Friday December 27, 2013 04:59

PSO2 Crafting System Lets You Customize Weapons, Units, and Technics.

Posted by Ricardo

The Item Customization System that was pushed back to January will finally hit our servers on January 15th! With this new system, the player becomes the “Crafter” who is able to customize certain aspects of their weapons, units, and technics! To get a better understanding on how the Crafting System works, let’s discuss the three major features.

Equipment Extension (Updated)

PSO2 Crafting Equipment

The “Equipment Extension” system lets you rewrite the performance of your weapons and units. Unlike the Item Lab where you increase the item’s performance through grinding, the Equipment Extension system lets you overwrite the item’s base stats.

For example, an item that can be acquired early in the game like the “Vita Sword” has 251 base S-ATK.  Using the “Beginner Weapon Extend Level 1″ recipe, will change its base stats to 531. Use the Equipment Extension system to bring those dusty old weapons to the battlefield!

The Equipment Extension system will accept up to 10 star weapons and up to 11 star units. The value that you get after extension is based on the “extend level” of the “crafting recipe.” Whenever you start out, you’ll use a level 1 extend recipe. Extending high rarity equipment will drop their values (temporarily). By raising the extend level you’ll subsequently raise their base stats.  In the reverse situation, extending low rarity equipment will increase their base values. Though at the end of the day, top of the line 10 star weapons may still end up weaker than expected.

But there’s one important point to consider, as you extend an item, its base stats are standardized, and special parameters attached to the weapon are lost. These lost parameters include things like whether the item had special conditions (was it an all-class item?) or if it had special stats (was it a striking weapon with T-ATK?).

However, if you achieve a “great success,” you can gain additional classes for your item. But if you re-extend the item and go up an extend level, these special parameters are lost again. Fear not, extending the item again from the same extend level will increase your chances of achieving a “great success.” This will allow your item the chance to regain some additional classes.

Stats affected by Equipment Extension MAY include some of the following:

  • S-ATK, R-ATK, T-ATK values.
  • S-DEF, R-DEF, T-DEF values.
  • HP and PP (Units only)
  • Equipping Conditions (including equippable classes)

Stats NOT affected include:

  • Rarity
  • Grind Value
  • Element
  • Special Abilities
  • Latent Ability
  • Set Effects

Also check out the notes section below.


Technic Customization

Technic Customize

This system lets you customize technics in various ways, like affecting its power and speed, or adjusting its hit number and range, among other things. Along with it comes both positive and negative effects known as “Merits” and “Demerits” respectively. For example, a merit could increase the technic’s power, but a demerit may bring along negative aspects like increasing PP costs or extending the charging times, etc.

Merits and Demerits exist along a range of values so there’s a chance you can craft a technic where the positive values outweigh the negatives. Good luck!

Technic Effect

Customized Technics also gain a special visual effect.


Item Desynthesis

PSO2 Item Desynthesis

Equipment Extension and Technic Customization requires certain materials broken down from weapons, units, and PA disks. You can gain these materials from dismantling the following items:

  • 7★ or higher weapons and units
  • Lv. 11+ Photon Art/Technic Disks


Other Crafting System Basics

You can perform crafting services from the My Room Terminal, or check on various information at the Visiphone. Crafting is available in My Rooms and Mini Rooms.

Crafting Results

  • The crafting system has two kinds of outcomes; you can either “succeed” or “greatly succeed” but never fail.
  • For example, by “greatly succeeding” you can “increase which classes can use an item,” or “increase the ‘merit’ values,” or “increase the number of materials gained through Item Desynthesis,” among other things.

Crafting Achievements

Crafting Level / Crafting Achievements

  • Similarly to the ‘titles’ system, you can unlock achievements by satisfying specific conditions.
  • In addition, unlocking these achievements can help increase your crafting levels.
  • As the crafting level rises, a bonus may appear in the crafting process.


PSO2 Craft Lines

Crafting Lines

  • There are 9 crafting slots (or devices) to choose from.
  • When crafting an item, the crafting device will immediately display the results.
  • However, you must wait for the device to cool down before you can craft from it again. (It is referred to as ‘cool-time’ in the game.)
  • While one device is cooling down, you can select another device to craft from as long as that device is available (May need to be unlocked through some means, or bought with AC, etc).

Craft Recipes

  • There are different kinds of recipes that can be used to craft an item or technic.
  • You can learn new recipes by unlocking specific achievements.

Craft Orders (Commissions)

  • You can search for other players and order crafting services from them.

Craft Room Items

Crafting Room Items

Room items can perform various functions like:

  • Display crafting requests from other players.
  • Slightly reduce Equipment Extension’s cooldown times.
  • And more!

Choose a Potential Ability

Potential Abilities

Available: January 15th

Some weapons will allow you to select from a list of potential abilities, even if one was already unlocked. For example, if “Potential A Level 1″ was already unlocked, then on the next occurrence, “Potential A Level 2″ or “Potential B Level 1″ will display among the list of choices. Pick the one you want and apply it to the weapon.

Some new potentials revealed so far will:

  • Recover HP over time.
  • Increase the power of charged technics.


Wand Lovers Changes

  • Active duration extended. Recast timing adjusted.
  • At level 10, Wand Lovers will be active for 60 seconds instead of 30, while the recast time is set for 90 seconds instead of 45.
  • Removed the PP penalty while active
  • Bonus Striking Power is applied. Skill Level 10 gains +35% Striking Power. Tech Explosion power also increases.  *(Edited apparently 打撃威力 is not 打撃力.)
  • The evasive action will change from Mirage Escape to Step. Step attack is also available.

With these changes, an “All Skill Tree Reset Pass” will be distributed.

Braver Adjustments

  • Katana’s Step and Step Attack animation speeds adjusted.
  • Asagiri-rendan’s step cancellation timings adjusted.
  • More PP from normal attacks with the Katana.

Emergency Trial Adjustments

  • For Rare Mineral and Egg Code Collects: The operator will relay the item’s approximate whereabouts in shorter intervals of time.  Adjusted the range in which the collectable items are displayed.
  • For Insect Fossil Code Collects: The operator will relay the item’s approximate whereabouts in shorter intervals of time.

Client Order Adjustments

  • Hans Client Orders: Dreaded Planet, Vivid Demons, Pack Beasts, Armored Baptism, Hidden Forest Traps unlocking conditions adjusted.
  • Relaxed the clear conditions for some client orders from Lola, Azanami, and Jean.

 January 1st Revival Scratch

Lucky Bag G

January 1st ~ January 15 @ 11:00 JST

View Year of the Horse [Lucky Bag G] or [Select Accessories]

Lucky Bag G distributes items as a set!

Also, no maintenance January 1st.

Crafting Notes

These are just observations noted in screenshots and videos. Of course the information above and below is not exhaustive and we’ll learn some new aspects when the time comes.

Each weapon crafting recipe has beginner, intermediate, and advanced recipes, and possibly more for those 10 stars. All of these recipes have an extend level attached.

The Beginner recipes require 1 through 3 star weapons, while the intermediate recipes require 4 ~ 6 star weapons.

Beginner Striking Weapon Lv.1 Recipe

  • Requires:  Zero ~ Extend Level 1
  • Requires: 1 through 3 star weapons

Beginner Striking Weapon Lv.2 Recipe

  • Requires: Extend Level 1 ~ 2
  • Requires: 1 ~ 3 star weapons.

Intermediate Striking Weapon Lv.6 Recipe

  • Requires: Extend Level 5 ~ 6
  • Requires: 4 ~ 6 star weapons.

Each type of recipe may require a set list of materials. For example, so far we know Aironia is required for beginner recipes. However, Rubiard (which you can obtain through ‘great success’ ) and Stinia were needed for Intermediate recipes. But NOT ALL intermediate recipes require Rubiard. Some wanted more Stinia than the previous level.  Maybe 7 stars gives you one set of materials, and 8 stars give you another set, or maybe it’s based on the weapon category? We’re going to have to chart this thing out eventually.

To see how the balancing comes into play, take a look at the extend values for these two items.

Vita Sword (3 star)

  • Exlv1 = 531 S-ATK

Coat Edge (8 star)

  • Exlv1= 479 S-ATK

Ext. Level 1 for Coat Edge has base stats lower than an Ext. Level 1 Vita Sword. Perhaps the more advanced recipes will start you off poorly until you extend or grind them? But how long will it take to reach the advanced level 1 recipes and what sorts of materials will they require?


26 Responses to PSO2 Crafting System Lets You Customize Weapons, Units, and Technics.


December 27th, 2013 at 7:05 am

Welp, this seems like it’s going to completely break the economy and how you buy stronger weapons. Only time will tell, though.

not sure if want.


December 27th, 2013 at 10:00 am

I assume its going to make items no one uses marketable and/or valuable to gather, and by such items I mean absolutely everything that isn’t current top weapon with top ability and unit sets. Its going to promote using other myrooms more, and if its possible to sell crafted results, random lucky crafts might be even more valuable after getting a subclass or other options. Its amazing.
Choosing the combination of potentials might also create a diversity between finished weapons.

Happy New Year, Ricardo.

The Seunger

December 27th, 2013 at 1:29 pm

Adding equipment requirements along with class adding sounds great. Makes Flamme Brand accessible by Fighters and Bravers somewhat. This would also mean that most +10* weapons and higher would be outclasses by most pre-existing weapons.

With that being said, Soul Eater is gonna be upgraded big time.


December 27th, 2013 at 3:00 pm

Oh, so they DID bother to change the duration/cooldown of Wand Lovers. I was thinking they’d pull a classic SEGA and leave it at 30s/45s so no one would use it due to the lolfistpump. Might be worthwhile. I’ve wanted to do a melee TE for a while now, so I’ll give it a shot.


December 28th, 2013 at 12:15 am

best thing to come to PSO 2, Ever.
Makes all those awesome, unique looking 7*9 and 10 star “weak” weapons have value again, and people can potentially Extend their most favorite 7~10 star weapons as well.


December 28th, 2013 at 6:55 pm


The problem of that thing is… since you can lose special stats like t-atk or r-atk in melee weapons and all class or multiclass stat, i think that that thing is only profitable for full melee, ranged or techs.


December 29th, 2013 at 1:48 pm

indeed, that is a flaw in the whole thing. no reliability of improving multiclass gear is really stupid, especially given how little of it there is to start with. the only hybridized build that won’t care is anything/fo or te for the sake of heals and buffs, and hardly anyone does that because IYT’S NAWT AWPTIMAAAAAALLLL DEE PEE ESS and whatnot. /swt

the fact rarer things get nerfed when you’re trying to extend them means making your old rares that you liked the looks of into things that can still compete with better gear will doubtlessly be a pain.

also… a chance to customize techs with a result where the improvement outweighs the downgrade? if it’s only a chance to make an actual improvement why bother?


December 29th, 2013 at 3:30 pm

So does this mean that if i put a varder armor set into the crafting system the hp gain it has on base will go away?


December 29th, 2013 at 4:10 pm

@Ranbito, according to the wiki, yes



December 29th, 2013 at 4:38 pm

has anyone thought of this? BETTER BURNING RANGER GUNS! yay!!!


December 29th, 2013 at 9:45 pm

lol @ rescue gun extend XD


December 29th, 2013 at 10:05 pm

Nice, I can remove HP base and exchange it with PP if lucky ^^

And ….. hooooray for Yashminkov2000 ….. Finally I can use that ….. best looking tmg for me so far. Hopefully it power didn’t fall way too much from Yash9000 after extend.


December 29th, 2013 at 10:30 pm

the silly thing about that though is that a lot of units are only valued at all because of their bonuses. and I presume the set bonuses would be lost as well… which further renders it pointless on units.


December 30th, 2013 at 3:38 am

Eh? I thought it’s written that set bonuses isn’t affected? o_o It’s above Technic Customization o_o


December 30th, 2013 at 12:13 pm

My only question is, will you need premium to use it? Or can free players craft with limited functionality at least?


December 30th, 2013 at 12:33 pm

The only thing that I remember being mentioned for premium is that you get more crafting lines.


December 30th, 2013 at 1:10 pm

You get one crafting slot, the other two are unlocked after achieving certain conditions. 3 are premium, and 3 are bought with AC.


December 30th, 2013 at 1:11 pm


December 30th, 2013 at 11:51 pm

Ngus2Angus> my bad. lost track in amid my dismay at the potential for this to backfire in a number of cases. see also: distracted typing.


January 2nd, 2014 at 1:51 am

@-Z- Wow more ignorant ranting from a guy who not only fails miserably at playing this game, but also pretends to know more than everyone about it.


January 2nd, 2014 at 8:57 am

the hwole set bonus being lost , aot of ppl thoguht that was thew case(mysel included) its hard to tell everythign from screenshots (small ones XD) anyways we will all knwo shortly ;3


January 3rd, 2014 at 10:05 pm


Wishful thinking.


January 3rd, 2014 at 10:08 pm


Please learn to type properly before posting. Also, the set bonuses will not be lost. Anybody thinking that is stupid.


January 3rd, 2014 at 11:57 pm

@Yuyuyu give >(~.~)ノ some slack, he/she is japanese


January 5th, 2014 at 12:39 pm

@FinalDeadWiredLancer – what brought on this round of ad-hominem attacks? feeling frustrated with the drop RNG and need to take it out on someone? meet someone with more DPS than you and need a punching bag? sorry, troll attempt failed. 0/10.

just the other day I spotted conspire back to his old “hahaha, I am rich, everyone should be rich and pretty like me!” shenanigans, and now I see the “my e-peen isn’t big enough, I need to claim someone I’ve never seen in action sucks!” crew is back. I guess a new year means a new round of low-quality trolling.

c’est la vie.

and now, back to swearing at funscratch because I have an assload of stuff to sell and can’t afford to buy AC to do it. c’est also la vie.


January 11th, 2014 at 10:57 pm

The 1rst days it will create a small economic bubble when everyone will rush to place overpriced equipment in the shops. Then with the time when more people grasp how it works only the equipment that gets lots of highly sucess will sell more and with the time people will try to undercut each other and lower the price when demand also decrease. The equipment with low sucess rates will sell very slow if it sells at all.

Not everyone have the patience to do TAs every day not to mention that they’re boring.

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(04/24/2014 @ 4:35 am)
@anonymous, The Granida Cloak is tattered.
(04/24/2014 @ 2:32 am)
@Ricardo – Following up my question. What’s the difference between the crafter and the Granida cloaks? Is the Granida cloak only usable by Granida? Is there any other difference?
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DarkCloud, the cameras are fixed so they’re not really practical for anything other than taking screenshots and videos.
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