Wednesday August 29, 2012 17:41

PSO2 JP: Subclasses For October

Posted by Ricardo

Sakai revealed some new information in the interview with the latest Dengeki Playstation Magazine. A new subclass system will be added to the game sometime in October.  This system will allow you to main as a Hunter and sub as a Force so you can use technics despite being a Hunter.

  • A subclass system will be added. For example, when a Hunter uses Force as their subclass, they’ll be able to use Technics.

Sakai last hinted about subclasses through his thinly veiled fill in the blank, where he mentioned it would be a good for you to level up multiple classes for the October update.

Before that, subclasses were shown in a screenshot before the Alpha Test started, however, they were mysteriously removed from the menu.

 

Plans for October

Yes, Subclasses are now officially official for the October update which is titled “The Call of Mortality.”  Here’s what you should expect in this update.

Class and Weapon Update

  • New Photon Arts / New Technics
  • Class Level 50
  • Subclasses

Field Update

  • Very Hard Difficulty
  • A great number of Rare Enemies and Rare Bosses added
  • More Client Orders
  • New Scratch Contents
  • Event Lobby (Limited Time)

The Event Lobby is just a visual change like the Summer Lobby with the surfing Rappy.

This Dapper thingmabob is coming too.

 

45 Responses to PSO2 JP: Subclasses For October

ShadowDragon

August 29th, 2012 at 12:59 pm

YES! awesome!

Kinaya

August 29th, 2012 at 2:05 pm

Nice! FoTecher inc ;D

Manta Oyamada

August 29th, 2012 at 2:19 pm

Very good ^^ awesome!

Para

August 29th, 2012 at 2:31 pm

The return of Wartecher!

X-shunin

August 29th, 2012 at 3:36 pm

Is it also possible to add an "Advanced class" to your subclass? Like Gunner – Tekker? Or only the first classes like Gunner – Force? (Which would be enough for me to revive my GunTecher)

Nilok

August 29th, 2012 at 3:44 pm

I wouldn't count them as advanced classes so much as alternate classes. It's sort of implied that you'll be able to mix the two as the idea is that you can choose between a hybridized type or a pure "advanced" type

Ricardo

August 29th, 2012 at 3:44 pm

Don't know yet.

Juice

August 29th, 2012 at 4:01 pm

OMFG YES!

Ren

August 29th, 2012 at 4:50 pm

In other words, they're bringing back the original Hunter(organization not class) where the HU and RA could use Techs up to a certain level. Nice.

Anon

August 29th, 2012 at 5:20 pm

Haha if they give weak bullet as a possibility to ppl who sub-class RA, I'll feel like I felt playing GTA with hacks 10 years ago AAAAAAAAAW YEEEEEEEEEEAAAAAAHHH

Rena2k12

August 29th, 2012 at 5:48 pm

Being a RA with some FO healing ability would be cool beans.

Anonymous

August 29th, 2012 at 5:50 pm

@ Nilok

This would make the most sense, as in, the first 3 starting classes would be the main class, and the sub-classes can be interchangeable. Which means that you can't mix up any of the these beginning classes together. Anyways, if this is true, I can finally use weak bullet, then fight with knuckles by being a Ranger and then sub-classing Fighter. Hopefully that's true. :)

Sherlock

August 29th, 2012 at 8:00 pm

I'll bet that subclasses have some sort of restrictions though. Having full capabilities of a subclass sounds like overpowering IMO.

Kadj

August 29th, 2012 at 10:56 pm

sooo… GG problem fixed yet?

ACE [Ship 10]

August 30th, 2012 at 2:35 am

DOUBLE SABER!

cisen01

August 30th, 2012 at 3:35 am

:O! this sound awesome …. but we will see a lot of weak point lol

Emiya

August 30th, 2012 at 4:21 am

In my opinion, I don't think Weak Bullets will be available for hybrid classes involving Rangers. If it does, things will get… well-you-know-what.

-Z-

August 30th, 2012 at 6:08 am

well, your opinion is wrong. because the whole point of subclasses is to have the skills of another class.

and if the hunters can apply their own weakbullet, maybe they'll shut up for a little while and acknowledge that the dev team favors their character type. :P

X-shunin

August 30th, 2012 at 6:40 am

@Nilok Oh I just read the update about the classes. Awesome then I can really recreate the GunTecher by using Gunner/Force

Seink

August 30th, 2012 at 6:53 am

As long as I have free heal magic, everything else is bonus =p

I will end up leveling all classes anyway…..

Great news ^^

cisen01

August 30th, 2012 at 7:27 am

just thinking a while .. i think this is how problaby will work

main class and sub class …

for example

main class hunter .. so u got hunter Stats + skill tree

then u pick a subclass force (example) … and got only skill tree

u can use tech and class skill … but the stats ? (just the stats from Skill tree)

so u problaby cant wear high lvl weapons (well u can use the very rare with low requeriment :P )

opinions?

Snope

August 30th, 2012 at 7:33 am

If I can go Fighter/Force… I will be in heaven.

George

August 30th, 2012 at 8:07 am

I have a question… let's say you level up the new fighter class to 40, and you have your normal ranger at 40 which you want to subclass, at this point when you subclass the ranger with your fighter you will get a different skill tree, right? so it doesn't matter what skills you got with the other classes when you change it?

Nilok

August 30th, 2012 at 8:58 am

Opinion is the wrong word. You're making a guess or an estimation. Possibly a hypothesis. You couldn't call it an opinion unless you were saying that you didn't think sub classes should have the active skills available to the main class.

Anyway you clearly don't know how weak bullet works. once they switch off of their AR, they lose any other available shots which means they'll have only 15 seconds to do whatever they're going to do and then there will be 2 minutes of cooldown unless they put more than one point into the skill. but then that will only reduce cool down, the switching off part will stay. Now why would you bother doing that when you have an oversaturation of rangers as it is? "I could dump 9 points into a skill that will scarcely benefit me, or I can take a sub that actually compliments my class and style.

Forces may benefit from such a thing, but when you figure that a good Rod boosts T atk by 500-600 points as of NOW, you're taking a serious hit to damage to run around with an AR. Playing with a Ranger in the party is still the preferred method especially since Techers will be giving forces a skill that boosts PP recovery at the cost of HP. When that skill is coupled with PP revival, the benefits of weakness bullet may not seem as important.

Techer will likely be a favored subclass being able to use techs as a hunter or ranger and increase PP regen for increased PA frequency is a much more desirable subset of skills.

cisen01

August 30th, 2012 at 9:10 am

@nilok i thought the same with force + techer … PP regen as hell lol

Sagara

August 30th, 2012 at 10:53 am

Nice news here! :D

Guess I'll go Fighter as main and Hunter as sub-class for its passives. I LOVE passives and buffs.

So, basically by having a sub-class you gain its skills, PA, weapons potability, but you won't get its base status?

Anon

August 30th, 2012 at 10:57 am

@Nilok

You made a good point. I'm sure a Shifta lvl 10 is far better than a Weak Bullet with ~15% uptime. But if we get only a "shitty" weak Shifta (let's say only ~100 more atk)… no, thanks. I know I can shred that banshee/banther's face to pieces in 15 seconds with 3x damage.

But again, having WB/Shifta is only speculation. We still don't have a clue of how subclasses will work.

Nilok

August 30th, 2012 at 10:58 am

Weapons are drinkable?

Anon

August 30th, 2012 at 11:00 am

P.S. I thinking as if I was solo. In parties the game is just fun and "faceroll" it's not worth to think what would work better (probably only specialized classes).

Ranibito

August 30th, 2012 at 7:31 pm

does this mean as a ranger i will just gain force skills? or will i loose ranger skills in the process of taking a subclass

Emiya

August 30th, 2012 at 10:10 pm

TBH, I didn't know much about subclasses, as my game time on PSU was rather short.

woooha

September 2nd, 2012 at 7:46 am

gonna keep some client orders so i can spam them the moment the level cap and sub classes release !!

Chris

September 2nd, 2012 at 1:39 pm

When you hand in an order with a low lvl the exp is cut by alot, I tried this to lvl another class and instead of 10,000 i got 1,000.

Anonymous

September 2nd, 2012 at 2:16 pm

that's why you should do COs that are around the level of that class, like forest normal for lv1, or cave hard for lv 20, etc.

it doesn't cut exp if it's around your level.

G_K

September 2nd, 2012 at 6:46 pm

I'm really not sure about this game anymore; just watched the video and, honestly: it looks retarded and over the top (too much PSU in my PSO). I played PSO for almost 10 years; from the Dreamcast version to V2 to Episode I & II, bought PSZ and even with all it's limitations and design flaws still kinda liked it; but then I bought PSP2 almost a year ago and still can't get to LVL 200 (I got to LVL 200 five times in PSO, and left at least 3 characters with LVLs 175+… I don't know, but whatever charm PSO had, is nowhere to found in PSU-PSP).

And some of the "new" stuff I hear about this game is pretty much a Monster Hunter ripoff (capturing enemies now, what's next? carving them?).

I guess… I just wanna know from people that have played the game if the combat system has any depth to it, 'cause I'm not sure that I can take another button mash-fest like PSP2

G_K

September 2nd, 2012 at 6:47 pm

*is nowhere to be found… try proofreading next time :(

Anon

September 2nd, 2012 at 7:12 pm

Capturing a monster is Pokémon's idea if you like to make lame comparisons.

The boss here can only be captured in a specific random event and it's nothing like MH's capture. It's just an additional random event/mission they added to PSO2.

You can't button mash and be good because your damage will be low and you'll never interrupt enemies' attacks. You need to use Just Attacks to play properly.

weeaboo

September 2nd, 2012 at 11:24 pm

@g_k it's a really good game. it's core has quite a large amount of potential. the combat system they created is close to perfection for a game of this type.

but the bosses are all pretty easy if you put a little practice in, and that's arguably one of the only fun things about the game, soloing the bosses.

it's also lacking a lot of content. even though the game went commercial, they basically released the game with half the content it should have been, if it were a console game in the 2000's (i say 2000's, because if it were a console game today, it'd be released the exact same way, but with dlc shit all over it)

the biggest problem is how simple the enemies are. the most entertaining challenge was definitely the humanoid enemy you fight in the tundra story quest that uses sword photon arts against you, and doesn't get knocked down.

i wouldn't judge this game until the final "gigantic multiparty boss" comes out, because that's speculated to be the end game boss, for now. which will be around early 2013.

if the game still proves to disappoint in terms of difficulty and challenge, then i don't think there will be too much hope, but it seems sega is at least attempting to listen to players, so there's moderate chance they'll change things.

that's the best part about the f2p model though. if you don't like it, just don't play, and come back whenever you like. i think it's more brutal than the p2p model for the company, but it also punishes the company so it has a higher chance of changing, if it upsets enough players.

Sherlock

September 3rd, 2012 at 1:37 am

I personally find PSO2 the best game in the series so far. They have the concept right and given chance, they will shine even more than what they have currently. Difficulty is an issue that applies differently to each single player, so I won't say much about it. And they're adding on a Very Hard mode to please players who complained about lack of challenge. I doubt it would change much, most probably higher level enemies and maybe slightly different attack patterns for bosses, but at least you could say they're trying.

Story is still weak but that's not the point, if people are looking for a good plot they would have looked towards the many standalone RPGs out there with great plots. MMORPGs are games where people could interact with others while role-playing their characters at the same time.

One of the main reason why I think they did a good job was their smooth integration of gamepad controls. True, there are already MMORPGs out there with gamepad options but most that I tried out there had very clumsy controls, while SEGA made it almost perfect.

Then again G_K, if you were button mashing in PSP2 then I think you had the wrong idea about the game all along. Of course, the game has it own flaws, but to think it looks retarded just by saying it looked over the top and making lame comparisons… If you were out just to criticize the game you gotta try harder than that.

G_K

September 3rd, 2012 at 12:29 pm

Thanks a lot for answering my question, well, at least to the guy who wasn't white-knighting the game.

Aewyn

September 3rd, 2012 at 1:46 pm

Not saying the game is a retarded pile of PSU/PSP2 crap isn't exactly white-knighting the game. Not everyone holds the same opinion as you, so… We're all coming at this from a different perspective. You should know that.

-Z-

September 3rd, 2012 at 2:39 pm

capturing a monster, pokemon? try shin megami tensei's idea. :P and even then, neither game has you catching something for purposes other than your own personal use.

also, the legitimacy of this discussion kinda failed when the nostalgia goggles got put on. PSO1 was… okay, for when it came out. however, it's age REALLY shows, and if you're honestly going to try to tell me that the PSU bloc feels inferior in spite of how much more refined it was… I fear there's nothing to be said because you're probably thinking on par with the people in the sonic fandom who insist that everything since the end of the genesis era has been garbage.

maybe I just look at it with a clearer head because I've no sentimental attachments for PSO1; my first post-quadrilogy phantasy star game was zero, and honestly even it has improvements over PSO1 in spite of calling back to it heavily. I have to take people's words for it about the PSP games being better than straight PSU/I, due to lack of hardware, but my experience with it(PSU/I) I'll likely remember with kinder words than my experience with PSO1. I'll withhold my tirade on that for now.

the two other things that strike me as stupid here are A: complaining about lack of content in a "young" online game that's just been released not even half a year ago in comparison to a full retail product in the era before DLC hell, and B: this idea floating in the community that the main story is going be wrapped up as soon as early next year, as though you all are so wrapped up in the idea that limited content NOW should mean limited content FOREVER.

Sandy

September 3rd, 2012 at 5:46 pm

-Z- has a point, PSO2 is being made like all the other MMORPGs out there, in the sense that they start small and add in streams of content to keep people going and spending for a long amount of time.

If the "main story" does get wrapped up early next year… expect it to not be the true end and for new things to kick in afterwards.

People should stop worrying about how limited things are now, and prepare for the new things to come in the future.

Cause believe me, I bet they have a lot more then this in store for us in the year + to come.

Ksogaijin

September 4th, 2012 at 5:30 am

October… sigh. Hopefully the game will stop feeling like a beta-test soon.

Angel

September 6th, 2012 at 8:09 pm

In my opinion, only games that i have played are PSO1 (that i love really much) to lvl 200 hunter and PSZ, i stoped playing PSZ cause i feel that the game was not that PSO enough for me, then i discover that PSO2 will come out, months later im playing the game now, im new to PA's and restricted things like the "U CANT NOT HAVE RESTA BEING A HUNTHAR!" and everything in the transition from PSO1 to PSO2, and i have to say that the PSO1 feeling is here, the game is good is fun to play, is fun soloing bosses, even more than PSO1, but i have to say 3 things… 1) infact it feels like a beta of the game 2)Songs… god, songs make PSO1 fights even more epic, in PSO2 few songs are that good and 3)RNG got so much Korean style, i have had actualy really good almost LOLable good luck at the grinds, but for real, too much korea in this RNG

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Riorxd
(05/18/2013 @ 3:04 pm)
@ ezodagrom – thank you cause my friend had me scared with the way he said it. i would play but still recovering
Shugo
(05/18/2013 @ 11:27 am)
@Obito_vang: If you are having black screen then yeah, try the same. I’m not going to say it will work 100%, but it is usually caused by either old English patch or a mis-downloaded file in the folder.
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@ Shugo –
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@ heavens punisher – It’s not released yet
YOu have a music disk list here : http://cirnopedia.frostsabre.com/
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@ halcyon – Dumb question, are you using the English patch? If so, try repatching without it. If not, a repatch might fix it still, as the black screen is usually indicative of a corrupt file.
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(05/18/2013 @ 7:13 am)
@ Riorxd – The EXP Limit thing seems to be just a warning saying which quests have an EXP penalty for you (basically quests that have enemies 5 levels or more higher than you).

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