Tuesday July 26, 2011 02:44

Phantasy Star Online 2 Features

Posted by Ricardo

Good Morning, Phantasy Star Online 2 Official Site updated today. News of the briefing is covered below from both Famitsu and 4gamer.

You, the player, are a member of the planet investigation team called the “Arks.” They travel aboard the space fleet “Oracle” to planets unknown. The first planet you visit is called ナベリウス Navelius (sp?). In the forest area, your first job is to defeat the beasts that roam the land who became brutal.

So far the weapon types revealed are Sword (Hunters) Wired Lance (Hunters), Assault Rifle (Rangers) and Gun Slash (All Classes). The Wired Lance acts kind of like a whip but allows it to latch onto enemies and spin them around (like the new AXE PA in PSP2). The Gun Slash acts the way it did in PSZero.

Not only can you play with the GAME PAD, but you can also play with Mouse and Keyboard!

When 4gamer played the game using the gamepad, they had their buttons set for these actions;

  • Using Gamepad Buttons
    • Normal Attack
    • Selection/Item Pickup,
    • Jump/Cancel.
  • Using L buttons
    • Lock On/Off
    • Sub Palette Access (L1)
  • Left Stick
    • Character Movement
    • Auto Run (When Pressed in)
  • Right Stick
    • Camera Movement
    • POV Change (When Pressed in)
  • Arrow Key
    • Change Action Palette (Up / Down)
    • Sub Action Palette Target Change(Left/Right)

 Visual Lobby


Random Field

Randomly generated fields occur every time you step foot. From the enemies that appear, to the typography of the terrain, to even the events that occur within the mission. You can enjoy fresh gameplay each time.


Interrupt Events

Surprising events can occur during a run. Situations like, “Kill a number of a certain enemy, or save an ally from the enemy’s trap.”


Multiparty Areas

PSO2 introduces Multi Party areas, allowing multiple parties at the same time. You can have up to 12 players in one area.


 Original Combo

You can set weapons and items and quickly access them from the action palette. When you set a weapon in palette, you can setup an “original combo” to perform your own moves.


(We’re not entirely sure the meaning behind this picture, but the title of the window is called, “Main Palette Customize.” On the left side in the first slot, it shows the Sword icon. In other screenshots this sword icon is set to the L or Left Mouse Button. The 3 icons are displayed on the Right Mouse Button. Possibly you can rearrange these icons to set up the combo.)





This allows you to jump into the air and attack enemies from above. You can also jump over various terrain, utilize it for strategic attacks like sniping enemies from above.


TPS Style

You can use third person shooting to snipe at enemies. In this style, the camera will shift behind you so you can aim precisely at, for example, enemies dropping eggs, or aiming for a head shot.


Levels and Skills

The general concept of character levels do not exist in PSO2.* Instead PSO2 will use your class level. When you increase your class level, you can learn skills to enable further character growth.

(Update: We’ve checked three sources all saying the same thing, character levels don’t exist. キャラクターレベルの概念はなく,クラスと呼ばれる職業のレベルのみとなる。クラスレベルを上げるとスキルを習得可能で,キャラクターを成長させていけるわけだ。)

Players can further enhance their character by selecting skills, for example:

  • Guard > Just Guard > Just Guard Master > Just Guard Stun.
  • Step > Step Attack > Step Advance.
  • War Cry
  • Guard Stance > Guard Stance Up > Guard Stance Heal
  • HP Up > HP Up 2 > HP Up 3

4gamer stated that after they learned the Guard skill, they were able to utilize it by pressing SHIFT.


Also in the skill tree screenshot, the hunter class is selected in yellow, the ranger and force class are also level 01. Perhaps you can change classes on the fly. We also note there’s a Main Class, which is currently selected as Hunter, and a sub class.



The larger enemies are ferocious, they could even grab a hold of you and throw you. As for the dragon, once it has collapsed, for the first time you are able to jump onto its back and attack its weak point directly!


 Weapon Types

Gun Slash (All Classes)

The gun slash allows you to shoot and attack enemies. You can switch over your action by pressing the SHIFT key. This weapon allows you the ability of comboing melee attacks with ranged attacks and finishing it off with a special PA attack (Right mouse button).  The range for this weapon is short, and is unreliable against  many enemies if you are soloing.  Its attack speed is fast and the gun’s firepower is not as powerful as the Assault Rifle.



Wired Lance (Hunter)

The Wired Lance has a wide attack range but it has slow attack speed. You wave this weapon (like a whip) to attack about 5 steps ahead of you. You can also grab onto enemies with this weapon and spin them around in a circle.


 Recovery Items

According to 4gamer in their playthrough of the game, when they used a recover item, they had to stand still for a brief moment. This might be a concern for you if you are surrounded by powerful enemies. It might be a better opportunity to be healed by a force instead of using a mate.


Character Creation

At the character creation screen, you can choose one of 3 races, Human, Newman, or Cast. In the next screen you choose your class, Hunter, Ranger, or Force. Character creation is robust allowing you to customize various parts of the body freely. Now you have infinite freedom to create the character you want!


We saw sliders for eyes, ear length and direction, nose and mouth, bust size, arm size and length, leg size and length. We also saw the ability to use hairstyles, beards, tattoos, and even stickers to place on your outer armor.

When they demonstrated character creation they went through several different looks from a young boy, to an old man, to a black muscular fat guy. According to 4gamer’s observation, you can add up to 3 accessories, and choose among 17 different voices.



This screen shows the many Stickers and Body Paints you can add.


For example, after selecting the CAST Race, you can select Hunter, Ranger, or Force class. (This means the whole concept of restricted character classes is thrown out the window! :)  FoCast FTW)

With the Cast parts, you can customize different parts of the body, like the head, arm, legs, body, and the parts size.  In addition you can color the main body of the armor with several different sub colors.


Well I’m sold. :D

38 Responses to Phantasy Star Online 2 Features


July 25th, 2011 at 10:05 pm

Looking good so far…


July 25th, 2011 at 10:25 pm

When he outlined the races, did he say Human, Newman, and Cast were the "Oracle" races, or did I mishear that?


July 25th, 2011 at 10:31 pm

Oracle is the space fleet that travels to different planets. The Arks (team) drops down to these planets. It looks like the arcs will visit several different planets.


July 26th, 2011 at 12:26 am

Little speculation here about the "no character levels" and "using class levels".

What if it means something like Monster Hunter and God Eater? In essence, you have no character levels, you have a "guild rank" (class level), that's what you increase, which unlocks new abilities, new gear, harder missions, etc, as you progress through the "guild ranks".

There may be more to it than just simply that (MH/GE like system), but might be related in some way.

Hopeful for US relea

July 26th, 2011 at 1:48 am

Clearly I will spend ALOT of time with the character creation :p


July 26th, 2011 at 2:21 am

Aww I kinda liked restricted character classes, they made each one feel more unique and specialized.

Ah well, it's PSO2, so who carezzzzzzzzzz


July 26th, 2011 at 3:07 am

*Nose bleed*……..

X-com RAcast

July 26th, 2011 at 3:11 am

sounds awesome 12 players in one area. means lvling up alots of noobs well not be so ugh lol.Character creation looks sick!only twos I want to know where are the MAGs! and beasts?


July 26th, 2011 at 3:43 am

Ugh, I pray for a console release…

X-com RAcast

July 26th, 2011 at 4:19 am

@ Jan

yes….(wii-U-360/PS3)i hope so too

Kampfer FZ

July 26th, 2011 at 5:23 am

Great, now that there's infinite freedom in customization , that means I'll be spending an infinite amount of time customizing my CAST.


July 26th, 2011 at 5:26 am

no bloke?


July 26th, 2011 at 5:48 am

im happy with PC. SEGA's resources are low and its a niche series. Expanding too much might drag down the game.


July 26th, 2011 at 6:01 am

I guess most of us agree, though, that even without restrictions FoCASTs are probably still going to suck at everything except support :) And honestly, all beasts had going for them specifically was nanoblasts, and until PSPo2 and Infinity they weren't that useful.

And it looks like that they have indeed learned from their mistake ever since PSO's "dragon-which-is-actually-a-wyvern" :) Those are arms, right?


July 26th, 2011 at 6:50 am

wyvern has no arms anywho i want to play this i hope its FREE to play…(lvl1 to like umm 20/50) or something sega should think about that


July 26th, 2011 at 7:38 am

I see the same "default designs" for both newman and human.


July 26th, 2011 at 8:25 am

no please god no console release. make the game PC only to allow for further updates beyond the disc. maybe a console release for next gen only.


July 26th, 2011 at 8:27 am

Hey Ricardo, I noticed that no Dodge/Evade ability names show up in the Class Skill screen, but Step and Step Attack do. Think 'Step' is PSO2's term for evasion, or is there something else I'm missing?


July 26th, 2011 at 8:35 am

Oh shi-! Multiple parties in the same area? *drools*


July 26th, 2011 at 8:51 am

If character levels don't exist anymore, do the exp from the monster go to your class level?

Anyway, other then that, all information is totally great! Especially the character creator. Couldn't be more happy with it. Thank you for covering all the info!


July 26th, 2011 at 1:53 pm

can't wait… customization looks like it'll be a serious time sink! merge party feature sounds bananas, reminds me of the old 70's movie "the warriors" for some reason…

curious about the leveling up, it does sound like MH, which isn't a bad thing… i think level up systems are one of those necessary evils, it doesn't matter how you disguise it, it's a carrot to keep you playing… so i've got no complaints!

the enemy types look fun and designed with specific weapons and mechanics in mind (the bee that drops enemies is a perfect example)…

true random dungeons (for some reason people think previous PSO/U had random dungeons, they didn't… this will be the 1st!)… this should be crazy!!! but i do miss the potential to speed run levels, hopefully they'll have some special static dungeons (challenge mode/bruce's dungeon) for those who like to optimize…

anyhoo i hope to see you all online!!!


July 26th, 2011 at 2:32 pm

Wow! HUcast design reminded me Orbital Frames from Z.O.E. for some reason…


July 26th, 2011 at 2:35 pm

Specially Jehuty hehehe

Some guy

July 26th, 2011 at 3:36 pm



July 26th, 2011 at 4:30 pm


I know wyverns have no arms. That's why I'm happy, because I see arms on this dragon's body. The PSO Dragon, on the other hand, didn't have arms at all.


July 26th, 2011 at 7:43 pm


Sonic Team was actually aware of that, internally the PSO Dragon, in PSP2/PSP2 Infinity, was one of the "Wyvern" labelled enemies, like Olga DeRan and Dilla Bravas (Stateria Wyvern/Dragon boss from Infinity).


July 27th, 2011 at 1:29 am

Very impressed with what I've seen so far! Character creation? Yeah, my first 3 hours will be in that creator! Nice to finaly see RAcaseals! 12 player groups? Hell yeah! I wonder if this will be certain missions? Boss fights are gonna be epic! And the randomly generated fields are a great idea. No longer being able to predict what is next!

English version please! :D


July 27th, 2011 at 6:11 am

@ DarK-SuN

Did they become aware of that before or after the PSO dragon showed up in PSO, which was its debut?


July 27th, 2011 at 7:27 am


My bet is after, and I wouldn't be surprised if Monster Hunter was what made them aware since that series makes the distinction between Wyvern and Dragon very clear!


July 27th, 2011 at 6:25 pm

I'm pretty sure that no one cares more about the distinction of dragons than you fruits.


July 27th, 2011 at 9:00 pm

@anon what the hell are you talking about you clueless thing, all the consoles except wii have hardrives and can take updates just the same as PC


July 27th, 2011 at 10:10 pm

I agree with Anonymous. Even the JP version of PSPo2 got v.1.01.


July 28th, 2011 at 2:19 am

I agree with Anonymous also thats we might see this on (Wii-U 360 PS3 ECT.) and get updates and stuff


July 28th, 2011 at 7:30 am

This game looks ridiculous! (in a good way.)


August 1st, 2011 at 2:51 am

Harry Potter die in the last film


October 4th, 2011 at 8:27 pm

OMG plz plz plz let there be a console releas if there is im getting this first day its out an if not i hope they atleast bring it out for us not ONLY japan

Reo Suzumiya (GeoSwo

October 4th, 2011 at 8:39 pm

@ Caboose

Sakai made it clear that it will be PC only. As far as global support, Bonko said that she hopes that to happen but no actual time frame has been set yet.


October 4th, 2011 at 9:11 pm

@Reo Suzumiya

well pc only i can deal with as long as i can play it im ok i dont mind pc at all but thx for the info really hoping for U.S Release

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