If the Character’s HP is 40% or lower, recover HP at the start of the Turn. ※Once per Quest
Astarte’s Cuisine Special
アスタル亭の名物料理
HP: 225 (900)
ATK: 1 (4)
DEF: 6 (15)
SPD: 1 (4)
—
If the Character’s HP is 40% or lower, increase the Character’s Attack by 5% (15%) at the start of the Turn. Lasts for 1 Turn. ※Once per Quest
Follower’s Emblem
従者の証
HP: 225 (900)
DEF: 6 (15)
SPD: 3 (10)
Law Only
If the Character is suffering a status effect, cure the Status Effect at the start of the Turn. ※Once per Quest
【Fake Beast】
【偽獣】
HP: 225 (900)
ATK: 1 (4)
DEF: 6 (15)
SPD: 1 (4)
—
If the Character’s HP is 40% or lower, increase the Character’s Status Effect Resistance by 38% (40%) at the start of the Turn. Lasts for 2 Turns. ※Once per Quest
※Drops from spawning or defeating Chamaeleon idola
Spirit Wolf
気高き狼
HP: 280 (1000)
DEF: 7 (25)
Chaos Only
If the Element Value of Fire is 5 or higher, increase the Character’s Defense by 11% (20%) at the start of the Turn. Lasts for 1 Turn. ※Once per Quest
Hornet’s Will
自由の蜂
HP: 280 (1000)
DEF: 7 (25)
Chaos Only
If the Element Value of Water is 5 or higher, increase the Character’s Defense by 11% (20%) at the start of the Turn. Lasts for 1 Turn. ※Once per Quest
Barrette of Memories
思い出の髪留め
HP: 280 (1000)
DEF: 7 (25)
Law Only
If the Element Value of Wind is 5 or higher, increase the Character’s Defense by 11% (20%) at the start of the Turn. Lasts for 1 Turn. ※Once per Quest
Nomad’s Order
放浪の騎士団
HP: 280 (1000)
DEF: 7 (25)
—
If the Element Value of Earth is 5 or higher, increase the Character’s Defense by 11% (20%) at the start of the Turn. Lasts for 1 Turn. ※Once per Quest
Fledgling
巣立ちの小鳥
HP: 225 (900)
ATK: 3 (10)
DEF: 3 (13)
—
When the Character defeats a Water Element enemy: Next turn, increase the Character’s Critical Rate by 28% (40%). ※Once per Quest
Zosma’s Peak
ゾズマの頂
HP: 225 (900)
ATK: 1 (4)
DEF: 6 (15)
SPD: 1 (4)
—
If the Element Value of Water is 5 or higher, increase the Character’s Attack by 11% (20%) at the start of the Turn. ※Once per Quest
Imperial Checkpoint
帝国の関所
HP: 225 (900)
ATK: 1 (4)
DEF: 6 (15)
SPD: 1 (4)
—
If the Element Value of Earth is 5 or higher, increase the Character’s Attack by 11% (20%) at the start of the Turn. ※Once per Quest
Princess’ Rune
皇女の星石
HP: 225 (900)
ATK: 3 (10)
DEF: 3 (12)
Law Only
When the Character defeats a Wind Element enemy: Next turn, increase the Character’s Critical Rate by 28% (40%). ※Once per Quest
Lana’s Favorite
ラナのお気に入り
HP: 225 (900)
ATK: 3 (10)
DEF: 3 (12)
—
When the Character defeats a Fire Element enemy: Next turn, increase the Character’s Critical Rate by 28% (40%) ※Once per Quest
Lucky Star
ラッキースター
HP: 225 (900)
ATK: 3 (10)
DEF: 3 (12)
—
When the Character defeats a Earth Element enemy: Next turn, increase the Character’s Critical Rate by 28% (40%). ※Once per Quest
Soul Name
Stats (+10)
Req.
Effect (+10)
Quick Rest
つかの間の休息
HP: 420 (1500)
DEF: 8 (35)
—
Character recovers 16% (25%) HP at the start of the Final Battle. ※Once per Quest
Chertan Lovebirds
シェルタンのおしどり夫婦
HP: 420 (1500)
DEF: 8 (35)
—
If the Character is suffering a status effect, recover 16% (25%) HP at the start of the Turn. ※Once per Quest
Sweet Berry
スイートベリー
HP: 310 (1300)
DEF: 4 (31)
SPD: 4 (13)
—
Increase the Character’s Defense by 16% (25%) at the start of the Final Battle. Lasts for 1 Turn. ※Once per Quest
Iron Mask of Fury
怒りの鉄仮面
HP: 310 (1300)
ATK: 3 (12)
DEF: 4 (31)
—
Increase the Character’s Attack by 16% (25%) at the start of the Final Battle. Lasts for 1 Turn. ※Once per Quest
Captain Duncan
キャプテン・ダンカン
HP: 310 (1300)
ATK: 3 (6)
DEF: 7 (25)
SPD: 3 (6)
—
When the Character defeats a Wind Element enemy: Next turn, increase the Character’s Attack by 16% (25%). ※Once per Quest
Flowers to the Heart
心に花を
HP: 310 (1300)
ATK: 3 (6)
DEF: 7 (25)
SPD: 3 (6)
—
If the Element Value of Water is 5 or higher, increase the Character’s Attack by 16% (25%) at the start of the Turn. Lasts for 1 Turn. ※Once per Quest
【Sea Devil】
【海魔】
HP: 310 (1300)
ATK: 3 (6)
DEF: 7 (25)
SPD: 3 (6)
—
If the Character’s HP is 40% or lower, increase the Character’s Attack by 16% (25%) at the start of the Turn. Lasts for 1 Turn. ※Once per Quest
※Drops from spawning or defeating Cetus idola
Shipboard Warmth
船上の太陽
HP: 310 (1300)
ATK: 3 (12)
DEF: 4 (31)
—
When the Character defeats a Fire Element enemy: Next turn, increase the Character’s Attack by 16% (25%). ※Once per Quest
【Lone Wolf】
【孤狼】
HP: 310 (1300)
ATK: 3 (6)
DEF: 7 (25)
SPD: 3 (6)
—
If the Character’s HP is 40% or lower, increase the Character’s Critical Rate by 16% (25%) at the start of the Turn. Lasts for 1 Turn. ※Drops from spawning or defeating Lupus idola
Treasure Hunter Melissa
お宝ハンター・メリッサ
HP: 310 (1300)
ATK: 3 (12)
DEF: 4 (12)
—
When the Character defeats a Water Element enemy: Next turn, increase the Character’s Attack by 16% (25%). ※Once per Quest
Memories of Marigold
マリーゴールドの思い出
HP: 310 (1300)
ATK: 3 (6)
DEF: 7 (25)
SPD: 3 (6)
—
If the Elemental Value of Fire is 5 or higher at the start of the turn, Increase Attack by 16% (25%) for 1 turn. ※Once per Quest
Hero’s Gift
勇者の贈り物
HP: 282 (1202)
ATK: 1 (3)
DEF: 6 (15)
SPD: 1 (4)
—
When the Character defeats an enemy, they recover 11% (20%) HP. ※Once per Quest
Snow Queen of the Holy Night
聖夜のスノークイーン
HP: 420 (1500)
DEF: 8 (35)
—
At the start of the final battle, increases Critical Rate by 16% (25%) for 1 turn. ※Once per Quest
Sleepless Night
眠れない夜
HP: 310 (1300)
DEF: 4 (31)
SPD: 4 (13)
—
At the start of the final battle, increase speed by 16% (25%) for 1 turn. ※Once per Quest
Alluring Chocolatier
魅惑のショコラティエール
HP: 310 (1300)
DEF: 4 (31)
SPD: 4 (13)
—
After the Character attacks an enemy in reverse rush, increase the probability of inflicting a Status Effect (1 turn). ※Once per Quest
Incident Memory
o ハプニングメモリー
HP: 420 (1500)
DEF: 8 (35)
—
When healed of a Status Effect, next turn; restore 16% (25%) of max HP. ※Once per Quest
Golden Ambition
黄金の野望
HP: 310 (1300)
ATK: 4 (13)
DEF: 3 (30)
—
When an Earth Idola’s core is exposed: Next Turn, increase damage by 16% (25%) for 1 turn. ※Once per Quest
【Mysterious Snake】
【怪蛇】
HP: 310 (1300)
ATK: 3 (6)
DEF: 7 (25)
SPD: 3 (6)
—
When the Character activates Elemental Blast, increase the probability of inflicting a Status Effect by 16% (22%) for 1 turn. ※Once per Quest
※Drops from spawning or defeating Hydra idola
Daily Life Within The Walls
壁の中の日常
HP: 310 (1300)
ATK: 3 (6)
DEF: 7 (25)
SPD: 3 (6)
—
If the Character is suffering from a status effect, recover 16 (25)% of HP. ※Once per Quest
Two Moons
二つの月
HP: 310 (1300)
ATK: 3 (6)
DEF: 7 (25)
SPD: 3 (6)
—
At the start of the final battle, Decrease Damage by 11 (20)% from an Earth element enemy for 1 turn.
If the Character’s HP is 40% or lower, recover HP by 18% (30%) at the start of the Turn. ※Once per Quest
Indivisible
表裏一体
HP: 530 (1700)
ATK: 5 (8)
DEF: 8 (35)
SPD: 5 (8)
—
When the Character activates Elemental Blast: Next turn, increase the Character’s Attack by 21% (30%). ※Once per Quest
Crossing the Storm
嵐を越えて
HP: 530 (1700)
ATK: 6 (15)
DEF: 8 (44)
—
If the Character’s HP is 60% or lower, increase the Character’s Attack by 21% (30%) at the start of the Turn. ※Once per Quest
Elegance Mademoiselle
エレガンス・マドモワゼル
HP: 530 (1700)
ATK: 6 (15)
DEF: 8 (44)
—
When the Character defeats a Fire Element enemy: Next turn, increase the Character’s Attack by 21% (30%) ※Once per Quest
Ennui Midnight
アンニュイ・ミッドナイト
HP: 530 (1700)
ATK: 6 (15)
DEF: 8 (44)
—
When the Character defeats a Water Element enemy: Next turn, Increase Attack by 21% (30%). ※Once per Quest
The Lion Sharpening His Fangs
牙を研ぐ獅子
HP: 530 (1700)
ATK: 6 (15)
DEF: 8 (44)
—
When a Wind Idola’s core is exposed: Next Turn, increase damage by 11% (20%) for 1 turn. ※Once per Quest
Memory of the Starlit Sky
星空の記憶
HP: 740 (2000)
DEF: 8 (44)
SPD: 11 (20)
—
When the Character activates Elemental Blast: Next turn, skill cooldown reduces by 3. ※Once per Quest
The Black Scorpion’s Plan
策謀の黒きサソリ
HP: 530 (1700)
DEF: 4 (40)
SPD: 13 (20)
—
When the Earth attribute value is more than 10 at the start of the turn, increase Attack by 16% (25%) for 1 turn. ※Once per Quest
Starry Sky Watcher
星天を見通す者
HP: 530 (1700)
ATK: 6 (15)
DEF: 8 (44)
—
When a Water Idola’s core is exposed: Next Turn, increase damage by 11% (20%) for 1 turn. ※Once per Quest
Young Reiner’s Troubles
若きライナーの悩み
HP: 530 (1700)
ATK: 5 (8)
DEF: 8 (35)
SPD: 5 (8)
—
The turn after you knock down an Earth idola, Increase the Damage of abilities by 11% (20%) for 1 turn. ※Once per quest
Clothes Make The Boss
おカシラにも衣装
HP: 530 (1700)
ATK: 6 (15)
DEF: 8 (44)
—
When the Character activates Elemental Blast: Next turn, cure any status effect and recover 11% (20%) of HP. ※Once per Quest
Soul Name
Stats (+10)
Req.
Effect (+10)
【Leo】
【獅子】
HP: 530 (1700)
ATK: 5 (8)
DEF: 8 (35)
SPD: 5 (8)
—
When the Character activates Elemental Blast: Next turn, increase the Fire Element Value by 2. ※Once per Quest
※Drops from spawning or defeating Leo idola
【Aries】
【白羊】
HP: 530 (1700)
ATK: 5 (8)
DEF: 8 (35)
SPD: 5 (8)
—
When the Character activates Elemental Blast: Next turn, increase the Water Element Value by 2. ※Once per Quest
※Drops from spawning or defeating Aries idola
【Gemini】
【双児】
HP: 530 (1700)
ATK: 5 (8)
DEF: 8 (35)
SPD: 5 (8)
—
When the Character activates Elemental Blast: Next turn, increase the Wind Element Value by 2. ※Once per Quest
※Drops from spawning or defeating Gemini idola
【Virgo】
【処女】
HP: 530 (1700)
ATK: 5 (8)
DEF: 8 (35)
SPD: 5 (8)
—
When the Character activates Elemental Blast: Increase Elemental Value of Earth by 2. ※Once per Quest
※Drops from spawning or defeating Virgo idola
【Sagittarius】
【人馬】
HP: 530 (1700)
DEF: 8 (44)
SPD: 9 (18)
—
When the Character attacks an enemy in a reverse rush, Increase Elemental Value of Wind by 2. ※Once per Quest
※Drops from spawning or defeating Sagittarius idola
【Scorpio】
【天蝎】
HP: 530 (1700)
ATK: 5 (8)
DEF: 8 (35)
SPD: 5 (8)
—
After the Character attacks an enemy in a reverse rush, Increase Elemental Value of Earth by 2. ※Once per quest
※Drops from spawning or defeating Scorpio idola
【Titan】
【巨人】
HP: 530 (1700) ATK: 5 (8)
DEF: 8 (35)
SPD: 5 (8)
—
After the Character attacks an enemy in a reverse rush, Increase Fire Element Value by 2. ※Once per quest
※Drops from spawning or defeating Titan idola
Soul Name
Stats (+10)
Req.
Effect (+10)
Beautiful Rosalinde
麗しのローザリンデ
HP: 530 (1700)
ATK: 6 (15)
DEF: 8 (44)
—
When the Character defeats a Wind Element enemy: Next turn, increase the Character’s Attack by 21% (30%). ※Once per Quest
Red-Cheeked Reindeer
赤頬のトナカイ
HP: 580 (1750)
DEF: 11 (43)
—
If the Elemental Value of Water is 5 or higher at the start of the turn, increase Defense by 21% (30%) for 1 turn. ※Once per Quest
Naughty Santa of the Holy Night
聖夜のちょい悪サンタ
HP: 530 (1700)
ATK: 6 (15)
DEF: 8 (44)
—
After the Character attacks an enemy in a reverse rush, increase Attack by 21% (30%) for 1 turn. ※Once per Quest
Stylish Wolf Maiden
ハイカラオオカミ娘
HP: 420 (1500)
DEF: 6 (38)
SPD: 7 (16)
—
If the Elemental Value of Fire is 5 or higher at the start of the turn, increase Defense by 21% (30%) for 1 turn. ※Once per Quest
New Year’s Furisode Belle
新春振袖小町
HP: 530 (1050)
ATK: 5 (8)
DEF: 8 (35)
SPD: 5 (8)
—
After the Character attacks an enemy in a reverse rush, recover 18% (30%) HP. ※Once per Quest
The Sweet-Tooth’s Baking Operation
甘党軍師のお料理大作戦
HP: 464 (1580)
ATK: 4 (7)
DEF: 7 (32)
SPD: 4 (7)
—
If the Elemental Value of Wind is 5 or higher at the start of the turn, increase Defense by 16% (25%) for 1 turn. ※Once per Quest
Sweet Pure Heart
スイート・ピュアハート
HP: 740 (2000)
DEF: 14 (50)
—
If the Character is suffering a status effect, recover 16% (25%) of max HP and cure the status effect. ※Once per Quest
Karin & Tyrol’s Harvest Festival
カリンとチロルの収穫祭
HP: 530 (1700)
ATK: 5 (8)
DEF: 8 (35)
SPD: 5 (8)
—
At the start of the turn, If the character’s health is below 40%; increase Attack by 11% (20%) for 1 turn, and restore 11% (20%) of max HP. ※Once per Quest
Aries Knight’s Slumber
まどろみの白羊
HP: 1240 (2500)
ATK: 1 (10)
DEF: 14 (50)
—
When the Character attacks an enemy in a reverse rush: Increase Defense by 21% (30%) for 1 turn. ※Once per Quest
Increase the Character’s acquired EXP by 30%
Increase the Character’s acquired Bond by 100%
Soul Name
Stats (+10)
Req.
Effect (+10)
Rappy’s Gathering Place
ラッピーの集い場
HP: 740 (2000)
DEF: 14 (50)
—
Increase the Character’s acquired Bond Points by 30% (50%). ※Exchangeable from the Rappy Feather Exchange
Perfect Morning
パーフェクトモーニング
HP: 530 (1700)
DEF: 8 (44)
SPD: 9 (18)
—
Increase the Character’s acquired EXP by 30% (50%). ※Exchangeable from the Idola Medal Exchange
Secret Garden
ナイショの花園
HP: 530 (1700)
ATK: 5 (12)
DEF: 8 (35)
—
If the Character’s HP is 50% or below, Increase DEF by 10% (20%) for a turn and recover HP by 10% (20%) of Max HP. ※Once per Quest
※Exchangeable from the Rappy Feather Exchange
Necklace of Theseus
シーシアスの首飾り
HP: 610 (1780)
DEF: 11 (44)
Neutral Only
When facing an Idola and the Character’s Elemental Value is 8 or above, increase Attack by 15% (25%) for 1 turn. ※Once per Quest
※Rewarded for clearing EP1: Chapter 7
If the Character’s HP is 50% or lower at the start of the turn, restore 18 (30)% of max HP [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
After the Character attacks an enemy in a reverse rush, increase ATK by 11 (20)% for a turn and recover 6 (15)% of HP. [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
At the start of your turn, if any of the enemy attribute values is 7 or higher, increase own defense by 21 (30)% (1 turn). [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
At the start of the Final Battle, Increase SPD by 24 (27)% for 1 turn. [Potential Ability] Effect is applied for 2 turns instead of 1. ※ Once per quest
At the start of a turn, if an enemy’s Elemental Value is 8 or higher,
increase SPD by 14 (20)% and Increase Status Effect chance by 20 (80)% for 1 turn. [Potential Ability] The ability can trigger twice per quest. ※ Once per quest.
At the start of a turn, if the character currently has a Support Effect, extend Support Effects by 1 turn for all allies. [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
At the start of a turn, if the character currently has a debuff, recover 16 (25)% HP and Cure debuffs. [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
At the start of the turn, if the Character’s HP is 50% or lower, increase the Character’s Attack by 11 (20)% (1 turn) and restore 11 (20)% of their HP [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
On the turn after hitting an enemy in a reverse rush, increase all ally’s SPD by 6 (15)% (1 Turn). [Potential Ability] The effect lasts 2 turns instead ※ Once per quest.
※ This ability cannot stack with duplicate versions of this symbol.
At the start of a turn, if an Enemy has 9 or more Element Value, increase All Allies attack and speed by 3 (6)% (1 turn). [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
At the start of the final battle, increase own Element Gain by 50 (125)% [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
When a character attacks an Idola in a reverse rush, Increase damage to the Idola’s main body by 20 (50)% for a turn. [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
Sweet & Bitter
スイート&ビター
HP: 1650 (3000)
DEF: 31 (40)
SPD: 22 (30)
HP: 4270 (7000)
DEF: 62 (75)
SPD: 48 (62)
When you defeat an enemy, next turn, increase ATK and DEF by 10 (30)%. (1 Turn) [Potential Ability]The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
When you get enough element for your Elemental Blast, Increase the chance of inflicting Status Effects on the target by 20 (50)% (1 turn), and increase SPD by 15 (25)%. [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
At the start of the Final Battle, Increase ATK and SPD by 8 (15)% (1 Turn). [Potential Ability] Can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
When the Character activates Elemental Blast: Next turn, increase the Fire Element Value by 2. [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
※ Drops from spawning or defeating Royal Leo idola
If your attack lands a Weak Hit, increase Wind Element Value by 1.
[Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
※ Drops from spawning or defeating Libra idola
When the Character activates Elemental Blast: Next turn, increase the All Element Value by 1. [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
※ Drops from spawning or defeating Polaris idola
If your attack lands a Weak Hit, increase Fire Element Value by 1.
[Potential Ability] When the effect triggers, also increase Water Element Value by 1 ※ Once per quest
※ Drops from spawning or defeating Dark Leo idola
When the Character activates Elemental Blast: Next turn, increase the Fire Element Value by 2. [Potential Ability] Increase attack of All Allies by 10% (1 turn) ※ Once per quest
※ Drops from spawning or defeating Andromeda G Type idola
When the Character activates Elemental Blast: Next turn, increase the Wind Element Value by 2. [Potential Ability] Increase defense of All Allies by 15% (1 turn) ※ Once per quest
※ Drops from spawning or defeating Andromeda idola
When the Character activates an Elemental Blast: Next turn, increase the Water Element Value by 2. [Potential Ability] Restore 15% HP to All Allies ※ Once per quest
※ Drops from spawning or defeating Arch Aries idola
When the Character activates an Elemental Blast: Next turn, increase the Fire Element Value by 2. [Potential Ability] Increase All Element Values by 1 ※ Once per quest
※ Drops from spawning or defeating Arch Leo idola
When the Character activates an Elemental Blast: Next turn, increase the Wind and Fire Element Value by 2. [Potential Ability] Can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
※ Drops from spawning or defeating Arch Gemini idola
After the Character attacks an enemy in a Reverse Rush: Next turn, increase Wind and Water Element Value by 1. [Potential Ability] Increase Wind and Water Element Value by an additional 1. ※ Drops from spawning or defeating Fenrir idola
When the Character activates an Elemental Blast: Next turn, increase the Water Element Value by 1 (2). [Potential Ability] Increase All Element Values by 1 ※ Once per quest
※ Drops from spawning or defeating Cancer idola
After the Character attacks an enemy in a Reverse Rush: Next turn, increase Fire Element Value by 2. [Potential Ability] Increase All Element Values by 1 ※ Once per quest
※ Drops from spawning or defeating Arch Sagittarius idola
After the Character attacks an enemy in a Reverse Rush: Next turn, increase Wind Element Value by 2 [Potential Ability] Increase All Element Values by 1
※ Once per quest ※ Drops from spawning or defeating A.I.S. idola
At the start of the turn, if Fire Element Value is 5 or higher, increase Reverse Rush Level by 1 [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked
※ Drops from spawning or defeating Andromeda L Type idola
If the Character’s HP is 40% or lower at the start of the turn, increase all Allies attack by 12 (30)% (1 turn) [Potential Ability] The ability can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
At the start of the Final Battle, increase all allies DEF and SPD by 5 (10)% for a turn. [Potential Ability] The ability can trigger twice per quest. ※ The effect only can take place one time per turn, no matter the number of souls. ※ Once per quest, unless [Potential Ability] is unlocked
At the start of turn, when the character’s HP is below 70%, Increase ATK by 11 (20)% for 1 turn, and recover 11 (20)% of HP. [Potential Ability] Can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked.
At the start of a Final Battle, Increase all allies’ ATK by 5 (10)% and SPD by 1 (5)% for 1 turn. [Potential Ability] Can trigger twice per quest. ※ Once per quest, unless [Potential Ability] is unlocked ※ This ability cannot stack with duplicate versions of this symbol
At the start of your turn, if all of your skills have a cooldown of 1 or more, reduce skill cooldowns by 2 (6). [Potential Ability] Can trigger twice per quest. ※ Once per quest, unless Potential Ability is unlocked.
On the turn after attacking an enemy with a Reverse Rush, heal 10 (20)% of allies’ HP. [Potential Ability] In addition, cure all allies’ Status Effects. ※ Once per quest
At the start of the final battle, increase damage done and decrease damage received for all allies by 8 (15)%. (1 turn) [Potential Ability] Effect lasts for 2 turns instead. ※ This symbol does not stack with multiple copies of itself.
※ Once per quest.
At the start of the turn, if an enemy has a Support Effect, increase all allies’ SPD by 4(10)% (1 turn) [Potential Ability] In addition, increase all allies’ Elemental Value gain by 50% (1 turn) ※ This symbol does not stack with multiple copies of itself or with similar potential abilities. ※ Once per quest.
If your HP is 20% or lower at the start of the turn, recover all allies’ HP by 10 (30)% [Potential Ability] In addition, increase Reverse Rush level by 1. ※ Once per quest
At the start of a turn, if you have a support effect, increase all allies’ max HP by 3 (10)% and DEF by 5 (20)%. (1 turn) [Potental Ability] The ability can trigger twice per quest. ※ This symbol does not stack with multiple copies of itself. ※ Once per quest, unless Potential Ability is unlocked.
At the start of the final battle, increase HP recovery by 10 (25)% and increase SPD by 5 (12)%. (2 turns) [Potential Ability] Effects is applied for 3 turns instead of 2.
At the start of the Final Battle, increase All Allies’ Status Resistance by 5 (20)% (1 turn) [Potential Ability] Increase ATK of All Allies by 5% (1 turn)
※ This symbol does not stack with multiple copies of itself. ※ Once per quest, unless Potential Ability is unlocked.
At the start of turn, if you have a Support Effect, increase attack of Wind characters by 5 (15)% (1 turn)
<Demerit> Decrease attack of Water characters by 5 (15)% (1 turn)
[Potential Ability] Effect lasts for 2 turns instead. ※ This symbol does not stack with multiple copies of itself.
※ Once per quest
On the turn after attacking an enemy in a reverse rush, decrease all enemies’ DEF by 8 (15)% (2 turns) [Potential Ability] Can trigger twice per quest ※Once per quest, unless [Potential Ability] is unlocked ※ This symbol does not stack with multiple copies of itself ※ This effect cannot be canceled out by other abilities and symbol effects
※ Chance of dropping from Descent Quest Theater Remnant. Also exchangeable from the Descent Quest Medal Shop.
On the turn after a Reverse Rush, reduce all enemy’s elements by 1 (2). [Potential Ability] Can trigger twice per quest ※Once per quest, unless [Potential Ability] is unlocked ※ This symbol does not stack with multiple copies of itself ※ This effect cannot be canceled out by other abilities and symbol effects ※ Chance of dropping from Descent Quest Theater Delusion. Also exchangeable from the Descent Quest Medal Shop.
Increase the elemental value required to use skills and elemental blast.
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of 1 (2) (1 turn) [Potential Ability] Can trigger twice per quest ※Once per quest, unless [Potential Ability] is unlocked
※ This symbol does not stack with multiple copies of itself ※ This effect cannot be canceled out by other abilities and symbol effects
※ Chance of dropping from Descent Quest Hydra Diablos. Also exchangeable from the Descent Quest Medal Shop.
When the Enemy gets a Debuff applied; At the start of your turn, increase the duration of all their Debuffs by 1 (2) turns. [Potential Ability] Also decrease their HP recovery by 40% (2 turns)
※Once per quest
※ This symbol does not stack with multiple copies of itself
※ Chance of dropping from Descent Quest Cetus Eclipse. Also exchangeable from the Descent Quest Medal Shop.
On the turn after attacking an enemy in a reverse rush, decrease enemies’ Water element by 1 (2). [Potential Ability] In addition damage taken by Enemies is increased by 10% (1 turn). ※Once per quest.
※ This ability cannot stack with duplicate versions of this symbol or with symbols with the same potential.
※ Chance of dropping from Descent Quest Scorpio Abyss. Also exchangeable from the Descent Quest Medal Shop