PSO2:NGS JP Closed Beta 2 Signups

It's time to sign up for the second closed beta for Phantasy Star Online 2: New Genesis. Signups are available now until February 11th @ 23:59 JST. Players who signed up for the first beta, but were not selected, will automatically be entered into the drawing for the second beta. Players from the first beta will automatically participate in the second beta.

Signup Period February 2nd ~ February 11 @ 23:59 JST
Test Schedule To Be Announced
Signup Link CBT Entry
Number of Applicants 70,000

 

Beta Test Objective

  • To test the general game system by recruiting even more players, including those who have not played PSO2.
  • Testing the correction of high priority bugs discovered from the first beta.

※ Game content will be roughly the same as the first beta.
※ Gameplay data from the first beta will NOT be carried over into the second beta.
※ All players will receive 20,000 AC and 5,000 SG to be used in the beta test.

 

Registration

Players can register for the Closed Beta by logging into this SEGA ID page. Only players with gameplay data on their accounts are eligible to register for the first closed beta test.   After typing in the username, password, and hiragana captcha, click the large blue Login button to sign in.

Once you're signed in, you'll need to click the checkbox for the Terms of Service and the grey button beneath will turn green. Click the green button to secure your registration.

 

PSO2:NGS Closed Beta Item Lab

Item Grinding

You can raise the ATK of your weapons or the DEF of your units, by grinding them at the Item Lab.

Item Grinding follows the NT-Grinding system that was introduced a bit later in PSO2 JP's timeline. You first select the weapon or unit you wish to grind, then feed it fodder weapons or units to increase the grind value. All items used as fodder will be lost once the grinding process is complete.

You can gain a bonus to the amount of EXP applied to the gauge if your fodder follows these rules:

  • Material Bonus: [High Rarity] [Same Name Item]
  • Grind Bonus: [Grind Value is +1 or Higher]

In addition, there's a chance the grinding process will become a "Great Success." If this occurs, there will be more EXP applied to the gauge than usual.

Many of the weapons in the closed beta had a grind cap of +20. Reaching this value grants you an additional affix slot, and you can go beyond +20 by [Limit Breaking].

 

Limit Breaking

Limit Breaking allows you to raise beyond the current grind cap of your weapons and units. This process requires N-Meseta and Materials you'll find out in the field.

 

 

Special Ability Affixing

Back in PSO2, affixing was a tedious process that had its own set of rules that were somewhat hard to follow. New Genesis fixes all of that by changing the way you acquire abilities.

Enemies will sometimes drop "Capsules" used for the affixing process. The capsules generally follow the naming scheme of abilities from PSO2.

Capsule Stat Success
C/Power I S-WPN PWR +1.0% Affix Success +10%
C/Power II S-WPN PWR +1.5% Affix Success +10%
C/Power III S-WPN PWR +2.0% Affix Success +9%
C/Shoot I R-WPN PWR +1.0% Affix Success +10%
C/Shoot II R-WPN PWR +1.5% Affix Success +10%
C/Shoot III R-WPN PWR +2.0% Affix Success +9%
C/Tech I T-WPN PWR +1.0% Affix Success +10%
C/Tech II T-WPN PWR +1.5% Affix Success +10%
C/Tech III T-WPN PWR +2.0% Affix Success +9%
C/Fomz Soul I S-WPN PWR +2.0% Affix Success +9%
C/Fomz Soul II S-WPN PWR +2.0%
DMG RESIST +2.0%
Affix Success +8%
C/Als Soul I HP+50 Affix Success +9%
C/Als Soul II HP+50
DMG RESIST +2.0%
Affix Success +8%
C/Dolls Soul I PP+5 Affix Success +9%
C/Dolls Soul II PP+5
Minimum PWR ADJ +2.0%
Affix Success +8%
C/Airio Note A HP+30 PP+3 Affix Success +9%
C/Airio Note C S-WPN /T-WPN PWR +2.0% Affix Success +9%
C/Airio Note D R-WPN /T-WPN PWR +2.0% Affix Success +9%
C/Magnu Note S-WPN PWR +1.5% Affix Success +9%
     

 

Each capsule adds a certain percentage of success. Generally the stat I and II abilities add +10%. Adding 10 of the same capsules to your weapon/unit creates 100% success. The Soul Capsules, on the other hand, tend to have +9% success each. Adding 10 of these will net you 90% success.

 

Once an affix has been added to your Weapon or Unit, you can keep reaffixing the affix back onto it at 100% Success Rate. The affixes with a capsule icon next to the name are being added with a capsule, but the ones without was on the weapon previously.

 

Most of the items that dropped in the Closed Beta have 0/2 affixes.

 

You can increase the number of affix slots by grinding your weapon.

 

Abilities that have been affixed to your item will continue to remain at 100% success when performing the next affix.

 

Potential Unlocking

Each weapon has a potential that can be unlocked at the Item Lab. Potentials provide various effects to weapons, such as raising stats or activating effects when certain conditions are met. You can even raise the level of a potential to provide better stats and outcomes.

 

Potential Unlocking requires N-Meseta and Materials to perform the process.

 

Be on the lookout for Photon Chunks! You'll need lots of them to unlock a potential.

 

Multi-Weapon

Multi-Weapon lets you combine two different weapon types into one. For example, this would allow you to use Knuckles attacks (Normals + Photon Arts) on a Sword.

Multi-Weapons require weapons of the "same series" as the base weapon. For example, with a "Prim Knuckle," you can only use a "Prim Sword," or other "Prim" weapons. In addition, Multi-Weapons require a lot of N-Meseta, generally, 50,000 for ★1 and 100,000 for ★2 rarity.

 

PSO2:NGS Closed Beta Skill Trees

Gaining Skill Points

You can gain Skill Points for all your classes by clearing Cocoon and Tower quests. Cocoons can be found at various locations around the map and rewards 1 skill point. The Tower appears to be in one location within a region and rewards 2 skill points.

 

The Tower

 

Hunter Skill Tree

Massive Hunter (Active Skill)

  • Reduces the damage you receive for a limited time!
  • Prevents being launched and blown away.

Photon Art Avenge

  • If you receive an attack within a certain time frame from activating a Hunter weapon PA, the power of that PA will increase.

War Cry (Active Skill)

  • Attracts the attention of surrounding enemies.
  • Main Class Skill Only

Sword Attack Extra

  • Adds an extra 5th attack to the normal sword combo.

Iron Will

  • Receiving a fatal amount of damage will leave you with 1 HP. 
  • You will become invincible for a limited time once it's activated.
  • Main Class Only

Just Guard Counter Plus

  • After performing a Just Guard, doing a normal attack will activate a counter move.

 

 

Fighter Skill Tree

Limit Break (Active Skill)

  • Increases damage received and increases the power of Fighter weapons for a limited time.
  • Main Class Only

Limit Break PP Recovery

  • Recover PP after Limit Break ends.
  • Main Class Only

└  Limit Break Endurance

  • Receiving a fatal amount of damage during Limit Break will end Limit Break and leave you with 1 HP.
  • You will become invincible for a limited time once it's activated.
  • Main Class Only

Knuckle Attack Extra

  • Adds an extra 5th attack to the normal knuckles combo.

└  Knuckle Attack Switch

  • After successfully evading with the Knuckles weapon action, the next normal attack will become the 5th combo.

Knuckle Sway Counter Plus

  • After successfully evading with the Knuckles weapon action, performing the weapon action again will activate a counter move.

 

Ranger Skill Tree

Weak Bullet (Active Skill)

  • Activates only when an Assault Rifle is equipped.
  • Allows you to fire a bullet that increases damage to the part that got hit.
  • Main Class Skill

Weak Bullet Reinforce

  • Hitting the Weak Bulleted area a certain number of times, will extend the duration of the skill and increase the damage dealt.
  • Main Class Skill

Spread Shot (Active Skill)

  • Fires a special short-range shot by consuming the gauge accumulated from the Assault Rifle's attacks.

└  Spread Shot Quick Escape

  • Adds invincibility for a limited time when Spread Shot is activated.
  • The evacuation distance is extended when inputting a direction.

Rifle Grenadier

  • Adds a grenade attack when holding the weapon action button for Assault Rifles.
  • If you input a direction at the same time as holding the weapon action, the attack will be thrown.

Rifle Slide Shot Advance

  • Adds invincibility for a limited time when using the Weapon Action while Assault Rifles are equipped.

 

Gunner Skill Tree

Chain Trigger

  • Activating a charged Twin Machine Gun PA creates a "chain count" that increases with attacks.
  • Hitting the spot again with a charged PA results in a powerful Chain Finisher.
  • Main Class Only

Chain Trigger Quick Reload

  • After the Chain Finisher, it reduces the amount of time you can perform a Chain Trigger again based on the previous "chain count."
  • Main Class Only

Chain Boost

  • For a limited time after the Chain Finisher occurs, it changes the behavior of the TMG weapon action.
  • In addition, it increases the attack speed of TMGs based on the "chain count."
  • Main Class Only

Stylish Roll Arts

  • Pressing the PA button during the TMG weapon action will consume PP to generate a powerful attack.

└  Stylish Roll Strike Back

  • Successfully evading with the TMG weapon action will cause the next TMG PA to increase in power while consuming more PP.

Stylish Onslaught

  • For Twin Machine Guns, pressing the weapon action without inputting a direction will make you rush forward.

 

 

Force Skill Tree

Photon Flare (Active Skill)

  • Increases your Max PP and the power of Force weapons for a limited time.
  • Main Class Only

Charge PP Recovery

  • PP will recover naturally even while charging a Technic with a Force weapon.

PP Convert (Active Skill)

  • For a limited time, it decreases your MAX HP while increasing the speed of natural PP recovery.

└  PP Convert Increase

  • Increases the number of times PP Convert can be used.

Resta Field Force

  • Recovers nearby players when you use a Resta sign.
  • Main Class Only

Rod Technic Keep

  • When using a Rod, the charging status of a technic will be maintained if you perform step or weapon action when charging a technic.
  • Therefore, the next time you use the same technic, the charging time will be reduced and PP will not be consumed.

 

Techer Skill Tree

Shifta & Deband (Active Skill)

  • For a limited time, it increases damage towards enemies and reduces the damage received for both you and other characters.
  • Main Class Skill

Shifta & Deband Party Share

  • Applies Shifta and Deband to party members even if they're far away.
  • Main Class Skill

Wand Element Change

  • When using a charged technic with a wand, the wand explosion element will change to that of the charged technic.

└  Wand Element Revoke

  • Holding the Wand's weapon action button resets the element of the wand explosion.

Resta Field Techer

  • Increase the healing amount and heals nearby players when using a Resta sign.
  • Main Class Only

Wand Parry Counter Plus

  • Upon successfully guarding with the Wand weapon action, performing a normal attack will activate a counter move.