Friday August 3, 2012 10:28

PSO2 JP: August 2012 Summer Status Report

Posted by Ricardo

Sakai updated today with his status report blog post. Here’s a summary of what happened so far. We never had any emergency maintenances for a whole week and they launched their first crystal dragon update. Next week they will implement the second part of the update with the new field and new boss!

There’s still a few kinks left in the server, at times a block may go down, or when they release an update with new costumes, the My Shop menu gets bogged down. They will continue to make adjustments to fix problems to make your gameplay experience more comfortable.

As for some of the feedback sent in, a while back people reported that the bosses in story mode were very difficult. Sakai plans to make some changes about this in the future.

As for that annoying Koffee, he’s thinking about relaxing some of the time limits you have to do to open up the different fields. He’s planning to make some adjustments to this probably as early as next week.

He’s looking into making some adjustments towards the game’s balancing. It’s going to take a while to do this because they’ll have to perform some tests and calculations to see how everything flows out.

If you’re at the level cap and feel like there’s nothing left to do, you can expect new classes and new quests in the future. Also later on, expect to see some content geared towards higher level players.

As for yesterday’s update, they’ve received many reports that the new Emergency Quest featuring the Fang Banthers has not yet appeared on certain ships. This isn’t a bug though, the quest’s appearance is determined at random, they are sorry for the stress this has caused for ships who haven’t received the quest yet. They believe they should use this sort of problem as a reference to think about how they’ll distribute content in the future.

As for next week’s Crystal Dragon update, there’s going to be a considerable amount of bug fixes, he didn’t specify what they are for though.

 

Porori

As for today’s porori image, it’s the concept artwork for the Quartz Dragon!

Does his head’s design remind you a little bit of Panzer Dragoon?

 

 

44 Responses to PSO2 JP: August 2012 Summer Status Report

Meji

August 3rd, 2012 at 7:15 am

Wow, I'm so in love with the designs on the dragons!

Kurama

August 3rd, 2012 at 8:23 am

I'm happy to hear that they're looking at the flow and balance of the game and seeing where they can make it go smoother. :)

Nilok

August 3rd, 2012 at 9:25 am

"balance issues" Read: We're nerfing rangers

Vashyron

August 3rd, 2012 at 1:21 pm

@Nilok

Pfft, I see them alternatively buffing everyone to their level haha.

Though if any changes come to the skill tree I do hope they will throw out free resets.

Morgoth

August 3rd, 2012 at 1:33 pm

i hope they implement partial word searches in the shop at some point. It would make it much more flexible

Nilok

August 3rd, 2012 at 4:25 pm

Yeah thing is forces are almost as powerful as rangers and I actually think hunters are really good, but you have to really be able to maximize their abilities to switch from defensive to offensive so quickly. What holds a lot of hunters back is they aren't able to dodge and attack in the same motion and are more comfortable running away and re-engaging. The result is that dps is reduced drastically while forces and rangers hang back and firebomb the crap out of everything

I'm surprised they're so readily investigating balance issues before people really play the game under its current build. IMO hunters are probably the more advanced class this time around seeing as you have to really explore your skill trees and apply more involved techniques than spam JA rafoie(don't give me that look, I main force).

Let me put it this way: I was playing as a lvl 40 FO with 3 lvl 35-40 HUs in the free forest area. when it came time to fight the 3 rockbears, I killed 2 on my own before the hunters could kill 1. all I did was jump and JA Foie on the rockbear's horn. However when I play HU, I kill mini bosses faster than my FO friend who's higher level, but I do it by learning patterns and dodging through attacks, using the step attack skill to continue attacking uninterrupted. Can you tell I play a lot of MH?

Anyway point is I think it's too early to start thinking about rebalancing. People haven't played enough to be able to judge that sort of thing. Fighting games are running into that same problem where people don't even learn everything they can do and already they're complaining that something is overpowered or a character is weak. if they gave the game another few months though a lot of those complaints would end up being forgotten or laughed at as a character's real potential became apparent.

Where are the Fang Banthers? | PSO2Blog

August 3rd, 2012 at 4:25 pm

[...] on a rotation. Conclusion: The mission hasn’t been added to Ship2 for some reason. Update: According to Bumped’s translation of Sakai’s latest blog post, the missions are selected randomly. While that doesn’t completely rule out the 2nd [...]

Trickyg

August 3rd, 2012 at 8:57 pm

@Nilok

https://www.youtube.com/watch?v=HUaPy56J3D8
RANGER OP with no skill.

You also don't even know what they're rebalancing. Could be quests or missions.

Anon

August 3rd, 2012 at 9:18 pm

@Trickyg

G-zus man that sh!t is ridiculous. Weak bullet wasn't supposed to have 100% uptime. And dem fangs should attack more frequently with the guy away from them.

Yeah definately rangers shouldn't be nerfed (this last line is with sarcastic mode on if someone doesn't notice it).

Trickyg

August 3rd, 2012 at 9:30 pm

@Anon

100% damage, 4 bullets. The only thing that really needs to be changed on Rangers is weak bullet. Just ever so slightly.

-Z-

August 3rd, 2012 at 10:38 pm

gaaaaah. accidentally trashed my post.

nilok> people love to scream OP whenever something decent shows up, especially if they're too lazy to find means to match it with their own methods. and all it takes is one video of someone with no life who's minmaxed as hard as they can, to get people thinking something is totally broken.

now let's look at that video.

level 40 CAST ranger, probably full R-ATK mag, best rare rifle around at the time +10'd with R-ATK boosting abilities and the right element cranked to the limit. rare shooty unit set +10'd with abilities to crank R-ATK. mastered weak bullet, mastered both weakhit advances, L7 standing snipe and not moving while shooting most of the time and therefore doing even more damage, weakbullet effect on the enemy's head which is already a weakpoint AND subject to BOOM HEADSHOT damage hike, and probably working with L10 PAs.

so what we have here is someone working with damn near the exact perfect loadout demonstrating what's possible if you put in enough effort.

90% at least of the playerbase between all versions is extremely unlikely to try to minmax that hard. it's honestly boring as all hell to try.

this is not OMG OVERPOWERED!, but OMG THAT GUY/GIRL HAS NO LIFE!

Anon

August 4th, 2012 at 4:34 am

@-Z-

Lol at "minmaxing". That term is so misused around the net, but anyways:

1) No, in that video he doesn't have crazy R-atk abilities, only a single shoot3. (I have a soul and power3 for 60S-atk on my partisan)

2) He definately has NOT the right element. In fact if there was a WRONG element for "snow fangs" it would be the one he is using (ice).

3) "Rare shooty unit" doesn't give any offensive stat, just the shoot3 on them. (I have vol/gwana souls in all my 3 units btw)

4) L10 PA's, c'mon who doesn't use them at lvl 40?

5) And no, that is not possible to achieve with a HUnter with practical S-atk values (maybe with 2k, who knows?). If you get near the "fang" to attack, it will pounce or mangle, forcing us to dodge/block, because taking the pounce damage, even being 1 (if you're a "tanky" HU), will take u down.

I'm not sure if the Sword gear increase the sonic arrow range too much, but anyway, the poor hunter would need to build that gauge before using it, and that take sometime with the banther pouncing and jumping like crazy when u get in the maximum range possible to attack.

P.S. My S-atk hovers around 1400 and I have JA 1/2 and fury stance maxed. So now what? Should change to a sword, which will hit for 6k each sonic arrow at most? Oh yeah, the arrow only hits for 6k after the gauge is full, so I'll have to spend probably 2 mins dancing with dem fangs before using it effectively.

Shinmarizu

August 4th, 2012 at 6:07 am

Funny you mention Panzer Dragoon. This is definitely a shout-out to one of the good old series Sega released way back when.

Anonymous

August 4th, 2012 at 6:21 am

Raging about stats and balancing in a PVE game? Go back to whence you came, fiends.

SenpaiSilver

August 4th, 2012 at 8:54 am

Is anybody experiencing flickering while doing SLI ?

-Z-

August 4th, 2012 at 9:01 am

anon 8/4/12 9:34AM, your effort to mock the pointing out that people DO in fact twink their asses off in online games doesn't really help you. building a balanced character isn't rewarded, after all.

and who said "crazy" abilities? I stated the abilities are in favor of shooting. as for the arguement with the units, y'all sure? because I know various melee-flavored units have a habit of adding HP even without any HP-boosting abilities on them, so bonuses to R-ATK on a set of rares would be no suprise. :P element? well, I concede to having a kanji reading failure. once in a while I -do- forget them, it's not like I'm fluent. "snow fangs"? y'all mixing boss version names and using "u" in place of "you" like you're text messaging and can't fit in complete words, and I'm to take you 100% seriously as you argue with a post made while half asleep at nearly 4am after accidentally losing the more carefully written post? and the point of mentioning PAs at level 10 is that obviously they're gonna do more damage than anything less.

and if you ARE indeed right about it being impossible to keep up as a hunter then it simply proves hunters need a buff, which I've felt for a while. however, I'm very much tired of people's response to anyone's success in MMOs being OMG I CAN'T DO THAT SO THAT GUY NEEDS TO BE NERFED! and the sad thing is that if hunters get buffed to compensate then people will probably scream they need to be nerfed, probably yourself included.

complaining about a class whose skill tree screams at you "HIT IT'S WEAKSPOT FOR MASSIVE DAMAGE!" doing so… ay-yay-yay.

but ultimately I'm with anon 8/4/12 11:21AM. tantrumming about stats and 'balance" in a PvE game, sounds like time to go back whence you came. probably to some PVP hellhole.

Trickyg

August 4th, 2012 at 9:22 am

This game plans on having PvP, no?

Clotho

August 4th, 2012 at 12:30 pm

Don't see why people are complaining about Koffee's timed quests. Most of them are easily soloable as is, and the ones that aren't you can just harass a lobby for a group and zerg it. As for that Ranger video, there's two things I take away from it, that 1: that person's using the best available RA gear, all max grinds, with a build that emphasizes Weak Point damage, so they're gonna have some top end hits, and 2: regardless of what they have as gear and talents, RAs can expect a pretty heavy adjustment to Weak Bullet, and likely a few other skills, simply because getting to the level in that video is not all that hard to do, aside from the +10 grinds and the right item affixes.

Ricardo

August 4th, 2012 at 12:35 pm

The two main issues with the timed quest are the Drills and the Snow Banther quest

TheRealIssue

August 4th, 2012 at 4:06 pm

Nope, the real issue is we don't know how many enemies we have to kill to get S rank. It is annoying. Just give us an "active kill counter" or "percentage of area clear" meter.

If I knew how many I had to kill before rushing to the end, It would take me but 5 minutes to DESTROY any level besides time attack.

-Z-

August 4th, 2012 at 5:19 pm

it seems to me that while there's an upper bound for S rank kill count, prior to hitting that, the rule is "you spawn it, you kill it". thorn in the side of hunters mainly because of spots where things will spawn JUUUUUST across a trigger for another spawn.

regardless, the timers are irritating. god help you if you lag, soloing becomes even more luck-based than the random maps and spawns already make it.

the drill interrupt SUCKS if you're alone. even with a full set of NPC helpers you'll likely still get smacked and your timing messed up. it's annoying to complete even when you're not under the situation of needing it to spawn NOW so you can get to work on it but it refuses to spawn, as seems to be a common problem trying to unlock tundra.

I've been heeldragging and trying to take things on overleveled to reduce the hassle on timers, so I don't know offhand how things go hunting down snow banther/banshee but videos have given me a fair idea of how it can be irritating on a timer.

giving some more slack on them can't be a bad thing. it simply cannot. it's been said before but I'll repeat it; timeattack is perfectly fine for a side challenge to get some sw33t loot or even just bragging rights, but as a mandatory requirement to access main content, it's obnoxious.

trickyg> I believe it was suggested as a possiblity should sega decide to go cater to the KR population and their obsession with inflating their e-peens. personally, I've seen PVP attract more than enough ot the worst kinds of players to various MMOs, that I can say with certainty that not having PVP is absolutely no loss.

Nilok

August 4th, 2012 at 5:39 pm

I not even sure where the arguing comes from. RA is easily OP if you base the ruling solely on an effort to damage ratio. All I'm saying is the game is too early on in teh development of the metagame to know what's really op. I just think SEGA should wait before the start rebalancing things

Anon

August 4th, 2012 at 6:10 pm

C'mon -Z-. Are you that butthurt (sorry for the word, but english is not my first language I don't know the "formal" word to replace "butthurt") to argue about someone using "u" instead of "you". Yeah I call'em "fangs" (quoted because it's not the real name), since I can't call'em "banshees" nor "banthers".

But whatever, going to the point: no unit give offensive abilities. It's not some "melee-flavoured" unities that give extra HP. A lot of them give extra HP/PP, but never a real offensive stat as you stated. If you look at the list of unities on the wikis you'll see what each one of them give.

And ultimately: yeah any game needs balance, it doesn't matter if you're playing directly against other players or not. If one specific class has absurd advantages like the one u see on the video, it COULD (this is a big could) farm the hell out of the game and set the prices on the market. That doesn't seem to be the case in PSO, but anyways. It feels disgusting to have someone miss even the dodging against the "fangs" slowest charge and still kill them under 2 mins, while u need a perfect timing on all of your actions to to that in 4 or 5 mins. (again, the "snow fangs" are not a problem at lvl 40, but that weak bullet was screaming for a "nerf" a long time ago)

Renvalt

August 4th, 2012 at 7:44 pm

@-Z-:

If they do decide on PvP, then Deathmatch shouldn't simply end once the enemy/enemy team has been killed off once. It should be more a point system – and there should be more emphasis on modes that don't involve killcount.

But for PvP enthusiasts, it's not about what you do in PvP – it's who you kill. So PvP is definitely bait for sourpusses and CoD fegs.

Aewyn

August 4th, 2012 at 9:38 pm

I'll never understand why people think Rangers are so OP based on that single goddamn video. Honestly. I have never hit harder than a Lv40 Force as a Lv40 Ranger and my equipment isn't crap, it's pretty high-level. I have Shoot 2 or Shoot 3 on all my units, and Shoot 3 on all my weapons (which are all +10) and I don't think I have /ever/ hit anything above a 4800 on a weak-bulleted weak spot. My damage logs in My Documents actually confirm this.

In fact. Highest damage dealt: 6067 — from my Visiphone. Rockbear's face, weak bulleted, Photon Blast from my Corpus. It hit way more than I have ever hit on any Weak Spot, ever. My 25% Fire +10 Alba Laser on a broken Snow Banther's face while his mouth is open, in that video, his for 4500-ish. My Force friends in the area with 2000+ TATK are hitting 7000s repeatedly while I'm popping off three Sneak Shooters then waiting around for 10 seconds for my PP to regen.

Overpowered? No. Rangers are not overpowered. Weak Bullet should be balanced to reduce damage resistance threshold by 75%, not reduce all defense and resistance to zero like it seems to do.

Renvalt

August 4th, 2012 at 10:05 pm

If we're gonna talk about Rangers, then I'd say boost Rifle damage very slightly to at least be acceptable before Launchers. I know Launchers are powerful, so bring their power just a smidgen (like, where it wouldn't make too much of a difference). That way, at the very least Launcher isn't the end-all-be-all weapon type of Rangers (because I hate classes that are given so many options, but one of them is clearly favored over the others).

As for the Force being stronger than Ranger, they're that way for a reason – Offensive Forces are SUPPOSED to be strong. However, they're also glass cannons. Not to mention that even if you do so much with a Rafoie or Gigrants, it's based on internal ammo (which you can buff, but even that can run out). Once you're out of juice, you need to run or fight to recharge – making you vulnerable for that one period of time that you have no PP.

Rangers on the other hand, have distance and unlimited attacks on their side, but have weaker hits (despite having many) – it's one of the burdens of the lighter offense classes.

Hunters CAN deal lots of physical damage, but they are most at risk – and their stats are meant to help offset that.

Classes have checks and balances to help keep them equal – it's how you cover those weaknesses that can be a definition between a shitty HU/RA/FO and a skilled HU/RA/FO.

But I believe that's common sense. After all, in games, less hits = more damage (at least when RPG skill attacks are concerned). If an attack has high damage multi-hits, there's usually a heavy cost to pay with it.

…..But you don't need a lesson in RPG Combat Mechanics 101 now, do you?

Anon

August 4th, 2012 at 11:51 pm

I wonder how they manage to have 2k+ t-atk. I thought the highest right now was around 1800 with shifta drink and shifta lvl10 on. Does other shifta effects stack? Like shifta + that shifta "grenade" + MAG's shifta? If those don't stack there is no way to have 2k+ t-atk without absurd stuff like tech5, mutation, ability5 and a soul in all 4 pieces of gear.

Well, rifle/launcher damage is the same as partisan/sword or talis/rod damage. I don't think they will change that damage ratio too much.

You're hitting less because you're using an Alba Laser. That guy with not-that-hard to get stuff (only 2 slots on every piece, because he clearly doesn't need 2 other slots with stamina and such) and the "wrong" element on the weapon is hitting 10k several times. Also, he is using some "DEX" stuff because it seems damage can't be higher than 9999 in the end (or the game doesn't show it).

HUnters could do the same IF receiving a really low damage wouldn't knock you down or hit-stun you. Since that's not the case, it's not possible because our sword gear is not ready to use since the beggining, like weak bullet. And it's not possible to do that with a partisan at all.

I know the video shows one of the easiest bosses for rangers, but I don't think weak bullet should have that much uptime. It's a 3x damage buff FFS. It should be like 15s active with a 60s CD at most.

FOrces can hit pretty hard too and have the ability to select the correct element for each fight, but I can't say much more about them.

My problem is with weak bullet. Even in parties it's ridiculous how you can tag and break each part of a boss in sequence, stunlocking it to death.

Renvalt

August 5th, 2012 at 2:12 am

@Anon – However, if I recall correctly, the KD happens because you're not blocking. If I recall, blocking actually keeps you upright. So perhaps there's not enough "tank-type hunters" using the block mechanic of swords/partizans/wired lances – these three are the Hunter main weapons (gunslashes, whilst usable for every class, are more a "survival knife" type weapon – they're meant to be used in cases where you need a one-size-fits-all weapon for the situation).

Since I've personally tested this, blocking when you get hit actually keeps you upright if you hold it long enough and aren't just using a "Just Block" to get reflect damage (although I don't use Just Blocks, so I wouldn't know – but I think the same principal applies to those now that I think on it).

So in reality, Hunters that want to be tanks need to accrue hate, and then start blocking. Blocking is going to be what saves you from getting KD'd.

However, if there are monster attacks that have guaranteed KD rates, I'd like to see what they are. Because I truly think in those cases, your best bet is not to tank, but rather to dodge/kite those attacks till they wear off (which is something anyone can do – but Rangers do it best because their DPS isn't what's going to win them the fight).

Basically, PSO2 isn't a game where it matters how much you can take in terms of damage – it's a matter of getting hit as little as possible whilst being able to mitigate the damage you CAN'T avoid taking. If it was a game where resisting damage mattered, then it would be a WoW point and click – and I'm tired of seeing games made in that vein.

Anon

August 5th, 2012 at 2:49 am

yeah that's what I'm talking about. There is no way to keep doing damage like a RAnger, because u need to stop to block/dodge or chase the dayum cat when he decides to run away.

When I talked about the KD or hit stun, I was thinking about the "tanky hunter" that doesn't take damage (1 damage, ok) from melee sources. That kind of hunter would be able to keep striking non-stop like a ranger. The problem is that some attacks (cat's pounce for instance) will always KD no matter how much damage it caused.

I don't know if the game was supposed to be balanced around "DPS". If it was, it's not. And weak bullet is so wrong right now (since the alpha tests tbh) I think I don't even need to say anything else about it.

djecliptik

August 5th, 2012 at 9:09 am

http://cedec.cesa.or.jp/2012/program/SND/C12_P004
Ricardo, is there any updates to this? I'm really interested.

Ricardo

August 5th, 2012 at 9:13 am

Starts August 20th

Manta

August 5th, 2012 at 9:51 am

The 5 new weapons

Twin mechguns

wand

Twin dagger

Double saber

Knuckles
https://dl.dropbox.com/u/10506136/dropiconrender….
Via: psoworld

-Z-

August 5th, 2012 at 10:28 am

well that blows. three more toys for hunters, one each for rangers and force. couldn't even make the one toy each a good one. there's no "off-hand" to fill with plan B, so what's the point of a wand? and mechguns? don't we already have a "weak but rapid" weapon on rangers? a new "space bow" for rangers, a PSzero-like slicer for force, that might have been interesting. then again, so would not heaping the toys on the guys who already have three class-linked options instead of two. :/

you asshats get all the toys and then you have the nerve to cry when someone outdoes you by doing what their class is meant to do, IE systematically pick things apart at length.

y'know I seem to recall getting into an arguement around here just after the alpha, because people were crying that hunters had a big advantage with step/attack and could be untouchable killing machines. I recall arguing against that too. but whatever. some people are just so much worse than me(and I'm far from good. try mediocre at best.) at the game that they'll never stop demanding things be nerfed to death to try to compensate their lack of ability by making everyone else forced to suck.

surely there's better discussions to be had there than arguing with anonymii who can't be bothered to type properly.

tho I'll throw the point out there, that it's laughable to call any rare other than the junk gunslash (whose name I can't spell to save my ass) "not that hard to get". if the RNG doesn't love you you're not gonna see them anywhere near as easily as a "next tier up" version of a normal weapon.

Renvalt

August 5th, 2012 at 11:07 am

@Z: If only Twin Mechguns weren't RA only – I'm hoping at least Subclasses fix that somehow. That way, I can actually have a legit Dante (DMC1~4, not DmC) protege in PSO (we all know until they release more outfits that a Dante recreation is essentially not 100% possible).

But I'm curious. From what I recall, anyone can wield barehanded fighting, and that falls under a Knuckle category. So I might be totally off, but could Knuckles be a hybrid "one-size-fits-all" weapon for all three classes? I think it'd be pretty awesome if that were the case – then it suddenly reduces the amount of toys Hunters have to play with to two, making everyone even because they all share a toy (technically, RAs and FOs would still only have one new exclusive toy to themselves – but at least they aren't completely shafted).

And boy, don't hate on mah Gunslash that easily!

Ranibito

August 5th, 2012 at 12:43 pm

I know im not the most seasoned player but is it possible things like wands and twin mechguns will be limited based on subclass? So you wont be able to use a wand unless your using force as a subclass? i thought it might be possible based on the "no off hand" comment

Anon

August 5th, 2012 at 12:59 pm

@Manta

Nice find. Does it says anything else about the weaps, or just that picture alone? I miss dem double sabers :3

@-Z-

yes, hunters have more toys, but to use a sword (effectively, not to kill rappys) you need a specific skill tree. To use the partisan it's another skill tree. I still have to find someone using wired lances against bosses and gunslash is for everyone.

About dat sweet weak bullet: I was farming some Vol Dragon (hard diff) just now alone. It took me around 3~6 mins each kill. Then a lvl 30 RAnger team friend joined. In our first try I think the dragon lasted around 30 seconds. It was under 1 min for sure. He tagged the horn -> 2 PA's it was broken. Tagged the back horn -> 3 PA's bam. Then more 10 seconds or so beating his head with another weak bullet and he was dead.

Yes -Z-, weak bullet is completely fine as you might think.

You may not find the rare by yourself, but the players' shops are flooded with them. You can buy any bare rare for 100k. I myself bought my partisan before finding it by myself (then I ground it to +7 and sold for 7x the price I bought the first one).

Anon

August 5th, 2012 at 1:03 pm

@Ranibito

That's interesting. There may be sub-class specific weapons. I wonder how all this will be implemented in the near future…

-Z-

August 5th, 2012 at 2:31 pm

renvalt> they're the stupidly common "junk" rare, that one particular gunblade.what do you want from me? :P they're flooding the gunblade section of the market and every rare I've gotten prior to last night's rear/volwing has been one, but I've already got a bunch of gunblades that don't require insane amounts of cash and grinders to be good (damn you, item labo…), so I've gotten the to not care much for them as anything other than "that rare that's not actually rare or anything".

but really, I'm kinda burnt on them continuing to make the gear slant worse, instead of trying to sorta even it out. and with two weapon types that seem completely pointless when you take into account what's already around being chosen as what little they're giving RA and FO, it really does come off as two thirds of possible characters being told off.

anon> first off, I know you're full of it when you come out with that "hurr you can buy any rare for 100k" thing, and secondly, the market practice you've just admitted to marks you as nothing but a scammer as far as I'm concerned. just… do us all a favor and stop talking at me. admitting to crap like that is only going to make me more hostile.

Renvalt

August 5th, 2012 at 6:46 pm

@Z: I'm not sure I follow. I was talking more about Gunblades as a whole. I didn't know which "junk" rare Gunblade you were referring to.

And you're nostalgia-fapping, stop it. SEGA is what it has become. And none of our barking matters if they don't care enough to listen.

We can yip-yap, rip-rap all we want, but in the end the deciding factor is: Does SEGA give two shits about what we want? That's only something they can answer. So far, they seem intent on going the way of Capcom (I haven't heard much on any other ongoing SEGA projects, but I'm PRETTY sure just from what I know that this is their big enchilada). I'm pretty sure they're low on funds – they might be planning to go out with a last bang.

Both Capcom and SEGA must be dangerously low on funds if they have to kill off a good majority of their series' or stake their claims on reboots to save themselves (KONAMI as well – it killed Yugioh Online, which was one of its biggest franchises when they owned it).

Of course, I can't go and say this is 100% certain – but this is my take on the situation after viewing what I know and sorting my thoughts on the matter.

-Z-

August 5th, 2012 at 8:08 pm

I was referring to the *looks it up* ブラオレット. that specific one, not gunblades as a whole. also not sure what you're on about with the nostalgia talk.

Angryrati

August 7th, 2012 at 5:33 am

I hope they will fix the visual bug on the current rare rods, they don't show special effects when you have them equipped (like the icy mist effect on Bifrost and the whirlwind around the tip of the Seitenvyse which are actually displayed in the AH preview window), they feel really dull without those. Not sure if Sega is aware of this issue

Nilok

August 7th, 2012 at 8:32 am

are your graphics settings turned all the way up? if not it may just be that certain visual effects are turned off to cut down system load

Angryrati

August 7th, 2012 at 9:31 am

yeah I'm running on max settings, I'm starting to wonder if i'm the only one facing this issue since I have never seen anyone complaining about it

Shijou Honoka

August 7th, 2012 at 6:23 pm

I just read http://pso2.jp/players/news/?id=293 a new update to the ToS.

Are they going to close the server from foreign connections?

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  • TaigaUC: “Designs should pertain to Phantasy Star Online 2″ Damn. I would’ve just pasted them...
  • Manta: Thanks for posting ^^
  • Syugo: 2nd part of the file is temporary unavailable. is there any other link?
  • Gunner Only: in b4 nerf gunner. again.

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gemzero
(05/24/2013 @ 4:54 pm)
Manta
(05/24/2013 @ 11:34 am)
Ok Bro thx
Ricardo
(05/24/2013 @ 11:30 am)
ARKS Bingo added to BB cross post. 1 yr anniversary post will be up later this afternoon.
Ricardo
(05/24/2013 @ 11:14 am)
@ Manta – will be up later today after the 1 year anniversary stuff is finished.
Nami
(05/24/2013 @ 6:16 am)
@RealAnonGamer – Can’t give a proper translate right now because I’m in college but it’s a design contest with several categories and 4 prizes, plus quite a few bases. All I can do right now in college > 3>

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