Monday August 27, 2012 12:14
New Classes and New Weapon Categories Notes in Phantasy Star Online 2
The new information about the New Classes and Weapon Categories has been updated! The information was discussed in three magazines: Famitsu Connect-on, Weekly Famitsu, and Dengeki Playstation.
Updated: August 31st @ 3:51AM EST
The new classes are coming Mid-September!
New Class: Fighter (ファイター)
- To unlock this class you must be level 30 in Hunter and clear a specific client order.
- They excel at lightweight weapons.
Fighter Weapon List
- Double Sabers (Gear) (No Guarding)
- Twin Dagger (Gear) (No Guarding)
- Knuckle (Gear) (No Guarding)
- Gunslash
Fighter Class Skills
- ブレイブスタンス Brave Stance (Active Skill)
- Increases the attack damage from the front side of the enemy, in exchange for decreasing the attack damage from the back side of the enemy.
- ワイズスタンス Wise Stance (Active Skill)
- Increases the attack damage from the back side of the enemy, in exchange for decreasing the attack damage from the front side of the enemy.
New Class: Gunner (ガンナー)
- To unlock this class you must be level 30 in Ranger and complete a specific client order.
- This class has a special “Chain System” borrowed from Phantasy Star Portable 2.
Gunner Weapons List
- Twin Machine Gun (Gear)
- Assault Rifle
- Gunslash
Gunner Class Skill:
- チェイントリガー Chain Trigger (Active Skill)
- Based on where you land attacks on an enemy, the chain counter is counted up.
- After you activate and use this skill, your party members regardless of class can contribute to the chain count by attacking the same area.
- You can increase the chain count through normal attacks, photon arts, and attacks from extra actions.
- チェインフィニッシュ Chain Finish (Active Skill)
- When you use a photon art in that area, based on the chain number, your damage increases.
New Class: Techer (テクター)
- To unlock this class you must be level 30 in Force and clear a specific client order.
- This class is intended for you to battle on the front-lines.
- They have higher S-ATK and S-DEF than forces.
- They have lower T-DEF than forces.
- Techers have access to wind, light, and dark technics. Forces can even use Wind and Dark Technics.
- Any other technics are unknown.
Techer Weapon List
- Wand (Gear)
- Talis
- Gunslash
Techer Class Skills
- テリトリーバースト Territory Burst (Active Skill)
- This increases the effect range of “Support Technics”
- This isn’t covered by “Attack Technics”
- PPコンバート PP Convert (Active Skill)
- When using this skill, the PP Recovery Rate increases.
- However, your max HP decreases.
Knuckles
- Knuckles can be used by Fighters only.
- They do not have a “guard” to defend against enemy attacks.
- They have a “Heat Gauge” type gear that increases and decreases.
- When an attack is landed the gear gauge fills.
- Whenever gear is filled, the attack motion speed increases.
- Because of this the Just Attack timing changes.
- Their extra action is like that swaying motion you do when unarmed. You use it as a means of evasion.
- Drill Knuckle/Nacht weapon will be distributed in the Premium Package.
- ブレイクル Breakel (Knuckle) Yellow and Black Knuckles.
- There’s also a RockBear Knuckle called ロックナックル Rock Knuckle.
- グラヴェルコア Gravel Core (Knuckle)
Double Saber
- Double sabers can only be used by fighters.
- They do not have a “guard” to defend against enemy attacks.
- They have a “Stock” type gear. (The Gear Gauge stays in place until you consume it like Partisans?)
- The way you charge this gear is unknown.
- When you use this gear a “whirlwind attack” like animation occurs around you that gives damage to enemies within range. (See Link For Possible Explanation)
- Their extra action icon is original and details about it are unknown.
- Kronos Scythe/Nacht weapon will be distributed in the Premium Package.
- エクセランブレード Excelan Blade
- ダブルセイバーレガシー Double Saber Legacy (That crea doubles looking weapon)
- スピルティア Spiltia (Orangeish Double Saber)
- クォーツカリバー Quartz Calibur
Twin Dagger
- Twin Daggers can only be used by Fighters.
- They do not have a “Guard” to defend against enemy attacks.
- The gear fills up based on the “Air time” (how long you stay in the air?)
- When the gear is used, the attack power increases.
- Their true value is demonstrated by staying in the air by making good use of Jumping and Photon Arts.
- The Extra Action is called “Twin Dagger Spin”, it’s another way to evade attacks, but the details are unknown.
- Bloody Art /Nacht will be distributed in the Premium Package.
- 朧 Oboro
- メッサーアゲート Messah Agate
- アステラ Astera
Twin Machine Guns
- Twin Machine guns can only be used by Gunners.
- Twin Machine Guns have a “Heat Gauge” type gear.
- The way you charge this gear is unknown.
- When you use gear, your attack power increases.
- When you receive damage, the gear decreases.
- Extra action icon is original, different from the back palette icon.
- H10MissouriT/Nacht will be distributed in the Premium Package.
- ツインバルカン Twin Vulcan
- バンシーズロアー Banshee’s Roar (Snow Banshee weapon)
- イシュライ Isurai
- フユジオン Phyusion (Wing like weapon)
Wands
- Wands can be used only by Techers
- Wands even have “Heat Gauge” type gear, but their effects are unknown.
- The way you charge this gear is unknown.
- When the gear is filled, normal attacks have an extra effect like an “explosive flame”-like Tech.
- The damage is based on Tech Power.
- They have a back palette icon, it seems to be similar to Rods.
- Windmill/Nacht will be distributed in the Premium Package.
- コルネリア Cornelia
- コンサイコン Konsaikon (Spiked Club)
- レガリア Regalia
You can acquire the nacht versions by purchasing the Premium Package.
Distributed Item Code Weapons List (Incomplete)
- ドリルナックル/ナハト Drill Knuckle / Nacht
- ブラッディアート/ナハト Bloody Art / Nacht
- H10ミズーリT/ナハト H10 Missouri T / Nacht
- クロノスケィス/ナハト Kronos Scythe / Nacht (DblSaber)
- ウィンドミル/ナハト Windmill / Nacht
New Interrupt Events:
- Defend the Naura Cake Shop. Based on the number of containers you defend, the number of items you can purchase in the shop changes.
- Where you have to capture a boss
- Escape from the Darker’s Lightning: The Darkers are using a weather weapon system called “Vis Bolt” that can attack any part of the area.
[thanks SilentPada, via pso2-uploader]
Increase the attack damage from the back side of the enemy, in exchange for decreasing the attack damage from the front side of the enemy.
- Category: Phantasy Star Online 2
- (69) Comments











Ren
August 27th, 2012 at 7:47 am
Daggers! Hell yeah! Hope it has those fancy roundhouse kicks with the attacks. Though what do ya mean we will have to buy something? AC related or with meseta? Hope twin sabers come soon too or even single sabers. Need something to make up fer the crapiness of the Gunsword.
Ricardo
August 27th, 2012 at 8:15 am
The Nacht weapons, you have to buy something like a magazine, or even a computer before you get the item code for it.
Kinaya
August 27th, 2012 at 8:41 am
Can't wait for the new techs
Emiya
August 27th, 2012 at 8:51 am
Oh yeah… Glad that my Hucaseal reached Lv30 in time. Too bad I have to start at Lv1 again @_@
Anonymous
August 27th, 2012 at 9:58 am
THEY need to fix the levelling from 20-25, its such a pain I got lv 40 one time trying to get the other classes to at least 30, but its such a pain! Thankfully there are emergency missions otherwise it'd take me 2 days to get one level… Imo reason its a pain cause no "good" place to grind in, and only one cave mission wtf?
ClothoBuer
August 27th, 2012 at 10:04 am
I'm hoping/assuming the new classes will inherit the weapons of the prerequisite class. If not, there's probably not going to be much use for them aside from playing with the new weapon classes or for particular playstyles, but I can't imagine them NOT allowing the new classes to have weapons compatibility. Nonetheless, I'm getting all excited for September now, so much to look forward to!
Aewyn
August 27th, 2012 at 10:31 am
H10 Missouri! Too bad I can't order the physical package. Well, I could but I'm not going to just in case we all get the banhammer. Loved them in JP PSU.
Interesting that Gunner gets a Hunter-style 'attack chain' meter. I wonder if there are abilities in the Gunner tree that stack with it? Mechguns could be lethal.
-Z-
August 27th, 2012 at 10:36 am
anon>
indeed, the 20~30 gap is a snoozefest due to the level restrictions being as they are. above and below are just fine, since you don't tend to be held out of stuff much. but that gap… between 20 and 25 the only way you can look for an extended round of mook-mashing, or even a bossfight, that's suited to your level is spamming the "arrest the nav rappies" mission, but that kinda falls flat in a hurry. if the 500pt urgent mission doesn't come up much while you're working on it it's horrid; granted I shouldn't talk; my first round of that period I was suffering from nasty hardware lag, which made the timed free caves run a disaster with the old time limit, and so I was 24 before I got done to the desert… (oops) but redoing with other classes REALLY makes it stand out.
that mixed with how the matterboards kinda jump around (and how the story doesn't go near lilipa or amduscia untill after tundra…) makes it feel like there's some rearrangement in order.
I understand WHY the minimum level requirements are there. they don't want some level40 dude powerleeching newbies or people who just switched to a new class. but it comes out really annoying.
aaaanyway. here's hoping famitsu didn't get the whole story on this. if this were all there was to it, gunner would be totally pointless; why give up both rifle and launcher for piddly little machineguns? techer would be kinda lackluster too; a squishy wizard without healing ability, on the front line? that's not a good place to be, and it's not like forces don't end up getting close in spite of their range; bosses don't tend to tolerate "I'll just stay out of your way" tactics.. fighter alone would come out on top having the same number of options as it's predecessor, but still be lacking the benefits accrued along the way.
psokid
August 27th, 2012 at 10:41 am
@ClothoBuer – Yeah i was thinking the same thing, it would be strange to play a gunner with only one weapon. Sorry I don't count the gunlash as a real weapon.
The fighter would still be the most diverse because they still get three different weapons. And techer seems like it would be alright cuz they get new spells and a wand. I only use a rod when i play as force anyway, so only having one weapon there isn't so bad.
I think it's just gunner that bothers me, if we only get the mechguns I sure hope they are really good.
Shugo
August 27th, 2012 at 10:57 am
@psokid: as long as they do more damage per bullet than the assault rifle, then gunner should do fine. I only used launchers for rodeo drive for the longest time, then I got the carpet bomb PA. I just hope Mech guns have some useful PAs.
Guess I'll be working on my other types once I get my RA to 35
cisen01
August 27th, 2012 at 12:13 pm
i hope they do something with the 20 – 30 grind … will be a pain lvl the new class with the same grind :S
psokid
August 27th, 2012 at 12:17 pm
@Shugo – Well, even if the mechguns do more damage per bullet, if we lose our Rifle's then we also lose are weak bullets(which if we are getting a new skill tree i assume we would lose weak bullet as gunner either way) Which would majorly lower a Rangers damage and the reason they are so powerful. Not to mention the weak hit advances that give rangers a 50% increase to damage.
But I think I'm just being a bit to pessimistic on it all.
I really am excited for the new classes and the change that they are bringing to the game. It will offer a good pick up for the players that have maxed everything out already, and an incentive for players still starting to get to level 30 to try out these new classes.
weeaboo
August 27th, 2012 at 12:31 pm
this is kind of retarded.
gears generally make gameplay much more interesting, so the techta / gunner classes will probably be more engaging and entertaining than ranger and force.
i always thought releasing new characters/classes was an annoying way to elongate gameplay.
basically it seems like they just gave us watered down, less engaging classes first. and then they put out these classes later. because they knew if they put it them all out at once, nobody would play the basic hunter/ranger/force, since all of them (except hunter) seem so much less engaging.
eh, whatevs. suppose that's why it's free, i can duck in and duck out of this game whenever i please. haven't played for two weeks anyway, just farming FUN.
weeaboo
August 27th, 2012 at 12:33 pm
also, i hope they found a way to buff "stock/stick" gears to meet "sword/heat" gear strength.
sword gear is much stronger than partisan and wired lance. i think the biggest issue is charge time for both. if charge time is balanced so stock gears can keep up with heat gears, i think it could be much more even.
Ricardo
August 27th, 2012 at 1:49 pm
Stock it is!
Nilok
August 27th, 2012 at 1:49 pm
You guys do realize these are technically the "other half" of each class, right? Look at the techer vs the force. subclasses clearly will work where you have a main class and then junction another existing class to it, so that you main force and sub techer to get a full range of skills, same with ranger and gunner. These additions are a mid point between the fully developed/hybridized classes we can make come October. My best guess is that you basically will pick a main class and then a skill tree from another class, so that you have to level the other class in order to benefit from it.
Point is these classes are going to have completely different skill sets that offer very different styles to better compliment the existing classes a month from now or offer you more diverse options when creating a hybrid
For example: Gunner may lose the power of weakness bullet but if the chain trigger is what I think it is, you probably wont be missing it much.
Fighter is clearly more agility based than defense based and will likely have an improved evade in addition to the speculated movement skills.
Techer gets the other 3 elements on their skill tree, and probably is more survival oriented since it's more designed for close combat. Hybrid classes will likely favor this class as a sub since it will offer better healing.
Maybe I'm getting ahead of myself, but I think some of you are worrying too much. Remember subclasses are coming in october and this is just a starting point for something much bigger.
Shanie
August 27th, 2012 at 2:33 pm
So let me get this straight: all the new gear will require Premium?
Ricardo
August 27th, 2012 at 2:33 pm
No the Nacht weapons require Premium Package edition to be purchased.
Reworded the post.
-Z-
August 27th, 2012 at 3:04 pm
oh for an edit post button. yes, I realize my "without healing ability" remark was a derp. my brain hiccuped and asserted the notion of losing everything available in force, which would disagree with even what famitsu said.
Anon
August 27th, 2012 at 3:26 pm
@weeaboo
"Heat gauge" shouldn't be filled with PA damage, only normal attack damage. That's a way to balance things out. I just think it's so weird to be using the gauge's benefit and filling it at the same time (using a PA when it has at least 1 level).
Make the "stock gauge" fill faster would balance things out too…
weeaboo
August 27th, 2012 at 3:42 pm
@anon
i've always been against nerfing. i'm for buffing everything else to make it even.
sword gear imbalanced? buff stock type gears. gears so strong it makes other classes weak (even though this isn't true)? buff other classes. etc. nerfing is just lol.
i think increasing the stock charge for both wired lance and partisan by 50% could actually make it somewhat close to sword gear.
Nilok
August 27th, 2012 at 4:06 pm
Stock gauges should be discernibly more powerful than heat gauges so that stocks have a good reason to have to be stored rather than a veritable constant. The advantage of stocks obviously being that they don't diminish over time, but the issue is that in actual combat, the heat gauges are far easier to maintain, thus making stocks less potent. So to make them more potent, make them strong enough that that have a clear advantage in power over heat.
Of course spear at least has the ability to charge the gauge at will just by guarding. and it appears to restore 1 stock when you use a stock and kill an opponent. That could be nearly as powerful as sword if the boost that the gear gave you was more than a minor damage and range buff.
randompasserby
August 27th, 2012 at 4:29 pm
@cisen01 : 20-30 grind? buy boss-class order items
yes, you can actually buy level in this game :3
-Z-
August 27th, 2012 at 6:26 pm
nilok> spear gear charges whenever the spear is "twirled". every attack animation with a spear has some twirling on the end, and (when used on the ground) trickrave fills a bar while the attack is in progress. this all is in addition to charging it by blocking. it's actually fairly easy to keep the bar up when you're not being buried in a chaotic situation, spamming PAs and attacks without any downtime not covered by dodging.
I find that while the sword gear does make a bigger impact on using swords in terms of output, spears have a much easier time keeping the gauge up. haven't had W.Lance gear so I can't speak for it though. but even so, the fact of being able to keep the charge level as you go from fight to fight probably still makes it easier to work with. only real problem is W.Lance isn't suited to bossfights, since you can't grab them, can't move them, can't hold them still (except freezing vol dragon's feet…)… so all of it's PAs become useless in that situation, barring grapplecharge, and that still feels like a case of "close the gap and switch" anyway.
maybe W.Lances should get some added "constant" benefit from having the gauge full to pad out their usefulness? *shrug*
randompasserby> "buy" means "money" which means "grind" unless you're spamming AC scratch and selling costumes for excessive amounts.
Anon
August 27th, 2012 at 6:42 pm
@-Z- Not that easy to maintain partisan's gauge AND damage output. When the gauge is filling, be it by waiting for the "twirl" after attacks, blocking or at the "drill" after a ground Trick Rave, you don't passively restore PP. That's a huge punch on your overal damage output, since the highest DPS PA (Speed Rain) also doesn't let you restore PP while it's being unleashed. That means our passive PP restoration is really minimal while in combat.
If you're going to stop to wait the animation after an attack you'll lose PP AND damage. Blocking either.
The only viable option is Trick Rave.
Plain and simple: Speed Rain with extended range costs 70 PP if you didn't pre-charge your gauge.
Anon
August 27th, 2012 at 6:45 pm
@weaboo
Yeah I thought you'd say that and added the last line of text xD
But you can't just chain-buff everything you know… The game is pretty easy as it is already.
-Z-
August 27th, 2012 at 9:14 pm
anon> the problem here is that you don't "lose" damage. your output doesn't change, only the speed at which that output occurs.
working slower is not working less, unless you're doing time attack, an UM, or one of the other contemptible timed things. if you were hellbent on doing the most damage possible as fast as you could, you'd be using sword/gear.
"passive" PP regen is for forces who have charge PP revival. for everyone else, there's normal attacks. if you're a hunter or ranger and there's enemies near, and you need PP? you attack. (okay, maybe not if you're a ranger in the midst of a use of weakbullet)
you're expecting every weapon to fill the same niche. if they did, there'd be no point in having different weapons.
charging partisan gear without spamming trick rave is perfectly viable. if you're finding it not to be viable you should be using a different weapon.
also, all this "hurr durr EZ GAEM" stuff I keep seeing needs a rest. sure there's plenty of places that aren't made to make you suffer. but then you get obnoxious crap like the snow *bleep*s or the various timed COs (barring coffee's, which have been made less of a nuisance, thank god). just because the game isn't IWtBTG doesn't mean it has no challenge. I seriously don't understand this drive in the western gaming community for games to make most people throw their controllers at walls.
RinkuFO
August 28th, 2012 at 1:40 am
wat?! Dark, Wind and Light are exclusive for Techer class and no for Force class???
too bad
Blame
August 28th, 2012 at 3:33 am
w00!! I figured the sub class for Fo would have the other half of the skills. now just to see what they do and plan from there!
Nilok
August 28th, 2012 at 6:00 am
@RinkuFO no the skilltrees are exclusive to that class, not the techs. FOs already can use light based techs >_>
Anon
August 28th, 2012 at 6:09 am
@ -Z- Well, sorry man, I'll never ever direct my word to u again because it doesn't make sense. You have a completely different point of view about things. I don't know how old you are, but I just feel I don't have time to be wandering in virtual forests picking up apples and whatnot like I used to be. When I do something, it doesn't matter if it's gaming or anything else, I like to go "balls deep" on it. That means sooner or later I expect a challenge in games.
That's just how it is. And it doesn't make sense to discuss about game balance or anything related if you're "playing just for fun" (note the quotes there, please).
-Z-
August 28th, 2012 at 6:24 am
expecting a challenge doesn't imply a challenge having to be such as to become frustrating. some people can play touhou games on lunatic; doesn't make that setting the best for everyone; PSO2 doesn't really have the luxury of a narrow target demographic that can support balls-to-the-walls difficulty.
discussing "game balance" is something most people online shouldn't be doing, anyway. the concept is, I find, poorly understood. not every game can be like chess, where everyone involved has the same options.
the "EW, CASUAL KIDDIES!" tone of that post is pretty insulting.
if you're seriously hunting for hard mo-do PC games why not go grab dark souls. you know, "YOU DIED": the game? I hear that one's good for that.
haven't had the cash to snag it and see what I think, tho what I've heard of some of it's multiplayer-related mechanics sound kinda like an invite for griefers.
Sherlock
August 28th, 2012 at 6:58 am
Wait, wait. Someone said Gunslashes are crap? I beg to differ. Their damage output is decent, and their PA list is one of the most versatile yet. Even if the shooting portion of the attacks does less damage as a Hunter (or vice-versa, the physical portion of the attacks doing less damage as a Ranger), it's not like they deal horrible damage just because of that. My Thrillsplode does a pretty good amount of damage with a decent AoE.
And Hunters using Serpent Air are fantastic at dealing damage without causing trouble for others (talking about those people that enjoy using PAs that blast mobs into oblivion in the sky or move them around *Wiredlance ahem*).
Of course, that's just my opinion and I'm sure many would disagree.
@ Anon: Well, you cannot ignore the fact that difficulty is something that applies differently from person to person. One might find games like Monster Hunter incredibly challenging, while others might find it easy.
If you're looking for a good challenge and the game doesn't provide you with one, pray that they provide more challenge with updates, pick up some other game instead, or simply create your own challenge.
Of course, if the game is really so easy that you can't even make it any interesting for you after putting restrictions like "soloing with low-grade weapons without equipping units and using -mates", etc, then you're out of luck.
One thing I agreed with -Z- was that you can't expect every weapon to fill the same niche. Just the way the Sword Gear was designed tells you something obvious; the Sword is meant for DPS, much more than Partisans do. Let's say you buff Partisan Gear so that it could give Swords a run for their money in terms of damage. Someone comes by and say "it's not fair Partisans get more range while having damage pretty near Swords", and suggests increasing Swords' range. All that accomplishes is asking them to make every weapon function the same. Everything has their own pros and cons, if Swords are supposed to be damage powerhouses.
Sherlock
August 28th, 2012 at 7:01 am
@ -Z-: Pretty sure Demon Souls was much more challenging than Dark Souls. Then again, that's not the point, is it? :p
Anon
August 28th, 2012 at 8:15 am
@Sherlock Yeah I played a little bit of both on a friend's console once. It's indeed a hard game, but it's just too slow. One of my favorite games was rockman back in the day with all the dashing, slides, wall "runs" weapon swap etc.
If it was just for the difficulty i'd be like a zombie playing the boringass D3 without AH.
Well, I don't see swords as THE damage weapon. You move a bit slower with them and they force you to lose some offensive points in the skill tree to get the gear.
Partisans doesn't necessarily have a higher range too, since with sword you'll probably be using Sonic Arrow in at least 2 slots.
The main point is how much time you manage to keep the sword gauge at level 3. With level 2 I usually do a little more damage than with a partisan. But level 3 is definately superior in damage.
I the end I just chose partisan as my main because it feels faster and more "dashy" than swords.
Oh and I never meant PSO2 is boringly easy. I just said the game is easy now (you really can't say it's hard unless you're running naked with no mates or drinks) and if you're going to buff everyone for any "unbalance" like weeaboo mentioned, then it'd reach a point where you'd be able to let your 6 yo cousin alone farming vol souls for you.
nyaaa
August 28th, 2012 at 8:33 am
yay twindagger
Azuremelody
August 28th, 2012 at 11:54 am
I'm assuming these new classes put you back to level 1 as per continuing from level 30. Not looking forward to normal mode or that level 20 to 25 grind again. I ain't mad …I'm just disappointed.
Ricardo
August 28th, 2012 at 12:19 pm
Yes you will go back to level 1.
Sagara
August 28th, 2012 at 1:52 pm
Can't wait until September, even though it's just two weeks left. I wanted to try the knuckles out since OB, but if I don't like them, then I guess I'll go for the Twin Blades, I mean, Twin Dagger. Ohh~ it reminds me so much to .hack.
weeaboo
August 28th, 2012 at 3:18 pm
ARROW FOR KNUCKLES SHIFT ACTION?
IF IT'S A DEMPSEY ROLL I'MMA JIZZ
IN
MA PANTS
Blame
August 28th, 2012 at 4:57 pm
I just hope the spells rock since I am not looking forward too much to wands ^^
Roast Beef
August 28th, 2012 at 6:16 pm
The only remaining Grants tech is a beam of light.
I'm expecting Takamachi Nanoha clones to be running around
Blame
August 28th, 2012 at 6:19 pm
more levels in grants and a beam attack? I am sold… the only way you could make it better is if you let me gun down the Mardi Gras Del Rappies with those spells >:)
-Z-
August 28th, 2012 at 7:24 pm
swords -are- a DPSing weapon; the thing is that they have it structured so that to max their DPS you're taking the defensive tree, so you even out a little when using guard stance. meanwhile partisan and w.lance are weaker than sword, but are on the path with the offence mode, to again semi-balance out; sword is reliable and "safe", the other two are more "risky" types if you take fury stance into account as part of "their" trees. they've set up swordies as statistically hard-to-kill tanker/berserker hybrids. personally I'd rearrange stuff to make it more up to the user which weaponry to pair with which stat setup with fewer points spent, but I'm not in charge.
I think the idea with that layout being to emphasize how partisan attacks of all kinds tend to be open to being cancelled into evasion be it via step or jumping, and how w.lance is generally built around the idea of "managing" the enemy's position.
the real problem with w.lance and that isn't that it does that, it's that people using it don't make it clear to their party what they're gonna do with any given spawn. one gets the feeling it's easier to coordinate with a w.lance user if you know where they plan to put the enemy so you can anticipate that and act accordingly.
and my repeated deaths to the GODDAMN SNOWCATS and various random cheapshots along the way, especially when el dagans are swarming about, tell me that it's not all that "easy". but then again maybe I'm just horrible and should quit or something.
Roast Beef
August 28th, 2012 at 8:33 pm
Personally I use wired lances to fight snow/fang banshees/banthers. I don't even know why, considering I don't have wirelance gear. I just seem to do better.
Nilok
August 28th, 2012 at 8:58 pm
wirelance PAs dont really lend themselves to fighting bosses. I imagine those fights take a while if you're soloing.
Roast Beef
August 28th, 2012 at 9:09 pm
I take a while to solo for any bosses though, lol. That aside, Heavenly Fall can still damage if they don't move away, and Other Cyclone works if Banther starts doing his spam clawing animation and you dodge it. I also use Grapple Charge if it roars and I'm too far away.
(strangely enough I've performed Heavenly Fall a few times on Fang Banshee/banther's tail)
Sherlock
August 28th, 2012 at 10:23 pm
@Anon: You might not see it that way, but it certainly was meant to be that way. Wiredlance could go on par in terms of damage with JA'd PAs but it's more for control than anything, and besides, the PAs tend to be impractical on bosses unless you got teammates drawing aggro.
Don't get me wrong though, I like Partisans as well, but I'm just saying if you put Swords and Partisans in the same conditions (same equipment, same stats, same weapon damage, etc), Swords would far output Partisans damage-wise, while Partisans have a big advantage in terms of speed. That goes to show Swords were meant as a "slow and heavy weapon which you discard your defensive capabilities in order to inflict heavy damage per hit". Since you'd be locked down onto bosses most of the time instead of just running around and doing nothing, Sword Gear tends to stay at level 2/3 most of the time, increasing its potential as a tool for disaster on bosses.
Sonic Arrow is pretty much the bread and butter PA because of the range and that it won't knock enemies into the air and cause obstruction to teammates and such, but it's pretty much the only ranged PA on Swords unless you count the shockwave from a Geared Twister Fall (which is pathetic in terms of range). While on the other most PAs for Partisans have pretty good range to use from a distance. In fact, the only PAs I would consider using are Stun Concide, Sonic Arrow and Rising Edge. All three have different usage and Sonic Arrow falls into the no-frills category with the long reach as a bonus. I have 3 Swords on my pallet with 1. 3x Sonic Arrow, 2. 3x Stun Con Side, or 3. 3x Rising Edge.
I won't say it's easy (since I still do, occasionally, die from being outnumbered), but I'm managing. Trying to aim for getting a perfect gameplay without taking damage at all. So far, I could do so against all bosses except for Banther and Banshee, but in situations where I'm severely outnumbered, I'm flushed in seconds. I have not started removing my units yet, but that can wait until I can manage not to get hit at all.
Off-topic, but yeah, D3 sucked IMO. Boring over and over. Not being biased or anything but I really enjoyed PSO2. GW2 is set to be the big MMORPG of the year, but I'm not about to get it anytime soon.
Blues22475
August 29th, 2012 at 7:33 am
w00t! I am excited about the new Melee class. More specifically, I am excited about Double Sabers (I was a fan of those in PSOBB).
Anon
August 29th, 2012 at 8:56 am
I think the sword gear was put down there on a defensive branch just to prevent its damage from skyrocketing.
Yeah Sonic arrow is the only ranged thing from a sword, but what else has range AND is viable with a partisan? I just can't see anything else being useful besides Speed Rain and Trick Rave. The "Slide Shaker" is only good if you wait for the last hit, but why use it since Speed Rain already deals almost the same amount of damage without risking half of it if you need to dash or Just Guard before the last hit?
About sword, I'm almost sure the Sonic Arrow is the best one because it has the best DPS, not only because of the range. Maybe a charged Rising Edge is slightly better, but a lvl 3 Sonic Arrow hits around 6k on a weak spot (2k each hit), and that's a really fast PA, not like the 2 seconds of slashing from Speed Rain. If you are full on PP you can deal 18k in less than 3 seconds.
I feel really inclined to pay for a new tree and change to sword as my main, but all that weight and slower dash-jump-dash kinda annoys me.
I agree with you that it's easy to maintain the gauge at lvl 3 or at least 2 almost all the time.
I don't agree that "you discard your defensive capabilities in order to inflict heavy damage per hit" though. The only defensive thing you lose comparing to a partisan is a little bit of speed. You still can cancel everything with block while using a sword.
Off-topicness: I'm itching to put my hands on GW2, but I'll not blindly pay 60 bucks (more than 120 BRL) for it. I'll wait an oportunity to test the game for at least 10 hours to be sure it's worth it. I'm pretty satisfied with PSO2 anyways…
-Z-
August 29th, 2012 at 10:01 am
it sounds like you're one of those "I MUST do EXACTLY as is stated to be THE BEST!" types. <<;
anyway.
it's somewhat obvious that swords are the "anti-boss" weapon. that's when you'll have the highest chance to maintain the gear, after all. w.lance is meant for "anti-mob" roles, given how it has what, one? PA that isn't hamstrung by bosses being too big to swing around… partisan is, ultimately the middle of the road, having both anti-mob and anti-single PAs.
different weapons, different niche intentions.
also, I've found that slide shaker is often better used in the air, since you aren't staying still at that point. hop, spin. you don't go very far, but any movement is movement.
ClothoBuer
August 29th, 2012 at 4:49 pm
Oh man, Gunners get access to the Chain System? That's so hype! Knew they were gonna give them the luxury of some prerequisite class weapon inheritance, so it seems Gunner is going to be based on lots of little attacks to build the Chain Gauge. The more info they reveal, the more excited it makes me!
Anon
August 29th, 2012 at 5:11 pm
Oh I'll be rewarded by doing air combos and cool stuff?! O-K I guess twin daggers will be my new weapons.
djecliptik
August 29th, 2012 at 5:41 pm
Ok, I'm trying to make sense of these NEW classes… and they sound great!
What is the difference between the NEW classes and SUB classes? Aren't they the same thing, or am I still confused? >.<
Ricardo
August 29th, 2012 at 5:47 pm
Subclasses and new classes are not the same thing. Sub classes lets you pick a second class and use it as a sub.
Fatalis
August 29th, 2012 at 6:30 pm
cant wait for a video demo of those weapons
Nilok
August 29th, 2012 at 6:56 pm
Man I called it
-Z-
August 29th, 2012 at 7:01 pm
>knuckle JA timing keeps changing with their gear
well that's sure to be annoying.
>dagger demands you stay airborne
either those PAs are cheap or it's going to also be irritating to use.
guess I'll only bother leveling fighter to get at doublesabers. assuming they don't turn out dumb too. <expand the range of support techs? but with as short as they last and as long as you have to stay in their field to get even that much, and as comparitively small impact as they seem to make… this seems like noone will use it. unless of course it's beneath a skill to make buffs work better.
and so much for sakai's remark about trying to make things usable to at least two classes, eh? guess the underlings just wouldn't listen.
these classes don't sound like much to be hyped for, after all. especially gunner. someone call me when the ranger branch gets a new class with GOOD weapons.
-Z-
August 29th, 2012 at 7:31 pm
additional thought:
if techer is supposed to be a "front line" mage… why do they retain talis instead of rod?
it seems… a bit off, doesn't it, for the "front line" caster to retain the "REALLY BACK ROW" weapon.
Anonymous
August 29th, 2012 at 9:53 pm
So in other words Techers are just Acrotechers…..stupid.
Nilok
August 30th, 2012 at 7:12 am
@-Z- -
>if support tech AoE is notably larger though "staying in their field" wont be as much of an issue.
>Of course knuckle timing will change as their attack animation speeds up O_o you'll get used to it and then wonder why you were even making a stink about it to begin with.
>Daggers seem a little gimmicky, but there are plenty of enemies where you have to be airborne to hit their weak spots. Or you know…flying enemies. Dagger may be the weapon of choice in those situations.
Seems to me you're ready to just bash everything that doesn't match up with your play style or takes you out of your comfort zone. The class is clearly centered around finesse and style rather than brute force. That's a good thing.
And as far as techers and talises, what if there was a greatsword and a longsword that had similar animations, similar attack ranges and used the same PAs? that's what you're arguing for. The wand will be a weaker version of a rod with a gear. So would you want the wand with a gear and a rod without a gear and no other weapons? Yeah I'm sorry, variation wins out. and the class clearly isn't TOO CQC oriented since you know…they'll still have all the long range techs that force does. The idea is they'll be able to get in the mix more readily due to greater defense oriented stats and a wand gear, not that they prefer to melee with techs being an afterthought.
djecliptik
August 30th, 2012 at 8:12 am
Ricardo, I'm still confused. If I started off as a hunter, and wanted to level to also take on gunner, that would be a subclass right?
Nilok
August 30th, 2012 at 9:20 am
No, A subclass is a class that you use in tandem with your main class. That means that you essentially are playing two classes at the same time. What happens(supposedly) s your main class will gain the weapon proficiencies and PAs of the subclass as well as access to the skill tree of the subclass.
In order to gain access to the Gunner class you will need to get to lvl 30 as a Ranger.
Once sub classes are released you will be able to pick an existing class as a subclass to compliment your main class.
Nilok
August 30th, 2012 at 9:25 am
Basically if your main class is hunter and your subclass is gunner, you will have the stats and skills of a hunter but will also be able to equip rifles and machine guns, use the PAs those weapon types use and have access to the gunner's skills as a hunter.
it is MY assumption that in order to truly utilize your subclass however, you will need to play as that subclass(make it your main) to develop the skill tree separately as you will only gain experience for the class you currently have as your main. I could be completely off there, though.
weeaboo
August 30th, 2012 at 10:22 am
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finalzone
August 30th, 2012 at 2:13 pm
The classic double saber from PSO is back.
-Z-
August 30th, 2012 at 3:37 pm
where did I question whether or not the timing changes happenas your aspd goes up? I'm calling out the irritating nature of it happening, not acting like it's a "hidden" thing. proofread the post before you argue with it.
I regularly miss timings as it is, in no small part due to hardware lagspikes; timings jumping around on their own will likely mean someone in my situation won't be JAing much with knuckles when the gear isn't maxed and holding there.
there ARE some flying enemies, yes, and being airborne is needed to hit… but it's still melee. even with weapons with an obvious larger swing than daggers would have, it's not hard to either A: misjudge or B: whiff because they moved, moreso than on the ground. it says "stay up with PAs" and I'm saying they'd better be inexpensive to make that really work out. you're… justifying anti-air? I'm not even sure where you're going with that.
I don't see the finesse and style of shifting JA timings. whether style was an issue with daggers wasn't even brought up.
and think about it a little more with the techer/talis thing. if they're supposed to be front line, again, talis is a poor fit. it's expressly the "staying well out of the way" weapon.
if the wands ARE just plain inferior to rods for casting, then that gear better do something damn impressive to compensate. squishy wizard on the front line needs to have SOMETHING to justify trying to get squished. as I said, they'll have higher S-Def but probably still not enough to help. and be worse at dealing with the few actual magic things that get thrown at them, and leaving them without a decent casting option leaves them with only the skill tree stuff as an excuse to level them, leveling them and then subbing it on to force so you have the skills improving the other half of the elemental spectrum while still having good casting power.
that radius increase would have to be pretty huge to get people using anything supportive other than resta.
hell, as it is I see people constantly whining about mooks dying faster than they can do anything to them in MPAs, which leaves boss fights… and exactly how many bosses do we have that really let you stay in a comparitively small radius?
let's see. rockbear punches you out of it if you stay too close and bellyflops you if you get out of his reach enough. catadran's nature means the fight doesn't stay still much. vol dragon? most definately makes you move to suit it's tastes. goddamn snowcats? hahahahaha no. holding still with them gets you dead. forest cats? nope. tranmizer? what I've seen suggests it's iffy. big varder? well, once you've broken the missile pods and all, so that's one. catardransa? see catadran. quartz dragon? another "you play by my rules" boss. ragne? yet another "you play by my rules" boss. all the DPS nuts around would rather you be spamming rafoie than buffing.
also, it should be fairly obvious by this point that your subclass isn't going to level, I mean, why else would sakai be making cracks about leveling more than one class in preparation for the subclassing feature?
and sorry to sound any more like I'm on the rag, but damn. how many times must people explain that subclasses and new classes are not the same thing?
think of it like this. consider each class a seperate "character".
djecliptik, you say you're Hu. so that's your "main" character. you want to try Gu.
now, you'd have to have leveled Ra to 30 and done the order to unlock Gu, so we just give that a vague acknowledgement and:
Hu is your main.
Ra and Gu are your alts.
so you're switching to an alt (Gu).
then you're leveling that alt while your main does waits around.
whereas subclassing would be, you're on your main and can use one of your alt's skillsets without changing "character"s.
so your Hu would be able to use your Gu's machineguns and skills, but not actually BE your Gu.
subclassing is not the same thing as changing classes.
-Z-
August 30th, 2012 at 3:39 pm
god. I'm WoT'ing now. *sigh*
Nilok
August 30th, 2012 at 5:05 pm
@-Z- -
"also, it should be fairly obvious by this point that your subclass isn’t going to level, I mean, why else would sakai be making cracks about leveling more than one class in preparation for the subclassing feature?"
-Because you can't take the new classes unless you have the related class leveled up to 30. So if you're a hunter and you want to play gunner, you need to get ranger to 30 first.
I read your knuckle comment just fine, I'm saying it seems like you're complaining that the weapon speeds up as the heat gauge fills. Which I guess you're saying you meant more as playful whining rather than actual bitching. If that speed boost were something you really didn't want you could just not take that gear. My point was it seemed silly to complain that a speed boost made you have to speed up your inputs. Maybe YOU should read something twice before you respond =p
As far as wands vs rods, I understand what you're saying but the whole idea is that you're talking about two melee weapons where one lends itself more to melee than the other and the only other possible difference is the one less melee oriented is probbaly more tech oriented which also doesn't lend itself to the purpose of the class. At least with a talis you have the option to take a step back and still restore PP, or move your point of origin for support techs. it adds to versatility where rod is essentially more or the same. Rod is a pointless weapon for a techer and so what you're really arguing for is wand and gunslash as opposed to wand, talis and gunslash. Then all the forces would just bitch about only having one weapon.
What I really think is a waste is giving gunners ARs. they already have a burst fire weapon.