Tuesday December 14, 2010 09:13

Charge Shot 2 Animations for Phantasy Star Portable 2 Infinity

Posted by Ricardo

Today Sakai showed off some revised animations for Charge Shot 2 and the Yellow Man Jersey looks like in the game. The Yellow Man Jersey is a collaboration outfit for Calorie Mate. Calorie Mate was the inspiration for the healing items for Phantasy Star. So this collaboration has a big meaning to the history of Phantasy Star where eventually our healing items are now called Monomate.

Olga Flow’s opening scene was shown at Jump Festa. Plus you might hear some BGM that sounds familiar.

olgaflow play

Olga Flow Animation

 

yellowman1 play

If you attend the National Thanks Festa 2011, you can receive the password for this outfit!

 

Charge Shot II Notice

This post will serve as the official information regarding Charge Shot II. This is a combination of four posts together. The newest animations are shown at the top, while the older post is shown at the bottom.  The videos shown below may or may not reflect what will occur in the final version of the game.  Since this post was written during game development, any changes to descriptions or animations will be shown here automatically. 

 

Charge Shot II – Handgun

handgun play

How cute, a little skit. So here’s a Dewman screaming “HELP!”, but you’re out of mates and no force is nearby. Just whip out your handgun to HEAL the other player. Handgun charge shot II heals both the player you shoot at and yourself. It is not shown in this animation because the person shooting is at full HP. If your accuracy is high, the amount recovered is high.

 

Charge Shot II – Twin Handgun

twinhandgun play

After you dive forward while shooting you turn and shoot at both sides. This is a move Crouch does in the opening movie.

 

Charge Shot II – Grenade

grenade play

After the first shot, you turn and shoot again.

 

Charge Shot II – Longbow

longbow play

After jumping in the air, you shoot down at the ground 4 times.

 

Charge Shot II – Cards

cards play

From the feet of the enemy you locked onto, cards shoot out. These cards can even hit flying enemies. This attack can also launch foes to the air.

(Well they do kinda look like confetti when they explode..)

 

Charge Shot II – Crossbows

crossbow play

While jumping and doing a forward somersault, you shoot out 3 rapidfire shots.

[via pspo2iblog]

Charge Shot II – Rifles

rifle2 play

Point your gun towards the air and shoot. The bullets rain down on the enemies you targeted.

 

Charge Shot II – Shotgun

shotgun2 play

While doing an acrobatic move, shoot 3 rapid fire shots.

 

Charge Shot II -  Laser Cannon

lasercannon2 play

Laser Cannon sweeps frontward enemies in an arc like fashion.

The Laser cannon Chargeshot II has a unique characteristic called “Resistance Nullification“  which makes it effective against enemies of multiple resistances.

(Though this Resistance Nullification makes it sound as if it invalidates all resistances. So is it 2 or 3?)

 

Charge Shot II – Machine Gun

machine gun play

With a quick roundhouse kick you can shoot enemies rapidly.

The machine gun charge shot II is effective against enemies that are shooting resistant. The machine gun has the “striking” characteristic attached to it.  *Sakai wrote previously that it could chain but it actually was a mistake.

 

Charge Shot II Modification

psp2i charge shot assign 300x170

All weapons can be switched from Charge Shot I to Charge Shot II by paying the price of meseta that would be used to grind once.

 

Charge Shot II Resistance Recap

A while back from Dengeki, we mentioned how Charge Shot II now has “characteristics” or “attributes” attached to it. The point of these characteristics is to go against an enemy’s resistance. Some enemies have resistances to the type of weapon in three categories; Striking refers to Melee weapons, Shooting refers to Guns, and Force refers to Technic weapons.

The Machine Gun has the Striking Attribute attached which means it can overcome enemies who are resistant to guns. The Laser Cannon appears to be the jack of all trades with Charge Shot II now that it can overcome enemies of multiple resistances. The Laser canon damage calculation is not affected by enemy resistances of some of those three types and will just attack them normally.

I think now that you have Diverse (PP absorbing) as a technic, you can probably be a real Guntecher.

[via shougaipso]

 

13 Responses to Charge Shot 2 Animations for Phantasy Star Portable 2 Infinity

Ovada Bey

December 14th, 2010 at 10:21 am

Looks like I’ll actually use machineguns after all! :D
That rifle shot is teh smex too! <3
Lovely lovely

Janice

December 14th, 2010 at 10:40 am

The rifle charge is…so badass.

These are definitely going to be worthwhile.

Kimiko

December 14th, 2010 at 12:12 pm

Looks like the Nanodragon is getting competition :)

Crevox

December 14th, 2010 at 12:33 pm

They all look terrible. Rifle looks like an explosion, Shotgun is just a 3 way shot, Laser is really fast and just seems to miss most things, and Machine Gun is just a couple shots in succession.

Shugo

December 14th, 2010 at 12:42 pm

*facepalms* These are still in development. This “lack of acuracy” will most likely be fixed before the demo is released. I, for one, am looking forward to these new charge blasts. Can’t wait for the demo. ^_^

Ricardo

December 14th, 2010 at 1:13 pm

Ya they are still in development. The laser cannon will most likely change the amount of hits to 3 ~ 4?

These new charge shot II are supposed to mimic the way how Photon Arts were handled for Guns In Phantasy Star Zero. So for the most part they are for those surrounded by mobs.

Celesion

December 14th, 2010 at 1:22 pm

I’m loving the “death from above” from the rifles, they’ll never suspect it!

TierrenZX

December 14th, 2010 at 2:03 pm

awesome, curse them. I have an obligation to play a Ranger in most Phantasy Star games but I wonder how accurate Dewmans will be in infinity. Guess i’ll find out when the demo arrives.

TierrenZX

December 14th, 2010 at 2:06 pm

and by ranger, I mean as a Cast ranger…

Some guy

December 20th, 2010 at 2:22 pm

That longbow charge 2 attack…. so beautiful :_:

RJ

January 11th, 2011 at 6:09 pm

when do we get to change the charge stuff? and how?

Mr. Awsome

April 14th, 2011 at 2:10 pm

I for one like the lasers and the rifle on a Dumen. Mix the two charge shots with a ranger rank and look out below death from left to right, above and below.

Sword+Dual daggers+Wand+ Rifle+Plus Lasers+ Infinity Blast for ranger duman= Apocalypse.

-_-

June 20th, 2011 at 11:53 pm

The hand guns look like Jackie Chan kicking pokemon
a-ss, huh no. If your going to screw with the hand gun at least give it decent normal shot stats, tired of playing the game with a hand gun only to flip the monster and cut over and over when monster of guard. -_- So boring after so many hours of doing that last step over and over again,

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Sauce
(05/12/2012 @ 6:42 am)
@Dioscyfo F2P is a great model cause you get to choose what you want to pay for. And when done right, like in the case of PSO2, it doesn’t disturb the core game and adds value to the experience.
Sauce
(05/12/2012 @ 6:39 am)
@DioScyfo F2P does not equal COMPLETELY FREE. There are services and cosmetic, and helper items that you would have to pay for if you wanted them. Free to play means just that. You get to play for free. Extras = $
DioScyfo
(05/12/2012 @ 4:58 am)
@名無し – “to make people pay”….
i thought the game is free????
D.Dark
(05/12/2012 @ 2:55 am)
I see, thank you, was just curious.
名無し
(05/12/2012 @ 1:55 am)
the game seems ready to be released.
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名無し
(05/12/2012 @ 1:54 am)
Nothing has been decided yet. But I really doubt they’ll organize an CBT 2nd : they have to release the game ASAP, to make people pay. And excepted the lag issue that could be resolved during the OBT,
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D.Dark
(05/12/2012 @ 12:49 am)
I remember reading something about another possible closed beta before they did open beta again, did they scratch that or did it already happen?

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