PSPo:2 Jumping

jumping

Sakai updated information about the Battle Mode. There will be various games to play in battle. This screenshot features "Catapult Jump" where players are split into two teams and must collect "Energy balls" and acquire bases. It sounds pretty much like capture the flag so far… He also wants you to check out future "Weekly Shonen Jump"  to see rest of the collaboration items.

[via pspo:2 blog]

Collaboration

psp2

collab pm

collabor

These scans show off the Love Ring Feather Outfit and Art Javelin, some of the exclusive collaboration items appearing in PSP2. We have been wondering if these collaboration items will appear outside of Japan. Some of the Japanese mange listed have no western publishers, and surely copyright issues will hinder their appearance. Hopefully Sega of America will make exclusive items for our version as compensation, (but we know they always take the laziest way out of doing things considering psp1 doesn't have DLC).  Also don't forget to check out Sakai's interview with Dengeki Magazine.

 

Additions from Aug 22nd

Shougai PSO updated some minor info.

  • A "Battle", "Challenge" and "Extra" mode
  • Download Content will be Available for Japan
  • Level 200 cap
  • The "Titles" system is back
  • Customization of "My Room" will be available in some form, details uncertain.
  • 2000 items available

 

[via g heaven]

PSPo:2 Guess the Enemy!

So let's play a little game! Can you guess what enemy this is?  Sakai updated his blog today, he says that he remade Phantasy Star Online monsters. Hmm.. Maybe that is a clue. Also, expect an interview to appear in Dengeki Magazine today. I'm sure Shougai PSO will cover it.

o0480027210250974760
Oh man.. I hope you guys don't beat me to it.

[via pspo:2 blog]

+Added minor info to Technic casting weapons.
+Made minor clarification of bullet attributes.

 

Delicious DVD!

dvd

This DVD appeared on Ebay. According to the seller, it contains promotional footage for video game retailers to put on display.  It does not contain any game software. Apparently it is not for sale, I'm not sure if SEGA will take action.

Blog Updates + Password

  • A new blogger! This time it's from Senior Director Terada!
  • Terada worked with Sakura Wars and Blazer Drive (put your collaboration thinking caps on…)
  • He says the goddess in the opening movie is actually _ _ _ _
  • Try inserting either four English alphabet letters or 4 katakana characters. (That's if the 4 circles stand for four blank spaces)
  • Collaboration items can be acquired with a password.

[via pspo2 blog and gheaven]

Dengeki Playstation gets the scoop on Phantasy Star Portable 2

Shougai PSO updated information that was released by Dengeki Playstation. We're still under the confusion of bullet attributes, but at least this time we have a magazine source confirming elemental photon art bullets are gone!

  • Story Mode
    • Story is advanced through chapters, it will also contain a side story.
    • Like PSP1, ALL your characters will share an illustrative database record:
      monsters defeated, weapons, and clothing.
  • Multi mode
    • Internet Multi Mode is free!
    • Before a party is initiated:
      1) You will choose a room from a list of rooms.
      2) You can write a recruitment message for others to see
      3) Players can enter your room and join your party.
      4) However, they can not join your party if you are in a mission!
  • Ranged Weapon Details
    • Elemental PA bullets are no more!
    • A ranged weapon will drop with an element attached to it.
    • The attack power of the gun is affected by the elemental attribute percentage:
      For example
      Gun ATP of 500 (x) 50% elemental (=) ATP of 750 .
      Gun ATP of 100 (x) 50% elemental (=) ATP of 150.
    • A bullet was added that can increase the percentage of the element.
      (*note: It will not change the element attached to the gun.)
      (side note: may be possible this bullet is of "power" type)
    • Based on the type of gun you have, the charge shot's range and power will change. (see: charge shot animations)
    • "Accuracy" can alter the amount of damage given from the gun. 
  • Combat (Chain System) 
    • When you perform normal attacks, the number of attacks is tallied up.
      The higher the number, the higher the amount of damage your photon arts will do.
    • You can even perform chain combos as a solo player.
  • Combat (Just Guard and Guarding and Urgent Evasion)
    • Stated in a previous post, Just Guard can only be done through shields.
    • You can still guard with two handed weapons, except it will only reduce the damage recieved.
    • Guarding can cancel your attack animation. The time it takes to cancel will differ with Photon Arts.
    • While you are using Urgent Evasion (rolling) you will be invincible for a certain amount of time.
    • Once you complete the animation, you will not be able to move for a certain amount of time.
  • Miscellaneous
    • The amount of classes you can choose from is reduced.
      Sakai says the reason for this is for "player enjoyment."
    • Some data will be stored on the Memory Stick Duo for cache access.

[via shougai pso and mike]

Blog Updates 09/09/09

  • Rappy Kid made a poll asking if he's needed at the blog.
    991 Voters say he is needed
    64 Voters say they don't want him there.
    341 Voters say they don't know who the Rappy Kid is.
  • Rappy kid makes a comment about the collaboration.
  • He says we of course expect to see a collaboration with an in house SEGA character…
  • So he asks what  if there was a collaboration that is not from SEGA.
  • Something to be seen at Tokyo Game Show…

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