Archive for the ‘phantasy star universe’ Category

Tuesday December 21, 2010 08:37

Phantasy Star Online 10th Anniversary is Today!

PSO21

Today is Phantasy Star Online’s 10th Anniversary. Today on December 21st 2000, Phantasy Star Online was launched to the public. The Phantasy Star Online 2 portal was updated to reveal a brief history of all the games we’ve seen thus far after the release of Phantasy Star Online.

Now that PSPo2i brings back several memories of Phantasy Star Online, we can now head forth into the future with Phantasy Star Online 2.  Unfortunately no new information about Phantasy Star Online 2 was revealed, but the day is still young, I’d expect something to leak out on today of all days.

To commemorate the 10th anniversary, Sega is holding events across PSU called the Ragol Memorial Festa where you play in the PSO areas. Also there’s a screenshot event for PSOBB where players can take pictures of their time before it shuts down. PSOBB Japan shuts down next week Monday.

 

Item Design CGs

So we had the PSU Item Design Contest, and the Nico Nico Item Design Contest. These below are the CG models for the PSU contest.

 

Verdecoat CG 300x225

Verdecoat the second place cast male outfit!

 

Imperial cross cg model 300x225

Imperial Cross, 4th place winner!

 

croce segmantata 300x225

Croce Segmantata 3rd place winner!

 

nachtlotus 300x225

Nachtlotus the first place winner.

 

King of Vlad CG 300x225

King of Vlad (Twin Claw) representing the Dracula style.

 

bigetsu 300x225

Bigetsu (Axe)

 

Juggernaut CG 300x225

Juggernaut (Knuckles) with the PSIV SE

 

acknowledge 300x225

Acknowledge (Saber) combines with Denial (Saber)
  They become a Double Saber and Twin Sabers

 

Revolution Will 300x225

Revolution Will (Twin Sabers) of Acknowledge and Denial

 

shijimaakatsuki 300x225

ShijimaAkatsuki (Rod)  or otherwise known as Silent Dawn.

 

sleipnir 300x225

Sleipnir (Grenade) wants his master.

 

All the winners’ items are completely done and will soon ship to each game in the Phantasy Star Series. The details on when that will happen will be revealed in the future.

[via itemdesign]

*The sidebar Charge Shot II will be updated today to reflect the new changes to the weapons.

I was contemplating whether to write this post, you see it’s on the technical side of things and there’s a few concepts that are hard to understand.  The first part goes into how Sega developed the character creation system of PSU and how it was adapted to PSPo2. The second part will outline the network aspects of how Phantasy Star Online and Phantasy Star Universe handles positioning data.

To start this post you need to understand 2 concepts. The first is linear interpolation. Think of this like the in-betweeners of animation. It animates the movement of an object from one position to another. So a basic example of this, if you had a ball rolling down a hill, you would place your first scene at the top of the hill, and the second scene at the bottom of the hill. The computer then animates what happens in between both scenes through linear interpolation (But of course I’m no expert on this..) The point is for the computer to make the animation smooth between two points!

The second concept is server/client model. Clients are basically the Dreamcasts, Gamecubes, PC, PS2. Server is Sega’s computer which you connect to for online gameplay.

(My own commentary will appear this way)

PSP2 Plastic Surgery

Phantasy star Portable 2 face

The left is the face shows a model from Phantasy Star Universe, and the right show’s its equivalent in Phantasy Star Portable 2. If you played the demo of PSpo2, you may have noticed the facial slider no longer appears in the Character Creation screen. At the CEDEC, Sega developers gave a little insight on the technicalities of the PSP to explain why the slider was removed.

In Playstation Portable, the resolution is very low. Characters lose distinct details of the face when viewed from far away. The team decided to construct new faces that are clearer and easier to identify on the PSP.

In the example shown above, the eyes were made much larger so that one can identify her character from a far distance.

With this compromise, it allows the game to transmit less data for the character’s themselves. The lecture continues to show how to implement cost cutting measures when designing characters for an online game.

 

Reducing Production Costs

Cost efficient measures were applied to the new default outfits for the races. When you develop whole outfits, (instead of the separate tops and bottoms like PSU has), the production time is greatly reduced.

The main star of these cost efficient measures are the hairstyles!

 

mah hair

In this example above, you have two characters, A and B who both have the same outfit and facial features. It is determined that A and B are different individuals because they each have different hairstyles.

 

mah hair2

In this second example, if you have two characters with the same hair but change their outfit, it would be considered the same character.  (Personally I don’t agree with this line of thinking. In some games, changing your hairstyle greatly changes the identity of your character. Yet in this game, I still feel that I have the same character even if the hairstyle has drastically changed.)

 

were different

Even having such a slight change can attribute to character variation. The picture above show two characters with similar hairstyles. Their impressions are different because one has longer hair than the other. This changes the overall outline of her face. That modification took around 10 minutes to create, making this very cost efficient.

 

hairstyles different

All 3 shots in the example above use the same face, and eye color. Comparing this picture with the one above it, their faces appear to have decreased in size.  However, these hairstyles do not change the model of the face in any way.

Since online games demand a large amount of character variation, having characters produced this way becomes very efficient. This efficiency isn’t just to cut production time, but it also reduces network traffic since you aren’t keeping track of many features (like the facial slider).  So with this concept in place, it allows many characters to gather in a lobby without increasing  loading times.

 


Read more…

Today’s major announcement; Phantasy Star Universe for Xbox 360 will be available for Games on Demand. Though the current price isn’t mentioned, it will finally put an end to those who can no longer find the game in retail stores. Though this problem never existed for the PC version, (Thanks to the internet…), but still, it’s nice to know that newcomers have a chance to actually play the game. Ambition of Illuminus remains free and must be downloaded in order to play the game online.

[via segaforums]

Challenge 2-4

goldroar

On July 28th, 2010 a new challenge mission will be released. Known as チャレンジⅡ ステージ4・金轟 Challenge Season II Stage 4: Gold Roar. This mission features the boss Duga Dunga, as well as several gimmicks you have to overcome. In order to play this mission you must pass the previous 3 challenge missions in Season 2. This mission is available for the Japanese Phantasy Star Portable 2.

 

Phantasy Star Portable 2 Rated T for Teen

The ESRB has rated Phantasy Star Portable 2 T for Teen. Just for fun, we’ll take a look at their description of the game:

This is a role-playing game in which players engage in combat and complete quests to advance a storyline about a planet attempting space travel and domination. Players roam through new territories and battle dragons, demons, and other creatures. Players can slash at enemies with swords and shoot at them with futuristic guns. Damage is usually indicated by a blinking effect, puffs/sparks, and brief cries of pain.

Some female characters wear revealing outfits, or their breasts jiggle when they move. During the course of the game, characters engage in dialogue that is occasionally suggestive (e.g., “Perhaps you can get it up, too” and “I always liked having you on top”). The storyline includes a long discussion about a man’s bar tab and a couple of scenes involving a champagne-bottle weapon. [ESRB]

Some females wear revealing outfits? Oh ya? Wait till they see… I do like suggestive lines and all which I can assume the examples above may be between between Crouch and Ursula.  Then of course the champagne bottle weapon is one of Chelsea’s SUV Weapons which she only uses during one awesome cutscene.

 

Phantasy Star Universe Cosplay

phantasy star cosplay 300x200

With Comic Con going on, I was wondering if anyone dressed up as Phantasy Star characters, please send them in if you do. On a random search through the depths of the Internet I found some pretty accurate designs of outfits from PSU+AOTI characters. They even made sure to get Maya’s “proportions” correct… Can you spot Lil’ Hyuga?

[via gensoumelody]

Festival and Summer

Sakai gives us some close up shots of the new items and weapons released last week. Interestingly enough the male character makes sure to never “moon” the camera.

Light festival fundoshi and lantern 300x170

Male wearing the Light Festival Loincloth with a Lantern TCSM

 

water gun 300x170

Female wearing her School Bathing Suit while carrying a Watergun

[via pspo2blog]

  • Next time we’ll feature some of our favorite items in the item design contest.

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Recent Comments

  • DioScyfo: @Lampy she can kick butts????SHE BARELY MOVE!!! the only butts she kick is french fries
  • jaisen: what happened to beasts..?
  • Lampy: @BIG_OLAF, I’m with you. She looks like she can totally kick everyone’s butt. That’s an...
  • Anonymous: @666 OH wait… It’s not female? ZOMFG KILLITKILLITKILLITKILLITNOW!!! 111!
  • Anonymous: FFS! The worst part is: we will actually have to LIVE with that CHUBBY ugly ass female force IN the game!...

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Towards the Next Test

Currently the Open Beta Test dates have not been officially announced. The OBT schedule will be posted near the end of the month. In addition we are awaiting the news of additional weapon types slated for launch or beyond.

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DioScyfo
(05/11/2012 @ 8:18 pm)
hahaha after looking at the comments and the shoutbox….ppl rly dont like the fat woman
名無し
(05/11/2012 @ 3:50 pm)
And the higher chance you can get, when only one item is missing, is 1/34 ; which it stays very low, imo. 1/34 chance to win per every 100 or 200円 put into the gachan… Erk…
[no sender]
名無し
(05/11/2012 @ 3:47 pm)
But, of course, the more you play past the 10 first attempts, the more you increase your chances to win dramatically.
[no sender]
名無し
(05/11/2012 @ 3:45 pm)
@ johnny five : hahaha, no.
On 10 attempts :
– possible combinations : 34^10 = 2,06×10^15
– winning combinations : 10! = 3628800
– chance to win : (34^10)/10! = 1 chance on 568.887.168
[no sender]
Fredy Zelig
(05/11/2012 @ 2:09 pm)
WHERE AM I?
[no sender]
johnny five
(05/11/2012 @ 2:07 pm)
Umm that means that they had a 34000000000/1 chance.
名無し
(05/11/2012 @ 1:45 pm)
And I don’t think the probability to win a rare item directly from a gachan can be as worse as the lower chance to complete the list (if we keep PSO2 as exemple and suppose the equiprobability, it was : (34^10)/10! )
[no sender]

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