Each and every GBR mission has
- 2x EXP
- 2x Type Point
- 3x Item Drop Rate
- 0.6x Enemy HP
However Maximum Attack Infinity has
- 2x EXP
- 2x Type Point
- 3x Item Drop Rate
- 0.5x Enemy Hp
- HP of Boss Excluded
9/28/2011 ~ 10/5/2011
- 雷雪降る侵食孔 Thunder and Ice. (Moatoob Free Mission)
- 幽谷に祀られし守り神 Valley Guardian (Moatoob Free Mission)
10/5/2011 ~ 10/12/2011
- マキシマムアタッククロスⅠMaximum Attack Cross I (Extra Mission)
- マキシマムアタッククロスII Maximum Attack Cross II (Extra Mission)
10/12/2011 ~ 10/19/2011
- マキシマムアタッククロスIII Maximum Attack Cross III (Extra Mission)
- マキシマムアタッククロスIV Maximum Attack Cross IV (Extra Mission)
10/19/2011 ~
- マキシマムアタック∞I Maximum Attack Infinity I (Extra Mission)
- マキシマムアタック∞II Maximum Attack Infinity II (Extra Mission)
- マキシマムアタック∞III Maximum Attack Infinity III (Extra Mission)
- マキシマムアタック∞IV Maximum Attack Infinity IV (Extra Mission)
Please note for some reason these last four missions have no end date listed at the site. Hmm..
Ticket/Badge reward for each difficulty. MAI gives Tickets, and MAX gives badges.
As you know, Phantasy Star Portable 2 Infinity doesn't have an official soundtrack, (aside from those mini albums given with pre-orders.) But what is Hideaki Kobayashi's say in all this? The man who composed Naked Sky (Clad 6 Resort), and Aire Iglesia (Ark Crowley) and the untitled Forest music from Phantasy Star Online 2? Well..
In response to a tweet where someone commended him on his musical works, he states he currently doesn't have plans for a soundtrack, but thinks that someday he hopes he can do it.
Oh well…