Maximum Attack Infinity: Overview

Maximum Attack Infinity

The Past and Future fight in the same four fields!

 

Sega is kicking off a new event called Maximum Attack Infinity for Phantasy Star Portable 2 Infinity and Phantasy Star Universe. The event starts 4/25/11 until 5/23/11. Participants are tasked with stopping the warship, "Clad Zero", from heading towards the sun.  If  it explodes, the whole galaxy will turn into a sea of death! It was discovered that something from a "mysterious space" in the colony's city is causing the ship to head towards its destruction.  The fate of the galaxy depends on Little Wing's most elite members!

 

Divine Staff Amaterasu 100% Element

Each game respectively will have the chance to receive four event weapons with an extremely high attribute percentage of 100%. To do this, players of both games will accumulate points through killing enemies. If players surpass the total points needed, they will receive the weapon's attribute percentage that is displayed at the event site. However, if the goal is not reached, the attribute percentage will be lower than what is displayed.

During the event period, participants will receive double the EXP, Type Points and Drop Rate. When the total amount of points for PSP2i players passes a certain score for that particular mission,  a bonus block will unlock.

 

Rappy Guraki (Rappy Go Lucky)

Hidden throughout each mission you will collect "Rapico's Feathers of Fortune."

After the event is over, you will receive a Super Amusement Coupon 超楽しみ引換券 if you played at least one Maximum Attack Infinity mission. Use the Super Amusement Coupon to trade for your favorite element of one of the four event weapons. If you gather a lot of tickets from each mission you can trade them for an Amusement Coupon.

[via maximumattackinfinity]

 

  • Name: Maximum Attack Infinity I
  • Date: April 25th, 2011
  • Access: Internet Multimode Only
  • Description: A past and future battle! Little Wing's most elite members are tasked with destroying the hidden power from this "mysterious space".

 

  • Name: Maximum Attack Infinity II
  • Date: April 25th, 2011
  • Access: Internet Multimode Only
  • Description: Travel across the galaxy to Ragol to investigate. Shred the darkness from Olga Flow's despair. The Little Wing Elites will fight an old formidable opponent.

 

  • Name: Maximum Attack Infinity Exchange
  • Date: April 25th, 2011
  • Access: Story Mode
  • Description: The various tickets that you obtained in Maximum Attack Infinity can be exchanged here for rare items.

Each of the four Maximum Attack Infinity missions have different tickets available within them for you to exchange here. This mission will also update with new items for trading as the event progresses.

 

Mission Code

  • Mission Code:  Red Angel
  • Date: April 21st, 2011
  • Boss: Orga Anastasis
  • Area: Unexplored region
  • Monster: Humanoid / SEED
  • Effects: EXP x 1.50. Enemy Boost x 3.00. Drop Rate + 10%

You can download mission codes only at the Japanese Playstation Store!

 

Terada's Corner


Ichiro Ogami outfit from Sakura Wars

Terada showed off a sneak peak of some new clothes and weapons. The sword is called Shintou-Mekkyaku and Kouto-Mukei.


Phantasy Star Goodies

As we head to the final Infinity Grand Prix, Sakai is collecting goodies to be handed out to those that win a drawing. Among the prizes,  there's a script for Phantasy Star Portable 2 Infinity and an orange PSO T-shirt that's said to be rare of rares!  

Rare Orange T Shirt

As for Terada, he was rushed to the hospital again since he felt a sharp intense pain in his stomach. He did several tests including an endoscopy. The next thing he saw was the ceiling which he then quickly changes subject to talk about a mission code. For 5/19, he mistook the mission code's name as "Guardians of the Ceiling" instead of "Guardians of the Sky". Now naturally this mistake won't make much sense in English, but let's take a look at the Kanji. 天井 = Tenjou = Ceiling  / 天上 = Tenjou = Sky. The spelling of those words are exactly the same, but represented by different Kanji. So with this random sidetrack, now we know the name for the 5/19 mission code. The doctor said he has gallstones and they will have to operate! But his condition isn't as bad at the moment, so he can just get medicine in the mean time. When the doctor said he was going to write a referral, Terada said that it wouldn't be necessary. Terada wants to be able to drink alcohol in the future. Which then the doctor senses Terada is feeling anxious and tells him to calm down.

[via pspo2iblog]

PSU Images

PSP2 fields in higher quality

 

Double Waber

 

iPhone4 Cases

Mirage Blast iPhone 4 Case

 

Little Wing iPhone4 Case

 

Rappy iPhone 4 Case

AmiAmi is taking pre-orders for iPhone4 cases featuring designs from Phantasy Star Portable 2 Infinity. They run about $21 after the discount. AmiAmi also takes international orders so we aren't locked out of this one.

 

 


Evangelion Schoolwear Passwords for Phantasy Star Portable 2 Infinity

スクールウェア・マリ Schoolwear Mari
8154 8430 \ 8154 8431

 

スクールウェア・レイ Schoolwear Rei
1539 4200 \ 1539 4201

 

スクールウェア・シンジ Schoolwear Shinji
2302 8610 \ 2302 8611

 

There is one more spot for Visiphone passwords on the official site, but I'm not sure what it is at the moment. The last known password that is missing is Dengeki Master. See you next time!

 

Infinity Rush

4Gamer revealed some images of Infinity Rush, an online flash game we wouldn't normally see internationally unless we were on a Japanese cellphone network. People who get a high score can use that information to receive a Puyo Puyo! Grenade.

 

ぷよぷよグレネード Puyo Puyo Grenade

 

Ikaruga X Nagisa

I was expecting an update tonight, but nothing happened. Instead, Shougai pointed out a 3DS game called Hensen Kagura which features a character whose outfit looks oddly familiar to a Phantasy Star Portable 2 Infinity character known as Nagisa.

Ikaruga from Hensen Kagura

Ikaruga is a 3rd year honors student. She's normally easy going, but at times, she gets very angry and goes out of control.

Even her armband reminds me of Little Wing's logo…

[via famitsu]

 

スクールウェア・マリ

Sakai Talks with 4Gamer about PSO2 Alpha Test, PSU Update 3rd, And Infinity

4gamer was recently interviewed Sakai, and Terada, mainly about Phantasy Star Portable 2 Infinity. Sakai briefly talks about what the purpose about the PSO2 Alpha Test and a few tidbits about PSU Update 3rd.

This post is a copy paste of information added from the previous post, but I felt this  interview should have its own post instead.

 

Sakai Interview

Sakai and Terada did a 3 page interview with 4gamer, so lets summarize the major points. This interview didn't reveal any major aspects about the PSO2 though. (My personal comments are italicized and in this color)

  • PSU Update 3rd
    • Dewmans will not appear as a 5th race. They didn't want to split up the resources of the Phantasy Star team so greatly… since they are doing PC and non-PC games.
    • There was too much of a difference in service with the PS2 and PC versions. They decided that it was already practical to continue service on the PC version. (Most likely referencing the PS2 limitations..)
  • The purpose behind PSO2's Alpha Test
    • For aspects surrounding the game portion, they are seeking player opinions. "Which parts about the game are heading in a good direction?" "What parts fail to meet player expectations?" These are some of the questions they are seeking to answer within the alpha test.
    • Although, not everything is going to change, players' opinions help push the team to aim for something better. They want to remind everyone that this is just an Alpha Test and not a Beta Test.
    • The test is a bit behind schedule.
  • Phantasy Star Portable 2 Infinity
    • Dewmans were created during the planning stages but didn't make it since the workload was too great at the time. Now they're in Infinity.
    • "In development Dewmans were extremely strong at first, but then we quickly decreased that. Though their attack and technic power made for a very strong race, it made them overshadow the other races. So instead we weakened their defenses. This race is meant for advanced players who must rely on evading attacks." (Now it makes a bit more sense as to why their description said they would overpower the other races..)
    • 4gamer asked if it was difficult to make 10 character slots instead of 8 since the Dewmans were added.  They answered that it was impossible.  Making 10 character slots puts too much pressure on the memory. (Most likely not referring to storage space but PSP memory) An allegorical example would be the SUV attacks disappearing, something like that. It was a necessity to give up that feature.
    • Another feature they wanted to implement but couldn't due to memory limitations were to add different steps to the Install Data. When you install the game data, it consists of character and weapon data. So another step would add field data based on the capacity of your memory stick. (Obviously the PSN version doesn't have this problem but UMD players will hear loading sounds for every "sector/block" they visit. )
    • Though Episode 2, based on chapter size, is half of Episode 1, the dialogue is about 60% of Episode 1. You could think of it as Episode 1 is like a TV series, and Episode 2 is a movie
    • During development, they planned that you could not start Episode 2 until you finished Episode 1. Instead they placed a warning sentence for those who really wanted to start with Episode 1 first. Even Sakai himself objected to being unable to play Episode 2 without completing episode 1. 
    • Heathcliff Flowen and Rapico's partner cards aren't obtainable within the base game. Instead you can get their cards in the future. Perhaps you should check out event related information…
    • It was Terada's idea to implement passive communications while actively playing the game. He thought he was the first to implement it through Story Mode, however another game beat him to it. (Usually Passive Communications is done in sleep mode.)
    • They plan to have the PSU + PSP2i event sometime around Golden Week, a Japanese Holiday. This means the event could start at the end of April or very early May. (Keep in mind the earthquake may have impacted this date.)
    • They plan to distribute all hidden bosses/areas mission codes by May.  (Earthquake has impacted schedule)
    • Once a month, they plan to do a collaboration related mission. (Recall Fanta Epic Battle and Calorie Mate.)
    • They reduced the amount of collaboration content in the base game to increase the amount of original outfits. (This is apparent very much so by comparing the amount of visiphone passwords of unique collaboration content in PSP2 and PSP2i.  The point was to release collaboration projects as DLC instead. This doesn't mean he is stopping collabs, just that more original content should be readily available in the game at least…)
    • Even if PSP2i was your first game within the series, you can download older Phantasy Star Portable 2 DLC clothing and weapons and use them within your game. The team acknowledges they had a problem with the way Phantasy Star Portable 2 loads DLC. They fixed this problem in Infinity, and now you can load DLC easily without having to wait for the game to load it.
    • As for sales of paid DLC, it's not considerably that great. They're making a loss. The amount of people who download Free DLC is much different compared to Pay DLC.
    • Sega themselves have to cover the cost of the online servers. (But it makes you wonder how can they make a profit with the international servers without having Pay DLC.)
    • During development they had a hard time with the visual lobby handling communication for 12 players. They were told it couldn't be done. After some tuning here and there they were able to get it implemented. 
    • Forces were hardly used in Online Multiplayer in Portable 2. (So you can see why they implemented new technics and drastically changed PP usage. Foverse especially makes chaining very easy)

[via 4gamer]