develops a spine and complains about some of the hairbrained decisions made with this update.

Sandy

October 10th, 2012 at 12:45 pm

unless mobs give 12k exp a kill or something, and codes give like 40-50k per on very hard, I see a lot of suffering and complaining ahead from everyone.

Yanagi[Ship6]

October 10th, 2012 at 12:45 pm

on very hard forest… garuf gives 87…the bigger ones give 90~ monkies give about 80, rolling dudes about 180 and interrupt events average 1000-1500, 2000 if its a red destruction … reaching LEvel 42 seems just quite the long term…I averaged about 30k EXP in 80 minutes…. ;_;

Sandy

October 10th, 2012 at 1:00 pm

Yeah it really now seems like a glitch/mistake to me for exp requirement. An accidental extra 0 put in at the end or something. I can see 280k for a level but not 2.8 mil.

-Z-

October 10th, 2012 at 1:05 pm

the problem is the "it can't be helped" mindset that a lot of people get. like the people not arguing against sakai's decision to screw people's income while doing nothing about the rich folk charging stupid amounts for things. the whole "why bother trying to rock the boat when nobody will listen to what I say anyway" mentality.

Sandy

October 10th, 2012 at 1:38 pm

Exactly, though the problem is SEGA JP actually DOES listen, just nobody has the balls to speak up.

Meseta Rant

October 10th, 2012 at 2:29 pm

You mean NO ONE has spoken up about the BS meseta nerf? Japanese gamers love to complain on the internet as much as western gamers, and still ON ONE has complained about this huge, pointless nerf?

Well then, allow me to bitch on their behalf:

Money nerfs do nothing to fix the "Economy." Why? Because real world economics do not apply to MMOs. Game devs need to get that in their collective heads. I remember when they pulled this nonsense on Vindictus. You know what happened? The amount of botters and cheaters increased by quite a bit. The prices on the marketplace WENT UP as a result. PSO2 already has a number of botters/cheaters (why do you think these nerfs REALLY got handed down?). Slowing the grind down to a halt only makes people want to look for artificial ways to fatten their wallet and speed up the exp gains. Vindictus did try to fix their money nerfs, but by that time, it was already too late. Too many people had already started their cheating and they weren't willing to give it up and go legit.

There.

Now a japanese gamer just needs to copypasta that and send it to Sekai. I'd do it myself, but JP doesn't listen to western gamers.

Nibelungenlied

October 10th, 2012 at 3:18 pm

@Meseta Rant SoJ doesn't listen to western gamers due to the "No foreign gamers" policy they have in their ToS. They don't care that we play, though we're pretty much illegal aliens if you will and can expect to be treated as such.

Sandy

October 10th, 2012 at 3:21 pm

@Meseta Rant, actually alot of JP players are for the meseta nerf not against it from what a friend of mine who knows fluent Japanese has told me from talking to the JP players.

Tycho

October 10th, 2012 at 3:26 pm

Working again on Windows 8. Yay.

Ciel

October 10th, 2012 at 3:27 pm

Anyone know how to fix a corrupted download file?

-Z-

October 10th, 2012 at 3:34 pm

but the question, sandy, is are they actually for it, or just saying so because they don't want to rock the boat? I honestly doubt everyone who gave positive comments to sakai's blog REALLY likes having it made nightmarish to make ends meet even before trying to buy anything from anyone.

Someone

October 10th, 2012 at 4:02 pm

If anyone is wondering, here's a chart I found on them image boards.

http://goo.gl/EYMr5

Nilok

October 10th, 2012 at 4:23 pm

So where are we on the subclass system? How is it done and what are the limitations put upon it(sub class bound to a skill tree? etc)

Left Handed Hero

October 10th, 2012 at 4:44 pm

As Mazarushi said, I am also hearing of some changes to Twin Mechguns with this update.

Wow, the new skills add more to the choices available; however I can't help but feel the melee classes got the bulk of it. And Automate Deadline for Gunner, soooo 25% instead of 50%….why? We're more likely to die than a Hunter, lol. *smacks SEGA*

Nibelungenlied

October 10th, 2012 at 4:57 pm

Well you've also gotta think about it like this; if you DO get hit, it's much more likely that a GU is gonna drop down to ~20-30% rather than the 50% than a HU would. Depending on what hit you of course.

Forzando

October 10th, 2012 at 5:22 pm

@left Handed Hero if they had made gunners 50% then being hunter/gunner would mean you had 100% thats if they stack.

Forzando

October 10th, 2012 at 5:31 pm

I thought they said they would have more all class weapon in time for the update, and I cant understand why the twin daggers only all class weapon (that I know of) is its strogest one, I thought they would be the weakest of the weapon.

Ricardo

October 10th, 2012 at 5:43 pm

Yes there's more, but they never said how much more.

Roast Beef

October 10th, 2012 at 5:48 pm

Dammit, Sega.

This isn't fair on Hunters! They have partisan/sword PAs unreleased while Rangers get their full spectrum and Force/Techer both only have one unreleased tech…

Missy

October 10th, 2012 at 5:57 pm

I'm not sure if it's only me… but from what I've been seeing, it's not like prices have been going down with this Meseta nerf. I highly doubt the 2 million Mesta gacha items are going to go down because Sega decided to give out less money. Will someone please explain the point of this? Because all I am is pissed right now after 2 hours of playing and 10k. >:(

-Z-

October 10th, 2012 at 6:02 pm

nilok> subclass system is essentially the same as what we'd heard thusfar. you can swap subclasses around just like main classes, 20% of the stats of the subclass and all the skills are applied, you get PA/technique access but not weapon access so you need universal-equip rares to make any use of anything weapon-specific, etc.

-Z-

October 10th, 2012 at 6:08 pm

missy> anyone with a shred of experience in the marketplaces of online games could tell you that prices don't go down just because people can't afford to buy. they did absolutely nothing to discourage high prices. all they did was make it so that you need to buy AC and get shop passes to make ends meet.

they lied about increasing the amounts of money bosses give, too.

this was never about the ingame economy. it was always about sega wanting to make more money off AC purchases; they've engineered a form of "pay to win" where you're not directly paying for your powerups, but you still have to pay if you want them in a reasonable timescale.

perhaps we should have foreseen this.what company DOESN'T guide their decisions with greed?

Angel

October 10th, 2012 at 6:10 pm

What happens is that MMO companies are stupid people that thinks real life economic strategies can be applied to games, but sega went full retard with this, the solution was to Nerf Sellers no buyers… fucking idiots -.-, what is happening next? Any of the sellers is gonna drop prices, now 200k meseta is almost equal to (1million in terms of time to get them), any of them is gonna divide by 5 their prices they will stay the same and slowly decrease but not as much as our meseta nerf, and without saying this affects also others aspects not only the Players trade related, a trimate is expensive now, a drink is now way to expensive, and we better do not talk about grinds.

M~

October 10th, 2012 at 6:11 pm

I'm not sure if it's only me… but I hate this Meseta nerf, I honestly don't see the point in it. I highly doubt the 2 million Meseta gacha items are going to go down because Sega decided to give out less money. Will someone please explain the point of this? Because all I am is pissed right now after 2 hours of playing and 10k. >:(

Missy

October 10th, 2012 at 6:12 pm

Sorry for the post twice. I'm also pissed at my internet. >:(What a bad day!

Sandy

October 10th, 2012 at 6:12 pm

@ Someone – Yeah then our exp requirements are glitched according to that graph.. we're getting the requirements to go from level 42-43 a level early…

Nilok

October 10th, 2012 at 6:18 pm

@-z- most of that was covered in previous posts. I was more concerned with whether we could freely switch subs, if subs got exp, etc. one question answered though, thanks.

Missy

October 10th, 2012 at 6:23 pm

I agree, I've seen NO meseta increases from the bosses whatsoever. And correct me if I'm wrong, but isn't anyone outside of Japan not allowed to buy AC anymore? So is it me, or does it seem like they're trying to phase non-Japanese players out?

Akuma

October 10th, 2012 at 6:37 pm

Idk what you guys are talking about, I enjoy selling a runs worth of weapons for 2k rather than the 25-30+K Meseta I used to get. This idea was pure GENIUS!! its definitely probably might sort of work eventually!

Sandy

October 10th, 2012 at 6:37 pm

@ Nilok – Only the current main class gets exp, sub doesn't get anything exp wise.

Dnd

October 10th, 2012 at 7:32 pm

Well, to be honest, after 3-4 hours of playing this meseta 'nerf' really isn't that bad, lol. It all depends how much very hard gives.

While I've gained less overall then I would of normally @ lv40, its not been enough to suddenly stop using drinks or buying trimates.

The people that are hit the hardest is the 15-30 bracket imo, hardly any meseta from e-codes or trash could be nasty

I've also noticed a few items already half in price just over the course of the day. Be that due to finding them more often, people mass panicking and selling to get as much meseta as possible or other things, I don't know heh.

All this will really do in the end, is make the people with 10mill+ meseta effectively richer.. I'm just glad before this hit I managed to horde a reasonable stockpile, heh.

Also the fact Fury stance from the hunters stacks with either of the fighters stances, makes for some quite insane damage. I dread to think how much health the rare bosses in very hard have……

Blaze

October 10th, 2012 at 7:44 pm

@Akuma I really hope that's some sarcasm

Renvalt

October 10th, 2012 at 8:05 pm

@Missy – Maybe they're attempting to hit the Zedong Chinese farmers as well as the Arrogant Western Gaijin in one fell swoop. Unlikely, but what if they see us as just as much a nuisance (and maybe a threat) as the Chinese?

I mean, quite a few of us Westerners have declared that if the NA version doesn't have such and such on so and so date, then we'll stay on the JP version. What if this is their answer to that declaration? "We won't IP ban you, but we WILL make your in-game life a living hell, shetty American Gaijins."

Something smells of conspiracy for sure, but we have no idea what's going on exactly. I know many of those who do play the JP version (and use the English patch) have no desire to even learn basic Japanese to communicate with them. In fact, they don't even care to watch the cutscenes, saying that "it's in JP, so I'd rather skip them or not even bother".

I'm wondering if maybe a fraction of us are being inconsiderate. As one of us said, we're like illegal aliens – if we want to show that we wish to belong, maybe take the time to blend in and become akin to them? We'll never truly be one of them, but we can come somewhat close (by at least learning their language and trying to communicate and befriend them).

From what little I saw of the JP, they tend to leave you well alone, and the one I tried to thank during a Breeadha code said "Ojama janakute yokkatadesu" which at the time I couldn't read (written in their language) and when translated via Google Translate (which I loathe having to use) came off as confusing as to why they'd say that (since it roughly means "I didn't mean to get in your way").

Just weird. This whole section of the update strikes as odd in both its motives and its goals.

Renvalt

October 10th, 2012 at 8:07 pm

Sorry for the double comment, I meant the vocal minority of those using the English patch when I referenced those who refuse to communicate with the Japanese or even watch the cutscenes.

I can't understand a majority of what's said by the characters (only bits and pieces) but their body language and the tone of their voice conveys a good amount of what's going on in the cutscene. So at the very least I'm trying to fit in.

Takurannyan

October 10th, 2012 at 8:43 pm

Overall i am quite ok with this update, new fun stuffs aside. Meseta nerf helped me more than harm, true i did get money slower but then now i managed to get a lot of stuff for price like 5k-20k which otherwise cost some 4-5 mils previously. Bosses do drop more meseta too. Now if only they start decreasing the grind price like promised in the next patch.

Oh and fix that exp requirement to level up from 41+ too, clearly glitched!

Aewyn

October 10th, 2012 at 11:10 pm

Personally, I don't mind the new restrictions so much. Are you guys forgetting how much money you can make from S-ranking the time trials every day? I can make nearly 3 million meseta per week doing those and nothing else.

Nona

October 10th, 2012 at 11:18 pm

@aewyn

The problem is, many player (that i know of) doesn't even want to touch TA

Roast Beef

October 10th, 2012 at 11:19 pm

@Nona

more like it's too hard to complete with <4 people

Anonymous

October 10th, 2012 at 11:37 pm

random question, do the NPCs have subclasses now?

i mean they already are pretty weak, them having only one class makes it worse D:

Roast Beef

October 11th, 2012 at 12:12 am

Only clones of your friends can have subclasses atm.

Anonymous

October 11th, 2012 at 1:06 am

Does Element Weak hit works for attacks with a sword or a gun and does it stack with other skills like Zero Range Advance?

Missy

October 11th, 2012 at 5:16 am

@Revalt I agree with you, as I am one of those people who have stated that I will not play the NA pso unless they are maintained, otherwise what's the point? I don't feel like waiting a year for the NA version to come out and then just get the same gachas for the next 2 years. :P It becomes boring. Plus, it's no shocker that PSO is not going to be popular in America, just like PSU wasn't. Its too iffy for me to spend all my time on a game that won't be maintained and eventually shut down. But still 12 hours later I'm still furious about this meseta nerf. For those of us still in the 15-30 bracket as stated before its impossible to gain any money. And I'm glad some of you are happy with the update, but I have not seen ANYTHING go down in price as much as 5 mill to 5k. I guess I'll have to wait it out? Besides time trials are there anyway other tips to making money?

Anon

October 11th, 2012 at 5:36 am

Man I already learned english, spanish. Can speak a couple of sentences in german and japanese. Read kanas and few kanjis (but I can't really form/read sentences in japanese).

Why can't they learn english? Isn't it the "universal" language? I know it may feel weird for someone from NA that the "universal" language is your native. But I had to learn it as my 2nd language for a reason.

Fatbag

October 11th, 2012 at 5:53 am

if im reading this correctly, 4 billion exp to get from 49-50? is SoJ insane? even if i emptied my bank account getting AC itd take a good year or two to ding. i hope they update this update.

Fatbag

October 11th, 2012 at 5:55 am

ah, 47 million. still…

Frostbite

October 11th, 2012 at 6:13 am

Yes, it's 47mil EXP from 49 to 50. However, many people have complained about the absurd increase in EXP requirements from 41 to 42 (hell, more like 41 to 50), so they are going to fix it with a patch today.

Aewyn

October 11th, 2012 at 6:17 am

Hard to complete the time trials? Really? Good lord.

How about this… if you guys want lessons in how to complete the time trials with ease, mail me in-game. It seriously is not that hard.

Frostbite

October 11th, 2012 at 6:23 am

Relax, there are people with varying skill degrees. What's easy for you may not necessarily be the case for other people.

On the contrary, 3mil meseta per week from TA alone? Seems like I've been missing out!

Tycho

October 11th, 2012 at 6:35 am

In-game announcement says they'll have a maintenance in several hours to fix the broken exp curve.

-Z-

October 11th, 2012 at 7:19 am

now if they'd have a maint to make it less hellish trying to fund normal gameplay if you aren't subbing force/techter.

even if I just accept being locked out of the marketplace by way of not making enough in a reasonable timescale, being effectively locked out of improving the gear I have/find because it costs so much on top of the costs a bad run incur when not giving up choice and subbing fo/te to avoid using recovery items, is just utter bulldrek. especially in the case of rare weapons. sure, the attempts might not cost too much each, but the fail rate assures far more tries than is reasonable in an environment where not being able to afford shop passes means being bankrupt at all times.

Ricardo

October 11th, 2012 at 7:21 am

Working on the post will be up in a bit.

Frostbite

October 11th, 2012 at 7:27 am

@ -Z-

I completely agree, to be honest. It's going to take a very long time for prices to decay, sadly, considering how much money everyone else who is rich has farmed. An idea that had good intentions, that is to help the lower levels, was poorly executed and grossly miscalculated.

-Z-

October 11th, 2012 at 7:30 am

and while I'm grumping, they should do a maint to make it so that 6* weapons don't require more ATK to equip that 9* ones. :| that's just utterly BS, and unless they have something damn special about them (which I doubt because they're not rares) there's nothing that justifies their requirements.

-Z-

October 11th, 2012 at 8:01 am

…actually, http://pso2.jp/players/news/?id=503 can someone who can translate better than a babelfish(google, excite, etc) go over this from the "NPCショップ" heading downward? the babelfish implies that they may be pushing the sale prices back up a little next week, but being google translate, this babelfish may be dead wrong.

Zynetic

October 11th, 2012 at 8:43 am

That is exactly what it says.

Missy

October 11th, 2012 at 9:52 am

So they're going to go back up a little? Now if we only knew what a little was. :P

-Z-

October 11th, 2012 at 12:12 pm

well, it's better than nothing. hopefully enough to make basic necessities manageable.

Frostbite

October 11th, 2012 at 1:04 pm

Well, the plan is to drop the prices on almost everything that isn't player shop related. This eases the economy somewhat, but I still have doubts whether or not a full solution is in the works. Although that's just being cynical at this point in time, we can only hope for the best (seeing as how SEGA is really listening).

Nilok

October 15th, 2012 at 1:09 pm

Ok so changing the topic for a bit, has anyone looked at Playing a Force and subbing Fighter? Melee combat isn't really the purpose of this, but between brave stance and chase advance, and fighter having very high T atk for class bonuses, I wonder if this wouldn't be more viable for DPS than slapping techer on as a sub. Combined with chase bind, Force could easily become a crowd control monster with minimal loss to damage output.

http://ryuhiroshi.ry.funpic.de/pso2/skillcalc.htm… Something like this

What do you guys think?

Frostbite

October 15th, 2012 at 3:13 pm

I do believe that Chase Bind only applies when you strike with your Rod as a Force. Using technics doesn't proc it (correct me if I am wrong, please.)

Nilok

October 15th, 2012 at 4:43 pm

yeah, I don't know either tbh. Would like information on this as well

Nilok

October 16th, 2012 at 6:29 am

reading the description on the skills again, it appears both chase advance and chase bind only affect attacks that use S Atk. So this skill set doesn't seem as adaptable as I thought.

Too bad.

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