January 25 2023 | Patch Notes
System Update
Player Related
- The time until a Resta Sign or Reverser Sign is usable again will now be displayed.
Quest & Field Related
- In the Challenge Setting for quests, you can now replace a selected challenge setting with a different effect value in the same category without having to remove the selected challenge setting.
- When moving to a combat sector in a Screenshot Room, you will now be transferred to Rank 1.
- Incapacitated players will now be revived once the quest is cleared.
- For Trinitas: Geometric Labyrinth, only the challenge settings that that can be selected by the Party leader can be applied at the beginning of the quest.
- For Trinitas: Geometric Labyrinth, some of the terrain on floor 3 has changed.
- For Trinitas: Geometric Labyrinth, the amount of EXP that is earned will now become the same as that of normal enemies.
- For Trinitas: Geometric Labyrinth, Random Challenge A's effect will now be deactivated with HP and PP recovered when clearing the floor.
- For Trinitas: Geometric Labyrinth, the quest will now end if all party members are incapacitated after a certain amount of time has passed.
- Cocoon/Tower and Trinitas quest displayed
- The window displayed during Trinitas and Cocoon/Tower quests will be less likely to overlap with Party member's info.
- Changed the explanation text for some Battle Triggers
Interface
- Added a [Wish List] that can be used when searching for products at Player Shops
- Added a checkbox that can filter in the display of [Normal AC Scratch Products] or [Featured AC Scratch Products] at the Search Results in Player Shops.
- In the Treasure shop, the selected status will now be reset when a "Refresh" is performed with the purchase quantity selected on the Product List.
- In the [Ongoing Effects] section for Character info, added an entry to display the total [EXP] [N-Meseta] [Rare Drop Rate].
- The Food Stand's Standard Sort option while selecting materials will now prioritize the display of the current region's materials.
- The previews for Mission Pass will now display to match the current body type.
- The Character Info and Stat Window will have some changes to its display:
- Removed each gauge.
- Added [Damage Adjustment] and [Damage Resistance]
- Display Adjustments for [Weapon Up] [Stat Effect Resistance] and [Special Environment Resistance].
- The Region Mag's standard sort option will now prioritize the materials in the Wish List when selecting material items.
- Added [Motion Change] to [Fashion Editing] in the equipment menu for NGS Blocks.
- Music Disc registration status will now be displayed in the Item details.
- The preview window will now have the ability to play button variant lobby actions.
- ※Some button variants will not be compatible with this feature.
- Changed the layout for the Add-On Skill info window.
- You can now check the contents of [Challenge Settings] and [Score Multiplier] and [Clear Difficulty Multiplier] at the Party Selection screen.
- Detailed participation information such as Record Name and Participation Rewards will be shown in the Mail sent when rewards are distributed after Arks Records have ended.
- Added a new background for the Arks Card
- Added an entry for [Critical Damage Highlight] in the Interface Settings for Options
- Added an entry for [Enemy Damage Display] and [Damage Taken and Recovery Display] in the Interface Settings for Options
- Added an entry for [Login Call Display] in the Interface Settings for Options
Character Creation Related
- The position, rotation, and size coordinates will now be displayed in the detailed settings for accessories in the Salon for NGS blocks.
- The display position for body types and color sync details will be changed in the item descriptions for item descriptions of NGS-spec outfits.
- The My Fashion area in the Salon will register the name of the [Basewear / Setwear] if no name was inputted when registering fashion of an NGS model.
- Redo and Undo can no longer be performed if My Fashion is opened in the My Fashion area of the Salon.
- Changed the names of some sort items in the Salon
- Added a sorting entry for the [Basewear / Setwear] selection screen in the Salon.
Item Related
- Added some of the [Autumn 22 Special Scratch] lineup to the Special Scratch.
- Added an [Aegis Integra Exchange] to the Item Trader.
- Added new items to the product listing for Special Ability Capsules in the Item Lab's Grinding Material Exchange
- Added new items to the product listing for [Other Grind Materials] in the Item Lab's Grinding Material Exchange.
- You can now sell [Stia Expedition Prep Tickets].
- The text for items that state [Unavailable in PSO2:NGS] will be changed to say [Unavailable, Please refer to the FAQ on the Player's Site for more details.] In addition, when checking platform-limited items on a platform that it's not intended for, a message will now be displayed stating, "Can not be used. Please check the FAQ on the Players Site for more details."
Other Changes
- The Block Allocation System will be changed as follows:
- Immediately after each maintenance, the number of blocks in each region will be less than it is currently.
- When a region becomes congested, new blocks will be added to that region.
- Blocks with fewer people will be removed from the transfer list at the Ryuker device. In addition, if matchmaking is performed in a Block that was removed from the Ryuker Device, the player will be automatically transferred to a block with more players when matchmaking is completed.
- The number of Blocks will also be reset at each Maintenance.
Balance Adjustments
Quest and Field Related
- Relaxed the requirements to receive S Rank in Rank 1 for Tinitas: Geometric Labyrinth.
- Adjusted the Gathering locations for the Aelio Region.
- ※Along with the above changes, Alpha Reactors will only appear in Central Aelio, however the total gathering count will not change.
You can find the Alpha Reactors in group now. The spots I went in were the entrance to Mt. Mahinapali and the entrance to the south region.
Damn this is so easy FINALLY!
The last one I found it near the north. So I guess this may be the pattern later on.
Yes the easy game just keeps getting easier…..