Sunday July 18, 2010 04:21

Phantasy Star Universe: Differences with Gamers

Posted by Ricardo

Shougai linked to the second part of Sakai’s interview. Here we see some interesting comments regarding us foreign players.

Gamebridge: The latest game have both a domestic and foreign outlook, what do you think is necessary to consider by making Phantasy Star appeal to foreign countries (outside of japan)?

Sakai: For now,  the game wasn’t really directed towards foreign countries. Originally, “Phantasy Star” was a popular title abroad.  But now, that feeling seems to be gone. Maybe it is because of  the failure of PSU. Now when you create Phantasy Star (games) “Things that the Japanese players will accept,” is valued. Yet, we are also put in a position to make something that foreign countries will accept. This is because our company’s policy is to make games for a global audience.  So I do try to aim for a global audience, but there is no use creating something that is not accepted by Japanese players. ”When you make something in Japan, will the rest of the world embrace it?,” is a hugely important thing to think about. [...]

Generally there isn’t much of a story in online games. How do you introduce a story then?  [Inserting a story] was truly the experiment for PSU. [Regarding online games in general]: Is it difficult to have one person developing into the hero?  In PSO, “the view of the world” is the main premise behind the game, it was a story where you could see the mysteries, little by little. In the future,  I think that it would be good to head back towards that direction.

I guess in comparison, taking a look at PSU’s story, the game presents with “you” as a character participating within story events and shaping the world. So you become famous in your own right among the main characters.  The characters actively acknowledge you and may remember you from previous episodes. In PSO you were merely taking part in events that seemed to happen around you. It wasn’t really much of a game to play for the story. I’m still not even sure what the heck happened in episode 4 after beating it so many times. 

Gamebridge:  What are the differences between the Japanese and Foreign gamers?

Sakai: “You can do everything”  from the start is a concept for foreign games. In Japanese games, it was good to say “How do you make it fun within limitations.”  But now that hardware has evolved, “You can do everything,” is now the reality. The Japanese players are very passive, the foreign gamers are pretty active. For example within events, the Japanese players don’t give out much feedback, do they…

Ok? Are we too vocal about events then?

[via shougai]

3 Responses to Phantasy Star Universe: Differences with Gamers

Shugo

July 18th, 2010 at 1:03 pm

I wouldn’t mind some of the Japanese only items and events. For the ones that the foreign countries, you could rename them to make sence, ie “Miku Miku Rifle” could be “Leek gun” or something.

Angelo

July 18th, 2010 at 4:44 pm

I don’t think you can ever be too vocal. Granted, it’d be nice if people could afford more time for critical thinking rather than the knee-jerk reactions that typically get thrown out there.

It’s worth noting that the west has an official PSU discussion forum while the Japanese do not.

Angelo

July 23rd, 2010 at 4:46 pm

“Westerners bitch and moan alot” How is this news?

Comment Form

Advertising

 

Recent Comments

  • DioScyfo: @Lampy she can kick butts????SHE BARELY MOVE!!! the only butts she kick is french fries
  • jaisen: what happened to beasts..?
  • Lampy: @BIG_OLAF, I’m with you. She looks like she can totally kick everyone’s butt. That’s an...
  • Anonymous: @666 OH wait… It’s not female? ZOMFG KILLITKILLITKILLITKILLITNOW!!! 111!
  • Anonymous: FFS! The worst part is: we will actually have to LIVE with that CHUBBY ugly ass female force IN the game!...

Archives

  • [—]2012 (52)
  • [+]2011 (150)
  • [+]2010 (160)
  • [+]2009 (122)
  • [+]2008 (80)
  • [+]2007 (16)

Towards the Next Test

Currently the Open Beta Test dates have not been officially announced. The OBT schedule will be posted near the end of the month. In addition we are awaiting the news of additional weapon types slated for launch or beyond.

Shout Box

Name:
Email:
For:  
Email Address will not be shown
Name or Alias is required for posting
DioScyfo
(05/11/2012 @ 8:18 pm)
hahaha after looking at the comments and the shoutbox….ppl rly dont like the fat woman
名無し
(05/11/2012 @ 3:50 pm)
And the higher chance you can get, when only one item is missing, is 1/34 ; which it stays very low, imo. 1/34 chance to win per every 100 or 200円 put into the gachan… Erk…
[no sender]
名無し
(05/11/2012 @ 3:47 pm)
But, of course, the more you play past the 10 first attempts, the more you increase your chances to win dramatically.
[no sender]
名無し
(05/11/2012 @ 3:45 pm)
@ johnny five : hahaha, no.
On 10 attempts :
– possible combinations : 34^10 = 2,06×10^15
– winning combinations : 10! = 3628800
– chance to win : (34^10)/10! = 1 chance on 568.887.168
[no sender]
Fredy Zelig
(05/11/2012 @ 2:09 pm)
WHERE AM I?
[no sender]
johnny five
(05/11/2012 @ 2:07 pm)
Umm that means that they had a 34000000000/1 chance.
名無し
(05/11/2012 @ 1:45 pm)
And I don’t think the probability to win a rare item directly from a gachan can be as worse as the lower chance to complete the list (if we keep PSO2 as exemple and suppose the equiprobability, it was : (34^10)/10! )
[no sender]

1 · 2 · 3 · 4 · 5 · »