Closed Beta Test for Global Version Announced!
- More details will be announced at the Global site at a later date.
Enemy Types
- DOLLS
- Bujin (Ninja-like enemy. When HP is low, it makes clones)
- Daityl Sword (Giant, powerful, but slow. The heart is their weakpoint)
- FORMERS
- Formers are enemies that appeared in PSO2.
- Crag Bear (Does ground punch shockwaves and can jump and grab you)
- Ard Banser & Ard Banshee (Now has wind howling and wind cutter attacks)
- ALTERS
- Chiacurio (Can buff other enemies)
- Waulon (Noted for its kick and spin attacks)
32 Man Battle
- Combat sections can hold up to 8 characters playing together, however, Exploration sections can hold up to 32 characters.
- Certain enemies will only show up in Exploration sections. Dread enemies are higher level variants of enemies that pose as the boss for that area. Gigantix enemies show up under certain conditions (notably thunderstorms, etc), they have higher levels than Dread enemies, and will leave after a certain amount of time.
- Exploration sections also have places where you can gather materials.
Character Creation Notes
- Cast Parts and Outerwear are now ticket based, so now your inventory won't fill up so quickly.
- Setwears are sort of the "costumes" of NGS, except that they take up the Basewear slot, and you can't use Outerwear with them.
- Weapon Camos can now be equipped per each weapon category.
Sub-Class
- Sub-Class stats no longer affect the main class
- All weapons, PA, Techniques that are available for the Sub-Class can be used.
- Some Class Skills, like those that have an impact on the weapons that can be equipped will apply for the main class.
Other Points
- Skill points are obtained from Cocoons and Towers.
- Skill points are account based, so you can immediately use skill points on new characters on your account.
- Limit Break increases the grind cap. You can strengthen ★1 weapons up to the strength of a ★4 weapon。
- Battle Power is a calculation of your stats, equipment, and skills. You need to have a certain amount of battle power to participate in Emergency Quests
Weapon Types
- Each of these weapon types will be available upon the game's official release.
Weapon Category: Partisan
- With the Class Skill "Volg Raptor," you can hold down the button to unleash photon spears. They will explode either after a certain amount of time, or when you inflict a certain amount of damage.
Weapon Category: Wired Lance
- Wired Lances have the largest area of normal attack for Hunter weapons.
- Damage increases when you attack from the correct range.
- The weapon action "Wired Anchor" allows you to close-in on enemies. As an example strategy, you can use Wired Anchor and then switch to another weapon type under the Multi-Weapon system.
Weapon Category: Launchers
- Launchers are a bit slow but dish out powerful attacks.
- The weapon action "Sticky Bomb" will attach a bomb that will detonate after a certain amount of time. Although this does not deal a lot of damage, it will be helpful in restoring PP.
Weapon Category: Twin Daggers
- Twin Daggers are a close range weapon with high mobility mid-air.
- Twin Daggers have a Class Skill that rushes you forward by normal attacking after a specific time from a PA.
- The weapon action "Dagger Spin" allows you to guard and move in emergencies.
Weapon Category: Double Saber
- Double Sabers hit multiple time in a short timeframe.
- Using a PA will activate a whirlwind, which strengthens as you hit enemies.
- The weapon action "Saber Parry" blocks enemy attacks.
- The class skill, "Deadly Archer," will unleash its attack when you hold down the weapon action button once the whirlwind is at its 2nd strength.
Weapon Category: Talis
- Talises can unleash Technics like usual, but now you can have the Talis surround your character, releasing attacks all around you.
- Talises work differently depending on the PA, so it's best to choose the right PA for the situation.
- After learning the skill "Talis Bloom Revoke," holding down the weapon action will allow the Talis to be retrieved quickly.
- You can also place a Talis, without using a PA, by using the weapon action button.
Positive Feedback
- Photon Dash feels good!
- Attack Actions feel great
- Issues with PSO2 such as chains have been improved.
Negative Feedback
- Difficult to aim at target with close-range weapons.
- Cancel timing is slow so it's hard to evade
- Enemy strength and EXP are unbalanced.
- Most sub-classes don't have useful skills
Changes for Closed Beta Test 2
- Aim priority improvement when the player chooses target lock-on view
- Ease the cancel timing of guarding with a sword
- Increase the HP, ATK, and EXP of all Dread enemies
- Increase the HP, ATK, and EXP of Pettas Vera
Positive Feedback
- The characters in PSO2 got upgraded and look pretty.
- The effects are pretty and battle actions feel nice
- The scenery is beautiful and it's fun to take screenshots.
Negative Feedback
- Character faces feel different in the Salon and in the field.
- I can't make the face that I wanted with the new face patterns
- Other player's effects are too bright.
- The screen shakes too much in battle, making it hard to see.
- It's too dark and hard to see at night.
Changes for Closed Beta Test 2
- Unify the Character Creation and Salon Screen view
- Add new Face pattern
Changes for Launch or Shortly After Launch
- Reduce the effects from other players
- Reduce screen shake effect
- Reduce the level of darkness at night.
Positive Feedback
- Gathering is connected to the weapon grinding cycle.
- Matchmaking at the location feels like an open world game which is good
- The seamless and natural matchmaking is great
- It is fun to travel around with the diverse terrains that have been prepared
- The world is huge, it's fun being able to go anywhere
Negative Feedback
- There aren't enough N-Grinders
- It's hard to know where the different minerals are
- Matchmaking sometimes failed
- Party members sometimes wouldn't join matchmaking
- Inventory quickly fills up.
Changes for Closed Beta 2
- Increased opportunities to get N-Grinders
- Adjusted the Mineral Gathering locations
- Reduced the drop rate of low rarity weapons and armor
- Added Material Storage
Changes for Launch or Shortly After Launch
- Make EQ matchmaking easy to understand
- Revise rules about party members accepting quests
- Increase information about what kinds of matchmaking outcomes will occur beforehand.
Positive Feedback
- Traveling with the warp feature is useful
- The menu items are organized
Negative Feedback
- Storage UI isn't easy to browse or understand
- Task-related guides aren't accurate
- The font is small and hard to see
- The Mini Map and Radar Map are unclear
- Level Up notifications and the chat take up a lot of space
Changes For CBT 2
- Adjust where to send Level Up notifications and its size
- Adjust the transition switching to and from the main menu
Changes for Launch or Shortly After Launch
- Improve the Storage UI to be easier to use
- Strengthen the accuracy of Task-related guides
- Make the font easier to see
- Improve the Mini-Map and Radar Map
- Adjust general chat size
Streaming Content in Let's Plays
- You can stream while using monetization functions in streaming services like YouTube, Nico Nico, USTREAM, and Twitch.
- You need to add the copyright "©SEGA" either at the beginning or end of videos or in the thumbnails/description.