Thursday November 10, 2011 06:19

PSO2: A Brief Recap

Posted by Ricardo

Phantasy Star Korea!

Gstar Sakai 300x199

Some minor things happened this weekend, firstly Sega attended the G-Star 2011, a Korean Game Show, and showcased a localized Korean version of Phantasy Star Online 2. This version is based on the Tokyo Game Show 2011 version. The news article from Games Watch wrote that the Korean’s interest for the game was pretty high and they had long waiting lines to the booth.

 

PSO2 0144 300x137

The article mentioned, “The game plans to officially start in Japan in 2012. It’s undecided if the game will open in other areas including Korea.” As we already know, the 2nd Alpha Test version will start early next year. As was brought up in the article, it looks like Sakai is aiming for 10,000 simultaneous connections (compared to 6,000 in the first alpha test.)

Sakai also plans to bring PSO2 to another event before the end of the year.

 

 

The Language of the Oracle

Shougai wrote up an interesting article deciphering the text around the lobby. The Arks utilize a custom font which corresponds to a letter in the alphabet. From this, the following text was found:

PSO2 PEONY 300x169

  • Item Shop
  • Weapon Shop
  • Costume Shop
  • Weapon Shop
  • Disk Shop
  • Peony
  • Quest Counter
  • Departure
  • Arks Counter
  • Quest Board

So this shall solidify the correct spelling of the “ARKS” as well as introduce “PEONY” into the PSO2 world. What is PEONY? We’re not sure, but possibly it is for the makeup counter.

 PSO2: A Brief Recap

Today Sakai discusses information that was touched upon in the Media Briefing last July. They are the three revolutions of Phantasy Star Online 2. Not much new information though, sorry!

Revolution 1: Infinite Adventure

By making PSO2 a completely new game, he wants players to feel the sense of pleasure, surprise, and discovery of playing an online game in the same way as they did when they first started Phantasy Star Online all those years ago. They’re aiming for the feeling of “adventure,” a concept that seems to be lost in today’s RPG.

 

Random Field 2 300x180

First, one of the new systems to incorporate this concept is the “Random Fields.” Each time you play, it gives the sensation of a different area. Except for some typographical features at the goal of your quest, the route from start to finish and the enemy appearance is generated at random.

 

PSE Burst image 300x185

In addition, PSE (Photon Sensitive Effect) gives the player levels of various effects that include increasing your attacking power as you defeat enemies. At the final level of PSE, it becomes a PSE BURST. Large quantities of enemies may appear and the chances of getting a rare item increases.

 

Interrupt Events 300x187

The Interrupt Event invokes sudden various things to occur during game play. For example, from relatively simple events like, “defeating a number of specific enemies” “gather keys to open a door” to, “protect an aircraft that crashed until its repairs are completed.” Yes, even the difficulty can change based on the strength of enemies, and the location it occurs.

 

multiparty area rockbear 300x187

In the past games, you could have up to 6 players in the party, but Phantasy Star Online 2 incorporates a maximum of 4 people in a party. But now, you can actually meet other parties and have up to 12 players in a multi-party area. It has been misunderstood that you could only have 3 parties together, but in reality if 1 person is in each party, you can essentially have 12 parties playing together.

So we have Random Fields, Interrupt Events, Photon Sensitive Effect, and Multi-party Area, each system is complexly intertwined with each other that  changes the situations that occur.  As if it were a brilliant table-top RPG game-master, PSO2 allows you to enjoy a different adventure each time!

*Please note the images are representation of the first alpha test version of Phantasy Star Online 2. It is not the current representation now since the 2nd Alpha test version is releasing later on.

Ah a new PORORI image. (My friend explained this term means something that suddenly slips, like the Janet Jackson incident…) this time it is the concept art of the ウン Udan (Woodan) or however you want to spell it. It has various appearance patterns and actions.

 

PSO2 Enemy Udan 300x192

A monkey-like enemy from the planet Naberius.

 

Zaudan 300x166

ザウーダン Zaudan Concept

 

Shino Ver. APSY

racaseal Shino 168x300

Mizuno, from the art team (who pretty much does all the concept art for the games) drew this box art for the new Plastic Modelling Kit Shino. Sakai takes out his own modelling kit and touches on some of the details this one has included:

  • Agito
  • H&S 25 Justice
  • Beryl Knuckles
  • Mag Varaha

Racaseal Shino parts 2 168x300

And look her skirt is painted this time!

 

Project Diva Extend

Nagisa Repca Project Diva 200x300

For Hatsune Miku Project Diva Extend,  in addition to this Nagisa Repca outfit for that game, Luka sings the Phantasy Star Portable 2 Infinity Theme Song on the pre-order bonus CD!

24 Responses to PSO2: A Brief Recap

IamGodsGift

November 10th, 2011 at 9:21 am

Wait so they are downgrading the party size? In PSU u could have 6 players in a party. Now u can have a max of 4?

Mobile Ricardo

November 10th, 2011 at 9:44 am

Yep, 4 players in a party.

HACKER HUNTER

November 10th, 2011 at 9:46 am

ONLY 4?! COME ON…

djecliptik

November 10th, 2011 at 10:33 am

Not that I think 4 player parties is not a bad idea, however, 6 would have been a lot better. 12 player multi-party areas are better than 8 player areas, so I think they even it out somehow.

My main concern is not about the gameplay, because we know that is being taken care of… My concern is that they might think of going the F2P route with micro-transactions. Please SEGA, do NOT go that route! You will then make room to allow what every other F2P game has… bots, spammers, farmers, etc. Plus, I want to be able to get anything in the game with my hard-earned Meseta, not to be able to buy a rare weapon or item with dollars that gives extra stats to cause me to have an advantage over other players that don’t have the extra cash.

And when you do go with the hunter’s license, please make it reasonably priced this time around. I can not express my disgust enough about what you did with PSO v2, let alone the first PSO. You forced me to buy Seganet, which was suppose to be a special Dial-up service just for gaming on the Dreamcast for like 24$ a month, then, you released v2 and expected me to pay more not just for the game, but for the license on top of what I was already paying for Seganet. Yes, I know, in japan it probably wasn’t free to begin with, but still… that kind of progression really made me upset.

Just A rant that I needed to get off my chest, that has been on my mind for a very long time now. *phew*

Mazarushi

November 10th, 2011 at 10:55 am

Ecliptick

You’re fine…it won’t be f2p…there hasn’t been a Phantasy Star title that was f2p…they don’t plan on making one that’s f2p…my proof? The PC/PS2 servers shot down guardians cash (microtransactions to get certain items), so rest assured it won’t be f2p.

As far as this 4 player thing, don’t worry about that either. For all of you who actually played PSU you’ll remember that all of the special and event missions (i.e. the funnest ones) were only 4 player. Kind of a hint and a half I’d say. Now imagine those missions (egg thieves, security breach, The Protectors, MAG(2), Her Secret Mission, etc.,) having the ability to incorporate 8 more people…tournaments that started with a group of 4 and ended with a co-op of 2 other randomly picked teams. Gives me chills I must say. By the sounds of it, they plan on having a vast number of these areas, so I don’t see any room for alarm. If their main focus really is giving the feeling of adventure it’ll be the best PSmmo released to date. This games going to be great.

Nohman

November 10th, 2011 at 12:47 pm

4 players sounds good. Unless the game dynamically adjusts difficulty to the number of players (and no PS online game has before), 6 players just breaks everything. Heck if the game is balanced to be soloable, even 4 people tends to trivialize the challenge.

Also solid to see that Shino is pre-painted. Can’t wait for mine to arrive!

Mazarushi

November 10th, 2011 at 2:58 pm

Wrong Nohman. PSO did adjust to players just not as much. I remember playing ruins and how much faster and more powerful delsabers were in multiplayer. I’m not sure if they did it by each character added, but I’m sure they got harder. Exp increased a little too.

Nohman

November 10th, 2011 at 4:07 pm

Yeah all PS online games did that. But my statement still stands because it never adjusted dynamically based on how many people are playing like in Diablo.

Light

November 10th, 2011 at 6:38 pm

@Mazarushi

PSP2 was free to play.

Krupp

November 11th, 2011 at 4:09 am

@Light I doubt Sega was about to do some charging for a handheld game. PSP2 is really an exception to the discussion..

Nohman

November 11th, 2011 at 12:57 pm

Mainly because there is no other subscription fee-based PSP games (that I know of) so Sega was bound by the rules set by Monster Hunter and ilk.

I did get my Shino model yesterday and it is molded in the general color of each piece, but really only her skirt is pre-painted in detail. Her weapons and mag especially need a lot of painting. ;A;

DarK-SuN

November 11th, 2011 at 3:35 pm

@Mazarushi & @Nohman
PSU is now F2P in Japan, just had to add this in.
Let’s not forget the “Arks Cash” text string (among others) found in the PSO2 Alpha 1 client, pretty sure that’ll be an analog of the current GUARDIANS Cash in PSUJP.

Mazarushi

November 11th, 2011 at 4:30 pm

Light:

PSP2 is a handheld game, not a console MMO. Besides that, all PSN games are all free to play with an exception to MMO’s.

Nohman:

All PS games did not do that…PSU difficulty was across the board no matter how many people were in party. PSO was the only game that had separate difficulties for extra players.

Mazarushi

November 11th, 2011 at 5:11 pm

Dark-Sun

The key word you forgot is limited. Now correct me if I’m wrong, (was on pc/ps2) but if I remember correctly there were very few things you could do if you went the f2p + cash shops route and the monthly fee was still there for users who wanted the full game, but it’s not just straight out f2p. That being said, I’m pretty sure the games fanbase consist of many players still under subscription. Even then, you have to remember that PSU didn’t start that until years later which makes sense. Think about it, how can you have limited gameplay when there isn’t much content to limit? And if you were there on day one you remember just how LIMITED psu already was (raffon field base anyone?) They probably will have cash shops on PSO2, but the style will most likely follow the same model as PSU. They may even have the shops at or close to launch and incorporate a free mode further down the line when there’s more content to tempt free users with.

DarK-SuN

November 12th, 2011 at 2:29 am

That was quite a long while ago when the “Free Course” was limited in PSUJP (also, PS2 access is now closed, PSU is PC only now), F2P access players can do everything except “side story missions” now.
Also, having an optional subscription is what every F2P model has along with a cash shop, thus putting PSUJP in the “straight out” F2P category.

I’ve played PSU since the beta and kept on playing when it was finally released, so yes, I’m well aware and remember of how limited it was at launch.

We don’t know how it’ll be done, but we can’t discard PSO2 going F2P only because it’s perceived that every Phantasy Star before it was always P2P (it wasn’t, definitely wasn’t).

djecliptik

November 12th, 2011 at 12:29 pm

Why do I get this feeling that If I wished SEGA not to go the F2P route, that they will anyway? Do NOT get me wrong, I DO want Sega to make money off this game, so they can make it the best it can be. I just don’t want it to end up with poor implementation like Nexon games. TBH, I somehow knew PSO2 would be in the works before the rumors last year, so to keep myself busy waiting for this one, I decided to give Mabinogi and Vindictus a try. Vindictus could’ve been great, yet it was thrown out there for the sake of getting players on board.

Sakai promises to make PSO2 like no other, and thus deserves top-notch support. I’ve previously posted my concerns about F2P games, so there is no need for me to repeat myself. I will add, that I want both the players, and SEGA, to be happy. (I am merely a player, I do NOT work for SEGA…OK?)

PSP2, you still had to pay for the game, you just weren’t charged a subscription. I would agree, PSO2 should do the same, only if there were no micro-transactions for reasons previously stated.

djecliptik

November 12th, 2011 at 12:38 pm

*charge me for the game, and either make it F2P with no micro-transactons, or charge as subscription, with no micro-transactions. Don’t force me to spend extra money here and there, limiting my gameplay….

Guys, I apologize, I need to get off this soapbox. SEGA will do what they want, regardless… so I’m ending my rant here, so you guys can continue to do what you do best. I’m going to make SEGA take my money anyway.

Mazarushi

November 12th, 2011 at 8:10 pm

I never said all PS titles were always p2p…I said they all started out as P2P…and yes they did. I know the pc/ps2 servers are dead, which is why I said “correct me if I’m wrong (was on pc/ps2)” as I haven’t followed the game too much since it died. I wouldn’t be surprised if by now they transitioned over to complete f2p, with Japans fanbase it makes sense, they make more money that way. But over here it didn’t go so well, and with everyone complaining about F2P it would be amazingly foolish to still force F2P here in the states unless by some mirical Phantasy Star managed to grab a new crowd. Otherwise, the only way that would even be decent is if they made the servers universal (probably won’t happen why fend for a few hundred dedicated US/EU players). That being said they’d probably do the same thing they did to the PC/PS2 servers when they rejected GC…shut it down. My #1 worry right now.

Mazarushi

November 12th, 2011 at 8:33 pm

As far as if they decide to go with F2P, anyway.

lalaland

November 13th, 2011 at 10:37 pm

Bit off topic but i like to show mah Shino Ver. APSY

http://i5.photobucket.com/albums/y166/motokochan/shino.jpg

And back on topic, it is better off having this as P2P since F2P system these days can be a utter full of bs going around with hacks,trolls,spams etc. Especially with In-game currency system that proper scam ppl into spending real money buying update items/equip/specials to make the game further entertaining,which is more expensive than paying the monthly fee for HL, trust me, I calculated it and its better off playing P2P games than F2P.
Sure, F2P is ‘free’ and would be amazing for something this great but i rather P2P to avoiding having all those kind of shit than having the game ruined and everyones fun, like it happened on PSP2.

djecliptik

November 15th, 2011 at 12:36 pm

Mazarushi wrote: “Otherwise, the only way that would even be decent is if they made the servers universal (probably won’t happen why fend for a few hundred dedicated US/EU players).”

You know what could easily change that? ADVERTISING in the States! Does anyone else besides me, remember the first commercial of Phantasy Star Online? http://www.youtube.com/watch?v=O72LDkQRSXI
I lol’d when they said “play whenever you want”… not anymore XD

djecliptik

November 15th, 2011 at 12:37 pm

I got excited from that commercial at the time, twas the point I was getting across.

Mazarushi

November 15th, 2011 at 3:10 pm

I remember that commercial, but when’s the last time you’ve seen a PS AD on TV -_-; I’d love to see a commercial, fuck they advertised FF a grillion times and Fourteen sucked ass. I think it’d be a great idea DJ, question is is Sega whiling to use the resources to bother.

IamGodsGift

November 16th, 2011 at 1:46 am

Yes

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D.Dark
(05/12/2012 @ 2:55 am)
I see, thank you, was just curious.
名無し
(05/12/2012 @ 1:55 am)
the game seems ready to be released.
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Nothing has been decided yet. But I really doubt they’ll organize an CBT 2nd : they have to release the game ASAP, to make people pay. And excepted the lag issue that could be resolved during the OBT,
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