PSO2 Station #6 Recap

Warning! This post is updating in real time!
Please take note as the information below is subject to change.

 

April 1st Tidbits

~ Ichitaro and Kimura have a new look! ~

Battle Arena Skills

  • Protection: Reduces Damage & Invalidates Status Effects. Can be used two times
  • Stun Shot: Can be used 3 times.
  • PP Unlimited: Greatly Reduces PP consumption for 20 seconds.
  • Sprint: Increases movement speed for 5 sec. Can be used 3 times.
  • Cure: Completely recovers HP. Can be used 3 times.

Battle Arena Weapons

  • Gran Wave’s invincibility frames will be shorter than normal.’
  • No deband for Gran Wave.
  • No shifta for Strike Gust.

Grind Cap + 1

  • Battle Rank has no effect on the chances for a [Grind Cap +1].

Rappy Suit Mini

  • Costs 100,000 Battle Coins!

Phantom Emblem

  • You get just 1 Phantom Emblem for clearing Chapter 8.
  • Enga’s Weapon Camo supports Assault Rifles and TMGs.

Coordination Catalog

  • Originally called the  “Fashion Catalog,” but they changed the name.
  • This catalog covers only your ship.

Scratch Content

  • Laia and Lumia’s voices will indeed be coming in the PSU Scratch.
  • They plan to revive previously released SG Scratches in the future.

Mining Base VR

  • They plan to release the Mining Base VR Trigger late April.

Deus Esca Emergency Quest

  • Limited to 1 clear per ship.
  • Enemies in the quest are considered Phantom-types.
  • Angels are weak to Dark only. Deus Esca is weak to Dark and Light.

Phaleg Battle

  • This is basically Episode 4’s Gaiden.
  • They believe 5% of players will finish the battle.
  • No easy mode, no half dolls/scape dolls.
  • Features the “damage cap,” explained in the adjustments section.

Zeinesis Weapon  (3 Potentials)

  1. Ability Affixing Success +10%
  2. HP recovery for party members and increases the party’s power.
  3. Doubles the effect of Special Abilities (ATK / DEF )

Potential 3 requires special items dropped by Deus Esca

Qliphad Series (Zeinesis Upgrade)

  • You’ll need a [Zeinesis Weapon] + [Qliphad Fuse] materials to upgrade the weapon.
  • As for the weapons, the upgrade is mainly intended for looks.

14 Star Weapon

  • Takt: Waving the Takt during Alter Ego, releases a megid-like projectile. Automatically assists Pet Sympathy.
  • Wand: Increases normal attack and step attack speed. Unleashes a slash attack on the 3rd normal attack.
  • Double Saber: Changes the color of the whirlwind and extends its duration.
  • These may also drop in Defense-style Emergency Quests

Adjustments

  • They’re aware of the Chaining Marron issue so they plan to make revisions along with other adjustments when Episode 5 hits.
  • Deus Esca is going to set a cap on the maximum amount of damage an attack can deal. (This means there’s a cap towards how much damage you can deal to it through a single attack.)
  • The max damage cap mentioned above will be set to 999,999.

Other Stuff

  • They’re aware that all the Operator names end with [A].

More to come…

 

~ ARKS Baseball ~
~ Coming April 31st ~

※You know April 31st doesn’t exist right!? Happy April Fools!

 

 

 

 

Secret Phrase

  • Say the phrase エピソード4いよいよ完結 in chat to receive a plethora of voices!
  • You have until March 29th’s maintenance to complete this task.

 

 

Emergency Quest Boost Poll

  • Racing the Phantom Mother (After Quna Concert)
  • March 18th @ 22:30
  • 150% Rare Drop / EXP Boost
  • +Live Boost when attending concert.

 

Early April Update

  • Easter Lobby (~5/10)
  • Egg Rappy (~5/10)
  • Acquire Hitsugi, Enga, and Kohri’s Partner Card
  • Receive a [Phantom Emblem] from clearing Chapter 8.
    Trade it in for an Avatar weapon camo.

 

Early April Update

  • Episode 4’s Final Chapter
  • What will be Earth’s destiny?
  • Save Earth with Hitsugi et al.

 

Early April Update

  • Item Design Contest Winners Side A  (AC Scratch)

 

 Mid April Update

  • Laia and Lumia will appear in the lobby ( ~6/7)
  • You can also receive their Partner Cards!
  • They also have 13 star weapon rewards!
    • Laia’s Weapon: Laia Axe
    • Lumia’s Weapon: Viedima

 

 

Mid April Update

  • Gurhal Collection 3 (AC Scratch)
  • Contains Laia’s presidential outfit.
  • PSP2i Beast costumes as layered wear.
  • Gives you another chance to acquire previously released costumes!
  • Scratch Bonuses include Nagisa Swimwear[Ba] and Beast Face!

 

Late April Update

Battle Arena Weapons

  • Jet Boots and Bullet Bows are coming to Battle Arena
  • Bullet Bows will receive Last Nemesis
  • Jet Boots can double jump and will receive Gran Wave or Strike Gust.

Battle Arena Skill System

  • Battle Arena is getting a Skill System
  • 3 random skills out of 5 will be shown at the start.
  • You can select one of these skills.
  • Battle Arena Skill List
    • Protection (Greatly reduces damage)
    • PP Unlimited (Greatly reduces (Technic/PA)  PP consumption)
    • Cure (Recovers HP)
    • Sprint (Increases movement speed)
    • Stun shot (Stuns an enemy for a limited time)
  • Selecting a skill will add it to your sub-palette.
  • Skills can be used a limited number of times.

 

Late April Update

  • New Items will be coming to the Battle Coin Exchange Shop
    • Rappy Suit Mini
    • Battle Bow Camo
    • Battle Boots Camo

 

Late April Update

  • Annette will also be coming to the Lobby (~6/7)
  • New COs for Gene and Bruno
  • Added [Timed Abilities] for Mining Base
  • Added [EXP Weapon] to the Recycle Shop
    • Use it as NT grinding fodder at the Item Lab.
    • [EXP Weapon] costs 8 AC Scratch items from Recycle Shop
  • NPCs will give out some Lv.17 PA/Technic disks.
  • [Extra Tree Change Pass] will now charge Star Gems instead of Arks Cash.
  • Premium players can register up to 30 My Fashion presets
  • Klotho is getting Battle Arena Client Orders

 

New System: Coordination Catalog (I’d rather call it Style Catalog)

  • A catalog in which you can register your character’s style.
  • Use it as a means to peruse the style choices of other characters!
  • You can also [Like!] them (just like Facebook.)
  • Bookmark your favorite styles!
  • You can save your Bookmarks into a My Fashion preset.

 

Late April Update

  • Animal Promenade (AC Scratch)
  • Animal themed layered wear and Parts.
  • Scratch Bonus: Play with Cat Lobby Action

 

Late April Update

  • The battle against God begins atop the Yggdrasil Tree.
  • The first part has you fighting Angels along the way.
  • You can also utilize the Dash Panels
  • In the second part, you’ll face [DEUS ESCA ZEPHYROS]

 

 

Late April Update

  • Phantom God Collection (until 11/1)
    • ★13 Zeinesis Weapon Series
  • ★13 Weapons & ★12 Unit [Zeinesis] series will drop.
  • ★13 Rappy will drop too!
  • Expect new ★14 weapon drops too!

 

~ Face Phaleg atop the ESCA Tower ~

Coming Soon!

  • Face Phaleg atop the ESCA Tower

Episode 5 Announced

  • Coming Summer 2017!
  • A Story of Resurrection and a New World!
  • “Reincarnation”

Synonyms for resurrection include, “Revival, Rebirth, or Come-Back,” so you’ll have to decide which of these words could be used in its place.

 

PSO2es 3rd Anniversary: Visual and Chip Collection

  • Releases April 3rd, 2017
  • Contains art and chip data from April 2014 through March 2017.
  • Item Codes include:
    • Bruno Voice
    • Gene Voice
    • Annette Voice
    • Free Salon Pass

 

PSO2 Collaborates with Frame Arms and Frame Arms Girl

  • Accessories, Camos, Costumes, and Cast Parts from both Stylets
  • Coming Early Summer!

 

Soundtracks Announced!

  • PSO2 Original Soundtrack Vol. 5
    • Pre-Sales: June 10th (At Festa)
    • General Sales: June 28th
    • Contains Episode 4’s Tokyo ~ Ultimate Amduscia
    • Contains Item Codes
  • PSO2 Original Soundtrack Vol. 6
    • Coming Summer
    • Contains Item Codes

 

 

Phantasy Star Festa 2017

  • Phantasy Star Festas are events where fans come together to hangout and participate in tournaments.
  • Festa 2017 Schedule
    • June 10th in Tokyo
    • June 17th in Sapporo
    • June 25th in Fukuoka
    • July 15th in Nagoya
    • July 30th in Osaka
    • August 12th Finals in Ariake Coliseum 

 

ARKS Battle Tournament

  • ARKS Battle Tournaments will be held during the Phantasy Star Festa
  • The Tournament consists of 4 vs 4 battles on the PS4 version.
  • Registrations will begin Mid April
  • A Preliminary quest will be released on April 19th.

 

PSO2es Update

  • So now we’re getting [Character Side Stories]
  • The King Rappy chip will be available through the [Score Bonus]

 

PSO2es Update

  • 3rd Anniversary Mission: Part 1 (3/22 ~ 04/09)
    • Collect Chip Fragments 2017  and trade them in for a Gene chip.
    • This chip will also be voiced by Gene
  • Annette and Seraphy chips will also have voices and can be displayed in the lobby.
  • Egg Paska will drop for the 3rd Anniversary Event

 

PSO2es Update

  • EQ Ranking Event: Embryo Vardha and Banther Donna (Early April)
  • EQ Event: Nove Ringadarl (Mid April)

 

PSO2es Update

  • Available for 48 Hours (4/1 ~ 4/2)
    • Darker Busters [Anniversary] Chip
  • Lufnesia chip (3/22)
  • Fahren Gryph chip (4/12)
  • Grim Barrage PA (3/22)

62 thoughts on “PSO2 Station #6 Recap

  1. Hmm, Ep5 is planned earlier than I thought! That’s great 🙂 I hope it will be full of good surprises. Take your holidays with joy my ARKS friends, a new menace is on the way 😀 x)

    Hitsugi and pals PC, I was hoping that too. Even if finally Phaleg is maybe not so nice it seemed… That’s too bad.

    1. Personal thought: I didn’t expect Phaleg to be a “nice” character given her entrance into the story, I think she made it pretty clear that she had some personal score to settle with Ardem so there was temporary truce with her. Either way I wouldn’t be surprised. But she’s still one of the most interesting characters in this Episode for me. (:

      Nevertheless I’m glad that we’re going out of EP4 now. This episode seemed too much like a typical shounen manga/anime even though there were characters or scenes that I enjoyed (and I can’t wait to find out the story behind Phaleg and Ardem). I’ll be keeping my hopes up for the new Episode!

      1. Well, uh, we still have the risk EP5 will be worst in that direction…

        But to begin with, I was wondering what will happen. The first PSO had four episodes if you count Blue Burst as EP4, who know if they couldn’t stop there.

        … Oh! Let’s go to Ragol on EP5! No? Not possible? Nobody? Erf, sorry ;D

    2. They’re basically confirmed as being Adam and Eve at this point. Both of their goals are to see humanity advance and they each have their own ways of doing it. Plus, Phaleg just is the classic “I love to fight strong things” trope, so theres a million reasons she could turns on ARKS.

      Pretty cool, I wish this was all what EP4 focused on.

      1. It only changed to this recently to make more dedicated pso2 fans like yourself happy once they realized they were losing core players and all their so called casuals were leaving.

          1. pretty sure THAT was a bait comment

            hey man, Erdem just had a giant cutscene for no reason, they never intended it to mean anything

    3. Phaleg was never nice. When you coordinated the attack on Adam, she said that you will be competing with her on your goal to kill him, not cooperating.

      Considering the clear phrase “farewell, Earth” in the video, I’m inclined to believe that they both are sort of super aliens from some distant place.

      In some past interview, it was mentioned that Earth theme and story flow were exclusively tailored towards potential players that found difficult to enter the unfamiliar game with 3 years of setting behind the back. The way anime was introduced, and how earthlings could get on Arks ship, it goes along with a theme of player just joining the game via familiar theme and gradually getting more involved into PSO universe, and now, leaving Earth behind.

      But I’m pretty sure that all upcoming ep5 posts there will be decorated with lengthy novel like comments of why everything is dumb and wrong, and how episode 5 was ruined before it even started. Tradition is a tradition.

      1. Erf, I’m not judging before knowing about it personnally…

        Don’t you think “farewell, Earth” could mean “farewell we’ll try to make it explode”? x))

        Well, maybe I’ve been a little to “enthusiastic” about Phaleg then, I was thinking there was some hope when she gets to talk in the Bridge, then “escorting” her. But anyway, no matter what will happen, bad guys and gals will have their faces smashed to death by PLAYER-chan, Hitsugi and Enga no matters what… (can’t be sure for these two but no need to bet for the first).

        Anyway, what you say, Echidna, makes me more and more curious because it’s interesting, so… We’ll find out in april.

  2. I worry about the power of those weapons. Astra presumably has a higher base and a 40% pp recovery on hits makes it hard to content with. Given that the weapons will most likely have a new factor for s-atk and the sword has Power III… that leaves it with a base of 1217 behind Astra’s 1228. While the pot will decide, I am a bit concerned.

    13* non-prem rappies are an “effin finally”. New 13* tact to go with it makes me optimistic for summoner’s rewards at least.

    And lastly I do worry about the pace that episode 5 is coming out… I can’t see them having the reserved content like they would of when they started to keep pumping out new episodes as quickly either. At least the title is somewhat promising unless it’s meant for Earth then noooo… but maybe the hype will be for a pso1 “brand new world” being “reborn”. Can only hope.

    1. What happened to the dripfeed theory?
      I mean, With Collection files, its pretty much confirmed, since every little addition is going to be extended up to 3-4 months thanks to the CF duration. Every new field and quest is pretty much sustained through exclusive CF now, you can predict when the new thing will be out by simply looking at current CF expiration date.

      1. You don’t even really need the CF dates to make some fairly educated guesses about this sort of thing. Content releases have come at rather predictable intervals for some time now and some things are just constant, like the February web panel event and the June-July “anniversary” web panel event (with collab boss), the December EQ, and so on.

  3. As a Japanese but not a long-time PS fan, I assume Episode 5 takes place in Europian-Medieval-Fantasy planet and someone “reincarnates” from other place than fantasy world. “Otherworld Reincarnation/異世界転生” is one of the biggest trend of Japanese juvenile novels now and the “Otherworld” is always Europian Medieval Fantasy World that remotely inspired by Dragon Quest for unknown reason.

    1. Just throwing this out there as other possible reincarnators, Haddred and the King of Kuron. I just kinda threw Haddred in there but assuming we’ll end up with 3 areas per planet ultimately, we still need a 3rd area for Harkotan.

      1. Gettemhart (maybe with Elder along for the ride) is also another possibility. Hints when running into Falz Hunar during the 3-5 Story Quest imply that maybe the Elder inside double wasn’t the real one, or at least not the full power of Elder, so he might still be lurking somewhere.

        It’d line up pretty well, considering I believe Gettemhart is actually in the PSO2 EP-Zero manga – give a reason for more people to sympathise with him, then bring him back.

        (okay, I just want my silly hammy Elder back, he was so fun ;w;)

    2. @Masataka Touji

      Do you japanese only think of europe? Coming from the fact that North america collector edition games are sometimes watered down versions of what Europe gets and when the RPG swords end up looking like european long swords which are boring. It just comes off as a blatant racist bias.

      1. Well that was thoroughly relevant and topical.

        Also,
        >European long swords
        >boring
        fite me m8, I’ve trained with the things. They’re anything but.

    1. That’s only possible, since Persona became Profound Darkness in yours and Matoi’s stead, is if Xiao figured out a way to break the loop. But more likely than not, Persona would just be destroyed. ‘sides, no need for two main characters to be running around in the same timeline.

      1. Idk, seems to be pretty well established in the canon that both PD and Falzes can be removed from the hosts with no meaningful ill effects (possible lingering funky hair coloration aside). Before it finally settled down in its current abode PD was somewhat getting passed around a bit, and we have like 3-4 former [Apprentice] hosts hanging around…

        More practical problem is *how* you’d go about separating the fully incarnated Profound from its host, and narratively speaking since it *needs* one that cannot very well be accomplished without either A) finishing its storyline (ie. doing away with the damn thing) or B) having it switch to a NEW host so it can keep going as the big persistent threat in the background.

        1. how about infusing ether to PD? since ESCA enemies could appear out of thin air, not like darker who need host first, then the player and matoi do the purification dance again just like what they do to mother.

          i admit giving a universe destroying darker a more permanent form aren’t really the best idea though.

          1. Basic Darkers don’t particularly seem to require hosts though, that’s the Falzes and PD. And all of them seem quite cheerfully capable of teleportation even over rather stupid distances if the way they can just up and appear wherever is any indication.

            And PD probably has a pretty good working knowledge of Ether already anyway. It’s been active on Earth *at least* as long as the ARKS and has already twice attempted to incarnate a Falz there (the first time around being the animu, the second Ep 4) – and rather too many beings screwing around with the “Falz essence” from the second attempt within Earth’s “Ether field” is quite likely giving it ample opportunity to study the practical interactions…

            And, of course, the bugger is being *terribly* uncooperative about sticking around when beaten down. Mother at least had the manners to stay still and not engage in Time Fuckery lolh4x once bested.

            Well. Ofc in practice PD won’t be going anywhere until the writers and directors decide it’s time to move forward that plotline. At which point Xiao will presumably finally stop contemplating his watery navel and figure something out (or Patientia beat him to the punch for topkeks).

      2. actually i also want persona loitering around on my room via furniture similar to support partner, as reward for completing the episode maybe, just wishful thinking though

  4. Tbh an Arks baseball vs game would be better than the lagfest pvp we got. I would be all for it. Why waste a decent idea when you clearly don’t have the good ones yet?

    1. Please do yourself a favor.
      Stop playing a game not from your country if you’re going to complain about lag.

  5. >Doubles the effect of Special Abilities (ATK / DEF )
    for what purpose. seriously, for what purpose. we already have people with 200+ on their gear murdering game balance. they even know it, based on their decision to add a damage cap (for specific raid bosses only :^ ) ), so why the HELL do they go and allow it to get broken even more?

    and honestly the only value I see to making phaleg a nigh-impossible boss is to flag people for banning due to being part of why the game’s balance is such a trainwreck. instead, they’ll probably lock something valuable behind it that’s not actually useful if you’re capable of winning and then struggle to figure out how to try to force people to deal with it, because kimura hates it when his bad ideas aren’t shoved down your throat. remember how not many people bothered wth +35 because it was a ton of work for little reward? remember how long austere was legit worth the hassle? remember how a +40 austere doesn’t get you into “””expert””” blocks (good luck completing difficult raids outside of them) or get you to level 80 (which kimura plans to lock content behind), but a +35 (insert weakest 13* of your chosen weapon type {gunslash excluded for L80}) will? yeah. I don’t even have an austere and I feel for people who went the hassle of making them on that, because even viewing austere as a bragging rights thing (as I do), it’s certainly no small achievement to get/max out one or more austere weapon(s).

    nevertheless. game needs a giant rebalance because of people breaking shit with how badly set up affixing and modifiers in general are, but I suspect it’ll never happen unless kimura is removed from a position of having influence. kick out the people breaking the game the hardest, rebalance it so that stuff like what that crowd have been doing for years is neither possible nor desirable, and pray for things actually going sanely henceforth.

    as for marron chaining… I expect that they’ll do what they did when they got mad about magatsu, and make chain not work on marron strike like it doesn’t affect banish/volg the way one expects. hopefully they don’t ban people over it in the mean time, because that’s bad PR, though nobody in upper management seems to mind kimura’s constant bad PR choices anyway.

    also – douche esca being weak to light: for what purpose. having a raidboss that isn’t weak to light “just because” isn’t going to kill the game any faster than any of the actual stupid shit you let pass, sega.

    hokay. enough venting. talking to myself mostly anyway.

    1. You kept saying the game is broken, but in what way? Why is it a trainwreck? A few full-time ARKS slaying the boss too quickly and got bored while others in normal blocks are still struggling while doing Mother? Or affixing is too easy for you because you are too rich?

      The Phaleg boss is just to give those full-time ARKS something else to do other than whining.

      Btw, Austere weapons are already the strongest weapon for a long long time, it’s time to move on.

      1. While not “broken”, the multiplicative nature of attack stats means that each point of power you gain is more important, both relative and absolute, to your power before that gained point. There does not seem to be a thing like diminishing returns in damage dealing, whereas there is in defense and healing. Meaning that after some point, any extra defense or healing is wasted.

        The game is designed in a way so that if you die in a scenario, going for more sustenance is actually less productive than increasing your damage, because more damage means less time spent having to dodge enemy abilities. Couple that with the fact that the most effective way to reduce/avoid incoming damage is to dodge instead of invest in defensive stats, and you’ve got a game where a 1* unit with 200 atk and 0 def/0% resistances is more useful and more desirable in practically every scenario than a 11* unit with 190 atk and 500 def + 50% resistances (if such items existed).

        Other stuff that could be considered broken is that the most efficient way to make meseta is to avoid picking up stuff to vendor them, and the most efficient way to earn exp is to pick completion co’s instead of pick-up ones from Franca/Kressida. That’s by definition not working as intended, because if it is, then all pick-up quests should be removed from the game (oh right, how will we level up our partners, who are oh-so useful).

        1. Every point of attack over 2000 does less to total damage, every point over 3000 does even less to total damage. The STAT of attack isn’t what is doing it, its simply the multipliers that are obtained from weapon potentials, skills and also PA power itself that is causing damage to go up.

          People think affixing makes you super ungodly powerful but it isn’t true in the least. Of course it gives you more damage but theres a reason a lot of people go pure PP and even as recent as last year the trend was ENTIRELY defensive affixes. Just because you have 200 attack on all your units really doesn’t mean you blow away the damage of someone with 100 attack on all their units. You do more damage yes, yet player skill, class, and weapon selection is still 80% of the damage.

          I suggest you look up people soloing PD with 1* weapons to understand exactly where damage comes from.

        2. Trying to argue on bumped is a waste of time. Just state your opinions or correct the idiots for others to see and just move on is the only viable strategy. All you will get is delusional fools raging because you said the truth or had an opinion of your own.

          1. Feel free to leave and never come back.

            But you can’t help but hang around and comment and reply.

            btw just because you agree with someone’s opinion it doesn’t make it the truth. And opinions are open game for counterpoints and discussions. If you don’t like it you can freely kick rocks.

            If you wanna state things as fact it needs to be supported. ex: “The game is dying”, well show me the numbers. Show me the money loss, show me a diminishing playerbase across all ships.

            It’s a simple task but people prefer to just be headassed about it.

          2. But RC is right and that fact etc crap is bullshit, most people don’t bother to check/think and don’t care, all those posts are purely for self-satisfaction, so if you have a hard-on from proving someone on the internet wrong, then sure, go ahead.

          3. The thing is that RC complains frequently about things that many people don’t agree with here, so he’s only saying that knowing that his opinion is contested with frequently. While he isn’t wrong that people don’t bother checking or care which way it goes in an online debate- it depends because spreading misleading/unagreeable information is often a cause of debate to begin with.

            This is a public place for people to express their thoughts on ideas, and it should be expected that others will express their thoughts on your own as well. Let them do what they want, and you can do as you want.

            That said, the one calling others delusional doesn’t make themselves any less delusional- given that they are stating information many people disagree with, and essentially have just given advice to dismiss criticism.

        3. If there is anything I’m not missing from ep1 legacy, its picking countless 1-3star potato peels and regularly hop in and out to campship for vendoring, since they costed like 2k each even back then. If there is no use for drops at some point, its an itemization/progression problem.

    2. 1) even if you double all those pure stats, I don’t think you’re realizing how strong a HIGH PERCENT on a potential is
      2) solo PD was incredibly popular and made veteran players very happy, adding new hard solo content is a no brainer
      3) it straight up says in the post what they’ll be doing to deal with CT + marron
      4) you’ve had like 4 years to get mad about every raid boss being weak to light, it’s not gonna change, its a fact of the game

      out here plotting Kimura’s assassination, calm down man

    3. You should keep something in mind in regards to ANYTHING involving ANY game, unless it’s difficult to the point of tedium and then no one bothers, players will always find a way to do things as quickly and as efficiently as possible. Even if you remove “the people breaking the game”, they’ll be replaced. That’s the nature of things.

      A damage cap is actually something I never thought of, and allows people to carry on as usual and you don’t disrupt the status quo, while letting more of your content shine without making things obnoxious for others.

      And you’re right, people won’t do things if there’s no reason to them. Solution? Give a reason. People bothered with Austere cause there was a reason, and honestly this was only a benefit for some classes. You’ll see the same Austere types, I’ve only seen one double saber on ship 6. I’ve seen no Austere wired lances, knuckles, twin daggers and many more, usually cause there were better options. So while there was a reason, it was a limited reason (it was great for forces, bugger all for fighters).

      As for every big thing having a light weakness. Honestly I don’t get it either but here we are.

      by the by, the only classes getting benefit from that new potential are the classes that aren’t all that often played cause they have a ton of or have high multipliers (like fighter, which stats show is one of the more unpopular classes), cause boy oh boy you get some donkey-piss improvement once you hit over 2000atk. But I mean if you care about min maxing and getting like 1k more damage (IF THAT) then hey.

      1. agree with damage cap, that is unexpected but a nice solution. Because the other best solution would be revamping the actual usage of CT (because everyone hates Ra and Gu so they keep putting nerfs. Sega loves Fo only)

        meanwhile, is the Deus series affix boost potent legit? (i dunno if Dudu allows it or not)

        1. It’s an awful solution, as it can easily kill the more legit than Su/Gu damage potential of so many classes. Br/Ra and Gu/xx are suffering for something that would be so easy to fix as just making CT main only. So many problems come from CT, it’s about time they do the most easy solution, one that doesn’t kill the whole point of actually playing well to do good damage instead of backhanding away.

          And no, Sega just doesn’t hate Fo, at least not like how it despises R-atk based weapons. It sure does love it’s Fi though.

          Of course the biggest sham is Bo’s output.

          And here comes the comments telling me how “insanely over powered” bouncers are.

          1. Playing well doesn’t mean effortlessly using a skill, hitting the point bunch of times, and then using a PA to inflict absurd amounts of damage. Playing well is an overall factor of being able to perform your role whether it’s burst or consistent damage and mitigating DPS loss from having to avoid taking damage- which is not a factor in CT centric playstyles.

            This is a clear imbalance and unreasonable class advantage, and a damage cap is a reasonable (if not, a decent placeholder) solution until a better one might be found.

            And as for Bouncers, their damage is on the high end, but you refuse to look at the big picture and are making a comparison between a class that does high amounts of damage to classes that use CT which cause absurd (debatably broken) amounts of damage. Of course Bouncers would look like nothing in comparison- and I can’t see where the OP Bouncers idea comes from because everyone knows SU and ChainTrigger are ridiculous in comparison at this stage.

            That’s why this change is being made, and I’m assuming on a road of further changes to come. I wouldn’t say it’s the best solution, but it’s a good one for now.

          2. I do think that yes, they should make Chain Trigger main class only, however. It feels like a long overdue change they seem to be refusing to do.

          3. Honestly in regards to Chain Trigger, I’d rather if they do a main-only, stuff like Twice Chain, Chain F Bonus, and/or Chain Finish are the main-only skills. Could also opt with a similar approach as FI’s Tech Arts JA PP Save and make GU weapons the ones that recieve an x dmg bonus for Chain Trigger’s effect (maybe how much it is now?) and non-GU weapons recieve a significantly lower bonus. Problem with making Chain Trigger main-only is you kill nearly all possibilities of GU sub usage. Chain Trigger is the main source of dmg for many GU sub setups as most of them cannot utilize ZRA and Perfect Keeper doesn’t give enough to make it worthwhile on its own, the atk PP regen is nice though.

  6. “They’re aware that all the Operator names end with [A].”
    Yeah and…..? o_o Sorry that’s the only thing that I noticed here…

    For the rest, I’m impatient to try it. ^^

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