Wednesday July 11, 2012 23:52

PSO2 Japan: Account Bans (7/11/2012)

Posted by Ricardo

On Ship 2, they have confirmed that cheaters have managed to change the positions of several NPCs on certain blocks. Since they will have to reset the affected blocks; If you are playing in a lobby and notice that the NPCs aren’t in the right locations, please switch to another block immediately. They are currently investigating the situation and so far none of your personal information has leaked out. 

Since the Open Beta Test, they have confirmed around 75 accounts of individuals using cheat tools and real money trading (RMT) services. These accounts will be permanently banned, and from now on, any account that is caught cheating will be quickly banned.

When you find players who are cheating, please use the “wickeduser” report form and send a screenshot with their Player ID number attached.

[via pso2players]

33 Responses to PSO2 Japan: Account Bans (7/11/2012)


July 11th, 2012 at 5:27 pm

It happened in block 20,21 & 15 Ship2. Not sure for any other


July 11th, 2012 at 5:32 pm

?? What're they doing?


July 11th, 2012 at 6:05 pm

Rather, who the hell is doing this?

Damon Katumaru

July 11th, 2012 at 6:10 pm

The same guy that moved the idle players into space. Scorch, was it?>


July 11th, 2012 at 6:20 pm

What do they mean by "wrong location"?


July 11th, 2012 at 6:30 pm

Okay, so the info I have from PSO-World states that it was Zepardo and Szaidan. Their acclaimed "reason" for hacking, whether a good one or not, has to do with "SEGA not making global server". And they're butt-hurt about it, so they did it to "make SEGA pay".

… And now I'm convinced that we need some thugs to go crack those kids a new one and implement an IQ test for anyone who plays MMOs in the future. Perhaps on registration, so we can "weed out the idiotic 13-year olds".


July 11th, 2012 at 7:30 pm

Comment moderated.


July 11th, 2012 at 7:39 pm

Well, I'll counter that with some logic of my own. The tools they used to do so aren't of their design, so other than knowing how to work the tool and just fiddling with it, how could they have known exactly what they were doing?

Hell, if nobody had built those tools, they might've resorted to the old "DDoS in the name of America" shit.

I'm being semi-sarcastic with a number of my lines, but it doesn't take a genius to see that these guys are idiots without their little tools to aid them.


July 11th, 2012 at 7:41 pm

Eh, probably just some bored kids who were messing around with a hex editor. The PSO games have never had particularly good security. It seems odd that the client could tell the server where an NPC's position is, though.

wee, what does homosexuality have to do with anything here…?

Shazza Azurite

July 11th, 2012 at 7:56 pm

some ppl need to get a clue & stop stepping on toes. if this mess gets worse with these "american hackers", SEGA may turn around and block all of our ip addys.


July 11th, 2012 at 10:28 pm



July 11th, 2012 at 10:31 pm

I would think they'd have the decency to note who's making a mess of things and who isn't. It's not that hard to tell, and from some of the reviews I've received from those English folk who do party with the Rising Sun chaps, it seems they tend to be more than jovial about us.

Granted, you DO get those that tend to stick together amongst themselves, but ultimately the Japanese seem to have a higher standard of maturity than the West does.

And @Min – I'd also like to take offense to wee's comment about homosexuality. I have two mothers, lesbian though they be, that are the best thing ever to happen to my life (one is a CTO for a game creation company).

Homosexuals aren't bad – it's the extremists that make everyone look like asses. But I prefer to judge by individual, rather than by group (of course, there may be times where my heart and my head disagree with my soul).


July 11th, 2012 at 10:36 pm

Sounds like typical jaded PSO-W rtards like usual. Elitist community is elitist.

Weird Oregonian

July 11th, 2012 at 11:03 pm

I thought the whole point of PSO was to have fun playing. Those hackers probably said that to try and make things even more of a headache because if they are smart enough to change game code, they can be smart enough to realize that translation takes time. (Especially the money system. I do not envy the developers.) It takes more time if they have to stop hackers.


July 11th, 2012 at 11:17 pm

@Weird-O : Whats sad is they dont realize it be same issue as your state regardless of server type. For Global Server we would require both japanese and english localizations for each patch. So we are relying and translation speed of SoA employee either way (SoJ "cant" localize english).

So now you have same problem, only now it slows down all content, not just english content. If hypothetically SoA could translate, localize, then code a full patch in a matter of days, then they could do the same in a completely isolated server.

Only remote advantage a global server holds is lower overhead on servers and employees. Sheep will be sheep, they hear one person yelling "Global Servers" and they all start yelling it.


July 12th, 2012 at 1:50 am


July 12th, 2012 at 3:19 am

The hackers are not very smart. They do not realize this will just fuel the seperate servers thing due to SEGA wanting to keep the JP servers clean and safe for the JP community, aka the target audience for the game. Just like PSO, history will repeat itself and the servers will more than likely be seperated due to "those mean overseas people breaking our game."

@ Ren – I think your kinda missing the point here. Content wouldn't be delayed, if SEGA of America could get their act together they could release the update day one just as Japan. The real reason the servers need to be unified is because lets face it, there are just not enough PS players in the world to keep them all running if they were seperated. Not enough players, means lack of activity, lack of activity, leads to cancellation. i.e. PSOBB and PSU. With a unified server, we can be playing with JP players just like in the original PSO days. With everyone under a central hub, the player shops will always be full of items, you can always find a party (and if they don't speak your language, use symbol chat. It was created just for the purpose of getting over that language barrier after all), and more importantly, players won't have to recreate their characters they have created already on the JP servers and start all over. Not many people are moving over when the wait from now will be at least 6 months. A lot changes in 6 months, and waiting to play a game that will inevitably fail overseas is not very enticing either.


July 12th, 2012 at 4:45 am

why can local clients change the server positions of NPC's

Shazza Azurite

July 12th, 2012 at 5:10 am




July 12th, 2012 at 6:25 am

Okay wait, did I miss something here? Did Sega make some announcement that I didn't see? I know the most likely scenario is that they WON'T make global servers, but I wasn't aware they had made any announcement besides an eta of when we would get the game.


July 12th, 2012 at 8:53 am

SEGA hasn't made any announcements and a lot of people are jumping to conclusions. There is, however, a very slim chance servers will be unified.


July 12th, 2012 at 9:39 am

I too am kind of concerned as to how a local client could move server-sided things.

This sounds more like someone hacking into the server for the game, and not just some script-kiddies playing around with a hex editor or cheat engine.

…well wait was just thinking, maybe if you managed to turn off collision, which I hear CE can do with PSO2, and then pushed the NPC's, which I don't believe should be possible.


July 12th, 2012 at 1:54 pm

For sheep who need a translation of what M3rror said. He simply is implying that PSO2 is completely unprofitable outside of japan. Even with adaquite localization speed from SoA, PSO2-I is doomed to failure, and will crash and burn in a few years.

I think his words pretty much speaks for itself. PSO-W community has become so jaded that they themselves dont believe PSO2 is a good enough game to be accepted internationally.


July 12th, 2012 at 2:26 pm

@Ren – I have to agree with Edward@SEGA. You are not the majority, and you don't speak for everyone. Not everyone at PSO-W agrees with you, ok?

I believe PSO2 JPN is very successful at the moment, and will continue to be.

"Players are missing the Forest through the Trees"

Yes, we do have our concerns, however, we can all agree that we are going to play the game regardless, right? Just reading the posts from Edward at the SEGA Blog is very assuring that they will do their best to bring the version we want to the West. The ball truly is in SOA/SOE's court right now. They already know our concerns, let us wait and see what the next announcement will be, and go from there.

The hackers need to stop and chill the F*&% out and wait like everyone else overseas. It's one thing for pso2love to chew out Edward for only doing his job, it's another that he then understands that they truly are going to work on it. That's all we can really ask for.

Weird Oregonian

July 12th, 2012 at 3:01 pm

@Ren It's even more work then I thought then. I knew it was a lot of work but wow.


July 12th, 2012 at 7:02 pm

we saw a guy named broomop on here earlier… figured he would try to cause trouble…


July 13th, 2012 at 2:58 am

Sega will never learn npc is just some show off shit… anyone who knows a little bit about pso's engine knows that 04 = players 06 = npcs and 07 = terminals there are more number for enermys and stuff but to be honest its all rubbish and something sega should of blocked a long time ago lol


July 13th, 2012 at 3:07 am

I suppose its entirely in human nature you exploit that then…


July 13th, 2012 at 3:17 am

i aint the one showing it off though am i???


July 16th, 2012 at 7:26 am

hello guys a my friend have some problem with installation of Phantasy star online 2, the installer generate this error:


問題を解決してから、 もう一度セットアップを実行してください。

google translate says:

Setup does not have complete access.

From to solve the problem, please run Setup again.

but run the setup again make again the same error, my friend O.S. is windows Vista 32bit.

we can help me to help my friend?


July 16th, 2012 at 7:59 am

@jinkazama Try running it in admin mode? If not that maybe antivirus is blocking it? Only things I can really think of. Maybe others can be more helpful.


July 18th, 2012 at 11:09 am

Be aware of the new update today (18.07.2012 or 07/18/2012 depending on where you are from)

It changed the ACL on your Harddrive, making you be locked out from accessing the game's executable.

I think Ricardo has a guide for fixing that.


July 20th, 2012 at 10:47 am

Of course it'd be Ship 2, of course.

People are saying that it's Sega's fault for having poor security and whatnot. But this hacking stuff has allegedly begun in the ship where a bunch of English have holed up. Heightening the chances it started with a foreign user.

The thing is, if their security was so bad, how come hacking didn't happen in a populated Japanese-ship like Ship 1, really. Why the second ship?

I'm starting to wonder if Sega didn't iron-bar their security because they might not have needed it with their Japanese community.

These people who are doing their hacking think that Sega isn't paying attention to them, even though they're already working on the Western release of the game. They just need to wait a couple more months and the English release'll be here before we all know it.

Because of them, the only thing that's probably going to result from it is other players being done over, adding bad rep to the English community, those who play fairly in the English community, and probably even delaying the release of the English release because they need to do maintenance to cover this.

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(for your comment to show.)
(04/19/2014 @ 5:37 am)
For DREDD – I’ve been offline so I didn’t respond.It’s not rare for someone to be a Tank.Human+Hunter+w/e melee class=Tank.If you mean you can do lots of damage on a “single” target with Hunter with a Hunter weapon:congrats.
(04/19/2014 @ 4:24 am)
For KWT – My computer does the same thing. If you don’t want to wait for the download to finish (or are dcing while waiting like I was): go to the configuration settings and turn off the big screen videos all together. Sega is investigating the issue (
[no sender]
(04/19/2014 @ 1:32 am)
Hey everyone check this out! This is something I have been working on in my spare time: Come check it out! Also @Ricardo I made a dedicated forum for you and your site. Please feel free to link/add where ever on here! :) Also sent you a mail MSG on PSO. Thanks everyone!
(04/18/2014 @ 11:03 pm)
For Kenneth – I know about the 2 Daily Rappy medals, but I mean the Daily Mission that gives you 1 Rappy medal for Area Clear.
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(04/18/2014 @ 1:04 pm)
For KWT – 2nd by terminating the download directly, its possible to terminate the download because the game and the download IP are 2 different IP, the game IP usually are 210.129.209.*:* where the * is random number, but note that the game will try to re-download again if u do this if u re-enter the lobby by any way, including from Campship
(04/18/2014 @ 1:00 pm)
For KWT – 1st depend on ur connection wait for the download to get finish and do not changing block u can check the bandwith usage of ur connection to determine it finish or not, normally PSO use 0,13kb/s with no people around up to 5-8kb/s with people around
(04/18/2014 @ 12:59 pm)
For KWT – i had the same problem, its downloading Promotional movie to show on the widescreen
there is 2 way to solve the problem

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