Sunday March 25, 2012 23:30

Phantasy Star Online 2 supports FREE play and on Android and iOS Devices

Posted by Ricardo

Phantasy Star Online 2 is releasing with a few new surprises. You can download the game client for Free on PlayStation Vita, PC, and Smartphones. You can also play the standard game for Free with no restrictions on class level. There will however be cash items, but he isn’t going to allow direct sales of highly over powerful weapons.

The closed beta starts around the end of April with 100,000 players. Tester recruitment will begin today at 16:00 JST.

Phantasy Star Online 2 will also release on Smartphones for iOS and Android. The smartphone version shares character data with the PC and Vita version. It will be a more simplistic single player game, with some social gaming elements attached.

[via famitsu]

59 Responses to Phantasy Star Online 2 supports FREE play and on Android and iOS Devices


March 25th, 2012 at 7:34 pm

Hmm..I think you made a mistake, the iOS/Android shouldn't share data with Vita/PC version.


March 25th, 2012 at 7:35 pm

I knew they were listening to me! XD Thanks Ricardo, you just made my night once again! XD Looking forward to playing with you all. :)


March 25th, 2012 at 7:36 pm

Worse news ever…F2P in an unpopular game across seas lessens the chances of us even seeing it..oh well, it's been a good run.


March 25th, 2012 at 7:53 pm

Free to play sucks


March 25th, 2012 at 7:57 pm

PSO2 on Smartphones? D: But not Xbox? D:


March 25th, 2012 at 7:58 pm

Actually, F2P is not bad at all guys. I was just concerned that there would be advantage-based items in the cash shops, and now since Sakai has stated otherwise, I am content with the F2P model. Now we just need to know if it's going to be Worldwide simultaneous release when "Early Summer 2012 for PC" hits.


March 25th, 2012 at 7:58 pm

i personally think the f2p business model will be rather successful.

we will see.


March 25th, 2012 at 8:01 pm

….And, will they ADVERTISE?!


March 25th, 2012 at 8:02 pm

@weeaboo Indeed, we shall


March 25th, 2012 at 8:05 pm

It bothers me that it's iOS/Android only. I have a Windows Phone with nearly two years left on the contract. Is there any way to get in touch with the dev team and beg them for a Windows Phone version?


March 25th, 2012 at 8:07 pm

@Yamishi Sure, just go to the official FB page. They listened to all my comments before it seems, don't see why they wouldn't listen to you. ;)


March 25th, 2012 at 8:12 pm

@djecliptik Don't get my hopes up! :P I'll give it a try anyway, though, 'cause I really have nothing better to do.


March 25th, 2012 at 8:19 pm

You're all forgetting a couple things: Phantasy Stars popularity in NA and EU sucks ass in comparison (how often do you tell a group you play phantasy star and they know what it is)…and Segas watch over PSU was almost as good as Ray Charles at best. F2P is great when people understand and are willing to pay, but even with it being f2p people won't be willing to pay 10$+ here and there for stuff that won't be top gear in a game they don't know…sega shut us down when they were GETTING subs from us. Like I said, the chances of us not getting this has increased. From a business standpoint, there's no reason for it; they're not even charging you to download it. Sales from overseas probably won't be all that either. The only thing that's going to happen is rampant hacking and spamming from bored people and that's IF we get it…


March 25th, 2012 at 8:26 pm

Neh, if they are going to play out this multi-platform model, they are going to have to give it plenty of support, so I'm not even worried about hacking and spamming anymore. And yes, everyone of my friends know about PSO, so it won't take much to convince them of PSO2. I was planning to shell out $60+ for this game… now that it's F2P, it will now give me even more incentive to buy things in the cash shops.


March 25th, 2012 at 8:35 pm

F2P?!?!? WTF Shut up and take my money!


March 25th, 2012 at 8:37 pm

@Sympathee Exactly


March 25th, 2012 at 8:38 pm

Your friends…I said a group people…typically random people that ask stuff like "what kind of games do you play?". Yeah they will give it plenty of support…in JAPAN. PSU was multi-platform too and it still sucked on all 3 consoles with it sucking on the free online handheld as well in popularity. The only difference here is it's all the same exact game with watered down features going from PC to lower end consoles. Same concept.


March 25th, 2012 at 8:41 pm

FTP? sad sad day.


March 25th, 2012 at 8:43 pm

Sega, take my money too! I dont want this F2P! I want good support and updates! Sega couldn't even keep PSU updated and supported timely with subs.. this is not looking good!


March 25th, 2012 at 8:46 pm

has F2P EVER produced high quality games? No? Thats what I thought. Everyone move along. See you in another decade.

Hopeful for US relea

March 25th, 2012 at 9:02 pm

I look at the Spiral Knights model, and think maybe….just maybe F2P might do PSO2 good. I sure hope the word gets out more than it did PSU though.

I still think that's what hurt PSU the most. Awareness. Three platforms, thousands of players, and still the greater gaming community didn't seem to know it existed.


March 26th, 2012 at 2:34 am

F2P IS AN AWESOME MARKET CHOICE!! So f**king surprised and happy, with phone access too!! *dies*

Okay now that's over with, I believe F2P is the way to go. Moar access means moar customers. End of story.

PSO2 will be huge if they have a good marketing push behind it. As long as they say PSO2 IS HERE AND IT'S FREE AND AWESOME! it should break wind. If it doesn't, then we're not doing a good enough job of telling our friends to play it! :P


March 26th, 2012 at 2:39 am

And with this much development behind it, I doubt it will be an international release.

I reckon it will be more like Summer 2013 for the rest of us.


March 26th, 2012 at 2:42 am


This is SEGA, not Nexon, we are taking about here… And WHY THE HELL ARE YOU COMPARING PSU TO PSO2? U Mad Bro?!

Sorry, I didn't fall for the PSU trap… I was waiting for this true sequel the entire time.


March 26th, 2012 at 3:53 am

I worry too much that introducing so many platforms opens up too many ways to hack the game.

Ovada Bey

March 26th, 2012 at 3:57 am

FTP? Fuck them, I'm gonna pay anyway. I don't know how I'll pay, BUT TAKE MY MONEY! >_<


March 26th, 2012 at 4:39 am

Here's the thing…F2P in my opinion isn't so bad. Consider, when the first guild wars was released, everyone bought it. It is still free to play. Now, Sega failed in the PSU department (though I liked it, it still failed). I played on the PC/PS2 version, and it was fine for like…the first few months. I loved the game, and then they slowly ignored us. We didn't give up hope, as we kept playing, knowing the inevitable end of the servers. So what I'm trying to say, the lines of F2P and P2P are there, but your personal perspective determines the boundary.


March 26th, 2012 at 5:16 am

>no good games are free to play

someone's experience range is very limited. :/

and let's keep in mind that you can play jp PSU for free too; you just get gimped by not having access to synthing and trade with other players, thus inspiring you to buy premium so you can get brought up to snuff. (even granting some filthy peasants like myself who can't afford premium and chug along without it) hasn't killed jp PSU that I've seen.


March 26th, 2012 at 6:39 am


You're a moron man…unless you hear the words "Universal Servers" the same people who looked over PSU will be looking over PSO2. Yes, I realize this is Sega….of AMERICA. What're you talking about? You make it sound like a completely different entity is going to be in charge of this game separate from PSU just cause it's the all powerful Phantasy Star Online 2! Sega can't possibly screw it up! Yeah…SoJ can't. LOL psu trap…looks like your falling for the same hype if that's the case. Don't let the title fool you, it's the same damn people. As far as PSU JP goes like I said, two completely different companies when it comes to diligence, effort and maintenance, not to mention popularity. Of course the games better taken care of over there than here, the same way the xbox sucked ass over there and is all hyped up here. Use your head my friend, these workers still have to be paid, and unless they have some type of universal pool to determine payroll despite the country, if no ones buying anything in said location it's game over. Period. With the lack of commercialism and extremely low amount of popularity here I find it hard to believe that making this game f2p with cash shops in these conditions will allow it to generate revenue; the goal of ALL services. You should pay more attention in economics class man.


March 26th, 2012 at 8:27 am

@Mazarushi Yup, you're mad. Before you go off trolling, you might want to try signing up for beta. I'll say it again "I was planning to shell out $60+ for this game… now that it’s F2P, it will now give me even more incentive to buy things in the cash shops." You don't think SEGA realizes this already? Seriously, I'm excited for the game. We've seen time and time again, that it is the fan base that makes or breaks a game. You want this game? It's free to play. You love this game? consider buying from the cash shops. You want to see it grow? Tell your friends. Simple as that. I also want to point something out. Game + hunters license + XBL subscription = Expensive game. I also agree with you… to an extent. Yes, they need to get paid. If they make an awesome game, why shouldn't they?! If the gamer is happy, then SEGA is happy. I mean, who hasn't played Vindictus, and not bought anything from their cash shop? Exactly. Nexon has made a lot of money off of me, now it's SEGA's turn. Money talks, trolls call each other names, and I just happen to be one that even insisted to SEGA that there be a better monthly subscription. So they went F2P. I say more power to them. I want them to make money, unlike someone who has nothing else better to do than troll. I'm done talking to you.

@Anonymous9001 I agree with your comment.

@-Z- Maybe this might change your mind


March 26th, 2012 at 8:50 am

^ True business major ladies and gents…*slow claps*. If out of the entire fanbase only 50 people a month are making purchases how's that possibly enough money to float it. You may be able to use your money to blow because you've got nothing else better to do but most of us REAL enthusiast won't care for weapon purchasing and will stick to a few clothes and hunting. I'm done explaining myself to a 13 year old who thinks santa clause is alive and well and money comes out of people's ass. Oh, and I'm not sure about you but I got in the alpha so…maybe you should stick to what you know and cross your fingers for an invite lol.

By the way, troll? (a couple post back) "U Mad Bro?!" Just log off man..


March 26th, 2012 at 9:37 am

Wow, obvious troll is obvious. >.< I wasn't going to say anything, but it looks like Mazarushi needs to chillax, and get off his/her soap box, whatever you are.

I think what we have here is a huge case of misunderstanding. djecliptik was not bragging about anything. He simply stated that if you are so concerned about the F2P method, then you should accept it, and do what you can to support it. It's not like SEGA would change their mind after making an announcement like that.


March 26th, 2012 at 10:07 am

Mazarushi is right: unless SoJ does this as a joint effort with revenue paying the US/EU staff out of the pockets of the JP company, paying for the US team will come out of the pockets of the US players making the incline fairly steep if they do this wrong.

F2P however actually helps this along if done right:

Spiral Knights is another sega game and it's distributed via Steam. It has a cash shop and all, but is totally F2P. That means people who have Steam accounts but have never heard of the game will still get to see the game and all the promo info via's steam's interface, including ads on the main store page. In addition they have a sub set of F2P games on steam where you can find F2P MMOs like Spiral Knights and Rusty Hearts. That means the whole steam community will be tapped into PSO2 if it's placed on steam…which it most likely will, looking at sega's track record

As much as I hate to admit it, F2P is where a lot of MMOs are headed. At this point it would have been a bad move to go P2P BECAUSE of the risk of a low volume of players. but being F2P, there's tons of gamers that specifically look for new F2Ps to pick up, making this very easy to dial into even if you haven't ever heard of the series before.

If it were P2P, lets say they sell the game for 60 and then charged $10/mo. lets say it really does end up being only 50 players. as long as sega can keep adding new content for the cash shop and has other things like weapon unbinding so it can be sold in game for example, or make you pay real money to alter your character's appearance. under those circumstances, it's a different ball game. Where as a P2P game basically creates a set income directly proportional to the number of active players, the F2P dynamic allows for dynamic revenue generated on impulse buys. so one player for P2P gives sega $10/mo. if there are only 50 players that translates to 500/mo income. for F2P you might see an average of 20/mo for those same people so 1000.00 and when you add new content such as a new race, new clothing, etc that may spike to 40/mo especially with a person who has more than one character. Now imagine if that's not 50 but 1000. lets say they only spend an average 10 a month. that's still 10,000, but with added content on a regular basis that may spike to 30 on those content rich months for 30,000, meaning content rich months will generate more revenue and help cover the slow months.

As an added bonus this encourages the increase in attention to regularly added content, because if the cash shop is the only source of revenue, they have to make sure the cash shop continues to be enticing to keep the surges of income. In the end, the more we're ignored, the less money they get. and the more often we get new content, the more often people will give them money.

F2P games tend to do fairly well these days. The trick is that cash flow is relative to added and generated content, not subscriptions. As long as sega understands that, the game may thrive.

The reality is this game offers way more than a lot of other F2P games, so the choices were little fish – big pond or big fish – little pond. This may work out to our benefit.


March 26th, 2012 at 10:15 am


You're right, we do have a misunderstanding. I never said anything against him supporting F2P or saying that it needs to be accepted, nor did I get the feeling that he was bragging about it (not sure where that came from). Never expected sega to change their minds about anything either. It's a blog. I'm blogging lol. I'm guessing a few people's example of a troll is someone who tells the truth about something and sees the other side of the fence. Everything's not positive man. All I'm telling is facts. In the past from sega of america: no commercials, lack of support and updates on the previous game, no announcement of universal servers which means not much support from sega of japan, low popularity. Now I'm not going to nor am I trying to sit here and bash the idea that we should all share the burden and make up for the lack of support by putting in extra because I, too, believe this; I stayed on PSU from life to death. The only thing I'm saying is with the problems we could be facing with hackers and cheats, things that costs companies more money and time to fix, and the fact that they can pop back in at any point (f2p) it could damage the interest of those like myself who plan to support this game no matter what the billing decision is. Some won't want to put up with it, will quit, and ultimately bring down the budget while hackers and cheaters continue to disrupt players, and based on the track record of Sega of America, it probably won't be stopped until it's too late (story of PSU). Re-read the posts man (not being sarcastic or mean), I wasn't trying to attack him for his ideas. Just simply stating facts (like I usually do). But "U Mad Bro?!" and going on to say that I fell for the PSU trap doesn't exactly sound like something I egged on. Only thing I tried to do was put it out there from a business perspective.


March 26th, 2012 at 10:25 am

@ Nilok

Thank you my friend that is ALL I'm trying to say *bows*. Contrary to your posts though I just went the other direction (if it goes bad) because of what I saw from PSU, but it's the same thing I've been trying to say and so once again *bows*. If they do it right it'll be great, but if they maintain it like they did PSU we're done for. Thank you Nilok, thank you very much. Hopefully I won't look like such a monster now, geez..


March 26th, 2012 at 11:00 am

@Mazarushi: Your first post basically said that F2P meant it wasn't coming state side. I think that's where the argument stems from. You also argued against F2P from the perspective some someone who doesn't play F2P games. if you ever play vindictus, you'll see what I'm talking about. There are people who spend over $10 a day in the cash shop for that game just to buy dye ampules that use a rng to pick the color. $10/day = 30 subscriptions worth of revenue from one person that means for every one person like that, you could have twenty-nine people who never pay for anything and do just as well as you would if they were all buying subscriptions. now imagine if you had to pay for extra storage in your common box. like it starts at 100 and you had to spend more money to buy more space. how many people would pay $10 to upgrade to 500? how many would pay 20 to upgrade to 1000?. This is the way F2P works. it's ugly.

This is how crack dealers operate.

"you want to play? come right in! I got you set up with a nice little box here to hold all your things."

"Oh look you been playing for 20 hours and your second character is taking up all your space. you can't pick up that pretty red box. give me $10 and all your problems will go away"

"Hey man, that's a nice sword, too bad it's pink huh? Hows about you give me $5 and we'll let you color it yourself?"

"Don't want your silly little sword anymore? You can't sell it, man it's bound to you heart and soul. Don't worry about that I have a solution. these little gems unbind equipment so you can sell it or trade it away. the more valuable the item, the more gems it takes to get rid of them. I'll sell you 5 for $2"

That's basically how it is in vindictus and that game thrives.

Imagine if they let you buy scape dolls mid mission. Whole party is wiped out in the middle of fighting Dark Falz. Victory is just a microtransaction away, man. Your credit card is your life bar. Of course it will come to the US. if it doesn't, since it's f2p, we'll just play for free and not spend our money in the cash shops we can't read.


March 26th, 2012 at 11:13 am

lol nilok your post is depressing but it's true

i did play vindictus without buying cash but it was pretty lame how much was cash based.

however you -could- play the entire game without spending a penny, which was cool. and anything a cash user has can be achieved by a legit player, it would just take insane amounts of time. that's the main problem. it would be highly unlikely and take god awful amounts of time for a legit non cash user to get maybe a +12, but a cash user could just spam enhance runes to make +10's easy and easily go from there to +12. the biggest problem is that cash shop power is attainable by non cash shop players,

but it's incredibly, highly difficult and time consuming.

hopefully they do not do this in PSO2. cash and free users should be able to be equal with maybe 4x the effort of free users to become equal with cash. not 19203812908132x.

because in vindictus, for a regular player to become equal with a cash shop user it would take 12893021890x the effort to become equal with a cash shop user. that's why most resorted to botting and hacking because good stages would take 10-15 min+ unless you were with a solid guild, and raids would take 20-30 min unless you were with a solid guild/group.

it just wasn't fair anymore, and since hackers / botters really never got banned, a good handful resorted to hacking. which is sad. a game shouldn't force it's playerbase to have to resort to hacking just because the drop values are so retarded. some people like to have a life -and- play a game, but if you wanted to gain considerable stats in vindictus, i could see you having to play that game like a part time job to get anywhere.


March 26th, 2012 at 11:32 am

I dunno about that. I spent maybe $100 over 3 characters in over a year of on and off play and most of that was for added storage and character customization(I wanted my Evie to be pretty, dammit!!) I think I spent about $20 on dye ampules cause you could sell one black ampule for 6m(insert unit of currency) and I made about 20 mil this way getting lucky.

You're right about how hard it is to get good stuff late game though. early on it's no big deal, but they limited the number of times you could run raids to once daily and so you had to find people who would run with you and wouldn't die 400 times. even still I got the parts for a lot of my equipment on my own and some of it was given to me by friends and randoms that just wanted to help, some of it was bought using the money I got from selling the things I wouldn't use. because for example they were only used to make equipment for Lann and I had dropped him. I played the game in my free time and think I did pretty well all considered. Eventually I just ran my dailies and did raids then might poke around in the new stuff to unlock the new areas. I don't think the odds are so stacked against the free players that cash players has a distinct advantage. sure they could upgrade gear risk free for a bit, but even then that only gets you so far. As I said most of my money was spent on clothing and the like. outer wear, hair, makeup, etc. I never felt gimped compared to the people who spent their money on weapon upgrades.


March 26th, 2012 at 11:43 am

@ Nilok

"You also argued against F2P from the perspective some someone who doesn’t play F2P games."Absolutely, I game before but I've always got the gist of how they operate. Basically allowing you to step up to do what would be extremely convenient for you through payments. Like I said though, all that's great assuming that SoA takes care of their business. One of the things I'm seeing a lot is the assumption that sega won't mess it up because of the fact that their input has a greater effect on their revenue which is normally true but I've seen sega surprise people. When PSU hit that game had the first 3 universes completely filled for months with it being 50$ at purchase. That's a lot of money and they didn't even work hard enough to maintain that, ya know? And you're right if they make it F2P and don't bring it here we won't use the shops because we can't read them, so how about they just block us instead? I've never heard of it but I'm pretty sure it can be done.

I guess what it all boils down to is this: some of us believe Sega will do it correctly because it's F2P and requires more work on their part to pay the bills, others (like myself) feel a little more concerned about this because of their lack of support in the past. Guess we'll just have to wait and see. Honestly? I hope your vision takes an absolute cow shit on mine. That'd be the best day ever.

Liked the Dboy scenario by the way lol.


March 26th, 2012 at 11:53 am

take out "I game before" major typo <_<


March 26th, 2012 at 12:19 pm

They can block US IP addresses, but we can also use proxy servers to bypass it. It will make the game little laggy, but when I played Vindictus, I met tons of people who were playing from china even though all non US IPs were blocked. there are also some fanatics here who will happily translate the client and try to patch it for all us gaijin.

It's simple: Open up trade lines or we invade


March 26th, 2012 at 12:43 pm

I also want to add that I'm not looking at this through rose colored glasses. I'm well aware of how messed up Sega can be and approach just about everything they do with a good amount of trepidation. I'm extremely excited for this game, but i know good and well that this can end very badly for those of us who have loved the series. The picture I draw is that of an idealist, but only because I myself want to keep my hopes high. My expectations on the other hand are far less elevated. Still, as I said, those of us who really want to play will be able to play for free. Even proxy servers are basically just free software you can D/L – and you know Ricardo and PSOW will have guides on that too.

Worst case scenario, the vita sells like crazy as people use their JP PSN accounts to download and play the game for free.


March 26th, 2012 at 1:36 pm


I am well aware of how SEGA was in the past, thus my previous comment. Yeah, there was a misunderstanding between me and Mazarushi, and I apologize. I should not have been calling people names, that was wrong of me. No hard feelings.

"unless SoJ does this as a joint effort with revenue paying the US/EU staff out of the pockets of the JP company, paying for the US team will come out of the pockets of the US players making the incline fairly steep if they do this wrong."

True. As much as I would have wanted SEGA to get creative and do like a "literal month" plan (instead of paying for 30 days on or offline, playing for 720 hours of game time, and have time roll over), even if it sounded good at the time, F2P is what they decided on. And until they make the official announcement for universal servers, I'll believe it when I see it. If you haven't noticed, I am in hype mode. If I have to keep spamming the FB page, so be it… I'm just doing whatever I can to convince SEGA to bring this game to NA.


March 26th, 2012 at 1:38 pm

*paying instead of playing


March 26th, 2012 at 2:23 pm

Believe it or not, this is me excited lol. Anyway, I think everyone's a bit tense about this, so just try to be respectful, you know? I signed up for the beta since I couldn't get in the alpha. After watching at the footage out there on twitch and other sites I've been going nuts. On a funny note, I actually sat there with my friends grumbling about the lack of a flash based character creator we could use to port our characters over once the game hit beta and on(thank you gamer fairy).

Seeing that sega gave us THAT much tells me they've got their heads in the right place on this one. I'm fairly optimistic about this game, which is why I even want to play the thing when I can't read the menus, but I'm still a bit wary considering their history.

In any case, just remember: balance in all things.

Hopeful for US relea

March 26th, 2012 at 2:46 pm

One should also consider Sakai and his team. From the outset you get the feeling he's someone who genuinely wants PSO2 to succeed not only financially, but also bring the real sequel to PSO that we've been longing for.

So F2P or P2P or whatever model he comes up with, I have faith he's thinking in the game's best interest.

….unless of the course the cash shop will allow you to buy power, in which case, it'll be just another KRPG. /sadface.


March 26th, 2012 at 3:22 pm

I think it's safe to say we're all hyped. One thing I'm finding common throughout this encyclopedia (lol) is our own concern and solutions of what sega can do to prevent failure of OUR game. So how about we say screw the facts, we've been waiting over 10 years for this game, they better do it right, we're all going to spread the news about our new, free game, and demand content. Whether we're happy or mad about this, you know deep down it doesn't even matter; we're all here because we're going to play this damn game until our fingers fall off regardless if it comes here or not, regardless if it's free to play or not, regardless if it's universal or not; that's why we're fanatics. Let's just focus on getting everything we can out of those bastards and keep our game alive >_>b BETA BABY!

And yeah…no hard feelings MYLES lol..


March 26th, 2012 at 5:17 pm

@ Mazarushi

@Hopeful for US release

… Couldn't have said it better myself :)


March 27th, 2012 at 4:36 pm



So, I didn't read your whole conversation, but after a quick Ctrl+F I didn't hear either of you mention Sony or the PS2. Which if I recall was PART of the reason PSU bombed out so bad. Sonys middle-manning got in the way of all those updates.

Then, PSU ended when there weren't enough subscribers to justify maintaining the service. In the beginning, PSU was successful enough for several years of service. It actually lasted a long time, a lesser game would have disappeared sooner. A lesser fanbase would have disappeared sooner too.

PSO isn't some indy obscure video game, it's a pretty established franchise. It'll do fine. Especially because PSO2 continues to prove it has its own gameplay niche. EVERY other so called "action RPG" I've seen lately has failed to deliver on the action. While PSO draws from action games, the rest are trying to insert action into a WoW format. Like TERA and its glorified turn based combat. Or Vindictus, which somehow had worse gameplay than PSU.

This game is going rock. If it doesn't, F2P means all I've lost is a little time to check and see what its like. Which, by the way, is a great selling point to gain new players.


March 27th, 2012 at 5:19 pm


Your statement about it failing due to the ps2 would've been stronger if the game wasn't doing well in Japan. Yeah, an outdated system held the game back as far as timely updates, no denying that, but that's not what got us killed, nah. The fork in it (or the last straw, whichever) for us was denying guardian's cash and them having to figure a completely different system to distribute those items, and of course it wasn't worth the money and time to do that.

There weren't enough subs because they got tired of getting hacked (rooms, even all of universe 1 was inaccessible at a point) and those who stayed later left due to lack of updating and falling behind Japan.

If by indy obscure you mean some mom and pop shop arpg you're right it isn't. But like I said though, how many times have you walked up to someone random and said yeah I play phantasy star and they knew what it was :/ In japan it's a different story. Over here, not so much (hence why we didn't get psp2i). For now I'm siding with Nilok though, there's plenty of people who look for f2p's all the time even if it's just to pass time. I don't even play f2p's but I'm confident enough to say this games going to be one of if not THE highest quality f2p game ever made…and I'm saying that based on what I saw in the alpha lol.


March 27th, 2012 at 9:10 pm

Remember that your personal experiences and opinions don't reflect the masses. Even your own circles don't apply because they are influenced by you. You have to look outside of your normal field of vision and try to see the bigger picture. If the same game with the same basic model succeeds in one region but not another, you have to ask yourself why. The reason is always a variable, not a constant.

As much as the PS2 was a hindrance to the PC version of the game, it's pretty hard to blame the PS2 for the game's failure when even the PS2 version went on in Japan a year after they closed the US/EU servers. Even then, Sega didn't cancel support for the game in Japan, just cut the PS2 version and the PC version kept on with regular added content.

Why do you think this was? It's because there were enough subscriptions to substantiate dropping the PS2 and keeping the PC players. And the reason they had so many is primarily because Japan gave much more support to their players with steady content updates. But when you look at how they started, Japan's player base at launch was so large they had to create a second set of servers. That was just in japan, where between the US and Europe combined we never were able to fill more than 2 or 3 universes at once and by the end of the game's cycle in the states it was nearly impossible to find a group outside of one area on one universe.

Look even further back. PSOBB in the US lasted a fraction of the time it did in Japan. The player base dropped off to the point that the income didn't validate the upkeep.

All this should tell you two things:

Japan has a larger player base for the PSO series

SoJ offers much better support for their player base than SoA.

In the end, Mazarushi is right: It's a niche series out here. When you can go to 6 different places like gamestop and drop the name Phantasy Star with one guy saying they think they saw something like that in the back room and someone else saying they don't sell dreamcast games anymore, but everyone else you have to help SPELL it to look it up, you start to realize that you're in a minority. On the scale of Kolibri to Sonic the Hedgehog for "have you heard of this?", the series would rate somewhere around Panzer Dragoon…Maybe.

In simple terms, walk into your favorite game retailer and start listing off both obscure and popular titles. Before PSO2, most people would find that PSO and PSU would land in the pile of the obscure. It probably still will.

Sega needs to change their game up significantly if they want this game to do well outside of Japan. F2P is a very good start. For US gamers this is a clear example of low investment for possible high returns – the very reason F2P is so popular. If you like it, you give you them money in the cash shop. if you don't, all you lost was some free time. From here, we'll need to see it made available on steam, real support, and regular updates. if we're really lucky, maybe we'll get to play on universal servers with universal content updates and no worries about lack of support.

…and maybe PSO2 will end up in the top 5 of most anticipated games of 2012 from an actual random sample .


March 29th, 2012 at 2:38 am



What I meant wasn't just that the PS2's hardware held back updates, it was that Sony held back updates. All those "update delays" were because of a bad cooperation between SoJ, SoA, & Sony. The updates had to pass between too many hands, each adding delays. This is the reason for the PC only main platform for PSO2, because they recognized that the problem with service came from too many middle-men.

About PSO2 being successful, popular, or well known.

Its unknown status is because it is so divided. PSO2 is not quite a LOT of genres. It has style heavy action, akin to Devil May Cry and its ilk, which is a very prominent but recent change to an otherwise very typically RPG series.

I feel like I can see where it is going, and what kind of unique niche it could fill. But until then it's still suffering from growing pains. Personally, I think these growing pains are learning to abandon the bullshit RPG elements. By this I mean, rethink what it means to have unlockable content for gameplay and aesthetic customization, without using levels and other arbitrary stat increases that only serve to divide the playerbase.

It's easy to see how the progression and change in gameplay would alienate earlier players, while its history as an RPG would confuse new players. Once it gets a cohesive identity, it can be sold properly.


March 29th, 2012 at 4:36 am

No, what held the PS2 back was a lack of a HDD. But that's beside the point.

SoJ had to go though the same things as SoA, thing is SoJ didn't make things easy for us either. The bottom line is the player experience was better in JP, because the limitations of the PS2 and any red tape that SoA had to deal with still doesn't explain why we would go 6 months without any content patches.


March 29th, 2012 at 4:40 am

to add:

this of it this way: We were already a few months behind JP. if they submit the patch to the US and EU for localization right away and localization takes even a month, there is no way that SCEA is leaving that game in limbo for 5 months. SoJ didn't have to deal with that nonsense at all, they got regular patches all the time.


March 29th, 2012 at 10:31 am

Sorry, Nilok I didn't mean to sound argumentative.

I didn't say that it wasn't the PS2's lack of a hard drive. I said, this was a problem in addition to the PS2's hardware limitations. That whole "unlocking content already on the disc" was… a very uncreative way to solve the problem of the PS2's lack of a hard drive.

And… pardon me, I heard this from a SoA employee who very well could have just been trying to reassure fans that future Phantasy Star games wouldn't be poop because PSU's poor service was a victim of circumstance. Although I doubt poor service was an intentional business decision, and "SEGA is inept" doesn't really cover the whole thing. Like you said, the reasons for players leaving was varied, likewise the reason for the update delays was probably varied too.

It'd be kind of funny if SoA could see the writing on the wall, and was just passive-aggressively trying to get all the players to leave, like a really shitty girlfriend who won't just come out and say "I'm breaking up with you." Ha ha.


March 29th, 2012 at 12:15 pm

I certainly think they gave up on it late into the life of the game, but Sega has always been like this with US players and the PSO series. Even PSO for GCN and PSO BB didn't get the same support the JP versions did. Who can really say why? But it's definitely a pattern.


March 29th, 2012 at 12:48 pm

And What I meant was that the lack of a HDD was commonly made to blame, but the game was originally designed as a PS2 exclusive with the PC and 360 as after thoughts. They knew of the limitations before they got started.


March 29th, 2012 at 2:12 pm

From what I've seen, over the course of PS:Portable 2 and PS:Zero they really learned their lessons. In terms of gameplay… at least. The words I'm really hanging to, is to hear that they've got global servers.

I promised that I won't give this game more time than its worth, and if PSO2 gets lame import style treatment like PSU or PSOBB, I won't get invested.

If they had the awareness for it, they would welcome and cultivate a community of modders. Like Valve has done with TF2. Giving players the tools and opportunities to create content gives a longer lasting life to a franchise. Far better than rare drops and level grinding ever did.

Here's hoping to see Phantasy Star Online 2 added to the Steam workshop page someday…

Burberry Bikini Sale

March 16th, 2013 at 2:59 am

It is no use learning without thinking.Speak louder,please.I have no choice.Nobody has ever solved this problem.Mr.Wang is fixing his bike.I will continue my learning, though I am tired of learning English.I will continue my learning, though I am tired of learning English.A lost chance never returns.T can’t help it.He’s a terrible man when he’s angry.

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(04/23/2014 @ 9:42 am)
@Kaizo currently I only know of Cirnopedia having pictures of the front side of costumes, and such. You could get the jp name of costumes, accessories, ect from that site and put them into shop search, or google images, to see what those things look like from different angles though. That’s what I usually do.
[no sender]
(04/23/2014 @ 8:03 am)
@DarkCLoud, That outfit has not yet been released.
(04/23/2014 @ 7:50 am)
Hey, what outfit is Xie wearing now? Is that in the scratch?
[no sender]
(04/23/2014 @ 7:09 am)
anyone where i can find the story summarize so far?
[no sender]
(04/23/2014 @ 6:58 am)
Sorry for my English^^
For those who have the two retail version of PSO2 for PSVita.
Can you tell me how much difference there is in space after applying the latest patches?
I wanted to know how much space you will save by buying the new package version of PSO2 for PSVita. Thanks!
[no sender]
(04/23/2014 @ 6:47 am)
Actually, nevermind. I just realized the tweaker skipped over some files. :v
(04/23/2014 @ 5:15 am)
For Vally – You should make another character on Ship 2, you should have an easier time making friends there.

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