Item Grinding
You can raise the ATK of your weapons or the DEF of your units, by grinding them at the Item Lab.
Item Grinding follows the NT-Grinding system that was introduced a bit later in PSO2 JP's timeline. You first select the weapon or unit you wish to grind, then feed it fodder weapons or units to increase the grind value. All items used as fodder will be lost once the grinding process is complete.
You can gain a bonus to the amount of EXP applied to the gauge if your fodder follows these rules:
- Material Bonus: [High Rarity] [Same Name Item]
- Grind Bonus: [Grind Value is +1 or Higher]
In addition, there's a chance the grinding process will become a "Great Success." If this occurs, there will be more EXP applied to the gauge than usual.
Many of the weapons in the closed beta had a grind cap of +20. Reaching this value grants you an additional affix slot, and you can go beyond +20 by [Limit Breaking].
Limit Breaking
Limit Breaking allows you to raise beyond the current grind cap of your weapons and units. This process requires N-Meseta and Materials you'll find out in the field.
Special Ability Affixing
Back in PSO2, affixing was a tedious process that had its own set of rules that were somewhat hard to follow. New Genesis fixes all of that by changing the way you acquire abilities.
Enemies will sometimes drop "Capsules" used for the affixing process. The capsules generally follow the naming scheme of abilities from PSO2.
Capsule | Stat | Success |
---|---|---|
C/Power I | S-WPN PWR +1.0% | Affix Success +10% |
C/Power II | S-WPN PWR +1.5% | Affix Success +10% |
C/Power III | S-WPN PWR +2.0% | Affix Success +9% |
C/Shoot I | R-WPN PWR +1.0% | Affix Success +10% |
C/Shoot II | R-WPN PWR +1.5% | Affix Success +10% |
C/Shoot III | R-WPN PWR +2.0% | Affix Success +9% |
C/Tech I | T-WPN PWR +1.0% | Affix Success +10% |
C/Tech II | T-WPN PWR +1.5% | Affix Success +10% |
C/Tech III | T-WPN PWR +2.0% | Affix Success +9% |
C/Fomz Soul I | S-WPN PWR +2.0% | Affix Success +9% |
C/Fomz Soul II | S-WPN PWR +2.0% DMG RESIST +2.0% |
Affix Success +8% |
C/Als Soul I | HP+50 | Affix Success +9% |
C/Als Soul II | HP+50 DMG RESIST +2.0% |
Affix Success +8% |
C/Dolls Soul I | PP+5 | Affix Success +9% |
C/Dolls Soul II | PP+5 Minimum PWR ADJ +2.0% |
Affix Success +8% |
C/Airio Note A | HP+30 PP+3 | Affix Success +9% |
C/Airio Note C | S-WPN /T-WPN PWR +2.0% | Affix Success +9% |
C/Airio Note D | R-WPN /T-WPN PWR +2.0% | Affix Success +9% |
C/Magnu Note | S-WPN PWR +1.5% | Affix Success +9% |
Each capsule adds a certain percentage of success. Generally the stat I and II abilities add +10%. Adding 10 of the same capsules to your weapon/unit creates 100% success. The Soul Capsules, on the other hand, tend to have +9% success each. Adding 10 of these will net you 90% success.
Once an affix has been added to your Weapon or Unit, you can keep reaffixing the affix back onto it at 100% Success Rate. The affixes with a capsule icon next to the name are being added with a capsule, but the ones without was on the weapon previously.
Most of the items that dropped in the Closed Beta have 0/2 affixes.
You can increase the number of affix slots by grinding your weapon.
Abilities that have been affixed to your item will continue to remain at 100% success when performing the next affix.
Potential Unlocking
Each weapon has a potential that can be unlocked at the Item Lab. Potentials provide various effects to weapons, such as raising stats or activating effects when certain conditions are met. You can even raise the level of a potential to provide better stats and outcomes.
Potential Unlocking requires N-Meseta and Materials to perform the process.
Be on the lookout for Photon Chunks! You'll need lots of them to unlock a potential.
Multi-Weapon
Multi-Weapon lets you combine two different weapon types into one. For example, this would allow you to use Knuckles attacks (Normals + Photon Arts) on a Sword.
Multi-Weapons require weapons of the "same series" as the base weapon. For example, with a "Prim Knuckle," you can only use a "Prim Sword," or other "Prim" weapons. In addition, Multi-Weapons require a lot of N-Meseta, generally, 50,000 for ★1 and 100,000 for ★2 rarity.