Friday July 24, 2009 12:41
The Protectors y | The Protectors o
Our new Summer Event continues with the Protectors Delta. The “Protectors δ” or “Protectors g” or “Protectors o” features pieces of various missions released after Japan’s equivalent of our Winter Event. The mission can be pretty annoying based on the amount of Megid that’s thrown at you, but it is very straightforward and solo friendly.
Note that each major block has 2 discs. When you complete a block and each of it’s sub blocks you will end up in a small area with a healing pad and PP cube. This is the only area that does not have two discs. There are a total of 24 discs in this mission.
What Should I Bring ?
Megid is thrown at you on a few blocks. Equip anything that helps with the END stat so you can avoid instant death. Scape Dolls are a must for this particular situation as the mission is over once everyone runs out. If your party only contains Fighmasters and Masterforces you can not complete Route C-b, you need a class that can shoot with a ranged weapon.
- Recommended Equipment
- Light Elemental Weapons
- Ice Elemental Weapons
- Dark Element Line Shield
- Aimable Guns
- Endurance attachments
- Scape Dolls
- De Colte Line
The entrance is similar to the Bonus Mission on Mission Carnival and it is very straight forward. You can find Disc #1 near the first teleporter. You need goggles to break the tree next to it. As soon as you teleport you can find Disc #2 right at the corner of the three portals.
Choose Your Blocks
In the next area you can choose which block to go to next. To your left will be Block A, in front of you will be Block B, to the right will be Block C. Generally the populace likes to choose Block A and obtain only 12 discs through the whole run to get an S rank.
To your right from the first spawn you will see Disc #3. After you defeat the spawn in the room where you’ll have two green doors in front of you. Choose the right most door and behind the teleporter there will be a false wall of crates which will have Disc #4.
Very easy to spot, it’s behind the rubble in the start of the block. Use your goggles to target and obtain Disc #5.
When you go downstairs, Disc #6 will be behind this locked door. To open it you must target it with your goggles and destroy the rubble. Behind the door is a moving trap which will throw you against conveniently placed flames. When you break free there is a small hallway which will hold the disc after you destroy the rubble in front of it.
At the start of the block that’s an exact replica of Phantom Fissure. Run over the four floor switches to obtain Disc #7
After you defeat the long hallway of Grass Assassins, Disc #8 is located behind a false wall right near the end of Block A-c.
VR Main Block 2
If you are speeding through and getting 12 discs then you do not have to return to the entrance. However to get all discs, use the transfer crystal to return to VR: Entrance.
Just like the Maximum Attack G’ mission, head off to the portal to your right where you would normally go to pick up Kireek. In the darkened room before the blue gate there is Disc #9.
In the room of Carriguines, after you defeat them head to the door where the cake sisters would normally be. Disc #10 is there.
As you play you’ll reach up to a bridge with three confusion traps. If you destroy the trap in the middle of the bridge, Disc #11 will appear. Near the end of this block after you defeat all the Gaizeneros, head downstairs and underneath them is Disc #12.
This Megid fest of the Dark God mission has Disc #13 hidden inside a pillar. Use your goggles to target it then destroy it. Disc #14 will be easily spotted near the end of this block behind some boxes.
This mission is exactly the same as the story mission with Howzer. In order to obtain both discs you will need to find 4 keys to open the door with ID:1. Behind every Zashrogan (the red scorpion monster) there is a false wall with a fire trap that will lead you to a key. The first Zashrogan will lead you to both a key and Disc #15. There’s two false walls you must enter through to get that disc.
Disc #16 can be found behind the door that needs 4 keys. If you’ve been picking up keys along the way by fighting every spawn you will surely get all the keys you need. Remember there is a second Zashrogan on the platform across the lower path. You must also run behind it and head through both false walls to pick up the remaining key. The disc can be found in the room behind the 4 key door.
It’s the Egg Thieves mission with extra areas closed off. The mission plays out the same way. You must shoot down the rubble on the ceiling at the end of the outside ledge. This will stop the laser trap from killing you when you defeat the spawn inside the room. Disc #17 will also be in the same position as the switch would be in Egg Thieves. If you shot down the rubble, break all the remaining pieces on the ground to get Disc #18.
If your party consists of Fighmasters and Masterforces only, you will not be able to complete this block because you need a gun to open the gate at the distant part of the block.
At the start of the block, use your goggles to target then shoot the broken switch in front of the door. Before you head off to the teleporter, there is a false wall right behind it. Enter it to receive Disc #19. Disc #20 will be easily visible in the corner after you defeat all the Magashi clones.
VR Main Block 2
After defeating all the enemies, Disc #21 will appear inside the seed pod.
Disc #22 is at the start of the block behind this fake wall which does not blend with its surroundings very well.
Disc #23 appears after a certain amount of time in the starting point of Mother Brain. Disc #24 will appear in the middle of the block for Dark Falz.