The new information about the New Classes and Weapon Categories has been updated! The information was discussed in three magazines: Famitsu Connect-on, Weekly Famitsu, and Dengeki Playstation.
Updated: August 31st @ 3:51AM EST
The new classes are coming Mid-September!
New Class: Fighter (ファイター)
- To unlock this class you must be level 30 in Hunter and clear a specific client order.
- They excel at lightweight weapons.
Fighter Weapon List
- Double Sabers (Gear) (No Guarding)
- Twin Dagger (Gear) (No Guarding)
- Knuckle (Gear) (No Guarding)
- Gunslash
Fighter Class Skills
- ブレイブスタンス Brave Stance (Active Skill)
- Increases the attack damage from the front side of the enemy, in exchange for decreasing the attack damage from the back side of the enemy.
- ワイズスタンス Wise Stance (Active Skill)
- Increases the attack damage from the back side of the enemy, in exchange for decreasing the attack damage from the front side of the enemy.
New Class: Gunner (ガンナー)
- To unlock this class you must be level 30 in Ranger and complete a specific client order.
- This class has a special "Chain System" borrowed from Phantasy Star Portable 2.
Gunner Weapons List
- Twin Machine Gun (Gear)
- Assault Rifle
- Gunslash
Gunner Class Skill:
- チェイントリガー Chain Trigger (Active Skill)
- Based on where you land attacks on an enemy, the chain counter is counted up.
- After you activate and use this skill, your party members regardless of class can contribute to the chain count by attacking the same area.
- You can increase the chain count through normal attacks, photon arts, and attacks from extra actions.
- チェインフィニッシュ Chain Finish (Active Skill)
- When you use a photon art in that area, based on the chain number, your damage increases.
New Class: Techer (テクター)
- To unlock this class you must be level 30 in Force and clear a specific client order.
- This class is intended for you to battle on the front-lines.
- They have higher S-ATK and S-DEF than forces.
- They have lower T-DEF than forces.
- Techers have access to wind, light, and dark technics. Forces can even use Wind and Dark Technics.
- Any other technics are unknown.
Techer Weapon List
- Wand (Gear)
- Talis
- Gunslash
Techer Class Skills
- テリトリーバースト Territory Burst (Active Skill)
- This increases the effect range of "Support Technics"
- This isn't covered by "Attack Technics"
- PPコンバート PP Convert (Active Skill)
- When using this skill, the PP Recovery Rate increases.
- However, your max HP decreases.
Knuckles
- Knuckles can be used by Fighters only.
- They do not have a "guard" to defend against enemy attacks.
- They have a "Heat Gauge" type gear that increases and decreases.
- When an attack is landed the gear gauge fills.
- Whenever gear is filled, the attack motion speed increases.
- Because of this the Just Attack timing changes.
- Their extra action is like that swaying motion you do when unarmed. You use it as a means of evasion.
- Drill Knuckle/Nacht weapon will be distributed in the Premium Package.
- ブレイクル Breakel (Knuckle) Yellow and Black Knuckles.
- There's also a RockBear Knuckle called ロックナックル Rock Knuckle.
- グラヴェルコア Gravel Core (Knuckle)
Double Saber
- Double sabers can only be used by fighters.
- They do not have a "guard" to defend against enemy attacks.
- They have a "Stock" type gear. (The Gear Gauge stays in place until you consume it like Partisans?)
- The way you charge this gear is unknown.
- When you use this gear a "whirlwind attack" like animation occurs around you that gives damage to enemies within range. (See Link For Possible Explanation)
- Their extra action icon is original and details about it are unknown.
- Kronos Scythe/Nacht weapon will be distributed in the Premium Package.
- エクセランブレード Excelan Blade
- ダブルセイバーレガシー Double Saber Legacy (That crea doubles looking weapon)
- スピルティア Spiltia (Orangeish Double Saber)
- クォーツカリバー Quartz Calibur
Twin Dagger
- Twin Daggers can only be used by Fighters.
- They do not have a "Guard" to defend against enemy attacks.
- The gear fills up based on the "Air time" (how long you stay in the air?)
- When the gear is used, the attack power increases.
- Their true value is demonstrated by staying in the air by making good use of Jumping and Photon Arts.
- The Extra Action is called "Twin Dagger Spin", it's another way to evade attacks, but the details are unknown.
- Bloody Art /Nacht will be distributed in the Premium Package.
- 朧 Oboro
- メッサーアゲート Messah Agate
- アステラ Astera
Twin Machine Guns
- Twin Machine guns can only be used by Gunners.
- Twin Machine Guns have a "Heat Gauge" type gear.
- The way you charge this gear is unknown.
- When you use gear, your attack power increases.
- When you receive damage, the gear decreases.
- Extra action icon is original, different from the back palette icon.
- H10MissouriT/Nacht will be distributed in the Premium Package.
- ツインバルカン Twin Vulcan
- バンシーズロアー Banshee's Roar (Snow Banshee weapon)
- イシュライ Isurai
- フユジオン Phyusion (Wing like weapon)
Wands
- Wands can be used only by Techers
- Wands even have "Heat Gauge" type gear, but their effects are unknown.
- The way you charge this gear is unknown.
- When the gear is filled, normal attacks have an extra effect like an "explosive flame"-like Tech.
- The damage is based on Tech Power.
- They have a back palette icon, it seems to be similar to Rods.
- Windmill/Nacht will be distributed in the Premium Package.
- コルネリア Cornelia
- コンサイコン Konsaikon (Spiked Club)
- レガリア Regalia
You can acquire the nacht versions by purchasing the Premium Package.
Distributed Item Code Weapons List (Incomplete)
- ドリルナックル/ナハト Drill Knuckle / Nacht
- ブラッディアート/ナハト Bloody Art / Nacht
- H10ミズーリT/ナハト H10 Missouri T / Nacht
- クロノスケィス/ナハト Kronos Scythe / Nacht (DblSaber)
- ウィンドミル/ナハト Windmill / Nacht
New Interrupt Events:
- Defend the Naura Cake Shop. Based on the number of containers you defend, the number of items you can purchase in the shop changes.
- Where you have to capture a boss
- Escape from the Darker's Lightning: The Darkers are using a weather weapon system called "Vis Bolt" that can attack any part of the area.
[thanks SilentPada, via pso2-uploader]
Increase the attack damage from the back side of the enemy, in exchange for decreasing the attack damage from the front side of the enemy.