The 7th Anniversary Revival Scratch arrives this week!
PSO2 Maintenance
7/17/2019 @ 9:00 ~ 17:00JST
7/16/2019 @ 8:00 PM ~4:00 AM EDT
PSO2es Maintenance
7/17/2019 @ 8:55 ~ 17:30 JST
7/16/2019 @ 7:55 PM ~ 4:30 AM EDT
We're currently looking for more volunteers to help out on Bumped. If you're interested in assisting with one of the sections listed belowyou can contact (PSO2Ricardo#4505) on Discord!
Broadcast Translator Assistant
PSO2es
Upcoming Broadcasts
Rainy Day Seasonal Arks Missions
~ These Missions will last until August 7th, 2019 ~
Objective
Rewards
Clear [In The Driving Rain 2019] (Repeatable)
Meseta: –
EXP: 30,000
—
Clear [In The Driving Rain 2019] 5 times
Meseta: 10,000
EXP: 30,000
*Teru Teruppy
Clear [In The Driving Rain 2019] 10 times
Meseta: 10,000
EXP: 30,000
Evo. Device / Kitsune Ame
Defeat 1 Zeshyrada
Meseta: 5,000
EXP: 15,000
+250% RDR Booster
Defeat 3 Zeshyradas
Meseta: 10,000
EXP: 20,000
2019 Weapon Badge x20
Defeat 5 Zeshyradas
Meseta: 15,000
EXP: 25,000
+100% Tribooster x2
Defeat 7 Zeshyradas
Meseta: 20,000
EXP: 30,000
+50% Great Grind Success Rate
Defeat 10 Zeshyradas
Meseta: 25,000
EXP: 35,000
+40% Special Ability Success
Send a [Like!] in the Fashion Catalog
Meseta: 5,000
EXP: 10,000
Free Salon Pass
Place a Party Maker
Meseta: 5,000
EXP: 10,000
+30% Great Grind Success Rate
Customize a PA / Technic
Meseta: 5,000
EXP: 10,000
Leontina Certificate
We'd like to thank all of our current patrons for helping to keep the site afloat! If you like the work that we do, please consider donating 1$ or more to continue our Phantasy Star coverage!
Some items in the Photon Drop Exchange Shop that players barely ever obtained, will be removed from the shop listing.
Exchange Shop Changes #2
From August 21st, the following items will no longer drop:
Large and Small Pyroxenes (From Advance Quests)
Catalysts and Spell Stones (From Extreme Quests)
Photon Boosters will instead drop in their place.
You can trade in the above stones at the Recycle Shop to receive 1 Photon Booster
The OT weapons that were in the Pyroxene/Spellstone shops will be replaced with Weapon Camo versions requiring Photon Boosters.
Player Class Opinions
Players voiced their opinions in a recent survey about their thoughts on each class.
Hunter Opinion Summary
Players liked the changes made to Charge Parrying in both its effects and skill point relief.
Players seemed to dislike how slow Hunters are unless they use certain PAs. There are many PAs that require charging, which doesn't keep up with the game's current pacing. There are too few mid-range, long-range, and aerial attacks. They also dislike how slow normal attacks are.
The development team plans to look at Hunters again in terms of their attack speed, charging times, and their timing of descent. They also plan to add a new Sword PA in the future.
Ranger Opinion Summary
Players liked End Attract and the skill ring [L / P Weak Bullet]. They found the class fun to use due to its range covering support type to damage type! Thanks to its skills, they also liked how fast it was to gain PP.
Players disliked how in Ultra Hard, the headshot multipliers were decreased, so it felt like the damage output was too low. They feel PA charging times are too long, and that travel PAs are still slower than other classes. They also felt it's hard to make good use of Standing Snipe with how fast the enemies move around.
The development team will look into the concerns raised by players and make some adjustments. They'll look into Standing Snipe and Charge Times again since players were concerned that they do not keep up with the game's current pacing. They also plan to add a new Launcher PA.
Force Opinion Summary
Players enjoyed the various selection of Technics they can use. They also like how you can attack while gathering enemies with Re Zandia. The love the buffs made to Technics that were left in the dust.
Players felt the PP efficiency for the class is poor and that they have few options because the PP recovery method available is dependent on the subclass. They want the recast time for Compound Technics to be a little bit shorter, They also feel the required skill points for things are too severe.
The development team plans to relax the points for skills such as Flame Tech S Charge and Bolt Tech PP Save. They will also make adjustments to make it easier to learn other skills.
Braver Opinion Summary
Players loved how exhilarating Katana Combat is, and how easy it is to use in dire situations. They love how high Bow's firepower has become, and how mobile Katana is.
Players think Katana's vertical mobility is poor. They feel Katanas have limited attack range and low power. They don't like the over-reliance on Kazami no Tachi. Also, for people who don't want to specialize in just using one weapon type, they'll find themselves limited by Skill Points and power.
The team has recently made adjustments to Katana. They are going to relax the skill points and make it easier to acquire skills based on the weapon and style used.
Bouncer Opinion Summary
Players like that this class has good compatibility with Phantom. They like the Jet Boot's mobility and their elemental changing properties. The mobility and evasion performance of the class are great!
Players think the Elemental Stance effect is poor. They don't like how once Rapid Boost's effect wears off, the Jet Boots become difficult to use. They feel the PA variety for JB is quite limited and becomes kinda monotonous after a while.
The development team will make changes so that Jet Boot's attack speed rises even when Rapid Boost isn't in use. They also plan to add a new Jet Boots PA.
Summoner Opinion Summary
Players like how easy the class is for beginners and how difficult it is for their character to die. They like how each pet has a somewhat different battle style, and how easy it is understand when your strengthening your pet in battle. They also felt that having different pet color variations added more motivation to the class.
Players dislike the amount of time and money they have to invest into raising a pet. They feel there are no advantages to using the "advanced" pets. They don't like how long they've been waiting for a new pet. They also feel that pets do not have enough stamina for Ultra Hard..
They've made adjustments to pets in the recent patch in areas such as revival times and PP consumption. They will add new Takts and Candy when the occasion demands.
Fighter Opinion Summary
They like how the riskiness of Limit Break leads to considerable damage. They're fond of Limit Break Insurance alleviating some of the negatives of Limit Break. They find that each weapon type has excellent balance.
Players find the class to be lacking in mobility and having a narrow attack range. They see Twin Daggers as having poor PP recoverability. They also feel the class is uncomfortable around large groups of enemies.
Satisfaction surrounding Fighters is pretty high. Regardless, they will continue making adjustments towards PAs that are barely used, and expand the breadth of attack options.
Gunner Opinion Summary
Gunners love the high firepower through its chaining, movement speed, PP recovery, and attack range when using Another S-Roll Arts Mode. They find the class to be exhilarating, and thanks to the adjustments made to Chain Trigger's recast times, the class became even easier to use.
Players find Another S-Roll Arts Mode too strong. There are also few scenarios for using PAs and it becomes monotonous. They think it's difficult to feel the full strength of the class unless you reach Lvl. 85+. They also think it's difficult to attach Chains to locked on areas.
The development team thinks the PA choices seem a bit narrow due to the utility of Another S-Roll Arts Mode. They are examining making adjustments to Another S-Roll Arts Mode along with buffing PAs that are less likely to be used.
Techer Opinion Summary
Players like the increased degree of freedom with having Phantom as the Subclass. Techer used to be just a Support class, but now it can even participate in battle. They like that Shifta and Deband can be applied to the entire party!
Techers feel inadequate when playing solo. They also feel that there is an over-reliance on normal attacks, and how the class is too weak for in-air combat. They see the weapon choices to be limited since the attack speed is dependent on the weapon.
Since the satisfaction for Techer as a Support is high, there will be no major changes planned for the class at this time. They plan to make adjustments for Wand to make it easier to perform in battle, such as relaxing the timing of descent with normal attacks, among other things…
Phantom Opinion Summary
Thanks to Shift PAs, players found the freedom of attacks to be expansive and fun! With flashy animations and attacks, players find the class interesting and not boring. They see the class as not too powerful and not to weak, having just the right balance.
Players found Phantom Markers difficult to see. The wait time for Quick Cut is too long. They also found that PA power was generally low compared to Technics.
The development team has already made adjustments to Phantom in a recent update. They will advance preparations to improve the playability of the class by improving the visibility of Phantom Markers.
Hero Opinion Summary
People think it's fun to change weapons based on the situation with the Weapon Switching PAs. They like that you can attack enemy from a distance with the Hand Bullets, and fight them up close with swords. They also find it invigorating when they pull off a Counter move.
Heroes find it difficult to maintain Hero Boost within Ultra Hard. Also, once Hero Boost wears off, they think the disadvantages are far too great. They think the Hand Bullets are too powerful since they don't consume PP, and when charged, they deal high damage. They also find Twin Machine Guns and Talises unwieldy compared to Swords.
The development team is looking into making adjustments with Hero Boost. They're going to review the power reduction that takes place when you take enough damage, as well as have Hero Counter recover a certain amount of that power back. The idea is to have the power drop by 30% each time you take enough damage. (With a 60% reduction being the cap.)
PSO2 Anime
PSO2 Episode Oracle Anime
Three and a half years since the original PSO2 Animation comes a new TV Anime!
It contains an original story based on Episodes 1 ~ 3.
Director: Masaki Tachibana
Worked on: Princess Principal / Tokyo Magnitude 8.0 / Barakamon
Series Producer: Hiroshi Onogi
GeGeGe no Kitaro / Idol Memories / Fullmetal Alchemist etc
Animation: Gonzo
3DCG Production: Felix Film
PSO2 Episode Oracle Anime
Episodes begin airing October 2019
PSO2 Episode Oracle
Ash (CV: Ono Daisuke) (Jotaro from JoJo's Bizarre Adventure 😂)
PSO2 Episode Oracle
Afin CV: Hiro Shimono
Matoi CV: Sato Satomi
Xion CV: Megumi Ogata
Zeno CV: Kimura Ryohei
Echo CV: Hikasa Yoko
Luther: Takahiro Sakurai
Gettemhart: Nobuo Tobita
Melfonsina: Hanazawa Kana
PSO2es
PSO2es Update – Chips
★13 Shell Opus – Ice, Active (8/7)
★13 Kazami-No-Tachi – Wind, Active (8/7)
★12 Yasminkov 8000C [Summer Vacation] – Ice, Active (7/17)
★11 Susano Guren – Light, Active (7/24)
★11 Edel Arrow – Light, Support (8/14)
★11 Annette [Dream Night] – Light, Active (7/31)
★11 Gene [Dream Night] – Light, Support (8/7)
★12 Klariskrays [TCG] – Fire, Support (7/24)
★12 Gilles Weihen – Fire, Active (8/7)
★12 Crazy Galactis – Fire, Support (7/18)
★12 Heretically – Ice, Support (8/7)
★12 Akhtar [Summer Vacation] – Dark, Support (7/31)
★12 Khorsid [Summer Vacation] – Light, Support (8/7)
PSO2es Update – Weaponoid Stories
★11 Yasminkov 3000R (7/17)
★12 Yasminkov 8000C [Summer Vacation] (7/24)
★12 Akhtar [Summer Vacation] (7/31)
★12 Khorsid [Summer Vacation] (8/7)
★11 Teitou Tsuzumi (8/14)
PSO2es Update – Emergency Quest & Eternal Tower
Emergency Quest: Magisa Meduna (8/1~8/6)
★14 Aletheia Sweep (Twin Machineguns)
★12 Crazy Galactis (XH Drop Reward)
Tower Quest Event (8/7~8/21)
★13 Kazami-No-Tachi
★14 Aculd Gennon (Double Saber)
★14 Aculd Ronbell (Rifle)
IDOLA: Phantasy Star Saga
Idola Summer Update
New Char: Stella [Summer] with her volleyball Elemental Blast
Idola Summer Update
New Char: Wyndis [Summer] with her ice pop Elemental Blast
Idola Summer Update
New Char: Phramy [Summer] with her Surfboard lute Elemental Blast
Idola Summer Update
A Special Story [Life On A Deserted Island in Swimsuits]
A fully voiced comical story.
Idola Summer Update
PSO2 Characters will appear in Swimsuits as Symbols
New Special Training Quest, Breakthrough Quest, and Collecting Quest
Idola Summer Update
Nicole: She's Known as the Mercenary Queen
Idola Summer Update
Sven: The loyal yet sarcastic imperial guard of Emperor Sigmund.
Sven will appear as an Arena Gacha Reward!
Idola Summer Update
Idola's Mags are called Idomags!
They are cute sidekicks who support you in battle.
Meet Bow, Kat, Rabby
Idola Summer Update
Raise them by letting them eat Enemy Materials and Symbol Fragments.
Idomags can be set in Law/Chaos Parties. They can boost the party's strength and reverse rush effects.
Idola Summer Update
Idola Battles will now support "Quick Dispatch"
This lets you process up to 4 battles simultaneously.
Complete Idola Battles in an instant using Idola Cores
Idola Summer Update
Login to PSO2 during the campaign period using a SEGA ID that plays both PSO2 and Idola. Afterwards, play Idola Battles through Idola using that same account to receive the following prizes.
Hero's Crest x50
Lobby Action [Gravure Pose]
Campaign Period July 10th @ 5:00 ~ July 24th @ 5:00
Delivered in August
PSO2 Merchandise
Plastic Model PSO2es Gene (Stella Innocent Ver.)
Gene Plastic Model (Stella Innocent Ver.)
Preorders begin July 16th!
Price: 6000 Yen
Sales Date: December 2019
Puso Ni Comics Volume 2
Sales Date: August 27th
Price: 920 Yen
Item Codes
Puso Ni End Card (LA)
Puso Ni Comi Memory 2
You can trade the Puso Ni Comi Memory for items at the exchange shop for Mats, Voice Tickets, and Hair
Soundtrack Vol 7&8
Pre Sales: August 17th
General Sales: August 28th
Volume 7 Item Codes
Alma, Xiera, Luther, Buster Quests 1 ~ 4, Omega Hunar Battle, PSO2 Main Theme Ver 6
Play this AC Scratch a specific amount of times for exclusive bonus items!
Normal AC Tickets
Frequency
Rewards
5 times
PSZERO Memory
10 times
Bonus Key Magatsu [Silver]
15 times
Lucky Crepe
30 times
Hot Summer F Ticket
40 times
Bonus Key Magatsu [Gold]
50 times
EX Tri-Boost +200%
60 times
Hot Summer F Ticket
120 times
Hot Summer F Ticket
Gold AC Tickets
Frequency
Rewards
2 times
Free Salon Pass
4 times
Bonus Key Tokyo [Silver]
6 times
Bonus Key Rappy F
12 times
Hot Summer F Ticket
※Players can receive each item only once. ※All of these items are untradeable. ※Alternative S Ticket allows you to choose 1 item from this AC Scratch.
※EX Tri-Boost can be used together with other boost items. Duration effect is 360 minutes.