Wednesday December 5, 2012 23:40

Phantasy Star Online 2 Vita Optimized for Efficiency

Posted by Ricardo

In an interview with 4Gamer, Sakai shed some minor details about the Vita version. Most of the information is old, but some interesting tidbits about the game’s development were sprinkled in.

The PlayStation Vita version of PSO2 releases on February 28th, 2013. You can download it for free at the PlayStation Store. You can opt into purchasing the Special Package version which includes a variety of goodies like the 30 Day Premium Set and 1000 Fun Ticket among other things.


Those that buy the Special Package version will receive three items depicting the Clad 6 colony and Little Wing! Players can choose 2 out of the 8 default costumes from Phantasy Star Portable 2. You can even place stickers on your character’s body replacing the default ARKS logo with Little Wing stickers. You can listen to the Phantasy Star Portable opening and ending theme in your Jukebox.


Lastly, Special Package owners will receive the Clarita evolution device that transforms your mag into an angel that represents Emilia.


Currently, the Vita version is in debugging stages and is roughly 4GB in size, however once released, both special package and download versions must download patches to access online content. The Vita version will also support offline character creation.

As for the PC version’s Premium Package, he’s thinking about whether he should create a new updated version of that package. However, the PC version currently takes up a lot of space, almost 10GB in size. Surely the game won’t be able to fit on 1 DVD. He feels it’s difficult to put this in motion as some PCs don’t support dual-layer DVDs or Blu-Ray.


The Vita version plans to be roughly similar to the PC version but there will be some minor differences to the way the game is set up. For one, you’ll see fewer enemies appearing at the same time and fewer emergency trials compared to the PC version. Since people will be playing in shorter spurts, the game’s map sizes will be smaller, it will take less time to encounter enemies, and PSE Burst will last longer than the PC version. These changes will also apply if a PC player joins the Vita blocks. The Vita version will also support less button configurations than the PC version but that is to be expected.

These changes had to be implemented so that the Vita version could run efficiently. Little did you know, back at TGS, the game couldn’t even support 12 person multi-parties. He had to make sacrifices to the frame rate, map sizes, and enemy appearance numbers to support it.


Toro and Kuro will be giving out client orders in the Vita version. If you clear them, you’ll receive their partner cards. Once they’ve grown to liking you, they’ll even hand out a “Toro Mag” and “Kuro Mag.” If you manage to get their partner cards, you can even call on them on the PC version.


Did you know, Toro and Kuro run on their own separate shaders?
The Dev team coined it “Toro Kuro Shaders”

So far we know the closed beta test will have Forest, Caves, and Urban. After the test is over, character data gets deleted. If you reach level 10 in any class during the beta test, you’ll receive special items. For testing purposes they will allow 3G connections during the CBT, but overall they recommend playing on Wi-Fi anyway.

  • The Smartphone version is still in development, for now they believe they can support Android 2.3 or higher and iPhone 4 but this is subject to change.

15 Responses to Phantasy Star Online 2 Vita Optimized for Efficiency


December 6th, 2012 at 7:04 am

I wonder if the vita version has anything to do with this The Place Which Bugs Gather patch.

Matthew Clarke

December 6th, 2012 at 10:59 pm

I wonder how the android version would play on a Galaxy Note II


December 7th, 2012 at 11:55 am

sounds like the Vita version is going to be way to limiting, rather stick with the smooth 60+fps PC version


December 7th, 2012 at 12:18 pm

well, the vita is supposed to be played when you can’t play on a desktop or laptop.


December 7th, 2012 at 10:04 pm

I wonder how the Vita blocks will affect PC gamers and their block-choosing decisions, actually. The smaller map sizes, for one, sound a lot more ideal to boss rushing. Maybe the Vita Blocks will end up being the Boss Rush blocks?


December 8th, 2012 at 12:22 am

One thing that a teammate of mine brought up actually sounds kind of valid in my opinion. Due to Sakai and the others working on updates to get the Vita version ready, it may explain the current map “bug” that doesn’t allow us to see our party members’ dots unless we’re right on top of them. This could be a way of compensating for when the game is released on Vita. That way when it happens, PC gamers will already be accustomed to it and people won’t be freaking out over “OMG I CAN’T SEE MY PARTY SEGA FIX NAO PL0X”….like they’re kind of doing now ._.


December 8th, 2012 at 1:07 am

Why would the Vita version not show the party members’ position?

Anyway, if they bring any Vita limitation to the PC version, I’ll get pretty mad.
Leave all those stuff on the Vita blocks.


December 8th, 2012 at 5:57 am

Oh I wish he put PSO2 on a Blu-Ray. Wouldn’t it be the first PC game on Blu-Ray if so? That is awesome.


December 8th, 2012 at 4:25 pm

That would be counterproductive. I don’t know many people with blu-ray readers in their computers.


December 8th, 2012 at 5:06 pm

You can just download the client obviously. But if they release it on physical disc, it would make more sense to put it on a couple of dual-layer DVDs rather than a Bluray.


December 8th, 2012 at 9:49 pm

“Anyway, if they bring any Vita limitation to the PC version, I’ll get pretty mad.”

I’m with you there, Anon. We already had to deal with PS2 holding back PSU. Don’t want a repeat of that…


December 9th, 2012 at 7:44 am

You guys saw that there are going to be specific Vita blocks, right? Vit players can only access those blocks and PC users can access those blocks if they choose. Vita limitations will be enforced on those blocks only. It’s all in the article.


December 9th, 2012 at 7:48 am

Bluray drives only cost like 40 bucks now if not less. i realize that’s not the point but it’s not at though they’re unobtainable.

Anyway they could easily make the package online only. codes are generated at the time of purchase and emailed to you. You need to D/L updates anyway and the game is online only. Cut down on distribution costs and still make crazy sales.


December 10th, 2012 at 11:01 pm

Nilok, we know. I didn’t say they were holding the PC version back right now. I’m saying I don’t want a repeat of that, in the future. I don’t want them thinking about adding something, but deciding against it because it wouldn’t work well on the Vita. After PSU, you can understand why we’d be nervous.

Regarding Bluray drives, not everyone does work on their own PC. I build them, I have a Bluray burner. I’m not thinking of myself, here. Not to mention laptop users, should they run out and buy an internal or external Bluray drive just for this game? I’m saying IF you’re going to release on physical media, it makes no sense to release it on Bluray when you can just use a couple of DL DVDs.

But yes, since it’s online anyway and you’re going to be downloading updates… I feel that a download version would be fine. I’d be OK with it if they wanted to mail me a poster or something, though. :)


December 11th, 2012 at 1:07 am

What I mean is I dont see that being an issue. what held the PS2 back was the lack of capacity for extended content. Everything had to be on a single DVD to be able to add anything of substance and it just ended up not being worth it in the end. Vita on the other had currently has 32GB sticks available and bigger ones will come out eventually. So between them being able to get extended content and vita specific blocks, i dont see the PC version being any worse for wear once they get the kinks out.

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DarkCloud, the cameras are fixed so they’re not really practical for anything other than taking screenshots and videos.
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