Tuesday December 14, 2010 09:13
Charge Shot 2 Animations for Phantasy Star Portable 2 Infinity
Today Sakai showed off some revised animations for Charge Shot 2 and the Yellow Man Jersey looks like in the game. The Yellow Man Jersey is a collaboration outfit for Calorie Mate. Calorie Mate was the inspiration for the healing items for Phantasy Star. So this collaboration has a big meaning to the history of Phantasy Star where eventually our healing items are now called Monomate.
Olga Flow’s opening scene was shown at Jump Festa. Plus you might hear some BGM that sounds familiar.
Olga Flow Animation

If you attend the National Thanks Festa 2011, you can receive the password for this outfit!
Charge Shot II Notice
This post will serve as the official information regarding Charge Shot II. This is a combination of four posts together. The newest animations are shown at the top, while the older post is shown at the bottom. The videos shown below may or may not reflect what will occur in the final version of the game. Since this post was written during game development, any changes to descriptions or animations will be shown here automatically.
How cute, a little skit. So here’s a Dewman screaming “HELP!”, but you’re out of mates and no force is nearby. Just whip out your handgun to HEAL the other player. Handgun charge shot II heals both the player you shoot at and yourself. It is not shown in this animation because the person shooting is at full HP. If your accuracy is high, the amount recovered is high.
After you dive forward while shooting you turn and shoot at both sides. This is a move Crouch does in the opening movie.
After the first shot, you turn and shoot again.
After jumping in the air, you shoot down at the ground 4 times.
From the feet of the enemy you locked onto, cards shoot out. These cards can even hit flying enemies. This attack can also launch foes to the air.
(Well they do kinda look like confetti when they explode..)
While jumping and doing a forward somersault, you shoot out 3 rapidfire shots.
[via pspo2iblog]
Point your gun towards the air and shoot. The bullets rain down on the enemies you targeted.
While doing an acrobatic move, shoot 3 rapid fire shots.
Laser Cannon sweeps frontward enemies in an arc like fashion.
The Laser cannon Chargeshot II has a unique characteristic called “Resistance Nullification“ which makes it effective against enemies of multiple resistances.
(Though this Resistance Nullification makes it sound as if it invalidates all resistances. So is it 2 or 3?)

With a quick roundhouse kick you can shoot enemies rapidly.
The machine gun charge shot II is effective against enemies that are shooting resistant. The machine gun has the “striking” characteristic attached to it. *Sakai wrote previously that it could chain but it actually was a mistake.
All weapons can be switched from Charge Shot I to Charge Shot II by paying the price of meseta that would be used to grind once.
A while back from Dengeki, we mentioned how Charge Shot II now has “characteristics” or “attributes” attached to it. The point of these characteristics is to go against an enemy’s resistance. Some enemies have resistances to the type of weapon in three categories; Striking refers to Melee weapons, Shooting refers to Guns, and Force refers to Technic weapons.
The Machine Gun has the Striking Attribute attached which means it can overcome enemies who are resistant to guns. The Laser Cannon appears to be the jack of all trades with Charge Shot II now that it can overcome enemies of multiple resistances. The Laser canon damage calculation is not affected by enemy resistances of some of those three types and will just attack them normally.
I think now that you have Diverse (PP absorbing) as a technic, you can probably be a real Guntecher.
[via shougaipso]

















December 14th, 2010 at 10:21 am
Looks like I’ll actually use machineguns after all!
That rifle shot is teh smex too! <3
Lovely lovely
December 14th, 2010 at 10:40 am
The rifle charge is…so badass.
These are definitely going to be worthwhile.
December 14th, 2010 at 12:12 pm
Looks like the Nanodragon is getting competition
Crevox
December 14th, 2010 at 12:33 pm
They all look terrible. Rifle looks like an explosion, Shotgun is just a 3 way shot, Laser is really fast and just seems to miss most things, and Machine Gun is just a couple shots in succession.
December 14th, 2010 at 12:42 pm
*facepalms* These are still in development. This “lack of acuracy” will most likely be fixed before the demo is released. I, for one, am looking forward to these new charge blasts. Can’t wait for the demo. ^_^
December 14th, 2010 at 1:13 pm
Ya they are still in development. The laser cannon will most likely change the amount of hits to 3 ~ 4?
These new charge shot II are supposed to mimic the way how Photon Arts were handled for Guns In Phantasy Star Zero. So for the most part they are for those surrounded by mobs.
December 14th, 2010 at 1:22 pm
I’m loving the “death from above” from the rifles, they’ll never suspect it!
TierrenZX
December 14th, 2010 at 2:03 pm
awesome, curse them. I have an obligation to play a Ranger in most Phantasy Star games but I wonder how accurate Dewmans will be in infinity. Guess i’ll find out when the demo arrives.
TierrenZX
December 14th, 2010 at 2:06 pm
and by ranger, I mean as a Cast ranger…
Some guy
December 20th, 2010 at 2:22 pm
That longbow charge 2 attack…. so beautiful :_:
January 11th, 2011 at 6:09 pm
when do we get to change the charge stuff? and how?
April 14th, 2011 at 2:10 pm
I for one like the lasers and the rifle on a Dumen. Mix the two charge shots with a ranger rank and look out below death from left to right, above and below.
Sword+Dual daggers+Wand+ Rifle+Plus Lasers+ Infinity Blast for ranger duman= Apocalypse.
-_-
June 20th, 2011 at 11:53 pm
The hand guns look like Jackie Chan kicking pokemon
a-ss, huh no. If your going to screw with the hand gun at least give it decent normal shot stats, tired of playing the game with a hand gun only to flip the monster and cut over and over when monster of guard. -_- So boring after so many hours of doing that last step over and over again,