Oh wow I’m back.. Today we’ll discuss a bug where after installing 1.18/2.13/3.9/4.6/5.4/6.1 patch, your Sims have increasingly low moods into the red and are often miserable. If you’ve noticed the opposite occurring, continue reading..
The description of this bug does not apply to everyone since there are cases where players have gotten this bug through other ways. This bug workaround will work specifically for those who noticed their Sims mood dips after sleeping on particular beds.
Low Mood Bug Description
Players have discovered after installing the latest patch, their Sims mood has dropped into the red and will no longer rise into happy or elated status no matter what they do. This bug occurs regardless of whether your needs are filled, and if you have multiple positive moodlets. When Sims are affected by this bug they will be too miserable or depressed to garden, change their appearance, woohoo, and try for a baby.
This bug can occur with or without Custom Content and Mods either through official site or third party.
This bug may not always cause low moods, in fact, some particular beds cause your sim to be stuck with elated and high moods that gradually rise over a period of time.
After several days of testing and reading various responses we have come up with a workaround until EA patches the bug. This workaround works only for those who are affected by low moods after sleeping in a bed.
Due to a faulty calculation with the “Well Rested” moodlet, some beds will either permanently increase or decrease your mood until you reset your save.
- Workaround 1
- Reloading a save file will temporarily fix the mood your Sim is having. You must save your game, load into the main menu and then load your game. This will place your sims mood back into it’s appropriate value.
- Workaround 2
- Due to a faulty calculation, one sim must use the Luxorlove Sleepset or beds with +25 Well Rested Moodlet.
- Workaround 3
- If you can’t afford the bed, one must awake a Sim before the Well Rested Moodlet appears. You can avoid this by waking your Sim up before the energy bar is completely green.
- Workaround 4
- Install the Mood Hotfix Mod which will check and recalculate the correct mood throughout the day.
Researching the Moodlet Bug
Since this workaround works specifically for those affected through beds, we have compiled several cases and posts that match up with the symptoms players are having. If you are affected by this bug but not through beds, you should post your observations on how it occurs on The Sims 3 forums. Then we can add your problem and solutions to this post.
This bug was first mentioned on a gamefaqs thread where the well rested moodlet was incorrectly stacking negative or positive moods. The incorrect mood isn’t caused by the bed itself, but by the “well rested moodlet” which can only occur if your Sim sleeps on a bed and the game decides that they had a good night’s sleep. Particularly it is noticed on the cheaper BRASS type beds which give a +10 value to the Well Rested Moodlet.
You can click some pictures for larger size
Since the Well Rested Moodlet gives +10, it will drop the mood meter regardless of positive moodlets.
As you can see, even though most of the needs are full and this sim has 2 positive moodlets, he is still miserable. This can only be remedied temporarily by sleeping on certain beds or awakening a sim before well rested mood shows up. But one must load the save file first so the mood is accurately calculated.
This value doesn’t happen on all beds however..
- Well Rested Moodlet Bug
- Cheap and Mediocre beds with +10 ~ +20 create negative moods
- Upper Mediocre beds with +25 have correct moods.
- Expensive beds with +30 and up create positive moods.
- If two Sims sleep on an unaffected bed, one Sim’s mood will still drop.
There has been a reported case where two sims who slept on expensive beds at the same time had one of their moods permanently drop while the other sim’s mood permanently increase.
Please note simply, “buying a better bed,” does not avoid this issue. The most expensive bed can cause a permanent green mood making the game too easy. You will need to buy a bed with +25 Well Rested Moodlet and have only ONE Sim sleep on it.
Using the LuxorLove Sleepset keeps the correct mood value in tact.
The Following quotes match the description and issues described in this post..
Using cheats to drop negatives hiked the mood up a little, but many times the moodlet would reappear and had to be removed again. Taking off the “well-rested” moodlet caused an immediate sharp drop, same thing happens if you let that moodlet expire on it’s own. [dhouse2]
You can experience this for yourself through cheating. Just by sleeping and cancelling the well rested moodlet on a bed that’s affected with this issue causes a permanent sharp drop to your sims mood.
I would wake my sim up before getting a completed night of sleep(sometimes just before it would complete). This kept me from getting the slept like the dead moodlet(sim is a vampire so not well rested). [Becket1]
Same process, avoiding well rested moodlets avoided the bug.
I quit out of my game (keeping the expensive Medieval bed) and restarted with the same Sim who was having the misery problem. Since then I have played over 5 Sim days and I am not getting the mood problems (yet). Everything is staying in the high green, even with no energy, low fun & social bars, dirty surroundings, etc. I even had a house fire at one point and still stayed well within the happy range. [dhouse2]
Coincides with expensive beds giving permanent positive moods.
The way the “well rested” buff is applied with the current patch seems to be the problem: a default value of +25 (from the buff definition) is subtracted from the mood and the actual value given by the bed is added. This logic would be correct if the default buff was in effect at the time, but I guess it isn’t. For a cheap +10 bed, this results in an accumulating loss of 15 mood each sim day. It also works the other way around: any bed or similar giving a stronger buff over +25 will produce an accumulating daily gain. [gatomontes]
A great description of this very bug.
Permanent Positive Moods Before the Patch
This bug has existed in previous patches but in reverse. Sleeping and getting the Well Rested Moodlet caused a Sim to gain a permanent increase in moods making the game too easy.
The Spore Patch described below has been released. Download’s Spore’s Patch here!
After the massive amount of complaints about Spore’s “draconian” DRM, EA sheds some light on its future plans. Here are some details Mariam Sughayer shared with MTV Multiplayer Blog.
Up to 5 Computers Authorized
This new patch expected to release sometime in the near future, will allow 5 computers authorized to play concurrently. When one computer uninstalls the game, you will be able to deauthorize access to that computer, freeing up one installation attempt. With this new method, users will no longer be forced to hit the activation cap that was set in place since the beginning.
EA shows off its compassionate side by saying they might release a patch down the road that will completely make DRM “null and void.” Don’t expect this patch anytime soon, its more likely to occur many many years from now when everyone else is awaiting Spore 3.
As we wait until the final details of this patch to come forth, users are still not pleased deeming this is “not enough.” Concerns stem from SecuRom’s ability to cripple DVD hardware and burning software. Another concern includes the pirated version as the most ideal to play since it has been wiped clean from SecuRom and can be installed on an unlimited amount of computers.
Feedback from various online forums and websites have brought up several questions that need to be answered by EA.
What would happen if a user uninstalls the game but the deauthorization attempt has failed?
In order to keep this as fool-proof as possible, EA would have to create a new program that can detect whether Spore is installed or uninstalled on the system. Since really, if a user uninstalls the game while they are currently offline for whatever reason, they will have no way of contacting EA’s servers about this change.
Though this previous situation is hypothetical, a more common occurrence is where users will reinstall their operating system because of unforeseen circumstances. EA has to be able to deauthorize a computer that has no traces of this game within the registry.
Will this patch apply to hardware changes?
If the patch authorizes 5 computers to play the game, hardware changes should not use up an activation attempt. We do hope this new patch will deauthorize a computer once they detect hardware changes and reauthorize after it notifies EA.
So in the past few weeks several fan sites were able to see a glimpse of The Sims 3. No EA didn’t ask me to attend. Anyway we’ll take a look at whats been announced since the last time we covered it, and summarize all the major details from the fan sites.
All fansites pretty much agree there will be no loading times from place to place. Everything is done seamlessly so you can play inside your house, zoom the camera out and get a glimpse of whats going on in your town. By that, you select where you want to go and your sim will reach there by walking, cab, or car. The location of the neighborhood is alongside a rocky shore and mountains off in the distance.
There will be many places to visit in the neighborhood, including civic areas, the beach, the café, and more. Certain buildings will act as jobs which you can plop inside the neighborhood. One of the most requested additions to the Sims 3 is the abilities to place objects in any direction without grids. This will certainly add to the realism that fans want.
As you play the game, everyone around you no matter where they are will be doing something and aging alongside with you. Each action they do will have a purpose and their behaviors will be dictated by each traits they have. You will start out with a few traits and expect to gain some more as you play through. Social interaction will play a much larger role, and even “negative” actions might make someone more happier.
For more detailed information about The Sims 3, you can visit the fansites at the bottom of the article. Now we’ll take a look in some new screenshots to see whats been improved since the game was first announced.
Fat is in! The new body shape adds more variety to the people you’ll likely meet around the ‘hood. Talking on the cellphone is now a base game feature that everyone will have.
The trailer showed off some of the new seamless neighborhood transitions by zooming out. We do know that this may be a huge struggle for lower end PCs. Fan sites have said that developers will be able to solve this problem by making the neighborhood smaller for PCs that struggle. Still I would recommend buying a new graphic card to support this game. Nvidia 8800+ seems to be a surefire way to make this game run smoothly.
The whole neighborhood will transition into day and night at the same time. Some sims may come out at night to do some mischief. This sunset along shows off some shadow mapping that is based on light from the sun.
Sims will be aware of others actions and may get irritated by them. This was in development for The Sims 2, but it wasn’t so apparent as they made it sound once the base game was released. So we hope they can enhance this even further in The Sims 3.
The Sims 3 will be released on June 2nd, 2009
On PC then later on MAC
Old Article Below
Click For Newer Details for The Sims 3
Electronic Arts has been known for its struggle on garnering trust to its gamers. Economically EA’s potential for profit is huge with their Sports line, Maxis, Boxing, Action, and Mobile gaming department. They continuously flaunt their in-game advertisements and its economic success.
Still this all takes a toll on a consumers by the recent drop in stock shares and quarterly earnings reports. The Sims 3 has many potential spots to solidify game play and do well with gamers. But we worry if EA’s marketing strategy will get the best of it.
A New Gaming Approach
The Sims 3 has an ambitious goal ahead of it. One of the major changes is that it now focuses on ONE household. Your person is placed into a world where everyone’s lives evolves with or without you. It sort of follows the lines of a MMORPG. Everyone existing in the game has their own schedule, love life, and personality. This doesn’t seem to worry fans too much since this concept was used during the Life Stories product line.
The Art Style
The most critical component for potential consumers at this stage is the graphics. The graphics look marginally better than they appeared in The Sims 2. A more realistic approach was expected, unfortunately the only areas so far that seems to be visually improved are the outdoors.
This screenshot depicts of a more detailed and realistic look of how a neighborhood is like. Now that the world is seamless, the gameplay allows you to leave your house and walk to another in real time. You will be able to move around the world with as much freedom as the console games. Hopefully as you move around, there should not be anymore loading splash screens that break up the action, but I do expect a loading screen before you enter another building.
Interior design still has that barren Sims 1-like look, every object is placed on a grid. The only new feature with object placement is diagonal rotation. This is not enough to make this game stand out from its predecessor. [Editor's Note] They have now revealed 360 degree rotation. This will now place the game way above Sims 2. Path finding need’s to be able to adapt to these rotations though.
This is the only screenshot so far has the most radiant lighting effect. The sun shines through the windows and the couch gives off its glossy glow, if only every screenshot presented this rise in quality…
Here are some various user comments from different message boards:
What I was most looking forward to in Sims 3 was a major overhaul in the department–a more realistic looking game–after all, it is a life simulation, but apparently that’s not going to happen. This looks like more of same to me, with incremental improvements.
Actually I looked at some of the graphics and they are dramatically improved hardware wise. The problem is that everything is unquestionably UGLY
Lindsay Pearson Interview Response:
However the screenshots give a somewhat distorted image, because when you see the Sims 3 live at work, you immediately notice the high detail in the world and its characters.
We shall see how this will turn out, there isn’t much uproar for this game as Simcity Societies. So far EA, your on a positive note here.
The Sims 3 will be released in US on June 2nd, 2009
The Sims 3 will be released in UK on June 5th, 2009
The Sims 3 will be released in AU on June 4th, 2009
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